Item Lab (NGS)
The Item Lab is the place to go to enhance your equipment in several ways.
Item Enhancement
One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).
Weapons use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons to the weapon you want to Enhance, the weapon's Grind EXP increases. When the Grind EXP bar fills, the weapon gains a Grind Level, and the weapon name shows a +# at the end of the name, showing the Grind Level of the weapon.
Unit enhancing has been seen but it is not known how this will work.
Limit Break
Weapons and Units come with a Enhancement limit. Using materials and Meseta, you can raise this limit to a certain amount.
Add Special Abilities
Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.
In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability.
For example, if you wanted to add the "Foms Soul I" Ability to a weapon, using one "Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.
Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities, and it is not known how this can be increased.
Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known.
Sample list of Abilities
Capsule Name | Special Ability | Success Rate/Capsule | Effect |
---|---|---|---|
C/パワーⅠ C/Power I |
パワーⅠ Power I |
+10% | Striking Weapon Damage +1.0% |
C/テクニックⅠ C/Technique I |
テクニックⅠ Technique I |
+10% | Tech Weapon Damage +1.0% |
C/ガードⅠ C/Guard I |
ガードⅠ Guard I |
+10% | Damage Resistance +1.0% |
C/フォムズ・ソールⅠ C/Foms Soul I |
フォムズ・ソールⅠ Foms Soul I |
+9% | Striking Weapon Damage +2.0% |
PSO2 Special Abilities
Original Ability | NGS Ability | Effect |
---|---|---|
レガロ・アタックⅠ Legalo Attack I |
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レガロ・アタックⅠⅠ Legalo Attack II |
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レガロ・アタックⅠⅠⅠ Legalo Attack III |
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レガロ・レッソアタックⅠ Legalo Lesso Attack I |
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レガロ・スタミナⅠ Legalo Stamina I |
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レガロ・スタミナⅠⅠ Legalo Stamina II |
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レガロ・レッソスタミナⅠ Legalo Lesso Stamina I |
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レガロ・スピリタⅠ Legalo Spirita I |
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レガロ・スピリタⅠⅠ Legalo Spirita II |
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レガロ・アビリティⅠ Legalo Ability I |
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レガロ・アビリティⅠⅠ Legalo Ability II |
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レガロ・ガードⅠ Legalo Guard I |
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レガロ・ライトレジナⅠ Legalo Light Resina I |
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レガロ・アタックヴァスⅠ Legalo Attack Vars I |
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レガロ・アタックヴァスⅠⅠ Legalo Attack Vars II |
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レガロ・アタックヴァスⅠⅠⅠ Legalo Attack Vars III |
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レガロ・スタミナヴァスⅠ Legalo Stamina Vars I |
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レガロ・スタミナヴァスⅠⅠ Legalo Stamina Vars II |
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レガロ・スタミナヴァスⅠⅠⅠ Legalo Stamina Vars III |
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レガロ・ショックⅠⅠ Legalo Shock II |
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レガロ・ソールズⅠ Legalo Souz I |
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レガロ・アレイⅠ Legalo Array I |
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レガロ・スティグム Legalo Stigm |
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レガロ・モデュレーナ Legalo Modulaner |
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レガロ・ミューテス Legalo Mutas |
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レガロ・アルタフリクタ Legalo Alter Flicter |
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レガロ・ドゥムブレイグ Legalo Dom Breag |
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レガロ・ファクタルスⅠ Legalo Factols I |
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レガロ・レヴリージⅠ Legalo Reveriej I |
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レガロ・フォーチュナ Legalo Photuner |
Damage +0.5% Minimum Damage +0.5% Damage Resistance +0.5% | |
レガロ・センテンシォ Legalo Sentenco |
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レガロ・フレイザ Legalo Phrasa |
Release Potential
If this works like Potential Unlocking in PSO2, then is will be a way to unlock Potentials on weapons.
Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.
No potentials are known yet.
Multi-weapon
You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.