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Dumping these here for now. Should be useful for everyone including my future self.

All tests were done during Global CBT (May 14th to 16th) against lv.10 enemies with 534 defense. The damage formula is referenced from ものさし's spreadsheet. Damage notations have also been cross-checked against said sheet and I can confirm that the values listed there are all correct for techs.

For actual (still incomplete as of now) information, see the actual pages from the linked navigation. Table layouts are also modified from those pages. Thanks. I might edit these info into the actual pages later on the official launch once we have a better understanding of how things work.

If you notice any errors or get different results, feel free to poke me for corrections. Lastly, if anyone with a good PC is willing to record and count frames for any of these (or any other attacks in the game really), I would be very grateful.

Fire Techs

Name Power Notation Notes
UINGSTechFoie.png
Foie
フォイエ
220 Uncharged: 0.6 + 0.06 * 3
Charged: 1.0
The small uncharged hits were very weak so there might be ~0.01 rounding error.
UINGSTechGifoie.png
Gifoie
ギ・フォイエ
430 Uncharged: 0.12 * 3
Charged: 0.33 * 3

Ice Techs

Ice techs have stacking mechanic similar to Ilbarta in PSO2. Using uncharged ice techs on an enemy multiple times will create an ice marker (4 times for first level, 7 times for second level). This marker can be detonated for an additional damage with a charged ice tech. The additional damage occurs on the location hit by the charged tech, regardless of where the marker is.

Name Power Notation Notes
UINGSTechBarta.png
Barta
バータ
150 Uncharged: 0.8
Charged: 1.0
Detonate 4: 1.0 + 1.33
Detonate 7: 1.0 + 2.33
The detonations probably have their own power notations instead of being tied to Barta which would give us round numbers (4: 200, 7: 350).
UINGSTechGibarta.png
Gibarta
ギ・バータ
170 Uncharged: 0.8
Charged: 1.0
Detonate 4: 1.0 + 0.88
Detonate 7: 1.0 + 1.53
Same as Barta, if we multiply the detonate notations with Gibarta power we get nice numbers (4: 150, 7: 260). I don't really get why they made this weaker but okay.

Lightning Techs

Lightning techs also got a unique gimmick. Landing 10 hits with uncharged lightning techs will give the player a lightning aura effect. This can be accumulated over multiple enemies as only the number of hits matter. Apparently this is called "ゾンデクラッド" according to swiki. In this state, the next charged lightning tech will deal more damage and the effect will be gone afterwards.

Name Power Notation Notes
UINGSTechZonde.png
Zonde
ゾンデ
210 Uncharged: 0.64
Charged: 0.25 * 2 + 0.5
ゾンデクラッド: 0.25 * 2 + 1.25
I observed that uncharged chain has 10% reduction in damage on the first jump (0.576 notation). Need more testing to understand its behavior.
UINGSTechGizonde.png
Gizonde
ギ・ゾンデ
185 Uncharged: 0.09 * 10
Charged: 0.25 * 2 + 0.5
ゾンデクラッド: 0.25 * 2 + 1.0
The small uncharged hits were very weak so there might be ~0.01 rounding error.