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Portal:Nova/Buster

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The Buster (バスター, Bu) is a unique Class that appears exclusively in Phantasy Star Nova. The Buster class was developed to combat the Gigantes that roam the surface of Makhia, and is thus the only Class that is naturally capable of wielding the Pile weapon, an anti-Gigantes weapon that is able to create weak points on its targets and make them vulnerable to attack. Besides this, the Buster class is also able to wield every other weapon and learns unique Skills that augment play in unusual ways. The Buster class boasts level stat growth between all stats.

Weapons

The Buster Class can use all weapons, including the Pile.

Pile

A massive dual-type Striking/Ranged Launcher-like weapon that fires enormous stakes. The Pile is an anti-Gigantes weapon created through research into the native machine-like race on Makhia, and boasts high strength, speed, and range. The stakes that the Pile fires are capable of embedding themselves in enemies; striking embedded stakes with attacks inflicts increased damage to the target. In addition, by impaling a large Gigantes with the Pile's stakes, one can "capture" a large Gigantes by depleting its HP and using a technique known as Ignition, forming a Gran Link between the player and the Gigantes and allowing the player to call upon Gigantes for aid with the Gigante Blast technique.

The Pile can inherently use the Guard Weapon Action to defend against attacks. Blocking an attack with Guard vastly reduces damage taken while expending GP.

Halo

A handheld device that creates rings of pure Gran that can be used by all Classes. An anti-Gigantes weapon developed by the Delta Valiant, the Halo is the only weapon capable of generating Ring Fields, areas of hard light that can be used to reach areas on Gigantes that are otherwise inaccessible. Aside from this, the Halo also possesses access to strong Technique-based Gran Arts and support abilities that make it far and away unique from any other weapon.

Name Level Required Effect
T-DEF Up I 16 Increases T-DEF by 25.
T-DEF Up II 60 Increases T-DEF by 50.
T-DEF Up III 92 Increases T-DEF by 100.
T-DEF Up IV 114 Increases T-DEF by 150.
T-DEF Up V 185 Increases T-DEF by 500.
GP Up I 10 Increases your Max GP by 3.
GP Up II 56 Increases your Max GP by 6.
GP Up III 88 Increases your Max GP by 10.
GP Up IV 107 Increases your Max GP by 15.
GP Up V 190 Increases your Max GP by 30.
GP Convert 180 Active ability.
For a limited time, GP Recovery is
boosted by 100% and Max HP reduced by
50%.
Only 2 actives can be active at one time.
GP Slayer 72 Raises S-ATK and R-ATK by 20% when GP is
at 50% or lower.
Territory Burst 165 Active ability.
Increases the area of effect of support
techs.
Only 2 actives can be active at one time.
GP Restorate 170 Increases GP recovery speed by 20%.
GP Burst 64 Increases GP Consumption by 20% for a
50% boost in GA damage.
Chase Advance 68 Deals 20% bonus damage to enemies under
a status effect.
Tech L Charge 76 Tech Damage boosted by 50% while
doubling Tech charge time.
Tech S Charge 80 Reduces charged casting times while
lowering Tech damage by 20%.
Just Reversal 20 Press the Jump button to quickly get
back up when knocked down.
Gigantes Blaster 24 Speeds up the Gigantes Blast Gauge.
Pile Mastery 100 Increases the power of Piles.
Halo Mastery 96 Increases the power of Halos.
Anti-Bind 36 Decreases Bind susceptibility.
Anti-Infection 40 Decreases Infection susceptibility.
Anti-Blind 44 Decreases Blind susceptibility.
Anti-Gran Poisoning 48 Decreases Gran Poison susceptibility.
Weapon Equip: Piles 2 Allows the use of Piles.
Halfline Slayer 150 When HP is 50% or lower, S-ATK, R-ATK
and T-ATK are increased by 1000.
Deadline Slayer 200 When HP is 25% or lower, S-ATK, R-ATK
and T-ATK are increased by 5000.
Average Stance 52 Active ability.
Increases all damage by 15%.
Only 2 actives can be active at one time.
GP Restore Space 155 Create a field around yourself that
recovers GP.
Quick Weapon Switch Above 28 Quickly switches to the weapon palette
slot above the currently equipped
weapon.
Quick Weapon Switch Below 32 Quickly switches to the weapon palette
slot below the currently equipped
weapon.
High Speed Charge 160 Active ability.
Charge time for Techniques is
significantly decreased for a limited
time.
Infection Strike 120 Active ability.
Increases damage by 30% and attacks
inflict Infection on enemies for a limited time.
Only 2 actives can be active at one time.
Binding Strike 127 Active ability.
Increases damage by 30% and attacks
inflict Bind on enemies for a limited time.
Only 2 actives can be active at one time.
Blinding Strike 134 Active ability.
Increases damage by 30% and attacks
inflict Blind on enemies for a limited time.
Only 2 actives can be active at one time.
Gran Strike 141 Active ability.
Increases damage by 30% and attacks
inflict Gran Poisoning on enemies for a
limited time.
Only 2 actives can be active at one time.
Chain Drive 175 Active ability.
Reduces attack power and increases burst
sustainability for a limited time.
Only 2 actives can be active at one time.
Tech Arts JA Bonus 101 Damage increases by 80% when Just
Attacking with another GA or Technique.
BURST Mastery 151 Increases the probability of
cross-Bursts. In addition, gain a 60%
damage bonus.
Striking Burst 199 Increases S-ATK by 40% and Gigantes
Blast gauge gain for a limited time.
Cannot be used simultaneously with
Shooting Burst or Tech Burst.
Shooting Burst 197 Increases R-ATK by 40% and GP recovery
rate for a limited time.
Cannot be used simultaneously with
Striking Burst or Tech Burst.
Tech Burst 195 Increases T-ATK by 40% and absorb HP
when hitting enemies for a limited time.
Cannot be used simultaneously with
Striking Burst or Shooting Burst.