Main Page

Difference between revisions of "Damage Formula (PSO2)"

From Arks-Visiphone
Jump to navigation Jump to search
Line 8: Line 8:
 
Thus the minimum damage a weapon can do is no less than 10%, no matter how bad the conditions are, and the highest damage of weapons can be cannot exceed 90% of the damage variance even under the best conditions, and vice versa.
 
Thus the minimum damage a weapon can do is no less than 10%, no matter how bad the conditions are, and the highest damage of weapons can be cannot exceed 90% of the damage variance even under the best conditions, and vice versa.
  
 
+
The damage variance ratio is 10-90% for Weapon performance, thus the damage variance in the total damage is smaller. Since Techniques do not have Weapon Elemental Attribute damage, you can easily see the damage variance than you would normally with Striking and Ranged damage types.
Maximum Damage + Criticals (Criticals are shown as blue numbers in-game):
 
<div class="progress">
 
<div class="progress-bar progress-bar-striped progress-bar-animated bg-success" role="progressbar" style="width: 50%;" aria-valuenow="50" aria-valuemin="0" aria-valuemax="50">Normals, Mag, Special Abillities, etc</div>
 
<div class="progress-bar progress-bar-striped progress-bar-animated bg-warning" role="progressbar" style="width: 50%;" aria-valuenow="50" aria-valuemin="0" aria-valuemax="50">Weapon Elemental Attribute</div>
 
<div class="progress-bar progress-bar-striped progress-bar-animated bg-info" role="progressbar" style="width: 100%;" aria-valuenow="100" aria-valuemin="0" aria-valuemax="100">Weapon Damage 100%</div>
 
</div><br>
 
 
 
Damage under the best conditions:
 
<div class="progress">
 
<div class="progress-bar progress-bar-striped progress-bar-animated bg-success" role="progressbar" style="width: 50%;" aria-valuenow="50" aria-valuemin="0" aria-valuemax="50">Normals, Mag, Special Abillities, etc</div>
 
<div class="progress-bar progress-bar-striped progress-bar-animated bg-warning" role="progressbar" style="width: 50%;" aria-valuenow="50" aria-valuemin="0" aria-valuemax="50">Weapon Elemental Attribute</div>
 
<div class="progress-bar progress-bar-striped progress-bar-animated bg-info" role="progressbar" style="width: 90%;" aria-valuenow="90" aria-valuemin="0" aria-valuemax="100">Weapon Damage 90%</div>
 
</div><br>
 
 
 
Damage under the worst conditions:
 
<div class="progress">
 
<div class="progress-bar progress-bar-striped progress-bar-animated bg-success" role="progressbar" style="width: 50%;" aria-valuenow="50" aria-valuemin="0" aria-valuemax="50">Normals, Mag, Special Abillities, etc</div>
 
<div class="progress-bar progress-bar-striped progress-bar-animated bg-warning" role="progressbar" style="width: 50%;" aria-valuenow="50" aria-valuemin="0" aria-valuemax="50">Weapon Elemental Attribute</div>
 
<div class="progress-bar progress-bar-striped progress-bar-animated bg-info" role="progressbar" style="width: 10%;" aria-valuenow="10" aria-valuemin="10" aria-valuemax="100">10%</div>
 
</div><br>
 
 
 
As seen in the figure above, the damage variance ratio is 10-90% for Weapon performance, thus the damage variance in the total damage is smaller. Since Techniques do not have Weapon Elemental Attribute damage, you can easily see the damage variance than you would normally with Striking and Ranged damage types.
 
  
 
If the conditions are either favorable or worst exceed the ranges of 10% to 90%, then the cap will be 10% and 90% respectively.
 
If the conditions are either favorable or worst exceed the ranges of 10% to 90%, then the cap will be 10% and 90% respectively.

Revision as of 20:31, 17 May 2020

Damage Composition and Variance

Damage Composition

PSO2's damage is divided into parts: "Normals, Mag, Special Abillities, etc damage"; "Weapon Elemental Attribute damage"; and "Weapon Damage". In the case of Techniques, "Weapon Elemental Attribute damage" is not applicable.

Damage variance only occurs in the "Weapon Damage" section. For this reason, there is no damage variance in the bare-handed strikes and the bare-handed technique casting.

Thus the minimum damage a weapon can do is no less than 10%, no matter how bad the conditions are, and the highest damage of weapons can be cannot exceed 90% of the damage variance even under the best conditions, and vice versa.

The damage variance ratio is 10-90% for Weapon performance, thus the damage variance in the total damage is smaller. Since Techniques do not have Weapon Elemental Attribute damage, you can easily see the damage variance than you would normally with Striking and Ranged damage types.

If the conditions are either favorable or worst exceed the ranges of 10% to 90%, then the cap will be 10% and 90% respectively.

Damage Variance