Item Lab (NGS)
The Item Lab is the place to go to enhance your equipment in several ways.
Item Enhancement
One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).
Weapons use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons to the weapon you want to Enhance, the weapon's Grind EXP increases. When the Grind EXP bar fills, the weapon gains a Grind Level, and the weapon name shows a +# at the end of the name, showing the Grind Level of the weapon.
Unit enhancing has been seen but it is not known how this will work.
Limit Break
Weapons and Units come with a Enhancement limit. Using materials and Meseta, you can raise this limit to a certain amount.
Add Special Abilities
Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability.
For example, if you wanted to add the "Foms Soul I" Ability to a weapon, using one "Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities, and it is not known how this can be increased.
Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known.
Sample list of Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
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C/パワーⅠ C/Power I |
パワーⅠ Power I |
+10% | Striking Weapon Damage +1.0% |
C/テクニックⅠ C/Technique I |
テクニックⅠ Technique I |
+10% | Tech Weapon Damage +1.0% |
C/ガードⅠ C/Guard I |
ガードⅠ Guard I |
+10% | Damage Resistance +1.0% |
C/フォムズ・ソールⅠ C/Foms Soul I |
フォムズ・ソールⅠ Foms Soul I |
+9% | Striking Weapon Damage +2.0% |
C/ドルズ・ソールⅠⅠ C/Dolls Soul II |
ドルズ・ソールⅠⅠ Dolls Soul II |
+8% | PP +5 Minimum Damage +2.0% |
PSO2 Special Abilities
When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2.
Original Ability | NGS Ability | Effect |
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Damage +0.25% |
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Damage +0.5% |
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Damage +1.0% |
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HP +10 |
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HP +20 |
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HP +30 |
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PP +1 |
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PP +2 |
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PP +3 |
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Damage +0.5% Minimum Damage +0.5% Damage Resistance +0.5% |
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Minimum Damage +0.25% |
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Minimum Damage +0.5% |
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Minimum Damage +1.0% |
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Damage Resistance +0.25% |
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Damage Resistance +0.5% |
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Damage Resistance +1.0% |
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Damage Resistance +0.25% |
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Damage Resistance +0.5% |
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Damage Resistance +1.0% |
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Burn Resistance +2.0% |
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Burn Resistance +3.0% |
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Burn Resistance +4.0% |
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Freeze Resistance +2.0% |
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Freeze Resistance +3.0% |
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Freeze Resistance +4.0% |
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Mirage Resistance +2.0% |
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Mirage Resistance +3.0% |
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Mirage Resistance +4.0% |
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Shock Resistance +2.0% |
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Shock Resistance +3.0% |
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Shock Resistance +4.0% |
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Panic Resistance +2.0% |
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Panic Resistance +3.0% |
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Panic Resistance +4.0% |
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Poison Resistance +2.0% |
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Poison Resistance +3.0% |
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Poison Resistance +4.0% |
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Damage Resistance +0.25% All Down Resistance +2.0% |
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Damage Resistance +0.5% All Down Resistance +3.0% |
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Damage +0.5% Minimum Damage +0.5% PP +1 |
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Damage +1.0% Minimum Damage +1.0% PP +2 |
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Damage +1.0% Minimum Damage +1.0% HP +10 PP +2 |
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HP +10 |
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HP +20 |
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HP +30 PP +2 |
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PP +3 |
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Burn Resistance +1.0% PP +1.0% |
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Burn Resistance +?% PP +?% |
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Burn Resistance +?% PP +?% |
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Freeze Resistance +1.0% PP +1.0% |
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Freeze Resistance +?% PP +?% |
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Freeze Resistance +?% PP +?% |
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Mirage Resistance +1.0% PP +1.0% |
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Mirage Resistance +?% PP +?% |
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Mirage Resistance +?% PP +?% |
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Shock Resistance +1.0% PP +1.0% |
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Shock Resistance +?% PP +?% |
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Shock Resistance +?% PP +?% |
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Panic Resistance +1.0% PP +1.0% |
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Panic Resistance +?% PP +?% |
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Panic Resistance +?% PP +?% |
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Poison Resistance +1.0% PP +1.0% |
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Poison Resistance +?% PP +?% |
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Poison Resistance +?% PP +?% |
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Damage +0.5% Minimum Damage +0.5% Damage Resistance +0.5% HP +20 PP +2 |
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Damage +1.0% Minimum Damage +1.0% Damage Resistance +1.0% HP +30 PP +2 |
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Minimum Damage +1.0% PP +3 |
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Damage +0.5% |
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Damage +0.5% HP +10 |
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Damage +0.5% HP +10 PP +2 |
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Damage +0.75% Minimum Damage +0.75% Damage Resistance +0.75% HP +30 PP +3 |
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Damage +1.0% Damage Resistance +1.0% HP +30 PP +3 |
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Damage +0.5% PP +3 |
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Damage +0.5% Minimum Damage +0.5% |
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Damage +1.0% Damage Resistance +1.0% HP +20 PP +2 |
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Damage +1.0% HP +20 PP +3 |
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HP +10 PP +1 |
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Damage +0.5% Minimum Damage +0.5% Damage Resistance +0.5% HP +10 PP +1 |
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Damage +1.0% Minimum Damage +1.0% Damage Resistance +1.0% HP +10 PP +2 |
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Damage +0.5% |
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Damage +1.0% HP +20 PP +3 |
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Damage +0.5% Damage Resistance +0.5% HP +10 PP +1 |
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Damage +1.0% Damage Resistance +1.0% HP +20 PP +2 |
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Damage +0.5% Minimum Damage +0.5% Damage Resistance +0.5% HP +10 PP +2 |
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Damage +0.5% Minimum Damage +0.5% Damage Resistance +0.5% |
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Damage +1.0% |
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Damage +0.5% |
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Damage +0.5% HP +10 PP +1 |
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Damage +1.0% PP +3 |
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Damage +0.5% Minimum Damage +0.5% Damage Resistance +0.5% |
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Damage +1.0% |
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Damage +2.0% |
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Damage Resistance +1.0% |
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PP Cost Reduction +5.0% |
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Upon hitting with a PA/Technique, track 50% of damage dealt within the next five seconds, and add additional damage to the next PA/Technique based on the damage dealt. |
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Damage +2.0%/Damage Resistance +2.0% while airborne. |
Release Potential
If this works like Potential Unlocking in PSO2, then is will be a way to unlock Potentials on weapons.
Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.
No potentials are known yet.
PSO2 Weapon Potentials
New Type weapons imported from Phantasy Star Online 2 that have unlocked Potentials will have their Potentials converted into equivalent New Genesis Potentials. These changes are temporary and the original Potentials will remain upon returning to Phantasy Star Online 2.
Original Series | NGS Potential |
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Multi-weapon
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.