Difference between revisions of "User:Blead/Techniques"
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==Preface== | ==Preface== | ||
− | + | Welcome to a stub. | |
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==Casting== | ==Casting== | ||
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! Weapon type || Cast time (frames) | ! Weapon type || Cast time (frames) | ||
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− | | {{icons|Rod}} Rod || | + | | {{icons|Rod}} Rod || 30 |
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− | | {{icons|Talis}} Talis || | + | | {{icons|Talis}} Talis || 30 |
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− | | {{icons|Wand}} Wand || | + | | {{icons|Wand}} Wand || 32 |
|- | |- | ||
− | | {{icons|Jet Boots}} JB || | + | | {{icons|Jet Boots}} JB || 32 |
|- | |- | ||
− | | {{icons|Phantom}}{{icons|Rod}} Rod (Phantom) || | + | | {{icons|Phantom}}{{icons|Rod}} Rod (Phantom) || 30 |
|- | |- | ||
− | | Barehanded || | + | | Barehanded || 36 |
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* Hero Talis uses the same animations as regular Talis. | * Hero Talis uses the same animations as regular Talis. | ||
− | + | To match with the common metric used to measure cast time I fixed rod to 30f. In actual time there should be another frame between charging and casting. | |
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Latest revision as of 15:21, 2 June 2020
Preface
Welcome to a stub.
Casting
Not much information can be found about the casting speed, but it is safe to assume that in general situations the regular Technique casting animations take half a second (~30 frames for 60FPS).
There are many different casting animations depending on the weapon used and the Technique itself, but only the weapon affects the cast time, while different animations on the same weapon have the same length. Tests were performed with Grants and Ilbarta. The frame at which the tech charging circles disappear is marked as frame zero, and the final frame is counted when the JA circle turns red. All recordings are done at 60FPS. Big thanks to RIN RIN TELEPHON for the inspiration, help on frame counting, and confirmation of the results.
Weapon type | Cast time (frames) |
---|---|
Rod | 30 |
Talis | 30 |
Wand | 32 |
JB | 32 |
Rod (Phantom) | 30 |
Barehanded | 36 |
Notes
- Wand and Jet Boots had some odd results where I could not consistently get the same exact frame count, so I decided to list both values.
- Rapid Boost does not affect casting animation speed.
- Barehanded casting animation was tested with Sword and Gunslash.
- Hero Talis uses the same animations as regular Talis.
To match with the common metric used to measure cast time I fixed rod to 30f. In actual time there should be another frame between charging and casting.