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Difference between revisions of "Damage Formula (PSO2)"

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Maximum Damage + Criticals (Criticals are shown as blue numbers in-game):
 
Maximum Damage + Criticals (Criticals are shown as blue numbers in-game):
Normals, Mag, Special Abillities, etc | Weapon Elemental Attribute | Weapon Damage 100%
+
<div class="progress">
 +
<div class="progress-bar" role="progressbar" style="width: 100%;" aria-valuenow="100" aria-valuemin="0" aria-valuemax="100">Normals, Mag, Special Abillities, etc</div>
 +
<div class="progress-bar bg-warning" role="progressbar" style="width: 100%;" aria-valuenow="100" aria-valuemin="0" aria-valuemax="100">Weapon Elemental Attribute</div>
 +
<div class="progress-bar bg-info bg-success" role="progressbar" style="width: 100%;" aria-valuenow="100" aria-valuemin="0" aria-valuemax="100">Weapon Damage 100%</div>
 +
</div><br>
  
 
Damage under the best conditions:
 
Damage under the best conditions:
Normals, Mag, Special Abillities, etc | Weapon Elemental Attribute | Weapon Damage 90%
+
<div class="progress">
 +
<div class="progress-bar" role="progressbar" style="width: 100%;" aria-valuenow="100" aria-valuemin="0" aria-valuemax="100">Normals, Mag, Special Abillities, etc</div>
 +
<div class="progress-bar bg-warning" role="progressbar" style="width: 100%;" aria-valuenow="100" aria-valuemin="0" aria-valuemax="100">Weapon Elemental Attribute</div>
 +
<div class="progress-bar bg-info bg-success" role="progressbar" style="width: 90%;" aria-valuenow="90" aria-valuemin="0" aria-valuemax="90">Weapon Damage 90%</div>
 +
</div><br>
  
 
Damage under the worst conditions:
 
Damage under the worst conditions:
Normals, Mag, Special Abillities, etc | Weapon Elemental Attribute | Weapon Damage 10%
+
<div class="progress">
 +
<div class="progress-bar" role="progressbar" style="width: 100%;" aria-valuenow="100" aria-valuemin="0" aria-valuemax="100">Normals, Mag, Special Abillities, etc</div>
 +
<div class="progress-bar bg-warning" role="progressbar" style="width: 100%;" aria-valuenow="100" aria-valuemin="0" aria-valuemax="100">Weapon Elemental Attribute</div>
 +
<div class="progress-bar bg-info bg-success" role="progressbar" style="width: 10%;" aria-valuenow="10" aria-valuemin="0" aria-valuemax="100">Weapon Damage 10%</div>
 +
</div>
  
 
As seen in the figure above, the damage variance ratio is 10-90% for Weapon performance, thus the damage variance in the total damage is smaller. Since Techniques do not have Weapon Elemental Attribute damage, you can easily see the damage variance than you would normally with Striking and Ranged damage types.
 
As seen in the figure above, the damage variance ratio is 10-90% for Weapon performance, thus the damage variance in the total damage is smaller. Since Techniques do not have Weapon Elemental Attribute damage, you can easily see the damage variance than you would normally with Striking and Ranged damage types.
  
 
== Damage Variance ==
 
== Damage Variance ==

Revision as of 19:48, 17 May 2020

Damage Composition and Variance

Damage Composition

PSO2's damage is divided into parts: "Normals, Mag, Special Abillities, etc damage"; "Weapon Elemental Attribute damage"; and "Weapon Damage". In the case of Techniques, "Weapon Elemental Attribute damage" is not applicable.

Damage variance only occurs in the "Weapon Damage" section. For this reason, there is no damage variance in the bare-handed strikes and the bare-handed technique casting.

Thus the minimum damage a weapon can do is no less than 10%, no matter how bad the conditions are, and the highest damage of weapons can be cannot exceed 90% of the damage variance even under the best conditions, and vice versa.


Maximum Damage + Criticals (Criticals are shown as blue numbers in-game):

Normals, Mag, Special Abillities, etc
Weapon Elemental Attribute
Weapon Damage 100%


Damage under the best conditions:

Normals, Mag, Special Abillities, etc
Weapon Elemental Attribute
Weapon Damage 90%


Damage under the worst conditions:

Normals, Mag, Special Abillities, etc
Weapon Elemental Attribute
Weapon Damage 10%

As seen in the figure above, the damage variance ratio is 10-90% for Weapon performance, thus the damage variance in the total damage is smaller. Since Techniques do not have Weapon Elemental Attribute damage, you can easily see the damage variance than you would normally with Striking and Ranged damage types.

Damage Variance