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Difference between revisions of "Template:Potential level"
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(rapid maneuver 1 & 2) |
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| 3 = Damage is boosted by 11% and damage received is reduced by 15%. | | 3 = Damage is boosted by 11% and damage received is reduced by 15%. | ||
}} | }} | ||
+ | | Rapid Maneuver 1= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = When weapon is sheathed, PP recovery increases by 100, when unsheathed, natural pp recovery halts. PP is restored when attacking(20 PP). Damage is boosted by 5%. | ||
+ | | 2 = When weapon is sheathed, PP recovery increases by 150, when unsheathed, natural pp recovery halts. PP is restored when attacking(40 PP). Damage is boosted by 9%. | ||
+ | | 3 = When weapon is sheathed, PP recovery increases by 200, when unsheathed, natural pp recovery halts. PP is restored when attacking(60 PP). Damage is boosted by 13%. | ||
+ | }} | ||
+ | | Rapid Maneuver 2= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = When weapon is sheathed, PP recovery decreases by 60%, when unsheathed, natural pp recovery increases by 5%. PP is restored when attacking(10 PP). Damage is boosted by 3%. | ||
+ | | 2 = When weapon is sheathed, PP recovery decreases by 60%, when unsheathed, natural pp recovery increases by 12%. PP is restored when attacking(15 PP). Damage is boosted by 5%. | ||
+ | | 3 = When weapon is sheathed, PP recovery decreases by 60%, when unsheathed, natural pp recovery increases by 20%. PP is restored when attacking(20 PP). Damage is boosted by 8%. | ||
+ | }} | ||
| Red Recalescence= | | Red Recalescence= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
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| hidden = true | | hidden = true | ||
}} | }} | ||
− | | #default = This potential hasn't been defined. It can be defined here: | + | | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Template:Potslevelaction=edit] |
}} | }} |
Revision as of 16:34, 23 February 2016
This potential hasn't been defined. It can be defined here: [1]