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Fire Techniques (PSO2)
Overview
- Damaging techs heavily rely on their ability to be quickly charged via the force skill tree's Flame Tech S Charge. That's what makes them good. Average to mediocre in power, pp efficiency, and general utility in comparison to other elements otherwise.
- Fire is very high dps, very high pp cost. Fire forces typically emphasize having more pp for this reason: to allow more things to die before needing to regenerate PP.
- The most commonly used damaging techs are Gifoie, Foie, and Rafoie. They cover most of the situations you would want to use fire.
- Shifta is a very helpful technique, as it gives you more attack. Things dying faster means you are relatively safer.
- Fire, as its name should imply, causes the burn status effect. Enemies inflicted with it will take a percent of their max health every few seconds.
- This effect can spread to other nearby enemies as well (and should you be burned, you can also inflict a person in your group with it as well).
- The effect is similar to poison. Poison tends to have slower ticks and lasts a bit longer. Each tick does more damage compared to fire though.
Foie
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | ||
---|---|---|---|---|---|---|---|---|---|---|
File:Foie.png | Foie フォイエ |
Power Accuracy PP Status |
433 100 20 18 |
478 100 20 20 |
508 100 20 20 |
513 100 20 20 |
1.00 sec. | Basic fire technique. Converts photons into a fireball. |
- If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something or the projectile reaches its maximum distance.
- The "graze" is actually rather generous. If you're free-aiming the projectile, you can typically just jump up a bit and aim straight ahead to hit most smaller targets.
- Max projectile distance is about 51M charged, 40-41M uncharged.
- This is similar to your max lock on distance coincidentally.
- Compared to other projectiles, such as Megid, Foie seems to have a fixed maximum distance.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Blazing | 1 | Power +10~30% | PP Cost +3~10 | Speed +4.00 |
2 | Power +30~50% | PP Cost +2~9 | Speed +6.00 | |
3 | Power +40~60% | Burn Rate -18~10% | Speed +8.00 | |
Efficient | 1 | PP Cost -10~1 | Distance -20~10m | |
2 | PP Cost -11~2 | Distance -25~12m | ||
3 | PP Cost -12~3 | Distance -26~13m |
Blazing:
- The increased speed makes it slightly easier to "graze" a moving target.
- As you have other options if you really need to burn a target, the demerit for blazing3 is mostly a nonissue.
- The max distance does not change. The projectile disappears at similar distances for charged and uncharged.
- I estimate the projectile is about 10-15% faster with blazing3.
Efficient:
- The decreased PP cost is excellent in allowing you to have some longevity in extended fights. Especially with a good craft.
- The decreased projectile range is a slight issue, but then you have Rafoie if you really need to hit something at longer ranges.
- Going by the approximate projectile range/distance, Efficient3 decreases max projectile range by about 25-50%
Gifoie
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | ||
---|---|---|---|---|---|---|---|---|---|---|
File:Gifoie.png | Gifoie ギ・フォイエ |
Power Accuracy PP Status |
554 100 23 18 |
608 100 23 20 |
644 100 23 20 |
650 100 23 20 |
1.00 sec. | Intermediate fire technique. Spurs a chained ignition of photons, engulfing your surroundings in flames. |
- Highest DPS fire tech. 34% damage per hit, up to 3 hits per cast. So total damage is actually 102% of the listed power.
- Very good with a talis. Covers a wide area from a distance. Far riskier with a rod if things get a chance to retaliate.
- Since it has a long animation, you can start casting it at a spot before a mob appears to have them start taking damage immediately.
- Each cast doesn't cancel out the other. Casting multiple times in succession helps build the damage rate.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Concentrated | 1 | Charge time -0.40~0.20s | Burn rate -20~10% | |
2 | Charge time -0.45~0.25s | Burn Rate -25~15% | ||
3 | Charge time -0.45~0.35s | Burn Rate -18~10% | ||
Blazing | 1 | Power +20~40% | PP +3~10 | |
2 | Power +60~120% | PP +2~9 | Burn Rate +5% | |
3 | Power +120~150% | Burn Rate -20~10% |
Concentrated:
- The charge time reduction is applied to the original cast time before flame s charge is in place. With a -0.40s craft, the charge time is effectively 0.3s.
- Makes it easier to use with zondeel and/or talis. The shorter charge time allows you to cast more before zondeel or the talis disappear.
Blazing:
- At level 17, the 3rd craft will get you a 18.5~23.1% damage increase per cast.
Rafoie
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | ||
---|---|---|---|---|---|---|---|---|---|---|
File:Rafoie.png | Rafoie ラ・フォイエ |
Power Accuracy PP Status |
345 100 20 20 |
381 100 20 22 |
405 100 20 22 |
409 100 20 22 |
1.05 sec. | Intermediate fire technique. Concentrates photons to detonate at will, blowing up the targeted area. |
- Has infinite range if you free aim it and it has something to hit. You can hit something from across an open map (like in TD/MBDs). Also hits targets behind a wall if you are locked onto it
- That lets you bypass impenetrable shields too, for enemies that may have something like that.
- With no valid target, Rafoie's range is about 30M. Uncharged is half this.
- If you kill an enemy and another spawns right after in the same position, rafoie may still hit the freshly spawned mob if it spawns quickly enough.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Blazing | 1 | Power +10~30% | Charge Time +0.30~0.70s | |
2 | Power +50~80% | Charge Time +0.20~0.60s | Burn Rate +5% | |
3 | Power +70~110% | Burn Rate -18~10% | Charge Time -0.05s | |
Wide | 1 | Range +1.00~1.50m | PP +1~6 | Burn Rate +15% |
2 | Range +1.30~1.80m | PP +1~6 | Burn Rate +15% | |
3 | Range +1.50~2.00m | Power -30~10% | Burn Rate +15% |
Blazing:
- The level 3 craft, with a level 17 rafoie, increases your damage by approximately 17.1%~26.9% per cast.
- The charge time reduction is applied before the force tree skill fire tech charge.
Wide:
- Status effect is not too useful in general. Unless you want to use this to inflict status, there is little use.
- Will get a relatively large number of mobs' attention though.
- If you do use it for status, using it with Psycho Wand's weaponoid potential Ultimate Calamity gives it a 63% chance to cause a burn. This is especially good in something like TD4, wave 6 for burning apprentice. Tightly packed mobs will also very likely target you, which will allow you to keep a tower safe.
Safoie
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | ||
---|---|---|---|---|---|---|---|---|---|---|
File:Safoie.png | Safoie サ・フォイエ |
Power Accuracy PP Status |
560 100 20 20 |
623 100 20 22 |
665 100 20 22 |
672 100 20 22 |
1.00 sec. | Intermediate fire technique. Channels photons in an interference pattern to generate a wide arching wave of fire. |
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Efficient | 1 | PP Cost -10~1 | Range -2.00~1.00m | |
2 | PP Cost -10~1 | Range -1.80~0.80m | ||
3 | PP Cost -10~2 | Range -1.60~0.60m | ||
Blazing | 1 | Power +20~40% | PP +3~10 | |
2 | Power +60~120% | PP +2~9 | Burn Rate +5% | |
3 | Power +70~130% | Burn Rate -20~10% |
Efficient:
Blazing:
Safoie Type 0
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | ||
---|---|---|---|---|---|---|---|---|---|---|
File:Safoie.png | Power Accuracy PP Status |
? | ? | ? | 673% 100% 15 22 |
0.8s | Dash forward circled by flames. A ring of fire erupts around you at the end, concentrated at your front. |
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Type 0 | Power +0~67% | PP +0~10 |
- Upon reaching an enemy, you will stop.
- If you are targeting or locked on to an enemy and another blocks your path, you will be stopped.
- If you are targeting or locked on to an enemy, you can move vertically. This is the only tech that allows you to move vertically.
- Free aim/ 3rd person mode does not allow you to move vertically.
- You have super armor during the movement part of the tech.(?)
- You do 25% of the listed power during the dash, and 3-4 hits of 25% listed power at the end.
- The hits from the "nova" seem to cover 180 degrees of where you're facing at the end of the dash.
- The 5th hit seems to occur if it does travel some distance (about 3/4ths its full length) then comes to a stop. One or two from the dash, three or four from the explosion. Not sure if you actually need to stop or if another hit occurs at roughly that distance.
- The force skill Talis tech bonus does not apply.
- Compared to Ilzonde, the dash distance is inferior. The length of time you're in the dash is about the same though, assuming full distance.
- Specifically, Ilzonde is about 17.5M charged, 13M uncharged. Safoie Type 0 is about 15M charged, 11M uncharged
- For further reference, rough testing says 100M takes about 9 seconds to traverse while at full run speed.
- Specifically, Ilzonde is about 17.5M charged, 13M uncharged. Safoie Type 0 is about 15M charged, 11M uncharged
Shifta
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | ||
---|---|---|---|---|---|---|---|---|---|---|
File:Shifta.png | Shifta シフタ |
Power Accuracy PP Status |
180 100 20 0 |
189 100 20 0 |
195 100 20 0 |
197 100 20 0 |
1.00 sec. | Basic fire technique. Generates an offensive active field. |
- Default max duration is 1 minute without the related techer skill or upcoming ring, where it's then 3 minutes.
- Gain 15 seconds per "hit" by default, 45 seconds per hit with the related techer main skill.
- Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%).
- "Base attack" is attack from your skill trees, main/subclass level, title rewards, and your MAG.
- If you have shifta advance from the techer tree maxed, level 17 shifta boosts your base attack by 1.25 * 19.7% = 24.625%
- Fire element mastery from force skill tree does not boost shifta's power.
- The best properties of all shiftas used are taken into account. If your shifta is weaker, using your shifta will increase the timer before shifta expires. This means that even if your shifta is worse or better in some parts, using multiple shiftas will keep the strongest properties on you. If a techer hits you with a completely maxed shifta (level 17, maxed crit, maxed shifta advance, maxed main class skill), you can keep it indefinitely by refreshing/increasing the duration with your shifta.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Multi | 1 | Hit interval -0.30s | PP +5~15 | (Max charged hits +1) |
2 | Hit interval -0.30s | PP +1~11 | (Max charged hits +1) | |
3 | Hit interval -0.30s | PP +1~10 | Range +1.00m (Max charged hits +1) | |
Concentrated | 1 | Charge time -0.40~-0.10s | PP +3~10 | |
2 | Charge time -0.45~-0.15s | PP +2~9 | ||
3 | Charge time -0.45~-0.15s | PP +2~8 | Range +2.00m |
Multi:
- The extra hit allows you to max your buff's timer more easily. The time does run down as each hit is given.
- The extra PP can be counteracted with techer's territory pp save skill.
- If using the jet boots PA Strike Gust's shift action (through main class bouncer or the all class equipment originating from pso2es), the extra PP does not matter, since the skill itself has its own PP cost, and the shift action doesn't cost any PP.
- Uncharged still only hits twice, but more quickly.
Concentrated:
- Charge time reduction is calculated before any percentages (from Flame Tech S charge or equipment)(?) For example, if you have the mentioned skill maxed and have a craft that reduces charge time by 0.4s, (1-.4s) * .5 = 0.3s.
- Level 3's increased range helps cover more ground.
- To my knowledge, range increase applies to uncharged as well, but uncharged's range is small.
Nafoie
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | ||
---|---|---|---|---|---|---|---|---|---|---|
File:Nafoie.png | Nafoie ナ・フォイエ |
Power Accuracy PP Status |
644 100 35 18 |
716 100 35 20 |
764 100 35 20 |
772 100 35 20 |
1.00 sec. | Advanced fire technique. Shoot a condensed ball of fire which causes flames to arise from the area of impact. |
- Hitting a target does the full damage. If the projectile hits the ground, it causes a small field of fire to erupt and do minor damage.
- This behavior is the same charged or uncharged. The charged projectile is slightly larger.
- The max distance of the projectile is roughly 30M. Same max distance charged or uncharged.
- The fire field is roughly 3-4M in length; the width is a fan/cone shape.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Blazing | 1 | Power +30~60% | PP +3~10 | |
2 | Power +60~90% | PP +2~9 | ||
3 | Power +60~90% | Burn Rate -18~6% | ||
Concentrated | 1 | Charge time -0.40~-0.10s | Burn Rate -30~10% | |
2 | Charge time -0.45~-0.15s | Burn Rate -30~10% | ||
3 | Charge time -0.45~-0.25s | Burn Rate -18~6% |
Blazing:
Concentrated:
Ilfoie
Name | Stat | +1 | +10 | +16 | +17 | Charge | Obtain List | Description | ||
---|---|---|---|---|---|---|---|---|---|---|
File:Ilfoie.png | Ilfoie イル・フォイエ |
Power Accuracy PP Status |
1465 100 50 18 |
1618 100 50 20 |
1720 100 50 20 |
1737 100 50 20 |
3.00 sec. | Advanced fire technique. Drops a massive fireball on the target which explodes on impact. |
- Locks you in place as it charges.
- Delayed impact after casting.
- Use free aim to aim ahead of a monster that may be moving.
- Knocks down monsters that can be knocked down.
- Is obstructed by any wall that may be between you and your target.
- Can be useful in VHAQs for leveling. With a group that's subbed Fo and has the ketos proi PB, you can group up at the exit to limit spawns to a single location and gain lots of exp in short time repeatedly casting this at one spot.
- Not much merit outside of that for anything it cannot one-shot.
- Max cast range is about 30M for both charged and uncharged.
Craft type | Merit | Demerit | Special | |
---|---|---|---|---|
Efficient | 1 | PP -13~3 | Power -500~300% | |
2 | PP -15~5 | Power -470~270% | ||
3 | PP -17~7 | Power -440~240% | ||
Concentrated | 1 | Charge time -0.60~-0.20s | Power -400~200% | |
2 | Charge time -0.70~-0.30s | Power -380~180% | ||
3 | Charge time -0.80~-0.40s | Power -350~150% |
Efficient:
Concentrated: