Main Page

Fire Techniques (PSO2)

From Arks-Visiphone
Jump to navigation Jump to search

Discuss fire techs in depth here. To do: Add relevant base tech info and craft info.

Foie

  • If you graze enemies with the edge of the projectile, the projectile will continue onward until the center hits something.

Gifoie

  • Highest DPS fire tech. 34% damage per hit. So total damage is actually 102% of the listed power.

Rafoie

File:Rafoie.png

  • Has infinite range if you free aim it. You can hit something from across an open map (like in TD/MBDs).
Craft type Merit Demerit Special
Blazing 1 Power +10~30% Charge Time +.70~.30 sec
2 Power +50~80% Charge Time +.60~.20 sec Burn Rate +5%
3 Power +70~110% Burn Rate -18~10% Charge Time -0.05 sec.
Wide 1 Range +1.00-1.50m PP +1~6 Burn Rate +15%
2 Range +1.30-1.80m PP +1~6 Burn Rate +15%
3 Range +1.50-2.00m Power -30-10% Burn Rate +15%

Blazing:

  • The level 3 craft, with a level 17 rafoie, increases your damage by approximately 17.1%~26.9% per cast.
  • The charge time reduction is applied before the force tree skill fire tech charge.

Wide:

  • Status effect is not too useful in general. Unless you want to use this to inflict status, there is little use.
  • Will get a relatively large number of mobs' attention though.
    • If you do use it for status, using it with Psycho Wand's weaponoid potential Potential.png Ultimate Calamity gives it a 63% chance to cause a burn. This is especially good in something like TD4, wave 6 for burning apprentice. Tightly packed mobs will also very likely target you, which will allow you to keep a tower safe.

Safoie

Safoie Type 0

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Safoie.png Power
Accuracy
PP
Status
? ? ? 673%
100%
15
22
0.8s Dash forward circled by flames. A ring of fire erupts around you at the end.
Craft type Merit Demerit Special
Type 0 Power +0~67% PP +0~10
  • Upon reaching an enemy, you will stop.
  • If you are locked on to an enemy and another blocks your path, you will be stopped.
  • If you are locked on to an enemy, you can move vertically. This is the only tech that allows you to move vertically.
    • Free aim/ 3rd person mode does not allow you to move vertically.(?)
  • You have super armor during the movement part of the tech.(?)
  • You can stop the dash early by pressing in the opposite direction. This triggers the explosion early.
  • You do 25% of the listed power during the dash, and 3 hits of 25% listed power at the end.
    • If you stop it early, you can get up to 5 total hits of 25% listed power each(?)
  • The force skill Talis tech bonus does not apply.
  • Compared to ilzonde, the dash distance is inferior. The speed ends up being about the same as normal running(?)

Shifta

  • Default max duration is 1 minute without the related techer skill or upcoming ring, where it's then 3 minutes.
  • Gain 15 seconds per "hit" by default, 45 seconds per hit with the related techer main skill.
  • Boosts your base attack by 10% of the stated amount (at level 17, it's 19.7%).
    • If you have shifta advance from the techer tree maxed, level 17 shifta boosts your base attack by 1.25 * 19.7% = 24.625%
  • The best properties of all shiftas used are taken into account. If your shifta is weaker, using your shifta will increase the timer before shifta expires. (Please confirm this; I believe it to be true). This means that even if your shifta is worse or better in some parts, using multiple shiftas will keep the strongest properties on you. If a techer hits you with a completely maxed shifta (level 17, maxed crit, maxed shifta advance, maxed main class skill), you can keep it indefinitely by refreshing/increasing the duration with your shifta.

Nafoie

Ilfoie

  • Not very useful outside of AQs. With a group that's subbed Fo and has the ketos proi PB, you can group up at the exit to limit spawns to a single location and gain lots of exp in short time.