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Portal:Nova/Hunter

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Name Level Required Effect
S-ATK Up I
打撃力アップⅠ
18 Increases S-ATK by 25.
S-ATK Up II 28 Increases S-ATK by 50.
S-ATK Up III 52 Increases S-ATK by 100.
S-ATK Up IV 107 Increases S-ATK by 150.
S-ATK Up V 190 Increases S-ATK by 500.
S-DEF Up I 24 Increases S-DEF by 25.
S-DEF Up II 40 Increases S-DEF by 50.
S-DEF Up III 56 Increases S-DEF by 100.
S-DEF Up IV 113 Increases S-DEF by 150.
S-DEF Up V 185 Increases S-DEF by 500.
HP Up I 20 Increases HP by 100.
HP Up II 44 Increases HP by 200.
HP Up III 60 Increases HP by 300.
HP Up IV 120 Increases HP by 400.
HP Up V 195 Increases HP by 500.
Element Weak Strike 101 Increases the weak attribute's damage dealt
with Striking attacks by 60%.
War Cry 36 Active ability.
Attracts the attention of enemies.
Lasts 30 seconds, 60 second cooldown.
Just Guard 8 Nullifies damage when Guarding just
before the attack hits.
Fury Stance 48 Active ability.
Increases Striking damage by 20%,
Ranged by 10% and damage taken by 5%.
Lasts 900 seconds, 60 second cooldown.
Only 2 stances can be active at one time.
Guard Stance 32 Active ability.
Raises Striking Defense by 200 and
reduces all damage by 20%.
Lasts 900 seconds, 60 second cooldown.
Only 2 stances can be active at one time.
Armor Stance 140 Active ability.
For a period of time, prevent knockback
damage.
Lasts 360 seconds, 420 second cooldown.
Only 2 stances can be active at one time.
Brave Stance 64 Active ability.
Increases damage by 25% when attacking
enemies from the front.
Lasts 900 seconds, 60 second cooldown.
Only 2 stances can be active at one time.
Wise Stance 68 Active ability.
Increases damage by 35% when attacking
enemies from the rear.
Lasts 900 seconds, 60 second cooldown.
Only 2 stances can be active at one time.
Iron Will 140 When HP is 10% or lower, 30% chance to
survive with 1 HP when receiving damage
that would incapacitate you.
Steel Will 140 When HP is 10% or lower, 50% chance to
survive with 1 HP when receiving damage
that would incapacitate you.
Flash Guard 133 30% chance to nullify Striking and
Ranged damage.
Just Attack Bonus 150 Gain a 20% damage bonus upon performing
a Just Attack.
Automate Halfline 175 When HP is 50% or below, automatically
use a mate item on yourself.
Step 72 Step quickly in short distances.
However, it can not be set at the same
time with Mirage Escape and Dive Roll.
Step Attack 12 Makes it possible to attack during Step.
Guard 80 Defend against attacks from enemies.
Weapon Equip: Sword 84 Allows the use of Swords.
Weapon Equip: Partizan 88 Allows the use of Partizans.
Weapon Equip: Double Saber 92 Allows the use of Double Sabers.
Weapon Equip: Knuckles 96 Allows the use of Knuckles.
Sway 100 Lets you perform the Sway motion with
Knuckles.
S-ATK Convert 127 Active ability.
75% of your R-ATK and T-ATK is
converted into S-ATK.
Lasts 360 seconds, 420 second cooldown.
Only 2 stances can be active at one time.
Sword Mastery 170 Decreases the damage spread of Swords,
making their damage more consistent.
Partizan Mastery 170 Decreases the damage spread of Partizans,
making their damage more consistent.
Double Saber Mastery 170 Decreases the damage spread of Double Sabers,
making their damage more consistent.
Knuckle Mastery 170 Decreases the damage spread of Knuckles,
making their damage more consistent.
BURST Mastery 151 Increases the probability of
cross-Bursts. In addition, gain a 60%
damage bonus.
Striking Burst 200 Increases S-ATK by 40% and Gigantes
Blast gauge gain for a limited time.
Cannot be used simultaneously with
hooting Burst or Tech Burst.