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This potential hasn't been defined. It can be defined here: [1] | |||||
This potential hasn't been defined. It can be defined here: [2] | |||||
This potential hasn't been defined. It can be defined here: [3] | |||||
Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range. | |||||
Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range. | |||||
Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range. | |||||
This potential hasn't been defined. It can be defined here: [4] | |||||
This potential hasn't been defined. It can be defined here: [5] | |||||
This potential hasn't been defined. It can be defined here: [6] |
A Double Saber bearing the power of the winds. Its dark, thunderous blades overwhelm the enemy.
Drop Info
- Gal Gryphon (Lv. 76+)
Additional Info
The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work.