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Difference between revisions of "Damage Formula (PSO2)"

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=== Base ===
 
=== Base ===
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! class="text-center" | Method of Attack !! class="text-center" | Attack Power !! class="text-center" | Defense Power !! class="text-center" | Part Boost Type !! class="text-center" | Final Attack Type !! class="text-center" | Notes
+
! class="text-center" | Method of Attack !! class="text-center" | Attack Power !! class="text-center" | Defense Power !! class="text-center" | Weapon Type !! class="text-center" | Part Boost Type !! class="text-center" | Final Attack Type !! class="text-center" | Notes
 
|-
 
|-
| class="text-center" | Normal Strike Attack || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||  
+
| class="text-center" | Normal Strike Attack || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||  
 
|-
 
|-
| class="text-center" | Normal Ranged Attack || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged Damage ||  
+
| class="text-center" | Normal Ranged Attack || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged Damage ||  
 
|-
 
|-
| class="text-center" | Technique || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-elemental" | Elemental Attribute || class="text-center bg-tech" | Tech Damage ||  
+
| class="text-center" | Technique || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center" | None || class="text-center bg-elemental" | Elemental Attribute || class="text-center bg-tech" | Tech Damage ||  
 
|-
 
|-
| class="text-center" | Bare hands || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||  
+
| class="text-center" | Bare hands || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||  
 
|-
 
|-
| class="text-center" | Talis Attack || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Talis Attack || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Takt Normals || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech Damage || Attack Advance disabled
+
| class="text-center" | Takt Normals || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center" | None || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech Damage || Attack Advance disabled
 
|-
 
|-
| class="text-center" | Jet Boots (Without Switch Strike) || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Jet Boots (Without Switch Strike) || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Jet Boots (With Switch Strike)|| class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||  
+
| class="text-center" | Jet Boots (With Switch Strike)|| class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||  
 
|-
 
|-
| class="text-center" | Pets (Without Switch Strike) || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech Damage || Pets stats are used in lieu of weapons, not the stats of the Takt.
+
| class="text-center" | Pets (Without Switch Strike) || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech Damage || Pets stats are used in lieu of weapons, not the stats of the Takt.
 
|-
 
|-
| class="text-center" | Pets (With Switch Strike) || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech Damage || Pets stats are used in lieu of weapons, not the stats of the Takt.
+
| class="text-center" | Pets (With Switch Strike) || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech Damage || Pets stats are used in lieu of weapons, not the stats of the Takt.
 
|-
 
|-
| class="text-center" | Pets (With Switch Shoot) || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech Damage || Pets stats are used in lieu of weapons, not the stats of the Takt.
+
| class="text-center" | Pets (With Switch Shoot) || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech Damage || Pets stats are used in lieu of weapons, not the stats of the Takt.
 
|-
 
|-
| class="text-center" | Phantom Rod Normals || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage || Unlike other classes rod attacks, Phantom's is considered striking based.
+
| class="text-center" | Phantom Rod Normals || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | tech || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage || Unlike other classes rod attacks, Phantom's is considered striking based.
 
|}
 
|}
 
</div>  
 
</div>  
Line 95: Line 95:
 
=== Class Skills & Others ===
 
=== Class Skills & Others ===
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! class="text-center" | Method of Attack !! class="text-center" | Attack Power !! class="text-center" | Defense Power !! class="text-center" | Part Boost Type !! class="text-center" | Final Attack Type !! class="text-center" | Notes
+
! class="text-center" | Method of Attack !! class="text-center" | Attack Power !! class="text-center" | Defense Power !! class="text-center" | Weapon Type !! class="text-center" | Part Boost Type !! class="text-center" | Final Attack Type !! class="text-center" | Notes
 
|-
 
|-
| class="text-center" | Guard Arts || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center" | None ||
+
| class="text-center" | Guard Arts || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center" | None || class="text-center bg-striking" | Striking || class="text-center" | None ||
 
|-
 
|-
| class="text-center" | DS Whirlwind || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | DS Whirlwind || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Katana Counter Edge || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Katana Counter Edge || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Braver Combat Finish || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Braver Combat Finish || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Snatch Step || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Snatch Step || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | DB Photon Blades || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | DB Photon Blades || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Hero Sword Weapon Action || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Hero Sword Weapon Action || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Ranger Tools (Traps, Bullets, Bombs) || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center" | None || Standing Snipe, Moving Snipe, etc, not applicable
+
| class="text-center" | Ranger Tools (Traps, Bullets, Bombs) || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center" | None || class="text-center bg-ranged" | Ranged || class="text-center" | None || Standing Snipe, Moving Snipe, etc, not applicable
 
|-  
 
|-  
| class="text-center" | S-Roll Arts || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged Damage ||  
+
| class="text-center" | S-Roll Arts || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged Damage ||  
 
|-  
 
|-  
| class="text-center" | Phantom Marker Detonation (Rifle) || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-striking" | Striking Damage ||  
+
| class="text-center" | Phantom Marker Detonation (Rifle) || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged || class="text-center bg-striking" | Striking Damage ||  
 
|-
 
|-
| class="text-center" | Rod Shoot || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-striking" | Striking Damage ||  
+
| class="text-center" | Rod Shoot || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech || class="text-center bg-striking" | Striking Damage ||  
 
|-
 
|-
| class="text-center" | Tech Explosion || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-elemental" | Elemental Attribute || class="text-center bg-striking" | Striking Damage ||  
+
| class="text-center" | Tech Explosion || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-elemental" | Elemental Attribute || class="text-center bg-striking" | Striking Damage ||  
 
|-
 
|-
| class="text-center" | Ignition Skills || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech Damage ||  
+
| class="text-center" | Ignition Skills || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center" | None || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech Damage ||  
 
|-
 
|-
| class="text-center" | JB Double Jump || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-elemental" | Elemental Attribute || class="text-center" | None ||  
+
| class="text-center" | JB Double Jump || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center" | None || class="text-center bg-elemental" | Elemental Attribute || class="text-center" | None ||  
 
|-
 
|-
| class="text-center" | Elemental Burst || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-elemental" | Elemental Attribute || class="text-center" | None ||  
+
| class="text-center" | Elemental Burst || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center" | None || class="text-center bg-elemental" | Elemental Attribute || class="text-center" | None ||  
 
|-
 
|-
| class="text-center" | Hero Talis Marking Shot || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-striking" | Striking Damage ||  
+
| class="text-center" | Hero Talis Marking Shot || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech || class="text-center bg-striking" | Striking Damage ||  
 
|-
 
|-
| class="text-center" | Hero One More Jump || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center" | None ||  
+
| class="text-center" | Hero One More Jump || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center" | None || class="text-center bg-tech" | Tech || class="text-center" | None ||  
 
|-
 
|-
| class="text-center" | DB Snatch || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | DB Snatch || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Just Reversal B || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Just Reversal B || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Angelic Adept || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Angelic Adept || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Retaliating Fist || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Retaliating Fist || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Hexing Spirit || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Hexing Spirit || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Thundering Blades || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Thundering Blades || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Mysterious Counjurer || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
+
| class="text-center" | Mysterious Counjurer || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking Damage ||
 
|-
 
|-
| class="text-center" | Dissipating Wave || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-ranged" | Ranged Damage ||
+
| class="text-center" | Dissipating Wave || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking || class="text-center bg-ranged" | Ranged Damage ||
 
|-
 
|-
| class="text-center" | Antique Shot || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged Damage ||
+
| class="text-center" | Antique Shot || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged Damage ||
 
|-
 
|-
| class="text-center" | Soaring Brilliance || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged Damage ||
+
| class="text-center" | Soaring Brilliance || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged Damage ||
 
|-
 
|-
 
| class="text-center" | Auxiliary Dart || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged Damage ||
 
| class="text-center" | Auxiliary Dart || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged Damage ||
 
|-
 
|-
| class="text-center" | Glance of Darkness || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-elemental" | Elemental Attribute || class="text-center bg-tech" | Tech Damage || Treated as an uncharged technique
+
| class="text-center" | Glance of Darkness || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center" | None || class="text-center bg-elemental" | Elemental Attribute || class="text-center bg-tech" | Tech Damage || Treated as an uncharged technique
 
|-
 
|-
| class="text-center" | SP Auto Action (S-ATK) || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center" | None || Not treated the same as a weapon
+
| class="text-center" | SP Auto Action (S-ATK) || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center" | None || class="text-center bg-striking" | Striking || class="text-center" | None || Not treated the same as a weapon
 
|-
 
|-
| class="text-center" | SP Auto Action (R-ATK) || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center" | None || Not treated the same as a weapon
+
| class="text-center" | SP Auto Action (R-ATK) || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged || class="text-center" | None || Not treated the same as a weapon
 
|-
 
|-
| class="text-center" | SP Auto Action (T-ATK) || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-elemental" | Elemental Attribute || class="text-center bg-tech" | Tech Damage || Treated as an uncharged technique with weapon scaling
+
| class="text-center" | SP Auto Action (T-ATK) || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center" | None || class="text-center bg-elemental" | Elemental Attribute || class="text-center bg-tech" | Tech Damage || Treated as an uncharged technique with weapon scaling
 
|-
 
|-
| class="text-center" | Photon Blast (S-ATK) || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center" | None || Not treated the same as a weapon
+
| class="text-center" | Photon Blast (S-ATK) || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center" | None || class="text-center bg-striking" | Striking || class="text-center" | None || Not treated the same as a weapon
 
|-
 
|-
| class="text-center" | Photon Blast (R-ATK) || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center" | None || Not treated the same as a weapon
+
| class="text-center" | Photon Blast (R-ATK) || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center" | None || class="text-center bg-ranged" | Ranged || class="text-center" | None || Not treated the same as a weapon
 
|-
 
|-
| class="text-center" | Photon Blast (T-ATK) || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center" | None ||  
+
| class="text-center" | Photon Blast (T-ATK) || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center" | None || class="text-center bg-tech" | Tech || class="text-center" | None ||  
 
|-
 
|-
| class="text-center" | Dash Panel Boost Kick || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center bg-striking" | Striking || class="text-center" | None || Power 250%, 3500%, 5000%
+
| class="text-center" | Dash Panel Boost Kick || class="text-center bg-striking" | S-ATK || class="text-center bg-striking" | S-DEF || class="text-center" | None || class="text-center bg-striking" | Striking || class="text-center" | None || Power 250%, 3500%, 5000%
 
|-
 
|-
 
|}
 
|}
Line 175: Line 175:
 
=== Photon Art & Technique Exceptions ===
 
=== Photon Art & Technique Exceptions ===
 
{| class="wikitable table-bordered"
 
{| class="wikitable table-bordered"
! class="text-center" | Method of Attack !! class="text-center" | Attack Power !! class="text-center" | Defense Power !! class="text-center" | Part Boost Type !! class="text-center" | Final Attack Type !! class="text-center" | Notes
+
! class="text-center" | Method of Attack !! class="text-center" | Attack Power !! class="text-center" | Defense Power !! class="text-center" | Weapon Type !! class="text-center" | Part Boost Type !! class="text-center" | Final Attack Type !! class="text-center" | Notes
 
|-
 
|-
| class="text-center" | Physical Moves from TMG PAs || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-striking" | Striking || class="text-center bg-ranged" | Ranged
+
| class="text-center" | Physical Moves from TMG PAs || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-striking" | Striking || class="text-center bg-ranged" | Ranged
 
|-
 
|-
| class="text-center" | Crazy Smash<br>Impact Slider Kick<br>Kamikaze Arrow Kick<br>Tritt Shooter Kick || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking
+
| class="text-center" | Crazy Smash<br>Impact Slider Kick<br>Kamikaze Arrow Kick<br>Tritt Shooter Kick || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking
 
|-
 
|-
| class="text-center" | Kamikaze Arrow Dash || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-striking" | Striking
+
| class="text-center" | Kamikaze Arrow Dash || class="text-center bg-ranged" | R-ATK || class="text-center bg-ranged" | R-DEF || class="text-center bg-ranged" | Ranged || class="text-center bg-ranged" | Ranged || class="text-center bg-striking" | Striking
 
|-
 
|-
| class="text-center" | Hero Talis PAs || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-striking" | Striking
+
| class="text-center" | Hero Talis PAs || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-tech" | Tech || class="text-center bg-striking" | Striking
 
|-
 
|-
| class="text-center" | Phantom Rod PAs || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking
+
| class="text-center" | Phantom Rod PAs || class="text-center bg-tech" | T-ATK || class="text-center bg-tech" | T-DEF || class="text-center bg-tech" | Tech || class="text-center bg-striking" | Striking || class="text-center bg-striking" | Striking
 
|-
 
|-
| class="text-center" | Vol Graptor Explosion<br>Banish Arrow Explosion || class="text-center" | None || class="text-center" | None || class="text-center" style="background-color:#CCC;color:black;" | Attribute-less || Not Applicable || 1.15倍未満はそのまま、1.15倍以上は1倍として計算
+
| class="text-center" | Vol Graptor Explosion<br>Banish Arrow Explosion || class="text-center" | None || class="text-center" | None || class="text-center" | None || class="text-center" style="background-color:#CCC;color:black;" | Attribute-less || Not Applicable || 1.15倍未満はそのまま、1.15倍以上は1倍として計算
 
|-
 
|-
| class="text-center" | Zanverse Boost Effect || class="text-center" | None || class="text-center" | None || class="text-center" style="background-color:#BDA;color:black;" | Applies Wind Attribute || None || Is not boosted by Wind Mastery skills
+
| class="text-center" | Zanverse Boost Effect || class="text-center" | None || class="text-center" | None || class="text-center" | None || class="text-center" style="background-color:#BDA;color:black;" | Applies Wind Attribute || None || Is not boosted by Wind Mastery skills
 
|}
 
|}
 
</div>  
 
</div>  
 
[[Category: Player]][[Category: Game Mechanics]]
 
[[Category: Player]][[Category: Game Mechanics]]

Revision as of 03:29, 19 May 2020

Damage Composition and Variance

Damage Composition

PSO2's damage is divided into parts: "Normals, Mag, Special Abillities, etc damage"; "Weapon Type damage"; and "Weapon Damage". In the case of Techniques, "Weapon Type damage" is not applicable.

Damage variance only occurs in the "Weapon Damage" section. For this reason, there is no damage variance in the bare-handed strikes and the bare-handed technique casting.

Thus the minimum damage a weapon can do is no less than 10%, no matter how bad the conditions are, and the highest damage of weapons can be cannot exceed 90% of the damage variance even under the best conditions, and vice versa.

Maximum Damage + Criticals (Criticals are shown as blue numbers in-game):
Normals, Mag, Special Abillities, etc | Weapon Type | Weapon Damage 100%

Damage under the best conditions:
Normals, Mag, Special Abillities, etc | Weapon Type | Weapon Damage 90%

Damage under the worst conditions:
Normals, Mag, Special Abillities, etc | Weapon Type | Weapon Damage 10%

The damage variance ratio is 10-90% for Weapon performance, thus the damage variance in the total damage is smaller. Since Techniques do not have Weapon Type damage, you can easily see the damage variance than you would normally with Striking and Ranged damage types.

If the conditions are either favorable or worst exceed the ranges of 10% to 90%, then the cap will be 10% and 90% respectively.

Damage Variance

Above section as summarized:

Maximum Damage
Normals, Mag, Special Abillities, etc Weapon Type Weapon Damage 100%
Minimum Damage Damage Variance

There are three ways to determine the minimum damage of weapons.

  • Rarity → fixed 90% (Should be noted that it was previously possible to obtain less than 90% in damage variance, however it is impossible to do so now)
    The Invade OTs and Val series have the same minimum damage equivalent to "Non-rare Crafted Weapons".
  • Non-rare crafts, Invade OTs, Val series → Variance calculated by the Dex difference between the player, enemy, weapon rarity and weapon grind.
    • Silver tier crafts → damage variance is boosted by a large amount.
    • Crafts that are not Silver tier, common, uncommon, red and blue weapons, non-main damage type (Vibrace Weapon's tech power) → damage variance is the minimum amount.
    • Invade OTs, Val series → minimum damage variance is wider spread.

With rare weapons, the damage variance is fixed at 90%.

In the case of non-rare crafts, minimum damage is not dependant on the weapon attack power. Even if you have a weapon with 500 to 1000 attack power, even under the best circumstances (Weapon fully enhanced to its maximum, DEX between you and the enemy are the same, high weapon rarity), you will still deal the minimum amount of damage.

Damage Calculation Formula

In the event that the damage exceeds 1 million, even if you've factored in the variances introduced by buffs, craft mastery, etc, the final damage tally will be mismatched. In this case, you can match your critical (blue) damage by multiplying the coefficient of Shifta and/or any Drinks (if used) with that of your total combined attack power.

The enemy's defensive power is normally an integer, however the decimals introduced by a barrier or infection core are preserved as part of the multiplier of its defensive power.

Damage Type Reference

When calculating damage, there is an implied understanding to what the damage type an attack is.

There are several PAs and attacks that differ in various ways on how they output damage.

Base

Method of Attack Attack Power Defense Power Weapon Type Part Boost Type Final Attack Type Notes
Normal Strike Attack S-ATK S-DEF Striking Striking Striking Damage
Normal Ranged Attack R-ATK R-DEF Ranged Ranged Ranged Damage
Technique T-ATK T-DEF None Elemental Attribute Tech Damage
Bare hands S-ATK S-DEF Striking Striking Striking Damage
Talis Attack T-ATK T-DEF Tech Tech Striking Damage
Takt Normals T-ATK T-DEF None Tech Tech Damage Attack Advance disabled
Jet Boots (Without Switch Strike) T-ATK T-DEF Tech Striking Striking Damage
Jet Boots (With Switch Strike) S-ATK S-DEF Striking Striking Striking Damage
Pets (Without Switch Strike) T-ATK T-DEF Tech Tech Tech Damage Pets stats are used in lieu of weapons, not the stats of the Takt.
Pets (With Switch Strike) S-ATK S-DEF Striking Tech Tech Damage Pets stats are used in lieu of weapons, not the stats of the Takt.
Pets (With Switch Shoot) R-ATK R-DEF Ranged Tech Tech Damage Pets stats are used in lieu of weapons, not the stats of the Takt.
Phantom Rod Normals T-ATK T-DEF tech Striking Striking Damage Unlike other classes rod attacks, Phantom's is considered striking based.

Class Skills & Others

Method of Attack Attack Power Defense Power Weapon Type Part Boost Type Final Attack Type Notes
Guard Arts S-ATK S-DEF None Striking None
DS Whirlwind S-ATK S-DEF Striking Striking Striking Damage
Katana Counter Edge S-ATK S-DEF Striking Striking Striking Damage
Braver Combat Finish S-ATK S-DEF Striking Striking Striking Damage
Snatch Step S-ATK S-DEF Striking Striking Striking Damage
DB Photon Blades S-ATK S-DEF Striking Striking Striking Damage
Hero Sword Weapon Action S-ATK S-DEF Striking Striking Striking Damage
Ranger Tools (Traps, Bullets, Bombs) R-ATK R-DEF None Ranged None Standing Snipe, Moving Snipe, etc, not applicable
S-Roll Arts R-ATK Ranged R-DEF Ranged Ranged Damage
Phantom Marker Detonation (Rifle) R-ATK R-DEF Ranged Ranged Striking Damage
Rod Shoot T-ATK T-DEF Tech Tech Striking Damage
Tech Explosion T-ATK T-DEF Tech Elemental Attribute Striking Damage
Ignition Skills T-ATK T-DEF None Tech Tech Damage
JB Double Jump T-ATK T-DEF None Elemental Attribute None
Elemental Burst T-ATK T-DEF None Elemental Attribute None
Hero Talis Marking Shot T-ATK T-DEF Tech Tech Striking Damage
Hero One More Jump T-ATK T-DEF None Tech None
DB Snatch S-ATK S-DEF Striking Striking Striking Damage
Just Reversal B S-ATK S-DEF Striking Striking Striking Damage
Angelic Adept S-ATK S-DEF Striking Striking Striking Damage
Retaliating Fist S-ATK S-DEF Striking Striking Striking Damage
Hexing Spirit S-ATK S-DEF Striking Striking Striking Damage
Thundering Blades S-ATK S-DEF Striking Striking Striking Damage
Mysterious Counjurer S-ATK S-DEF Striking Striking Striking Damage
Dissipating Wave S-ATK S-DEF Striking Striking Ranged Damage
Antique Shot R-ATK R-DEF Ranged Ranged Ranged Damage
Soaring Brilliance R-ATK R-DEF Ranged Ranged Ranged Damage
Auxiliary Dart R-ATK R-DEF Ranged Ranged Damage
Glance of Darkness T-ATK T-DEF None Elemental Attribute Tech Damage Treated as an uncharged technique
SP Auto Action (S-ATK) S-ATK S-DEF None Striking None Not treated the same as a weapon
SP Auto Action (R-ATK) R-ATK R-DEF Ranged Ranged None Not treated the same as a weapon
SP Auto Action (T-ATK) T-ATK T-DEF None Elemental Attribute Tech Damage Treated as an uncharged technique with weapon scaling
Photon Blast (S-ATK) S-ATK S-DEF None Striking None Not treated the same as a weapon
Photon Blast (R-ATK) R-ATK R-DEF None Ranged None Not treated the same as a weapon
Photon Blast (T-ATK) T-ATK T-DEF None Tech None
Dash Panel Boost Kick S-ATK S-DEF None Striking None Power 250%, 3500%, 5000%

Photon Art & Technique Exceptions

Method of Attack Attack Power Defense Power Weapon Type Part Boost Type Final Attack Type Notes
Physical Moves from TMG PAs R-ATK R-DEF Ranged Striking Ranged
Crazy Smash
Impact Slider Kick
Kamikaze Arrow Kick
Tritt Shooter Kick
R-ATK R-DEF Ranged Striking Striking
Kamikaze Arrow Dash R-ATK R-DEF Ranged Ranged Striking
Hero Talis PAs T-ATK T-DEF Tech Tech Striking
Phantom Rod PAs T-ATK T-DEF Tech Striking Striking
Vol Graptor Explosion
Banish Arrow Explosion
None None None Attribute-less Not Applicable 1.15倍未満はそのまま、1.15倍以上は1倍として計算
Zanverse Boost Effect None None None Applies Wind Attribute None Is not boosted by Wind Mastery skills