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Portal:Nova/Hunter
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Name | Level Required | Effect |
---|---|---|
S-ATK Up I | 18 | Increases S-ATK by 25. |
S-ATK Up II | 28 | Increases S-ATK by 50. |
S-ATK Up III | 52 | Increases S-ATK by 100. |
S-ATK Up IV | 107 | Increases S-ATK by 150. |
S-ATK Up V | 190 | Increases S-ATK by 500. |
S-DEF Up I | 24 | Increases S-DEF by 25. |
S-DEF Up II | 40 | Increases S-DEF by 50. |
S-DEF Up III | 56 | Increases S-DEF by 100. |
S-DEF Up IV | 113 | Increases S-DEF by 150. |
S-DEF Up V | 185 | Increases S-DEF by 500. |
HP Up I | 20 | Increases HP by 100. |
HP Up II | 44 | Increases HP by 200. |
HP Up III | 60 | Increases HP by 300. |
HP Up IV | 120 | Increases HP by 400. |
HP Up V | 195 | Increases HP by 500. |
Element Weak Strike | 101 | Increases the weak attribute's damage dealt with Striking attacks by 60%. |
War Cry | 36 | Active ability. Attracts the attention of enemies. Lasts 30 seconds, 60 second cooldown. |
Just Guard | 8 | Nullifies damage when Guarding just before the attack hits. |
Fury Stance | 48 | Active ability. Increases Striking damage by 20%, Ranged by 10% and damage taken by 5%. Lasts 900 seconds, 60 second cooldown. Only 2 stances can be active at one time. |
Guard Stance | 32 | Active ability. Raises Striking Defense by 200 and reduces all damage by 20%. Lasts 900 seconds, 60 second cooldown. Only 2 stances can be active at one time. |
Armor Stance | 140 | Active ability. For a period of time, prevent knockback damage. Lasts 360 seconds, 420 second cooldown. Only 2 stances can be active at one time. |
Brave Stance | 64 | Active ability. Increases damage by 25% when attacking enemies from the front. Lasts 900 seconds, 60 second cooldown. Only 2 stances can be active at one time. |
Wise Stance | 68 | Active ability. Increases damage by 35% when attacking enemies from the rear. Lasts 900 seconds, 60 second cooldown. Only 2 stances can be active at one time. |
Iron Will | 140 | When HP is 10% or lower, 30% chance to survive with 1 HP when receiving damage that would incapacitate you. |
Steel Will | 140 | When HP is 10% or lower, 50% chance to survive with 1 HP when receiving damage that would incapacitate you. |
Flash Guard | 133 | 30% chance to nullify Striking and Ranged damage. |
Just Attack Bonus | 150 | Gain a 20% damage bonus upon performing a Just Attack. |
Automate Halfline | 175 | When HP is 50% or below, automatically use a mate item on yourself. |
Step | 72 | Step quickly in short distances. However, it can not be set at the same time with Mirage Escape and Dive Roll. |
Step Attack | 12 | Makes it possible to attack during Step. |
Guard | 80 | Defend against attacks from enemies. |
Weapon Equip: Sword | 84 | Allows the use of Swords. |
Weapon Equip: Partizan | 88 | Allows the use of Partizans. |
Weapon Equip: Double Saber | 92 | Allows the use of Double Sabers. |
Weapon Equip: Knuckles | 96 | Allows the use of Knuckles. |
Sway | 100 | Lets you perform the Sway motion with Knuckles. |
S-ATK Convert | 127 | Active ability. 75% of your R-ATK and T-ATK is converted into S-ATK. Lasts 360 seconds, 420 second cooldown. Only 2 stances can be active at one time. |
Sword Mastery | 170 | Decreases the damage spread of Swords, making their damage more consistent. |
Partizan Mastery | 170 | Decreases the damage spread of Partizans, making their damage more consistent. |
Double Saber Mastery | 170 | Decreases the damage spread of Double Sabers, making their damage more consistent. |
Knuckle Mastery | 170 | Decreases the damage spread of Knuckles, making their damage more consistent. |
BURST Mastery | 151 | Increases the probability of cross-Bursts. In addition, gain a 60% damage bonus. |
Striking Burst | 200 | Increases S-ATK by 40% and Gigantes Blast gauge gain for a limited time. Cannot be used simultaneously with hooting Burst or Tech Burst. |