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Double Saber Photon Arts
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Overview
Tornado Dance
Name | Description | ||||||||||||||||||
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File:TornadoDance.png Tornado Dance トルネードダンス |
Double Saber photon art. The body spins at high speed, flying like a torpedo towards your target. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Fighter Gulf Fangulf Fang Banshee Breeahda Org Blan |
Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 758 | 766 | 774 | 782 | 790 | 798 | 806 | 814 | 822 | 830 | 838 | 846 | 854 | 862 | 870 | 878 | 1014 | ||
PP Cost | 20 | ||||||||||||||||||
Video | DEX Multiplier | 100% | |||||||||||||||||
Charge | - |
- Flies towards the target while spinning.
- Hits 5 times, each dealing 20% of the noted power.
- Allows turning during flight. If used on a locked on enemy, will spin arround the target.
- Maintains altitude when using.
- Has immunity to flinch while in flight.
- Potential that boosts PA power: Sudden Whirlwind
- Weapons that allow casting of this PA regardless of class: Tramhelios, Rig Izanto
Tornado Dance Type-0
Name | Description | ||||||||||||||||||
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File:TornadoDance.png Tornado Dance Type-0 トルネードダンス零式 |
Double Saber photon art. The body spins at high speed, flying like a torpedo towards your target. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Crafted | Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 832 | 960 | |||||||||||||||||
PP Cost | 30 | ||||||||||||||||||
Video | DEX Multiplier | 100% | |||||||||||||||||
Charge | 0.5 Sec |
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Type 0 | Power +0~95% | PP -0~-10 |
- Slightly increases distance traveled when uncharged, compared to the uncrafted version.
- Allows charging.
- Reduces hit count to 1 per enemy, but deals the full power of the PA in that single hit instead of distributing between small hits.
- Increases movement speed and distance traveled by about 50%.
- Turning during flight is more restricted due to higher movement speed.
- Because of the higher travel distance, it's not very effective to be used in close combat.
Scissor Edge
Name | Description | ||||||||||||||||||
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File:ScissorEdge.png Scissor Edge シザーエッジ |
Double Saber photon art. Launches the target and then quickly follows up; finishing with a powerful chop. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Fighter Krahda Caterdra'n Falz Arm Zeshrayda |
Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 895 | 905 | 915 | 925 | 936 | 946 | 956 | 966 | 977 | 987 | 997 | 1007 | 1018 | 1028 | 1038 | 1048 | 1211 | ||
PP Cost | 30 | 20 | |||||||||||||||||
Video | DEX Multiplier | 100% | |||||||||||||||||
Charge | - |
- Performs an "uppercut" with the weapon that launches the target upwards, then follows up with 4 quick slashes.
- Cannot be cancelled with Step until the first slash animation is done.
- Does 5 hits.
- The first hit launches enemies upwards.
- The first hit does 64% of the listed power, and the other 4 hits deal 9% each.
- Description is misleading, as the strongest slash is the first one, not the last one.
- It can be compared to Rumbling Moon, as both PAs are similar, but Scissor Edge does its powerful attack first, while Rumbling Moon does its powerful attack last.
- Potential that boosts PA power: Rising Claw
Rumbling Moon
Name | Description | ||||||||||||||||||
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File:RumblingMoon.png Rumbling Moon ランブリングムーン |
Double Saber photon art. A fast combination of attacks using both blades sends a fierce hail of attacks toward your target. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Fighter Aginis Digg Set Sadinian |
96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | ||
Power (%) | 1026 | 1038 | 1049 | 1061 | 1072 | 1084 | 1095 | 1107 | 1118 | 1130 | 1141 | 1153 | 1164 | 1176 | 1187 | 1199 | 1386 | ||
PP Cost | 20 | ||||||||||||||||||
Video | DEX Multiplier | 100% | |||||||||||||||||
Charge | - |
- Spins around on the ground with the weapon on top, hitting in all directions around the user, then finishes with a powerful frontal attack.
- Does 5 hits.
- The first 4 of them hit enemies in all directions.
- The last attack hits only in the front and will knock down the target.
- The first 4 spinning hits deal 10% of the noted power, and the final frontal attack does 60% of the noted power.
- It is possible to change directions while the PA is being used.
- When used on the ground, moves forwards slowly.
- It can be compared to Scissor Edge, as both PAs are similar, but Scissor Edge does its powerful attack first, while Rumbling Moon does its powerful attack last.
- Potential that boosts PA power: Whirling Ring
- Weapon that allows casting of this PA regardless of class: ジョリーラカム
Illusion Rave
Name | Description | ||||||||||||||||||
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File:IllusionRave.png Illusion Rave イリュージョンレイヴ |
Double Saber photon art. A deadly dance decimates your enemies with a storm of slashes and kicks. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Fighter Cyclonehda Rockbear Falz Arm Knight Gear Dio Hunar |
Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 2410 | 2438 | 2466 | 2493 | 2521 | 2548 | 2576 | 2604 | 2631 | 2659 | 2686 | 2714 | 2742 | 2769 | 2797 | 2824 | 3264 | ||
PP Cost | 32 | ||||||||||||||||||
Video | DEX Multiplier | 100% | |||||||||||||||||
Charge | - |
- Performs a series of slashes and kicks to the front, then ends with a powerful frontal attack.
- Does about 5 hits per second, for a total of 15 hits within around 3 seconds.
- The last hit will knock down the target.
- Each hit does 5% of the noted power, and the final attack does 30% of the noted power.
- It is possible to change directions while the PA is being used.
- When used on the ground, moves forwards slowly.
- One of the best bossing PAs, dealing great damage over time with good DPS and DPP.
- Potential that boosts PA power: Dancing Phantom
Fake Capture
Name | Description | ||||||||||||||||||
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File:FakeCapture.png Fake Capture フェイクキャプチャ |
Double Saber photon art. Bait your enemy into dropping their guard then use the opportunity to stab and slam your target into the ground. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Fighter Gulf Fangulf Quartz Dragon Doublunda |
Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 1448 | 1464 | 1480 | 1496 | 1512 | 1528 | 1544 | 1560 | 1576 | 1592 | 1608 | 1624 | 1640 | 1656 | 1672 | 1688 | 1773 | ||
PP Cost | 15 | ||||||||||||||||||
Video | DEX Multiplier | 100% | |||||||||||||||||
Charge | - |
- Grabs the enemy, then jumps and slams them into the ground, knocking them down.
- Bosses and enemies immune to knockdown cannot be grabbed, but the PA will continue as normal, dealing damage to anything it hits.
- Does 3 hits.
- The grab and jump deal 25% of the noted power each, and the slam does 50% of the noted power.
- Potential that boosts PA power: Mythical Flicker
Surprise Dunk
Name | Description | ||||||||||||||||||
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File:SurpriseDunk.png Surprise Dunk サプライズダンク |
Double Saber photon art. Leap toward your enemy with your double saber then crash back down with a devastating shock wave. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
De Malmoth (Lv1-10) Dal Malri (Lv11+) |
Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 1055 | 1067 | 1078 | 1090 | 1101 | 1113 | 1124 | 1136 | 1147 | 1159 | 1170 | 1182 | 1193 | 1205 | 1216 | 1228 | 1419 | ||
PP Cost | 20 | ||||||||||||||||||
Video | DEX Multiplier | 105% | |||||||||||||||||
Charge | - |
- Jumps into the air while moving towards the target, then slams the ground, hitting anything nearby.
- Does 4 hits: 3 while jumping, then another one when slamming the ground.
- The first 3 hits deal 14% of the noted power each, and the slam does 58% of the noted power.
- The slam causes Stun.
- The aoe of the slam is deceptively wide, hitting a circle around you of about 1.5x Step of distance away in all directions.
- When used in the ground, the traveled distance and speed are based on how far the target is. Farther = faster.
- Maximum range is actually longer than Tornado Dance Type-0 if the enemy is far enough.
- When used in the air, horizontal movement is severely limited, barely moving at all.
- It takes about the same amount of time to perform in the air as if used on the ground, despite not needing to start with a jump.
- As such, aerial use of this PA is not recommended, and Tornado Dance should be used instead for aerial enemies.
- One of the best mobbing PAs, as it's fast and hits hard. It's easily possible to kill most SH difficulty non-boss enemies in a single hit with just the slam portion of this PA.
- Potential that boosts PA power: Slamming Blast
Deadly Archer
Name | Description | ||||||||||||||||||
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File:DeadlyArcher.png Deadly Archer デッドリーアーチャー |
Double Saber photon art. Channel your energy into your blade, throwing it like a deadly buzzsaw. Charge to increase damage. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Common Drop: Fighter Spargun Caterdra'n Big Varhda Zeshrayda |
Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 1207 | 1221 | 1235 | 1249 | 1263 | 1277 | 1291 | 1305 | 1319 | 1333 | 1347 | 1361 | 1375 | 1389 | 1403 | 1417 | 1637 | ||
PP Cost | 30 | ||||||||||||||||||
Video | DEX Multiplier | 100% | |||||||||||||||||
Charge | 0.5 Sec |
- Throws the weapon forwards, which then starts spinning in place for some time, dealing damage to anything it touches.
- The thrown blade stops at a specific distance from the user, and goes through targets until it reaches that distance.
- The distance at which the blade stops is actually dictated by the user's height. Taller characters will throw the blade farther than short ones.
- Because of this, it may be difficult to make good use of this PA, as the user needs to know the actual distance it'll stop on.
- Charging increases the distance where the thrown blade stops, and the amount of hits.
- Does 7 hits when uncharged, and 11 hits when charged.
- Each hit does 9% of the noted power, for a total of 63% uncharged and 99% charged.
- Potential that boosts PA power: Detaining Toss
- Weapon that allows casting of this PA regardless of class: Quartz Calibur Ver2
Acro Effect
Name | Description | ||||||||||||||||||
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File:AcroEffect.png Acro Effect アクロエフェクト |
Double Saber photon art. A beautiful double slash that ends with a change of direction. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Big Vardha (Lv1-10) King Vardha (Lv11+) |
Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 984 | 994 | 1004 | 1015 | 1025 | 1036 | 1046 | 1056 | 1067 | 1077 | 1087 | 1098 | 1108 | 1118 | 1129 | 1139 | 1315 | ||
PP Cost | 20 | ||||||||||||||||||
Video | DEX Multiplier | 110% | |||||||||||||||||
Charge | - |
- Does 3 slashes, then performs a backwards somersault with the last slash.
- Cannot be cancelled with Step during the somersault animation.
- Does 4 hits.
- Each hit does 25% of the noted power.
- All hits are considered to be aerial, even if the PA is used on the ground. As such, the Aerial Break potential works with the whole PA even if used in the ground.
- This PA has frontal Just Guard frames starting from the first slash until the end of the somersault.
- Do note that it only starts when the first slash actually hits, meaning it is not instant, and should be used slightly early.
- Potential that boosts PA power: Dancing Killer
- Weapon that allows casting of this PA regardless of class: Skia Blade
Deadly Circle
Name | Description | ||||||||||||||||||
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File:DeadlyCircle.png Deadly Circle デッドリーサークル |
Double Saber photon art. A throwing photon art that can cover all directions. Charge to increase damage. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Chrome Dragon (Lv1-10) Haze Draal (Lv11+) |
Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 1553 | 1571 | 1589 | 1607 | 1625 | 1643 | 1661 | 1679 | 1697 | 1715 | 1733 | 1751 | 1769 | 1787 | 1805 | 1823 | 2106 | ||
PP Cost | 20 | ||||||||||||||||||
Video | DEX Multiplier | 110% | |||||||||||||||||
Charge | 0.5 Sec |
- Throws the weapon, which starts spinning in a counterclockwise motion around the user.
- Does up to 6 hits to any enemy at very close range, and up to 3 hits at a slightly wider radius, depending on the position of the enemy and the spinning blade, for a total of 1 to 9 hits.
- Each hit does 9% of the noted power, for a total of 99% when all hits connect (which doesn't happen very often).
- Charging increases radius of the aoe.
- Vertical range is very limited, as the weapon actually spins at a low height, so it might be necessary to use it above the desired target to hit specific spots.
- Weapon that allows casting of this PA regardless of class: Sigma Izanto
Deadly Circle Type-0
Name | Description | ||||||||||||||||||
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File:DeadlyCircle.png Deadly Circle Type-0 デッドリーサークル零式 |
Double Saber photon art. A throwing photon art that can cover all directions. Charge to increase damage. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Crafted | Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 1492 | 1723 | |||||||||||||||||
PP Cost | 30 | ||||||||||||||||||
Video | DEX Multiplier | 100% | |||||||||||||||||
Charge | 0.5 Sec |
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Type 0 | Power +0~172% | PP +0~+10 |
- Charging increases the number of hits, and increases aoe.
- Does 7 hits when uncharged, and 11 hits when charged.
- Each hit does 9% of the noted power, for a total of 63% uncharged, and 99% charged.
- Unlike the uncrafted version, every hit connects to all enemies inside the aoe, meaning damage is no longer reliant on positioning of enemies or the spinning blade.
- Has 360° Just Guard frames throughout the entirety of its animation (about 2 seconds), until the Just Attack ring disappears.
- Because it's charged, allowing for easy setup with the charge, and has such long JG frames, it synergizes really well with Healing Guard, allowing for massive healing if used before a multihit attack, such as Zeta Guranz's machineguns, or after dragging multiple enemies that can't be knocked down with Chaos Riser, such as Goldrahdas.
Chaos Riser
Name | Description | ||||||||||||||||||
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File:ChaosRiser.png Chaos Riser ケイオスライザー |
Double Saber photon art. Spins the double saber to create a tornado that pulls surrounding hostiles into it. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Area drop in Special Survey: Skyscape Super Hard difficulty. | Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 632 | 639 | 646 | 653 | 660 | 667 | 674 | 681 | 688 | 695 | 702 | 709 | 716 | 723 | 730 | 737 | 744 | ||
PP Cost | 20 | ||||||||||||||||||
Video | DEX Multiplier | 110% | |||||||||||||||||
Charge | - |
- Generate a tornado that drags all enemies in the aoe towards you, throwing them upwards, then knocking them down.
- If an enemy has a part broken by this attack, they will not be dragged to you.
- Cannot be cancelled with Step until the animation is completely finished.
- Spends all Gear when used.
- The more gear spent, the more damage and wider the aoe.
- Radius at 1/3 Gear is about 1 Step, and at full Gear it's about 2 Steps.
- Does 1 hit, which carries 100% of the noted power.
- Power increases to 151% of noted power at 2/3 Gear, and to 200% at full Gear.
Hurricane Sender
Name | Description | ||||||||||||||||||
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File:HurricaneSender.png Hurricane Sender ハリケーンセンダー |
Double Saber photon art. Gathers the enemy with a mini hurricane. | ||||||||||||||||||
Drop Info | Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | |
Area drop in Corruption Survey: Lilipa | Req. S-ATK | 96 | 100 | 150 | 210 | 240 | 288 | 308 | 324 | 332 | 374 | 394 | 402 | 430 | 440 | 455 | 470 | 485 | |
Power (%) | 581 | 586 | 591 | 596 | 601 | 607 | 613 | 619 | 625 | 631 | 637 | 643 | 649 | 655 | 661 | 667 | 673 | ||
PP Cost | 25 | ||||||||||||||||||
Video | DEX Multiplier | 110% | |||||||||||||||||
Charge | - |
- Throws a projectile, that starts a tornado, dragging enemies nearby towards it, and then explodes the tornado.
- This PA actually consists of 3 steps:
- Throwing the projectile.
- Projectile stops if it hits an enemy, wall or reaches maximum range.
- Does 30% of the noted power if it hits an enemy.
- Maximum range is 3 Steps.
- After it stops moving, generates a tornado that drags enemies nearby towards it.
- Tornado lasts about 3 seconds.
- Tornado deals no damage.
- Suction power is about the same as uncharged Zondeel.
- Does not stack with itself. If this PA is used while a tornado is already in place, cancels the previous tornado.
- If the Weapon Action is performed while the tornado is in place, detonates it, damaging all affected enemies.
- Detonation actually drags enemies towards the tornado, similarly to Ilzan.
- Because this step requires a Weapon Action, it spends all Gear to be used.
- Just Attack for this step applies based on the moment the weapon action is used, not the moment of the projectile being launched.
- Throwing the projectile.
- Power and aoe of the detonation is amplified by the amount of gear.
- Detonation does 70% of the noted power, increasing to 90% at 2/3 Gear, and 110% at full Gear.
- Radius of the detonation is the same as Chaos Riser at all gear levels.
- Tech Arts JA Bonus and Tech Arts JA PP Save, do not work with this PA.