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Difference between revisions of "Item Lab (NGS)"

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| {{icons|Ability}} マナ・レヴリー<br>{{icons|Ability}} Mana Reverie || {{icons|Ability}} レガロ・レヴリージⅠⅠ<br>{{icons|Ability}} Legalo Reveriej II || Damage +1.0%<br>HP +20<br>PP +3
 
| {{icons|Ability}} マナ・レヴリー<br>{{icons|Ability}} Mana Reverie || {{icons|Ability}} レガロ・レヴリージⅠⅠ<br>{{icons|Ability}} Legalo Reveriej II || Damage +1.0%<br>HP +20<br>PP +3
 
|-
 
|-
| {{icons|Ability}} レガロ・グレアスⅠ<br>{{icons|Ability}} Legalo Glares I ||
+
| || {{icons|Ability}} レガロ・グレアスⅠ<br>{{icons|Ability}} Legalo Glares I ||
 
|-
 
|-
 
| {{icons|Ability}} アブソリュート・グレア<br>{{icons|Ability}} Absolute Glare || {{icons|Ability}} レガロ・グレアスⅠⅠ<br>{{icons|Ability}} Legalo Glares II || Damage +1.0%<br>Damage Resistance +1.0%<br>HP +20<br>PP +2
 
| {{icons|Ability}} アブソリュート・グレア<br>{{icons|Ability}} Absolute Glare || {{icons|Ability}} レガロ・グレアスⅠⅠ<br>{{icons|Ability}} Legalo Glares II || Damage +1.0%<br>Damage Resistance +1.0%<br>HP +20<br>PP +2

Revision as of 23:57, 29 January 2021

NGS ItemLab.png

The Item Lab is the place to go to enhance your equipment in several ways.

Item Enhancement

One of the easiest ways to improve the power of your weapons and units is through the use of Item Enhancement (also known as Grinding).

Weapons use the "New Type" Weapon Grinding system found in PSO2. By feeding other weapons to the weapon you want to Enhance, the weapon's Grind EXP increases. When the Grind EXP bar fills, the weapon gains a Grind Level, and the weapon name shows a +# at the end of the name, showing the Grind Level of the weapon.

Unit enhancing has been seen but it is not known how this will work.

Limit Break

Weapons and Units come with a Enhancement limit. Using materials and Meseta, you can raise this limit to a certain amount.

Add Special Abilities

Also known as Affixes, Abilities are like enchantments that you add to weapons and units to increase their damage, increase max HP & PP and grant other useful effects.

In New Genesis, Abilities are now added to equipment by using Ability Capsules. When using one copy of a Ability capsule on its own, the Ability from that capsule will have a very low chance of successfully affixing to the equipment, however if you use multiple copies of the same capsule, you can improve the success rate for that Ability.

For example, if you wanted to add the "Foms Soul I" Ability to a weapon, using one "Foms Soul I" capsule will give it a 9% chance of succeeding, but use ten of the capsule, and the chance to successfully affix to the weapon increases to 90%.

Equipment comes with a Ability limit cap that determines how many different Abilities that can be affixed to that piece of equipment. So far, weapons and units have only been seen with a cap of 2 Abilities, and it is not known how this can be increased.

Multiple Abilities can be affixed at the same time in all of the slots available. A limit to how many capsules can be used at the same time is not known.

Sample list of Abilities

Capsule Name Special Ability Success Rate/Capsule Effect
C/パワーⅠ
C/Power I
パワーⅠ
Power I
+10% Striking Weapon Damage +1.0%
C/テクニックⅠ
C/Technique I
テクニックⅠ
Technique I
+10% Tech Weapon Damage +1.0%
C/ガードⅠ
C/Guard I
ガードⅠ
Guard I
+10% Damage Resistance +1.0%
C/フォムズ・ソールⅠ
C/Foms Soul I
フォムズ・ソールⅠ
Foms Soul I
+9% Striking Weapon Damage +2.0%
C/ドルズ・ソールⅠⅠ
C/Dolls Soul II
ドルズ・ソールⅠⅠ
Dolls Soul II
+8% PP +5
Minimum Damage +2.0%

PSO2 Special Abilities

When importing equipment with Special Abilities or Super Special Abilities from Phantasy Star Online 2, they will be replaced by Legalo Special Abilities of corresponding value while in New Genesis. These changes are temporary and the original abilities will remain upon returning to Phantasy Star Online 2.

Original Ability NGS Ability Effect
Ability レガロ・アタックⅠ
Ability Legalo Attack I
Ability レガロ・アタックⅠⅠ
Ability Legalo Attack II
Ability レガロ・アタックⅠⅠⅠ
Ability Legalo Attack III
Ability レガロ・レッソアタックⅠ
Ability Legalo Lesso Attack I
Ability レガロ・スタミナⅠ
Ability Legalo Stamina I
Ability レガロ・スタミナⅠⅠ
Ability Legalo Stamina II
Ability レガロ・レッソスタミナⅠ
Ability Legalo Lesso Stamina I
Ability レガロ・スピリタⅠ
Ability Legalo Spirita I
Ability レガロ・スピリタⅠⅠ
Ability Legalo Spirita II
Ability レガロ・アビリティⅠ
Ability Legalo Ability I
Ability レガロ・アビリティⅠⅠ
Ability Legalo Ability II
Ability レガロ・ガードⅠ
Ability Legalo Guard I
Ability レガロ・ライトレジナⅠ
Ability Legalo Light Resina I
Ability レガロ・アタックヴァスⅠ
Ability Legalo Attack Vars I
Ability レガロ・アタックヴァスⅠⅠ
Ability Legalo Attack Vars II
Ability レガロ・アタックヴァスⅠⅠⅠ
Ability Legalo Attack Vars III
Ability レガロ・スタミナヴァスⅠ
Ability Legalo Stamina Vars I
Ability レガロ・スタミナヴァスⅠⅠ
Ability Legalo Stamina Vars II
Ability グランド・スタミナ
Ability Grand Stamina
Ability レガロ・スタミナヴァスⅠⅠⅠ
Ability Legalo Stamina Vars III
HP +30
PP +2
Ability レガロ・ショックⅠⅠ
Ability Legalo Shock II
Ability レガロ・ソールズⅠ
Ability Legalo Soulz I
Ability ガーディアン・ソール
Ability Guardian Soul
Ability レガロ・ソールズⅠⅠ
Ability Legalo Soulz II
Damage +1.0%
Minimum Damage +1.0%
Damage Resistance +1.0%
HP +30
PP +2
Ability レガロ・アレイⅠ
Ability Legalo Array I
Ability レガロ・スティグム
Ability Legalo Stigm
Ability レガロ・モデュレーナ
Ability Legalo Modulaner
Ability レガロ・ミューテス
Ability Legalo Mutas
Ability レガロ・アルタフリクタ
Ability Legalo Alter Flicter
Ability クラックⅤ
Ability Crack V
Ability レガロ・グラクスⅠⅠⅠ
Ability Legalo Gracks III
Damage +1.0%
Damage Resistance +1.0%
HP +30
PP +3
Ability レガロ・ドゥムブレイグ
Ability Legalo Dom Breag
Ability マーク・アンガル
Ability Mark Angar
Ability レガロ・マークシス
Ability Legalo Marksis
Damage +0.5%
Minimum Damage +0.5%
Ability レガロ・ファクタルスⅠ
Ability Legalo Factols I
Ability エーテル・ファクター
Ability Ether Factor
Ability レガロ・ファクタルスⅠⅠ
Ability Legalo Factols II
Damage +1.0%
Minimum Damage +1.0%
Damage Resistance +1.0%
HP +10
PP +2
Ability レガロ・レヴリージⅠ
Ability Legalo Reveriej I
Ability マナ・レヴリー
Ability Mana Reverie
Ability レガロ・レヴリージⅠⅠ
Ability Legalo Reveriej II
Damage +1.0%
HP +20
PP +3
Ability レガロ・グレアスⅠ
Ability Legalo Glares I
Ability アブソリュート・グレア
Ability Absolute Glare
Ability レガロ・グレアスⅠⅠ
Ability Legalo Glares II
Damage +1.0%
Damage Resistance +1.0%
HP +20
PP +2
レガロ・フォーチュナ
Legalo Photuner
Damage +0.5%
Minimum Damage +0.5%
Damage Resistance +0.5%
レガロ・センテンシォ
Legalo Sentenco
レガロ・フレイザ
Legalo Phrasa

Release Potential

If this works like Potential Unlocking in PSO2, then is will be a way to unlock Potentials on weapons.

Certain weapons have inherent properties called Potentials which can be considered as an additional skill for the player, so long as the weapon is equipped and drawn out; they range from damage buffs, to utility skills like improving healing items.

No potentials are known yet.

Multi-weapon

You can combine two weapons of different types together to create a "Multi-weapon", a special weapon that allows for the use of both weapons from one weapon pallette.