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Fire Techniques (PSO2)

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Revision as of 05:46, 15 November 2016 by GHNeko (talk | contribs) (→‎Shifta)
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Overview

  • Damaging techs heavily rely on their ability to be quickly charged via the force skill tree's Flame Tech S Charge. That's what makes them good. Average to mediocre in power, pp efficiency, and general utility in comparison to other elements otherwise.
  • Fire is very high dps, very high pp cost. Fire forces typically emphasize having more pp for this reason: to allow more things to die before needing to regenerate PP.
  • The most commonly used damaging techs are Gifoie, Foie, and Rafoie. They cover most of the situations you would want to use fire.
  • Shifta is a very helpful technique, as it gives you more attack. Things dying faster means you are relatively safer.
  • Fire, as its name should imply, causes the burn status effect. Enemies inflicted with it will take a percent of their max health every few seconds.
    • This effect can spread to other nearby enemies as well (and should you be burned, you can also inflict a person in your group with it as well).
    • The effect is similar to poison. Poison tends to have slower ticks and lasts a bit longer. Each tick does more damage compared to fire though.

Foie

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Foie.png Foie
フォイエ
Power
Accuracy
PP
Status
433
100
20
18
478
100
20
20
508
100
20
20
513
100
20
20
1.00 sec. Basic fire technique. Converts photons into a fireball.
  • If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something or the projectile reaches its maximum distance.
    • The "graze" is actually rather generous. If you're free-aiming the projectile, you can typically just jump up a bit and aim straight ahead to hit most smaller targets.
  • Max projectile distance is about 50M charged, 40M uncharged.
    • 50M is similar to your max lock on distance coincidentally.
    • Compared to other projectiles, such as Megid, Foie seems to have a fixed maximum distance.
Craft type Merit Demerit Special
Blazing 1 Power +10~30% PP Cost +3~10 Speed +4.00
2 Power +30~50% PP Cost +2~9 Speed +6.00
3 Power +40~60% Burn Rate -18~10% Speed +8.00
Efficient 1 PP Cost -10~1 Distance -20~10m
2 PP Cost -11~2 Distance -25~12m
3 PP Cost -12~3 Distance -26~13m

Blazing:

  • As you have other options if you really need to burn a target, the demerit for blazing3 is mostly a nonissue.
  • With Blazing3 and Foie17, damage is increased by 7.8~11.7%
  • The max distance does not change. The projectile disappears at similar distances for charged and uncharged.
    • I estimate the projectile is about 10-15% faster with blazing3.

Efficient:

  • The decreased PP cost is excellent in allowing you to have some longevity in extended fights. Especially with a good craft.
  • The decreased projectile range is a slight issue, but then you have Rafoie if you really need to hit something at longer ranges.
  • Going by the approximate projectile range/distance, Efficient3 decreases max projectile range by a little over 25-50%

Gifoie

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Gifoie.png Gifoie
ギ・フォイエ
Power
Accuracy
PP
Status
554
100
23
18
608
100
23
20
644
100
23
20
650
100
23
20
1.00 sec. Intermediate fire technique. Spurs a chained ignition of photons, engulfing your surroundings in flames.
  • Highest DPS fire tech. 34% damage per hit, up to 3 hits per cast. So total damage is actually 102% of the listed power.
  • Very good with a talis. Covers a wide area from a distance. Far riskier with a rod if things get a chance to retaliate.
  • Since it has a long animation, you can start casting it at a spot before a mob appears to have them start taking damage immediately.
    • Each cast doesn't cancel out the other. Casting multiple times in succession helps build the damage rate.
Craft type Merit Demerit Special
Concentrated 1 Charge time -0.40~0.20s Burn rate -20~10%
2 Charge time -0.45~0.25s Burn Rate -25~15%
3 Charge time -0.45~0.35s Burn Rate -18~10%
Blazing 1 Power +20~40% PP +3~10
2 Power +60~120% PP +2~9 Burn Rate +5%
3 Power +120~150% Burn Rate -20~10%

Concentrated:

  • The charge time reduction is applied to the original cast time before flame s charge is in place. With a -0.40s craft, the charge time is effectively 0.3s.
  • Makes it easier to use with zondeel and/or talis. The shorter charge time allows you to cast more before zondeel or the talis disappear.

Blazing:

  • At level 17, the 3rd craft will get you a 18.5~23.1% damage increase per cast.

Rafoie

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Rafoie.png Rafoie
ラ・フォイエ
Power
Accuracy
PP
Status
345
100
20
20
381
100
20
22
405
100
20
22
409
100
20
22
1.05 sec. Intermediate fire technique. Concentrates photons to detonate at will, blowing up the targeted area.
  • Has infinite range if you free aim it and it has something to hit. You can hit something from across an open map (like in TD/MBDs). Also hits targets behind a wall if you are locked onto it
    • That lets you bypass impenetrable shields too, for enemies that may have something like that.
    • With no valid target, Rafoie's range is about 30M. Uncharged is half this.
  • If you kill an enemy and another spawns right after in the same position, rafoie may still hit the freshly spawned mob if it spawns quickly enough.


Craft type Merit Demerit Special
Blazing 1 Power +10~30% Charge Time +0.30~0.70s
2 Power +50~80% Charge Time +0.20~0.60s Burn Rate +5%
3 Power +70~110% Burn Rate -18~10% Charge Time -0.05s
Wide 1 Range +1.00~1.50m PP +1~6 Burn Rate +15%
2 Range +1.30~1.80m PP +1~6 Burn Rate +15%
3 Range +1.50~2.00m Power -30~10% Burn Rate +15%

Blazing:

  • The level 3 craft, with a level 17 rafoie, increases your damage by approximately 17.1%~26.9% per cast.
  • The charge time reduction is applied before the force tree skill fire tech charge.

Wide:

  • Status effect is not too useful in general. Unless you want to use this to inflict status, there is little use.
  • Will get a relatively large number of mobs' attention though.
    • If you do use it for status, using it with Psycho Wand's weaponoid potential Potential.png Ultimate Calamity gives it a 63% chance to cause a burn. This is especially good in something like TD4, wave 6 for burning apprentice. Tightly packed mobs will also very likely target you, which will allow you to keep a tower safe.

Safoie

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Safoie.png Safoie
サ・フォイエ
Power
Accuracy
PP
Status
560
100
20
20
623
100
20
22
665
100
20
22
672
100
20
22
1.00 sec. Intermediate fire technique. Channels photons in an interference pattern to generate a wide arching wave of fire.
Craft type Merit Demerit Special
Efficient 1 PP Cost -10~1 Range -2.00~1.00m
2 PP Cost -10~1 Range -1.80~0.80m
3 PP Cost -10~2 Range -1.60~0.60m
Blazing 1 Power +20~40% PP +3~10
2 Power +60~120% PP +2~9 Burn Rate +5%
3 Power +70~130% Burn Rate -20~10%

Efficient:

Blazing:

Safoie Type 0

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Safoie.png Power
Accuracy
PP
Status
? ? ? 673%
100%
15
22
0.8s Dash forward circled by flames. A ring of fire erupts around you at the end, concentrated at your front.
Craft type Merit Demerit Special
Type 0 Power +0~67% PP +0~10
  • Upon reaching an enemy, you will stop.
  • If you are targeting or locked on to an enemy and another blocks your path, you will be stopped.
  • If you are targeting or locked on to an enemy, you can move vertically. This is the only tech that allows you to move vertically.
    • Free aim/ 3rd person mode does not allow you to move vertically.
  • You have super armor during the movement part of the tech.(?)
  • You do 25% of the listed power during the dash, and 3-4 hits of 25% listed power at the end.
    • The hits from the "nova" seem to cover 180 degrees of where you're facing at the end of the dash.
    • The 5th hit seems to occur if it does travel some distance (about 3/4ths its full length) then comes to a stop. One or two from the dash, three or four from the explosion. Not sure if you actually need to stop or if another hit occurs at roughly that distance.
  • The force skill Talis tech bonus does not apply.
  • Compared to Ilzonde, the dash distance is inferior. The length of time you're in the dash is about the same though, assuming full distance.
    • Specifically, Ilzonde is exactly 17.75M charged, 12.75M uncharged. Safoie Type 0 is exactly to 15M charged, very close to 10.75M uncharged
      • For further reference, rough testing says 100M takes about 9 seconds to traverse while at full run speed.

Shifta

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Shifta.png Shifta
シフタ
Power
Accuracy
PP
Status
180
100
20
0
189
100
20
0
195
100
20
0
197
100
20
0
1.00 sec. Basic fire technique. Generates an offensive active field.
  • Default max duration is 1 minute without the related techer skill or upcoming ring, where it's then 3 minutes.
  • Gain 15 seconds per pulse/tick by default, 45 seconds per pulse/tick with the related techer main skill.
  • Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%).
    • "Base attack" is attack from your skill trees, main/subclass level, title rewards, and your MAG.
    • If you have shifta advance from the techer tree maxed, level 17 shifta boosts your base attack by 1.25 * 19.7% = 24.625%
  • Fire element mastery from force skill tree does not boost shifta's power.
  • The best properties of all shiftas used are taken into account. If your shifta is weaker, using your shifta will increase the timer before shifta expires. This means that even if your shifta is worse or better in some parts, using multiple shiftas will keep the strongest properties on you. If a techer hits you with a completely maxed shifta (level 17, maxed crit, maxed shifta advance, maxed main class skill), you can keep it indefinitely by refreshing/increasing the duration with your shifta.
  • Base shifta range is approximately 1.5M uncharged, 6M charged.
    • With the Techer skill Territory Burst, range is approximate 3M uncharged, 10M charged. Coupled with the main class techer skill Wide Support, range is 5M uncharged, 13M charged (An uncharged Ilzonde is just inside that range).
      • All these values are shared for at least Deband and Resta.
Craft type Merit Demerit Special
Multi 1 Hit interval -0.30s PP +5~15 (Max charged hits +1)
2 Hit interval -0.30s PP +1~11 (Max charged hits +1)
3 Hit interval -0.30s PP +1~10 Range +1.00m
(Max charged hits +1)
Concentrated 1 Charge time -0.40~-0.10s PP +3~10
2 Charge time -0.45~-0.15s PP +2~9
3 Charge time -0.45~-0.15s PP +2~8 Range +2.00m

Multi:

  • The extra hit allows you to max your buff's timer more easily. The time does run down as each hit is given.
  • The extra PP can be counteracted with techer's territory pp save skill.
    • If using the jet boots PA Strike Gust's shift action (through main class bouncer or the all class equipment originating from pso2es), the extra PP does not matter, since the skill itself has its own PP cost, and the shift action doesn't cost any PP.
  • Uncharged still only hits twice, but more quickly.
  • The added range of Multi3 is straight addition to the values given above.

Concentrated:

  • Charge time reduction is calculated before any percentages (from Flame Tech S charge or equipment)(?) For example, if you have the mentioned skill maxed and have a craft that reduces charge time by 0.4s, (1-.4s) * .5 = 0.3s.
  • Level 3's increased range helps cover more ground.
    • I haven't personally tested this craft, but going by how Multi3 adds 1M to each tested value, the same can be assumed here with the 2M range increase.

Nafoie

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Nafoie.png Nafoie
ナ・フォイエ
Power
Accuracy
PP
Status
644
100
35
18
716
100
35
20
764
100
35
20
772
100
35
20
1.00 sec. Advanced fire technique. Shoot a condensed ball of fire which causes flames to arise from the area of impact.
  • Hitting a target does the full damage. If the projectile hits the ground, it causes a small field of fire to erupt and do minor damage.
    • This behavior is the same charged or uncharged. The charged projectile is slightly larger.
  • The max distance of the projectile is roughly 30M. Same max distance charged or uncharged.
    • The fire field is roughly 3-4M in length; the width is a fan/cone shape.
Craft type Merit Demerit Special
Blazing 1 Power +30~60% PP +3~10
2 Power +60~90% PP +2~9
3 Power +60~90% Burn Rate -18~6%
Concentrated 1 Charge time -0.40~-0.10s Burn Rate -30~10%
2 Charge time -0.45~-0.15s Burn Rate -30~10%
3 Charge time -0.45~-0.25s Burn Rate -18~6%

Blazing:

Concentrated:

Ilfoie

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Ilfoie.png Ilfoie
イル・フォイエ
Power
Accuracy
PP
Status
1465
100
50
18
1618
100
50
20
1720
100
50
20
1737
100
50
20
3.00 sec. Advanced fire technique. Drops a massive fireball on the target which explodes on impact.
  • Locks you in place as it charges.
  • Delayed impact after casting.
  • Use free aim to aim ahead of a monster that may be moving.
  • Knocks down monsters that can be knocked down.
  • Is obstructed by any wall that may be between you and your target.
  • Can be useful in VHAQs for leveling. With a group that's subbed Fo and has the ketos proi PB, you can group up at the exit to limit spawns to a single location and gain lots of exp in short time repeatedly casting this at one spot.
    • Not much merit outside of that for anything it cannot one-shot.
  • Max cast range is about 30M for both charged and uncharged.
Craft type Merit Demerit Special
Efficient 1 PP -13~3 Power -500~300%
2 PP -15~5 Power -470~270%
3 PP -17~7 Power -440~240%
Concentrated 1 Charge time -0.60~-0.20s Power -400~200%
2 Charge time -0.70~-0.30s Power -380~180%
3 Charge time -0.80~-0.40s Power -350~150%

Efficient:

Concentrated: