Difference between revisions of "Skill Rings (PSO2)"
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==L Rings== | ==L Rings== | ||
===Class Rings=== | ===Class Rings=== | ||
− | ====Hunter | + | ====Hunter==== |
{{Rings | {{Rings | ||
| name = L/JG Sonic Arrow<br>L/JGソニックアロウ | | name = L/JG Sonic Arrow<br>L/JGソニックアロウ | ||
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| UIItemJGSonicArrow.png | | UIItemJGSonicArrow.png | ||
| materials= Amethyst | | materials= Amethyst | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
| {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }} | | {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }} | ||
{{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }} | {{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }} | ||
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| UIItemJGHeavenlyF.png | | UIItemJGHeavenlyF.png | ||
| materials = Sapphire | | materials = Sapphire | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
| {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }} | | {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }} | ||
{{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }} | {{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }} | ||
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| UIItemJGRisingF.png | | UIItemJGRisingF.png | ||
| materials = Opal | | materials = Opal | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
| {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }} | | {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }} | ||
{{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }} | {{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }} | ||
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| UIItemAWiredMode.png | | UIItemAWiredMode.png | ||
| materials = Garnet | | materials = Garnet | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | SDEF = {{Icons|S-DEF}} 1~20 | ||
| {{RingMats| N/A | NA = N/A}} | | {{RingMats| N/A | NA = N/A}} | ||
{{RingMats/2| NA2 = N/A}} | {{RingMats/2| NA2 = N/A}} | ||
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| UIItemHunterGearSave.png | | UIItemHunterGearSave.png | ||
| materials = Emerald | | materials = Emerald | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
| {{RingMats| Gear Consumption | L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66%}} | | {{RingMats| Gear Consumption | L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66%}} | ||
{{RingMats/2| L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}} | {{RingMats/2| L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}} | ||
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| UIItemTDAirChase.png | | UIItemTDAirChase.png | ||
| materials = Emerald | | materials = Emerald | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
| {{RingMats| N/A | NA = N/A}} | | {{RingMats| N/A | NA = N/A}} | ||
{{RingMats/2| NA2 = N/A}} | {{RingMats/2| NA2 = N/A}} | ||
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| UIItemKnuckleChase.png | | UIItemKnuckleChase.png | ||
| materials = Amethyst | | materials = Amethyst | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
| {{RingMats| N/A | NA = N/A}} | | {{RingMats| N/A | NA = N/A}} | ||
{{RingMats/2| NA2 = N/A}} | {{RingMats/2| NA2 = N/A}} | ||
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| UIItemDSKamaitachi.png | | UIItemDSKamaitachi.png | ||
| materials = Opal | | materials = Opal | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
| {{RingMats| Power | NA = 100% }} | | {{RingMats| Power | NA = 100% }} | ||
{{RingMats/2| NA2 = 100% }} | {{RingMats/2| NA2 = 100% }} | ||
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| UIItemSlowFiAction.png | | UIItemSlowFiAction.png | ||
| materials = Moonstone | | materials = Moonstone | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | SDEF = {{Icons|S-DEF}} 1~20 | ||
| {{RingMats| N/A | NA = N/A}} | | {{RingMats| N/A | NA = N/A}} | ||
{{RingMats/2| NA2 = N/A}} | {{RingMats/2| NA2 = N/A}} | ||
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==== Bouncer ==== | ==== Bouncer ==== | ||
− | {{ | + | {{Rings |
− | + | | name = L/DB Snatch<br>L/DBスナッチ | |
− | Inflicts striking damage to enemies when moving using the Dual Blade weapon action.| | + | | description = Inflicts striking damage to enemies when moving using the Dual Blade weapon action. |
− | {{ | + | | UIItemDBSnatch.png |
− | + | | materials = Sapphire | |
− | {{ | + | | SATK = {{Icons|S-ATK}} 1~20 |
− | Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.| | + | | DEX = {{Icons|DEX}} 1~20 |
− | {{ | + | | SDEF = {{Icons|S-DEF}} 1~20 |
− | {{ | + | | {{RingMats| Power | L1 = 400% | L2 = 500% | L3 = 600% | L4 = 700% | L5 = 800% | L6 = 900% | L7 = 1000% | L8 = 1100% | L9 = 1200% | L10 = 1300% }} |
− | {{ | + | {{RingMats/2| L11 = 1350% | L12 = 1400% | L13 = 1450% | L14 = 1500% | L15 = 1550% | L16 = 1600% | L17 = 1650% | L18 = 1700% | L19 = 1750% | L20 = 1800% }} |
− | + | }} | |
− | {{ | + | |
− | Element is kept upon performing a weapon action. Elemental Burst is no longer activated.| | + | {{Rings |
− | {{ | + | | name = L/PB Homing<br>L/PBホーミング |
− | {{ | + | | description = Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action. |
− | {{ | + | | UIItemPBHoming.png |
− | Technique charge time is shortened when following a Jet Boots PA.| | + | | materials = Peridot |
− | {{ | + | | SATK = {{Icons|S-ATK}} 1~20 |
− | + | | SDEF = {{Icons|S-DEF}} 1~20 | |
− | + | | {{RingMats| Power | L1 = 101% | L2 = 101% | L3 = 101% | L4 = 102% | L5 = 102% | L6 = 102% | L7 = 103% | L8 = 103% | L9 = 103% | L10 = 104% }} | |
− | + | {{RingMats/2| L11 = 104% | L12 = 104% | L13 = 105% | L14 = 105% | L15 = 105% | L16 = 106% | L17 = 106% | L18 = 107% | L19 = 107% | L20 = 108% }} | |
− | {{ | + | {{RingMats| Turn Rate | L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75° }} |
− | A symbol appears when Standing Snipe is active.| | + | {{RingMats/2| L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }} |
− | {{ | + | {{RingMats| Turn Period | L1 = 2s | L2 = 2s | L3 = 2s | L4 = 2s | L5 = 2s | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s }} |
− | {{ | + | {{RingMats/2| L11 = 4s | L12 = 4s | L13 = 4s | L14 = 4s | L15 = 4s | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s }} |
− | {{ | + | }} |
− | Weak Bullet hits through walls.| | + | |
− | {{ | + | {{Rings |
− | {{ | + | | name = L/JB Elemental Keep<br>L/JBエレメンタルキープ |
− | {{ | + | | description = Element is kept upon performing a weapon action. Elemental Burst is no longer activated. |
− | Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.| | + | | UIItemJBElementalKeep.png |
− | {{ | + | | materials = Diamond |
− | {{ | + | | SATK = {{Icons|S-ATK}} 1~20 |
− | + | | TATK = {{Icons|T-ATK}} 1~20 | |
− | {{ | + | | TDEF = {{Icons|T-DEF}} 1~20 |
− | The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.| | + | | {{RingMats| N/A | NA = N/A}} |
− | {{ | + | {{RingMats/2| NA2 = N/A}} |
− | + | }} | |
− | + | ||
− | + | {{Rings | |
− | {{ | + | | name = L/JB Tech Arts SC<br>L/JBテックアーツSC |
− | Enables performing a Stylish Roll in a forwards direction.| | + | | description = Technique charge time is shortened when following a Jet Boots PA. |
− | {{ | + | | UIItemJBTechArtsSC.png |
− | + | | materials = Amber | |
− | {{ | + | | TATK = {{Icons|T-ATK}} 1~20 |
− | Increases the damage you can take during Showtime before High Time resets.| | + | | SATK = {{Icons|S-ATK}} 1~20 |
− | {{ | + | | TDEF = {{Icons|T-DEF}} 1~20 |
− | + | | {{RingMats| Charge Time | L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% }} | |
− | {{ | + | {{RingMats/2| L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }} |
− | Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.| | + | }} |
− | {{ | + | |
− | {{ | + | ==== Ranger ==== |
− | + | {{Rings | |
− | + | | name = L/Standing Sign<br>L/スタンディングサイン | |
− | {{ | + | | description = A symbol appears when Standing Snipe is active. |
− | + | | UIItemStandingSign.png | |
− | If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.| | + | | materials = Tourmaline |
− | {{ | + | | TATK = {{Icons|T-ATK}} 1~20 |
− | {{ | + | | TDEF = {{Icons|T-DEF}} 1~20 |
− | + | | DEX = {{Icons|DEX}} 1~20 | |
− | + | | {{RingMats| N/A | NA = N/A}} | |
− | + | {{RingMats/2| NA2 = N/A}} | |
− | {{ | + | }} |
− | + | ||
− | {{ | + | {{Rings |
− | + | | name = L/P Weak Bullet<br>L/Pウィークバレット | |
− | {{ | + | | description = Weak Bullet hits through walls. |
− | + | | UIItemPWeakBullet.png | |
− | {{ | + | | materials = Hematite |
− | Adds a Homing Property to a Bullet Bow's Charged Normal Attack.| | + | | RATK = {{Icons|R-ATK}} 1~20 |
− | {{ | + | | RDEF = {{Icons|R-DEF}} 1~20 |
− | {{ | + | | DEX = {{Icons|DEX}} 1~20 |
− | + | | {{RingMats| N/A | NA = N/A}} | |
− | + | {{RingMats/2| NA2 = N/A}} | |
− | {{ | + | }} |
− | + | ||
− | + | {{Rings | |
− | {{ | + | | name = L/A Launcher Mode<br>L/Aランチャーモード |
− | {{ | + | | description = Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks. |
− | + | | UIItemALauncherMode.png | |
− | + | | materials = Diamond | |
− | + | | RATK = {{Icons|R-ATK}} 1~20 | |
− | {{ | + | | SDEF = {{Icons|S-DEF}} 1~20 |
− | + | | RDEF = {{Icons|R-DEF}} 1~20 | |
− | {{ | + | | TDEF = {{Icons|T-DEF}} 1~20 |
− | + | | {{RingMats| Power | L1 = 101% | L2 = 101% | L3 = 102% | L4 = 102% | L5 = 103% | L6 = 103% | L7 = 104% | L8 = 104% | L9 = 105% | L10 = 105% }} | |
− | {{ | + | {{RingMats/2| L11 = 106% | L12 = 106% | L13 = 107% | L14 = 107% | L15 = 108% | L16 = 108% | L17 = 109% | L18 = 109% | L19 = 110% | L20 = 110% }} |
− | While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.| | + | {{RingMats| Explosion Range | L1 = 102.5% | L2 = 105% | L3 = 107.5% | L4 = 110% | L5 = 112.5% | L6 = 115% | L7 = 117.5% | L8 = 120% | L9 = 122.5% | L10 = 125% }} |
− | {{ | + | {{RingMats/2| L11 = 127.5% | L12 = 130% | L13 = 132.5% | L14 = 135% | L15 = 137.5% | L16 = 140% | L17 = 142.5% | L18 = 145% | L19 = 147.5% | L20 = 150% }} |
− | {{ | + | }} |
− | {{ | + | |
− | + | {{Rings | |
− | {{ | + | | name = L/L Non Weak Bonus<br>L/Lノンウィークボーナス |
− | |} | + | | description = The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage. |
− | + | | UIItemLNonWeakBonus.png | |
− | {{ | + | | materials = Amber |
− | + | | SDEF = {{Icons|S-DEF}} 1~20 | |
− | Pets will automatically attack nearby enemies.| | + | | RDEF = {{Icons|R-DEF}} 1~20 |
− | {{ | + | | TDEF = {{Icons|T-DEF}} 1~20 |
− | + | | {{RingMats| Power | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 55% | L7 = 56% | L8 = 57% | L9 = 58% | L10 = 60% }} | |
− | + | {{RingMats/2| L11 = 64% | L12 = 68% | L13 = 72% | L14 = 76% | L15 = 80% | L16 = 84% | L17 = 88% | L18 = 92% | L19 = 96% | L20 = 100% }} | |
− | + | }} | |
− | {{ | + | |
− | If a Photon Arts is used during Phantom Step, it becomes a Shift PA.| | + | ==== Gunner ==== |
− | {{ | + | {{Rings |
− | + | | name = L/Front S Roll<br>L/フロントSロール | |
− | {{ | + | | description = Enables performing a Stylish Roll in a forwards direction. |
− | Marker detonation occurs at the location where the Phantom Marker was placed.| | + | | UIItemFrontSRoll.png |
− | {{ | + | | materials = Emerald |
− | {{ | + | | RATK = {{Icons|R-ATK}} 1~20 |
− | {{ | + | | RDEF = {{Icons|R-DEF}} 1~20 |
− | Marker detonation occurs on the locked-on location.| | + | | {{RingMats| Power | L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% }} |
− | {{ | + | {{RingMats/2| L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }} |
− | + | }} | |
− | + | ||
− | {{ | + | {{Rings |
− | {{ | + | | name = L/High Time Keep<br>L/ハイタイムキープ |
− | After using Step Edge, Full Connects | + | | description = Increases the damage you can take during Showtime before High Time resets. |
− | + | | UIItemHighTimeKeep.png | |
− | + | | materials = Amethyst | |
− | + | | RATK = {{Icons|R-ATK}} 1~20 | |
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | {{RingMats| Damage Threshold | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }} | ||
+ | {{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/T Machine Gun S Up<br>L/TマシンガンSアップ | ||
+ | | description = Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped. | ||
+ | | UIItemTMachineGunSUp.png | ||
+ | | materials = Zircon | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | {{RingMats| Power (Strike Type) | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% }} | ||
+ | {{RingMats/2| L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }} | ||
+ | {{RingMats| Power (Shoot Type) | L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% }} | ||
+ | {{RingMats/2| L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110% }} | ||
+ | }} | ||
+ | |||
+ | ==== Braver ==== | ||
+ | {{Rings | ||
+ | | name = L/Katana Gear Guard R<br>L/カタナギアガードR | ||
+ | | description = If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear. | ||
+ | | UIItemKatanaGearGuardR.png | ||
+ | | materials = Sapphire | ||
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | {{RingMats| Gear Gain Rate | L1 = 10% | L2 = 20% | L3 = 30% | L4 = 40% | L5 = 50% | L6 = 60% | L7 = 70% | L8 = 80% | L9 = 90% | L10 = 100% }} | ||
+ | {{RingMats/2| L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }} | ||
+ | {{RingMats| Gear Guard Release | L1 = 3s | L2 = 3s | L3 = 3s | L4 = 3s | L5 = 3s | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s }} | ||
+ | {{RingMats/2| L11 = 3s | L12 = 3s | L13 = 3s | L14 = 3s | L15 = 3s | L16 = 3s | L17 = 3s | L18 = 3s | L19 = 3s | L20 = 3s }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Short Combat<br>L/ショートコンバット | ||
+ | | description = Normal attacks in Katana Combat will not chase targets. | ||
+ | | UIItemShortCombat.png | ||
+ | | materials = Amethyst | ||
+ | | SDEF = {{Icons|S-DEF}} 1~20 | ||
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Katana C Count Up<br>L/カタナCカウントアップ | ||
+ | | description = Increases the number of hits each hit inflicted counts for in Katana Combat. | ||
+ | | UIItemKatanaCCountUp.png | ||
+ | | materials = Zircon | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | {{RingMats| Hit Count Rate | L1 = 105% | L2 = 110% | L3 = 115% | L4 = 120% | L5 = 125% | L6 = 130% | L7 = 135% | L8 = 140% | L9 = 145% | L10 = 150% }} | ||
+ | {{RingMats/2| L11 = 155% | L12 = 160% | L13 = 165% | L14 = 170% | L15 = 175% | L16 = 180% | L17 = 185% | L18 = 190% | L19 = 195% | L20 = 200% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Bullet Bow Homing<br>L/バレットボウホーミング | ||
+ | | description = Adds a Homing Property to a Bullet Bow's Charged Normal Attack. | ||
+ | | UIItemBulletBowHoming.png | ||
+ | | materials = Tourmaline | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | {{RingMats| Turn Rate | L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75° }} | ||
+ | {{RingMats/2| L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }} | ||
+ | {{RingMats| Turn Period | L1 = 0.10s | L2 = 0.20s | L3 = 0.30s | L4 = 0.40s | L5 = 0.50s | L6 = 0.60s | L7 = 0.70s | L8 = 0.80s | L9 = 0.90s | L10 = 1.00s }} | ||
+ | {{RingMats/2| L11 = 1.00s | L12 = 1.00s | L13 = 1.00s | L14 = 1.00s | L15 = 1.00s | L16 = 1.00s | L17 = 1.00s | L18 = 1.00s | L19 = 1.00s | L20 = 1.00s }} | ||
+ | }} | ||
+ | |||
+ | ==== Force ==== | ||
+ | {{Rings | ||
+ | | name = L/A Rod Shoot Mode<br>L/Aロッドシュートモード | ||
+ | | description = Rod Shoot projectiles explode on contact. | ||
+ | | UIItemARodShootMode.png | ||
+ | | materials = Fluorite | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | {{RingMats| Power | L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% }} | ||
+ | {{RingMats/2| L11 = 100% | L12 = 101% | L13 = 102% | L14 = 103% | L15 = 104% | L16 = 105% | L17 = 106% | L18 = 107% | L19 = 108% | L20 = 110% }} | ||
+ | {{RingMats| Explosion Range | L1 = 100% | L2 = 102% | L3 = 104% | L4 = 106% | L5 = 108% | L6 = 110% | L7 = 112% | L8 = 114% | L9 = 116% | L10 = 118% }} | ||
+ | {{RingMats/2| L11 = 120% | L12 = 122% | L13 = 124% | L14 = 126% | L15 = 128% | L16 = 132% | L17 = 136% | L18 = 140% | L19 = 144% | L20 = 150% }} | ||
+ | }} | ||
+ | |||
+ | ==== Techer ==== | ||
+ | {{Rings | ||
+ | | name = L/Wand E Change<br>L/ウォンドEチェンジ | ||
+ | | description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions. | ||
+ | | UIItemWandEChange.png | ||
+ | | materials = Lapis Lazuli | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | {{RingMats| Element Conversion Rate | L1 = 80% | L2 = 81% | L3 = 82% | L4 = 83% | L5 = 84% | L6 = 85% | L7 = 86% | L8 = 87% | L9 = 88% | L10 = 89% }} | ||
+ | {{RingMats/2| L11 = 90% | L12 = 91% | L13 = 92% | L14 = 93% | L15 = 94% | L16 = 95% | L17 = 96% | L18 = 97% | L19 = 98% | L20 = 100% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/A. Wand E. Change<br>L/AウォンドEチェンジ | ||
+ | | description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel. | ||
+ | | UIItemAWandEChange.png | ||
+ | | materials = Tanzanite | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | {{RingMats| Element Conversion Rate | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% }} | ||
+ | {{RingMats/2| L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/R R Field<br>L/RRフィールド | ||
+ | | description = Reduce the recast time of Reverser Field. | ||
+ | | UIItemRRField.png | ||
+ | | materials = Opal | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | {{RingMats| Cooldown Time | L1 = 70% | L2 = 69% | L3 = 68% | L4 = 67% | L5 = 66% | L6 = 65% | L7 = 64% | L8 = 63% | L9 = 62% | L10 = 61% }} | ||
+ | {{RingMats/2| L11 = 60% | L12 = 59% | L13 = 58% | L14 = 57% | L15 = 56% | L16 = 55% | L17 = 54% | L18 = 53% | L19 = 52% | L20 = 50% }} | ||
+ | }} | ||
+ | |||
+ | ==== Summoner ==== | ||
+ | {{Rings | ||
+ | | name = L/Near Auto Target<br>L/ニアオートターゲット | ||
+ | | description = Pets will automatically attack nearby enemies. | ||
+ | | UIItemNearAutoTarget.png | ||
+ | | materials = Peridot | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
+ | ==== Phantom ==== | ||
+ | {{Rings | ||
+ | | name = L/Ph Step Shift<br>L/Phステップシフト | ||
+ | | description = If a Photon Arts is used during Phantom Step, it becomes a Shift PA. | ||
+ | | UIItemPhStepShift.png | ||
+ | | materials = Diamond | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Ph Marker Bomb<br>L/Phマーカーボム | ||
+ | | description = Marker detonation occurs at the location where the Phantom Marker was placed. | ||
+ | | UIItemPhMarkerBomb.png | ||
+ | | materials = Hematite | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Ph Lock-On Bomb<br>L/Phロックオンボム | ||
+ | | description = Marker detonation occurs on the locked-on location. | ||
+ | | UIItemPhLockOnBomb.png | ||
+ | | materials = Amber | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
+ | ==== Etoile ==== | ||
+ | {{Rings | ||
+ | | name = L/Easy Full Connect<br>L/イージーフルコネクト | ||
+ | | description = After using Step Edge, Full Connects require half-gear gauge. | ||
+ | | UIItemEasyFullConnect.png | ||
+ | | materials = Peridot | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | SDEF = {{Icons|S-DEF}} 1~20 | ||
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
===Utility Rings=== | ===Utility Rings=== | ||
− | + | ==== Movement ==== | |
− | {{ | + | {{Rings |
− | Slows down the animation of Dive Roll and increases its invulnerability.| | + | | name = L/Slow Dive Roll<br>L/スローダイブロール |
− | {{ | + | | description = Slows down the animation of Dive Roll and increases its invulnerability. |
− | + | | UIItemSlowDiveRoll.png | |
− | {{ | + | | materials = Garnet |
− | Reduces the travel distance and animation of Mirage Escape.| | + | | RATK = {{Icons|R-ATK}} 1~20 |
− | {{ | + | | RDEF = {{Icons|R-DEF}} 1~20 |
− | {{ | + | | DEX = {{Icons|DEX}} 1~20 |
− | { | + | | {{RingMats| Duration | L1 = 0.30s | L2 = 0.32s | L3 = 0.34s | L4 = 0.36s | L5 = 0.38s | L6 = 0.40s | L7 = 0.42s | L8 = 0.44s | L9 = 0.46s | L10 = 0.48s }} |
− | Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.| | + | {{RingMats/2| L11 = 0.50s | L12 = 0.52s | L13 = 0.54s | L14 = 0.56s | L15 = 0.58s | L16 = 0.62s | L17 = 0.66s | L18 = 0.70s | L19 = 0.74s | L20 = 0.80s }} |
− | + | }} | |
− | {{ | + | |
− | + | {{Rings | |
− | {{ | + | | name = L/Short Mirage<br>L/ショートミラージュ |
− | Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks.| | + | | description = Reduces the travel distance and animation of Mirage Escape. |
− | {{ | + | | UIItemShortMirage.png |
− | + | | materials = Tourmaline | |
− | + | | TATK = {{Icons|T-ATK}} 1~20 | |
− | + | | TDEF = {{Icons|T-DEF}} 1~20 | |
− | {{ | + | | {{RingMats| N/A | NA = N/A}} |
− | Charging a Technique creates Just Guard frames on startup.| | + | {{RingMats/2| NA2 = N/A}} |
− | {{ | + | }} |
− | + | ||
− | {{ | + | {{Rings |
− | Your Zondeel will not detonate when struck by a Lightning Technique.| | + | | name = L/Just Reversal B<br>L/ジャストリバーサルB |
− | {{ | + | | description = Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies. |
− | + | | UIItemJustReversalB.png | |
− | {{ | + | | materials = Fluorite |
− | Extends the duration of a thrown Talis before it disappears.| | + | | SDEF = {{Icons|S-DEF}} 1~20 |
− | {{ | + | | RDEF = {{Icons|R-DEF}} 1~20 |
− | + | | TDEF = {{Icons|T-DEF}} 1~20 | |
− | + | | {{RingMats| Power | L1 = 100% | L2 = 120% | L3 = 140% | L4 = 160% | L5 = 180% | L6 = 200% | L7 = 220% | L8 = 240% | L9 = 260% | L10 = 300% }} | |
− | + | {{RingMats/2| L11 = 350% | L12 = 400% | L13 = 450% | L14 = 500% | L15 = 550% | L16 = 600% | L17 = 650% | L18 = 700% | L19 = 750% | L20 = 800% }} | |
− | {{ | + | {{RingMats| Stun Range | L1 = 100% | L2 = 105% | L3 = 110% | L4 = 115% | L5 = 120% | L6 = 125% | L7 = 130% | L8 = 135% | L9 = 140% | L10 = 145% }} |
− | Speeds up the consumption animation of Mates and increases their recovery rate.| | + | {{RingMats/2| L11 = 150% | L12 = 155% | L13 = 160% | L14 = 165% | L15 = 170% | L16 = 175% | L17 = 180% | L18 = 185% | L19 = 190% | L20 = 200% }} |
− | {{ | + | }} |
− | {{ | + | |
− | + | {{Rings | |
− | {{ | + | | name = L/Jumping Dodge<br>L/ジャンピングドッジ |
− | + | | description = Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks. | |
− | {{ | + | | UIItemJumpingDodge.png |
− | {{ | + | | materials = Moonstone |
− | | | + | | SDEF = {{Icons|S-DEF}} 1~20 |
− | | | + | | RDEF = {{Icons|R-DEF}} 1~20 |
− | + | | TDEF = {{Icons|T-DEF}} 1~20 | |
− | {{ | + | | {{RingMats| Cooldown Time | L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 75s | L7 = 70s | L8 = 65s | L9 = 60s | L10 = 55s }} |
− | + | {{RingMats/2| L11 = 50s | L12 = 45s | L13 = 40s | L14 = 35s | L15 = 30s | L16 = 25s | L17 = 20s | L18 = 15s | L19 = 10s | L20 = 5s }} | |
− | {{ | + | }} |
− | {{ | + | |
− | + | ==== Technique ==== | |
− | + | {{Rings | |
− | + | | name = L/Tech C Parrying<br>L/テックCパリング | |
− | {{ | + | | description = Charging a Technique creates Just Guard frames on startup. |
− | Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.| | + | | UIItemTechCParrying.png |
− | {{ | + | | materials = Emerald |
− | {{ | + | | SATK = {{Icons|S-ATK}} 1~20 |
− | + | | TATK = {{Icons|T-ATK}} 1~20 | |
− | {{ | + | | DEX = {{Icons|DEX}} 1~20 |
− | + | | {{RingMats| Duration | L1 = 0.03s | L2 = 0.06s | L3 = 0.09s | L4 = 0.12s | L5 = 0.15s | L6 = 0.18s | L7 = 0.21s | L8 = 0.24s | L9 = 0.27s | L10 = 0.30s }} | |
− | {{ | + | {{RingMats/2| L11 = 0.33s | L12 = 0.36s | L13 = 0.39s | L14 = 0.42s | L15 = 0.45s | L16 = 0.48s | L17 = 0.51s | L18 = 0.54s | L19 = 0.57s | L20 = 0.60s }} |
− | + | }} | |
− | + | ||
− | + | {{Rings | |
− | {{ | + | | name = L/Peace Zondeel<br>L/ピースゾンディール |
− | + | | description = Your Zondeel will not detonate when struck by a Lightning Technique. | |
− | + | | UIItemPeaceZondeel.png | |
− | {{ | + | | materials = Moonstone |
− | + | | TATK = {{Icons|T-ATK}} 1~20 | |
− | {{ | + | | TDEF = {{Icons|T-DEF}} 1~20 |
− | |} | + | | {{RingMats| N/A | NA = N/A}} |
− | | | + | {{RingMats/2| NA2 = N/A}} |
− | {{ | + | }} |
− | {{ | + | |
− | + | {{Rings | |
− | {{ | + | | name = L/Talis Keep Long<br>L/タリスキープロング |
− | {{ | + | | description = Extends the duration of a thrown Talis before it disappears. |
− | {{ | + | | UIItemTalisKeepLong.png |
− | + | | materials = Lapis Lazuli | |
− | + | | TATK = {{Icons|T-ATK}} 1~20 | |
− | + | | DEX = {{Icons|DEX}} 1~20 | |
− | {{ | + | | TDEF = {{Icons|T-DEF}} 1~20 |
− | + | | {{RingMats| Duration | L1 = 3.50s | L2 = 3.80s | L3 = 4.10s | L4 = 4.40s | L5 = 4.70s | L6 = 5.00s | L7 = 5.30s | L8 = 5.60s | L9 = 5.90s | L10 = 6.20s }} | |
− | + | {{RingMats/2| L11 = 6.50s | L12 = 6.80s | L13 = 7.10s | L14 = 7.40s | L15 = 7.70s | L16 = 8.00s | L17 = 8.50s | L18 = 9.00s | L19 = 9.50s | L20 = 10.00s }} | |
+ | }} | ||
+ | |||
+ | ==== Item ==== | ||
+ | {{Rings | ||
+ | | name = L/Mate Lovers<br>L/メイトラバーズ | ||
+ | | description = Speeds up the consumption animation of Mates and increases their recovery rate. | ||
+ | | UIItemMateLovers.png | ||
+ | | materials = Topaz | ||
+ | | SDEF = {{Icons|S-DEF}} 1~20 | ||
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | {{RingMats| Recovery Rate | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% }} | ||
+ | {{RingMats/2| L11 = 100% | L12 = 102% | L13 = 104% | L14 = 106% | L15 = 108% | L16 = 110% | L17 = 112% | L18 = 114% | L19 = 116% | L20 = 120% }} | ||
+ | {{RingMats| Action Speed | L1 = 110% | L2 = 115% | L3 = 120% | L4 = 125% | L5 = 130% | L6 = 135% | L7 = 140% | L8 = 145% | L9 = 150% | L10 = 155% }} | ||
+ | {{RingMats/2| L11 = 160% | L12 = 160% | L13 = 160% | L14 = 160% | L15 = 160% | L16 = 160% | L17 = 160% | L18 = 160% | L19 = 160% | L20 = 160% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Atomizer Lovers<br>L/アトマイザーラバーズ | ||
+ | | description = Speeds up the consumption animation of Atomizers and increases their recovery rate. | ||
+ | | UIItemAtomizerLovers.png | ||
+ | | materials = Hematite | ||
+ | | SDEF = {{Icons|S-DEF}} 1~20 | ||
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | {{RingMats| Recovery Rate | L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% }} | ||
+ | {{RingMats/2| L11 = 115% | L12 = 120% | L13 = 125% | L14 = 130% | L15 = 135% | L16 = 140% | L17 = 145% | L18 = 150% | L19 = 155% | L20 = 160% }} | ||
+ | {{RingMats| Action Speed | L1 = 200% | L2 = 200% | L3 = 200% | L4 = 200% | L5 = 200% | L6 = 200% | L7 = 200% | L8 = 200% | L9 = 200% | L10 = 200% }} | ||
+ | {{RingMats/2| L11 = 200% | L12 = 200% | L13 = 200% | L14 = 200% | L15 = 200% | L16 = 200% | L17 = 200% | L18 = 200% | L19 = 200% | L20 = 200% }} | ||
+ | }} | ||
+ | |||
+ | ==== Mag ==== | ||
+ | {{Rings | ||
+ | | name = L/Mag Excite<br>L/マグエキサイト | ||
+ | | description = Increases the power of your MAG's Auto Action and reduces its cooldown. | ||
+ | | UIItemMagExcite.png | ||
+ | | materials = Tanzanite | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | {{RingMats| Power | L1 = 150% | L2 = 155% | L3 = 160% | L4 = 165% | L5 = 170% | L6 = 175% | L7 = 180% | L8 = 185% | L9 = 190% | L10 = 200% }} | ||
+ | {{RingMats/2| L11 = 210% | L12 = 220% | L13 = 230% | L14 = 240% | L15 = 250% | L16 = 260% | L17 = 270% | L18 = 280% | L19 = 290% | L20 = 300% }} | ||
+ | {{RingMats| Attack Interval | L1 = 80% | L2 = 78% | L3 = 76% | L4 = 74% | L5 = 72% | L6 = 70% | L7 = 68% | L8 = 66% | L9 = 64% | L10 = 62% }} | ||
+ | {{RingMats/2| L11 = 60% | L12 = 58% | L13 = 56% | L14 = 54% | L15 = 52% | L16 = 50% | L17 = 48% | L18 = 46% | L19 = 44% | L20 = 40% }} | ||
+ | }} | ||
+ | |||
+ | ==== A.I.S ==== | ||
+ | {{Rings | ||
+ | | name = L/Quick Blaster<br>L/クイックブラスター | ||
+ | | description = Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing. | ||
+ | | UIItemQuickBlaster.png | ||
+ | | materials = Lapis Lazuli | ||
+ | | SDEF = {{Icons|S-DEF}} 1~20 | ||
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | {{RingMats| Fire Rate | L1 = 200% | L2 = 200% | L3 = 200% | L4 = 200% | L5 = 200% | L6 = 200% | L7 = 200% | L8 = 200% | L9 = 200% | L10 = 200% }} | ||
+ | {{RingMats/2| L11 = 200% | L12 = 200% | L13 = 200% | L14 = 200% | L15 = 200% | L16 = 200% | L17 = 200% | L18 = 200% | L19 = 200% | L20 = 200% }} | ||
+ | {{RingMats| Turn Rate | L1 = 60% | L2 = 60% | L3 = 60% | L4 = 60% | L5 = 60% | L6 = 60% | L7 = 60% | L8 = 60% | L9 = 60% | L10 = 60% }} | ||
+ | {{RingMats/2| L11 = 60% | L12 = 60% | L13 = 60% | L14 = 60% | L15 = 60% | L16 = 60% | L17 = 60% | L18 = 60% | L19 = 60% | L20 = 60% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Wide Area Heal<br>L/ワイドエリアヒール | ||
+ | | description = Increases the area of effect of Area Heal. | ||
+ | | UIItemWideAreaHeal.png | ||
+ | | materials = Topaz | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | {{RingMats| Heal Range | L1 = 300% | L2 = 300% | L3 = 300% | L4 = 300% | L5 = 300% | L6 = 300% | L7 = 300% | L8 = 300% | L9 = 300% | L10 = 300% }} | ||
+ | {{RingMats/2| L11 = 300% | L12 = 300% | L13 = 300% | L14 = 300% | L15 = 300% | L16 = 300% | L17 = 300% | L18 = 300% | L19 = 300% | L20 = 300% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Light Armor<br>L/ライトアーマー | ||
+ | | description = Reduces the PP cost of Dash, but increases damage taken. | ||
+ | | UIItemLighArmor.png | ||
+ | | materials = Lapis Lazuli | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | {{RingMats| PP Consumption | L1 = 10 | L2 = 10 | L3 = 10 | L4 = 10 | L5 = 10 | L6 = 10 | L7 = 10 | L8 = 10 | L9 = 10 | L10 = 10 }} | ||
+ | {{RingMats/2| L11 = 10 | L12 = 10 | L13 = 10 | L14 = 10 | L15 = 10 | L16 = 10 | L17 = 10 | L18 = 10 | L19 = 10 | L20 = 10 }} | ||
+ | {{RingMats| Damage Received | L1 = 110% | L2 = 110% | L3 = 110% | L4 = 110% | L5 = 110% | L6 = 110% | L7 = 110% | L8 = 110% | L9 = 110% | L10 = 110% }} | ||
+ | {{RingMats/2| L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Early Rise<br>L/アーリィライズ | ||
+ | | description = In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S. | ||
+ | | UIItemEarlyRise.png | ||
+ | | materials = Topaz | ||
+ | | SDEF = {{Icons|S-DEF}} 1~20 | ||
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | {{RingMats| Respawn Time | L1 = 1s | L2 = 1s | L3 = 1s | L4 = 1s | L5 = 1s | L6 = 1s | L7 = 1s | L8 = 1s | L9 = 1s | L10 = 1s }} | ||
+ | {{RingMats/2| L11 = 1s | L12 = 1s | L13 = 1s | L14 = 1s | L15 = 1s | L16 = 1s | L17 = 1s | L18 = 1s | L19 = 1s | L20 = 1s }} | ||
+ | }} | ||
+ | |||
+ | ==== Other ==== | ||
+ | {{Rings | ||
+ | | name = L/Party of Toughness<br>L/パーティーオブタフネス | ||
+ | | description = Reduces damage taken based on the number of players in your Party. | ||
+ | | UIItemPartyOfToughness.png | ||
+ | | materials = Topaz | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | {{RingMats| Damage Received (Party of 2) | L1 = 99.00% | L2 = 98.90% | L3 = 98.80% | L4 = 98.70% | L5 = 98.60% | L6 = 98.50% | L7 = 98.40% | L8 = 98.30% | L9 = 98.20% | L10 = 98.10% }} | ||
+ | {{RingMats/2| L11 = 98.00% | L12 = 97.90% | L13 = 97.80% | L14 = 97.70% | L15 = 97.60% | L16 = 97.50% | L17 = 97.40% | L18 = 97.30% | L19 = 97.20% | L20 = 97.00% }} | ||
+ | {{RingMats| Damage Received (Party of 3) | L1 = 98.00% | L2 = 97.90% | L3 = 97.80% | L4 = 97.70% | L5 = 97.60% | L6 = 97.50% | L7 = 97.40% | L8 = 97.30% | L9 = 97.20% | L10 = 97.10% }} | ||
+ | {{RingMats/2| L11 = 96.00% | L12 = 96.90% | L13 = 96.80% | L14 = 96.70% | L15 = 96.60% | L16 = 96.50% | L17 = 96.40% | L18 = 96.30% | L19 = 96.20% | L20 = 96.00% }} | ||
+ | {{RingMats| Damage Received (Party of 4) | L1 = 97.00% | L2 = 96.90% | L3 = 96.80% | L4 = 96.70% | L5 = 96.60% | L6 = 96.50% | L7 = 96.40% | L8 = 96.30% | L9 = 96.20% | L10 = 96.10% }} | ||
+ | {{RingMats/2| L11 = 95.00% | L12 = 95.90% | L13 = 95.80% | L14 = 95.70% | L15 = 95.60% | L16 = 95.50% | L17 = 95.40% | L18 = 95.30% | L19 = 95.20% | L20 = 95.00% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Stealth Attack<br>L/ステルスアタック | ||
+ | | description = Reduce the amount of Hate generated by attacks. | ||
+ | | UIItemStealthAttack.png | ||
+ | | materials = Zircon | ||
+ | | SDEF = {{Icons|S-DEF}} 1~20 | ||
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | {{RingMats| Hate Generation | L1 = 90% | L2 = 87% | L3 = 84% | L4 = 81% | L5 = 78% | L6 = 75% | L7 = 72% | L8 = 69% | L9 = 66% | L10 = 63% }} | ||
+ | {{RingMats/2| L11 = 60% | L12 = 57% | L13 = 54% | L14 = 51% | L15 = 48% | L16 = 45% | L17 = 42% | L18 = 39% | L19 = 36% | L20 = 33% }} | ||
+ | }} | ||
+ | |||
===Combined Skill Rings=== | ===Combined Skill Rings=== | ||
− | {{ | + | {{Rings |
− | + | | name = L/JG Counter<br>L/JGカウンター | |
− | Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.| | + | | description = Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20. |
− | {{ | + | | UIItemJGCounter.png |
− | + | | SATK = {{Icons|S-ATK}} 1~20 | |
− | {{ | + | | RATK = {{Icons|R-ATK}} 1~20 |
− | Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.| | + | | TATK = {{Icons|T-ATK}} 1~20 |
− | {{ | + | | {{RingMats| N/A | NA = N/A}} |
− | + | {{RingMats/2| NA2 = N/A}} | |
− | {{ | + | }} |
− | Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.| | + | |
− | {{ | + | {{Rings |
− | + | | name = L/Chase W Support<br>L/チェイスWサポート | |
− | {{ | + | | description = Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20. |
− | Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.| | + | | UIItemChaseWSupport.png |
− | {{ | + | | SATK = {{Icons|S-ATK}} 1~20 |
− | + | | RATK = {{Icons|R-ATK}} 1~20 | |
− | {{ | + | | TATK = {{Icons|T-ATK}} 1~20 |
− | Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.| | + | | {{RingMats| N/A | NA = N/A}} |
− | {{ | + | {{RingMats/2| NA2 = N/A}} |
− | + | }} | |
− | {{ | + | |
− | Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.| | + | {{Rings |
− | {{ | + | | name = L/Time & Roll<br>L/タイムエンロール |
− | + | | description = Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20. | |
− | + | | UIItemTimeAndRoll.png | |
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Defense Tech<br>L/デフェンステック | ||
+ | | description = Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20. | ||
+ | | UIItemDefenseTech.png | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Brave Power<br>L/ブレイブパワー | ||
+ | | description = Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20. | ||
+ | | UIItemBravePower.png | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Kick & Snatch<br>L/キックエンスナッチ | ||
+ | | description = Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20. | ||
+ | | UIItemKickAndSnatch.png | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | RATK = {{Icons|R-ATK}} 1~20 | ||
+ | | TATK = {{Icons|T-ATK}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
===Removed=== | ===Removed=== | ||
The following Rings were removed from the game and replaced by Class Skills. | The following Rings were removed from the game and replaced by Class Skills. | ||
− | {{ | + | {{Rings |
− | + | | name = L/Step Jump<br>L/ステップジャンプ | |
− | Press the Jump button right after a Step to reach running speed instantly. | + | | description = Press the Jump button right after a Step to reach running speed instantly.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10. |
− | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.| | + | | UIItemStepJump.png |
− | {{ | + | | materials = Garnet |
− | + | | SATK = {{Icons|S-ATK}} 1~20 | |
− | {{ | + | | RATK = {{Icons|R-ATK}} 1~20 |
− | Step creates a Just Attack circle.| | + | | TATK = {{Icons|T-ATK}} 1~20 |
− | {{ | + | | {{RingMats| N/A | NA = N/A}} |
− | + | {{RingMats/2| NA2 = N/A}} | |
− | {{ | + | }} |
− | Enables performing a Just Reversal while in midair. | + | |
− | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30| | + | {{Rings |
− | {{ | + | | name = L/Step JA Combo<br>L/ステップJAコンボ |
− | + | | description = Step creates a Just Attack circle. | |
− | {{ | + | | UIItemStepJACombo.png |
− | Just Reversal creates a Just Attack circle. | + | | materials = Tanzanite |
− | <br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30| | + | | SATK = {{Icons|S-ATK}} 1~20 |
− | {{ | + | | SDEF = {{Icons|S-DEF}} 1~20 |
− | + | | DEX = {{Icons|DEX}} 1~20 | |
− | + | | {{RingMats| N/A | NA = N/A}} | |
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/Air Reversal<br>L/エアリバーサル | ||
+ | | description = Enables performing a Just Reversal while in midair.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30 | ||
+ | | UIItemAirReversal.png | ||
+ | | materials = Garnet | ||
+ | | SATK = {{Icons|S-ATK}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = L/J Reversal JA Combo<br>L/JリバーサルJAコンボ | ||
+ | | description = Just Reversal creates a Just Attack circle.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30 | ||
+ | | UIItemJReversalJACombo.png | ||
+ | | materials = Amber | ||
+ | | SDEF = {{Icons|S-DEF}} 1~20 | ||
+ | | RDEF = {{Icons|R-DEF}} 1~20 | ||
+ | | TDEF = {{Icons|T-DEF}} 1~20 | ||
+ | | DEX = {{Icons|DEX}} 1~20 | ||
+ | | {{RingMats| N/A | NA = N/A}} | ||
+ | {{RingMats/2| NA2 = N/A}} | ||
+ | }} | ||
+ | |||
==R Rings== | ==R Rings== | ||
===Class Rings=== | ===Class Rings=== | ||
− | + | ==== Hunter ==== | |
− | {{ | + | {{Rings |
− | Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken.| | + | | name = R/Massive Hunter<br>R/マッシブハンター |
− | {{ | + | | description = Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken. |
− | {{ | + | | UIItemMassiveHunter.png |
− | {{ | + | <!-- | restrictions = {{Icons|Hunter}} --> |
− | + | | materials = Sapphire | |
− | {{ | + | | {{RingMats| Damage Received | L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99% }} |
− | Blocking an attack restores HP.| | + | {{RingMats/2| L11 = 95% | L12 = 94% | L13 = 93% | L14 = 92% | L15 = 91% | L16 = 90% | L17 = 90% | L18 = 90% | L19 = 90% | L20 = 90% }} |
− | {{ | + | {{RingMats| Duration | L1 = 15s | L2 = 15s | L3 = 15s | L4 = 15s | L5 = 15s | L6 = 16s | L7 = 17s | L8 = 18s | L9 = 19s | L10 = 20s }} |
− | + | {{RingMats/2| L11 = 20s | L12 = 20s | L13 = 20s | L14 = 20s | L15 = 20s | L16 = 21s | L17 = 22s | L18 = 23s | L19 = 24s | L20 = 25s }} | |
− | + | {{RingMats| Cooldown Time | L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s }} | |
− | + | {{RingMats/2| L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s | L16 = 95s | L17 = 94s | L18 = 93s | L19 = 92s | L20 = 90s }} | |
− | {{ | + | }} |
− | Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.| | + | |
− | {{ | + | {{Rings |
− | {{ | + | | name = R/Healing Guard<br>R/ヒーリングガード |
− | + | | description = Blocking an attack restores HP. | |
− | {{ | + | | UIItemHealingGuard.png |
− | Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.| | + | <!-- | restrictions = {{Icons|Hunter}} --> |
− | + | | materials = Amber | |
− | {{ | + | | {{RingMats| HP Recovered | L1 = 1.00% | L2 = 1.20% | L3 = 1.40% | L4 = 1.60% | L5 = 1.80% | L6 = 2.20% | L7 = 2.40% | L8 = 2.60% | L9 = 2.80% | L10 = 3.00% }} |
− | + | {{RingMats/2| L11 = 3.20% | L12 = 3.40% | L13 = 3.60% | L14 = 3.80% | L15 = 4.00% | L16 = 4.20% | L17 = 4.40% | L18 = 4.60% | L19 = 4.80% | L20 = 5.00% }} | |
− | {{ | + | }} |
− | Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.| | + | |
− | {{ | + | ==== Fighter ==== |
− | {{ | + | {{Rings |
− | + | | name = R/C Strike Strike<br>R/Cストライク打撃 | |
− | {{ | + | | description = Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits. |
− | When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.| | + | | UIItemCStrikeStrike.png |
− | {{ | + | <!-- | restrictions = {{Icons|Fighter}} --> |
− | + | | materials = Opal | |
− | {{ | + | | {{RingMats| Critical Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }} |
− | Increase the duration granted by each tick of Shifta and Deband.| | + | {{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }} |
− | {{ | + | {{RingMats| Critical Rate Increase | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }} |
− | + | {{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }} | |
− | + | }} | |
− | + | ||
− | {{ | + | {{Rings |
− | Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.| | + | | name = R/C Strike Shoot<br>R/Cストライク射撃 |
− | {{ | + | | description = Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits. |
− | {{ | + | | UIItemCStrikeShoot.png |
− | {{ | + | <!-- | restrictions = {{Icons|Fighter}} --> |
− | + | | materials = Sapphire | |
− | {{ | + | | {{RingMats| Critical Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }} |
− | Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.'''| | + | {{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }} |
− | {{ | + | {{RingMats| Critical Rate Increase | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }} |
− | {{ | + | {{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }} |
− | {{ | + | }} |
− | + | ||
− | {{ | + | {{Rings |
− | When healing, distribute a percentage of the amount healed to nearby players.| | + | | name = R/C Strike Tech<br>R/Cストライク法撃 |
− | {{ | + | | description = Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits. |
− | + | | UIItemCStrikeTech.png | |
− | {{ | + | <!-- | restrictions = {{Icons|Fighter}} --> |
− | Just Reversal restores a percentage of your maximum PP.| | + | | materials = Amethyst |
− | {{ | + | | {{RingMats| Critical Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }} |
− | + | {{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }} | |
− | + | {{RingMats| Critical Rate Increase | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }} | |
− | + | {{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }} | |
− | {{ | + | }} |
− | Restores PP when enemies are defeated close to you.| | + | |
− | + | {{Rings | |
− | + | | name = R/Tech Arts JAPPS<br>R/テックアーツJAPPS | |
− | + | | description = When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique. | |
− | + | | UIItemTechArtsJAPPS.png | |
− | {{ | + | <!-- | restrictions = {{Icons|Fighter}} --> |
− | Increases the damage of Striking attacks when your HP is above a certain percentage.| | + | | materials = Peridot |
− | {{ | + | | {{RingMats| PP Consumption | L1 = 95% | L2 = 94% | L3 = 94% | L4 = 94% | L5 = 93% | L6 = 92% | L7 = 92% | L8 = 92% | L9 = 91% | L10 = 90% }} |
− | + | {{RingMats/2| L11 = 90% | L12 = 90% | L13 = 89% | L14 = 88% | L15 = 88% | L16 = 88% | L17 = 87% | L18 = 86% | L19 = 86% | L20 = 85% }} | |
− | + | }} | |
− | {{ | + | |
− | + | {{Rings | |
− | {{ | + | | name = R/Adrenaline<br>R/アドレナリン |
− | {{ | + | | description = Increase the duration granted by each tick of Shifta and Deband. |
− | + | | UIItemAdrenaline.png | |
− | {{ | + | <!-- | restrictions = {{Icons|Fighter}} --> |
− | Increases the damage of Technique attacks when your HP is above a certain percentage.| | + | | materials = Tourmaline |
− | {{ | + | | {{RingMats| Duration | L1 = +10s | L2 = +11s | L3 = +12s | L4 = +13s | L5 = +14s | L6 = +15s | L7 = +16s | L8 = +17s | L9 = +18s | L10 = +19s }} |
− | {{ | + | {{RingMats/2| L11 = +20s | L12 = +21s | L13 = +22s | L14 = +23s | L15 = +24s | L16 = +25s | L17 = +26s | L18 = +27s | L19 = +28s | L20 = +30s }} |
− | + | }} | |
− | + | ||
− | {{ | + | ==== Bouncer ==== |
− | + | {{Rings | |
− | Increases the damage of normal attacks.<br>'''No effect on Hero.'''| | + | | name = R/Critical Field<br>R/クリティカルフィールド |
− | {{ | + | | description = Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players. |
− | + | | UIItemCriticalField.png | |
− | {{ | + | <!-- | restrictions = {{Icons|Bouncer}} --> |
− | Increases the consumption speed of Mates.| | + | | materials = Tanzanite |
− | {{ | + | | {{RingMats| Critical Rate Increase | L1 = 10% | L2 = 11% | L3 = 12% | L4 = 13% | L5 = 14% | L6 = 15% | L7 = 16% | L8 = 17% | L9 = 18% | L10 = 19% }} |
− | + | {{RingMats/2| L11 = 20% | L12 = 21% | L13 = 22% | L14 = 23% | L15 = 24% | L16 = 25% | L17 = 26% | L18 = 27% | L19 = 28% | L20 = 30% }} | |
− | {{ | + | {{RingMats| Duration | L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s }} |
− | Just Reversal restores a percentage of your maximum HP.| | + | {{RingMats/2| L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }} |
− | {{ | + | {{RingMats| Cooldown Time | L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s }} |
− | + | {{RingMats/2| L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }} | |
− | + | }} | |
− | + | ||
− | {{ | + | {{Rings |
− | Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK.| | + | | name = R/EPPR Field<br>R/EPPRフィルド |
− | {{ | + | | description = Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.''' |
− | {{ | + | | UIItemEPPRField.png |
− | {{ | + | <!-- | restrictions = {{Icons|Bouncer}} --> |
− | + | | materials = Opal | |
− | {{ | + | | {{RingMats| Active PP Recovery | L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00 }} |
− | Reduces the charge duration of Fire-type Techniques.| | + | {{RingMats/2| L11 = +1.20 | L12 = +1.40 | L13 = +1.60 | L14 = +1.80 | L15 = +2.00 | L16 = +2.20 | L17 = +2.40 | L18 = +2.60 | L19 = +2.80 | L20 = +3.00 }} |
− | {{ | + | {{RingMats| Duration | L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s }} |
− | + | {{RingMats/2| L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }} | |
− | + | {{RingMats| Cooldown Time | L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s }} | |
− | {{ | + | {{RingMats/2| L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }} |
− | + | }} | |
− | Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate.| | + | |
− | {{ | + | {{Rings |
− | {{ | + | | name = R/Heal Share<br>R/ヒールシェア |
− | {{ | + | | description = When healing, distribute a percentage of the amount healed to nearby players. |
− | {{ | + | | UIItemHealShare.png |
− | + | <!-- | restrictions = {{Icons|Bouncer}} --> | |
− | {{ | + | | materials = Diamond |
− | + | | {{RingMats| HP Recovered Shared | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }} | |
− | {{ | + | {{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }} |
− | + | }} | |
− | + | ||
− | + | {{Rings | |
− | {{ | + | | name = R/J Reversal PP Gain<br>R/JリバーサルPPゲイン |
− | + | | description = Just Reversal restores a percentage of your maximum PP. | |
− | {{ | + | | UIItemJReversalPPGain.png |
− | + | <!-- | restrictions = {{Icons|Bouncer}} --> | |
− | {{ | + | | materials = Garnet |
− | | | + | | {{RingMats| PP Recovered | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }} |
− | |} | + | {{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }} |
+ | }} | ||
+ | |||
+ | ==== Ranger ==== | ||
+ | {{Rings | ||
+ | | name = R/Killing Bonus<br>R/キリングボーナス | ||
+ | | description = Restores PP when enemies are defeated close to you. | ||
+ | | UIItemKillingBonus.png | ||
+ | <!-- | restrictions = {{Icons|Ranger}} --> | ||
+ | | materials = Opal | ||
+ | | {{RingMats| PP Recovered | L1 = 1.00 | L2 = 1.20 | L3 = 1.40 | L4 = 1.60 | L5 = 1.80 | L6 = 2.00 | L7 = 2.20 | L8 = 2.40 | L9 = 2.60 | L10 = 2.80 }} | ||
+ | {{RingMats/2| L11 = 3.00 | L12 = 3.20 | L13 = 3.40 | L14 = 3.60 | L15 = 3.80 | L16 = 4.00 | L17 = 4.20 | L18 = 4.40 | L19 = 4.60 | L20 = 5.00 }} | ||
+ | }} | ||
+ | |||
+ | ==== Gunner ==== | ||
+ | {{Rings | ||
+ | | name = R/P Keeper Strike<br>R/Pキーパー打撃 | ||
+ | | description = Increases the damage of Striking attacks when your HP is above a certain percentage. | ||
+ | | UIItemPKeeperStrike.png | ||
+ | <!-- | restrictions = {{Icons|Gunner}} --> | ||
+ | | materials = Amethyst | ||
+ | | {{RingMats| Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }} | ||
+ | {{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }} | ||
+ | {{RingMats| Minimum Activation HP | L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96% | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% }} | ||
+ | {{RingMats/2| L11 = 92% | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = R/P Keeper Shoot<br>R/Pキーパー射撃 | ||
+ | | description = Increases the damage of Ranged attacks when your HP is above a certain percentage. | ||
+ | | UIItemPKeeperShoot.png | ||
+ | <!-- | restrictions = {{Icons|Gunner}} --> | ||
+ | | materials = Opal | ||
+ | | {{RingMats| Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }} | ||
+ | {{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }} | ||
+ | {{RingMats| Minimum Activation HP | L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96% | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% }} | ||
+ | {{RingMats/2| L11 = 92% | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = R/P Keeper Tech<br>R/Pキーパー法撃 | ||
+ | | description = Increases the damage of Technique attacks when your HP is above a certain percentage. | ||
+ | | UIItemPKeeperTech.png | ||
+ | <!-- | restrictions = {{Icons|Gunner}} --> | ||
+ | | materials = Emerald | ||
+ | | {{RingMats| Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }} | ||
+ | {{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }} | ||
+ | {{RingMats| Minimum Activation HP | L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96% | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% }} | ||
+ | {{RingMats/2| L11 = 92% | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }} | ||
+ | }} | ||
+ | |||
+ | ==== Braver ==== | ||
+ | {{Rings | ||
+ | | name = R/Attack Advance<br>R/アタックアドバンス | ||
+ | | description = Increases the damage of normal attacks.<br>'''No effect on Hero.''' | ||
+ | | UIItemAttackAdvance.png | ||
+ | <!-- | restrictions = {{Icons|Braver}} --> | ||
+ | | materials = Emerald | ||
+ | | {{RingMats| Power | L1 = 100.4% | L2 = 100.8% | L3 = 101.2% | L4 = 101.6% | L5 = 102% | L6 = 102.4% | L7 = 102.8% | L8 = 103.2% | L9 = 103.6% | L10 = 104% }} | ||
+ | {{RingMats/2| L11 = 104.4% | L12 = 104.8% | L13 = 105.2% | L14 = 105.6% | L15 = 106% | L16 = 106.4% | L17 = 106.8% | L18 = 107.2% | L19 = 107.6% | L20 = 108% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = R/Quick Mate<br>R/クイックメイト | ||
+ | | description = Increases the consumption speed of Mates. | ||
+ | | UIItemQuickMate.png | ||
+ | <!-- | restrictions = {{Icons|Braver}} --> | ||
+ | | materials = Diamond | ||
+ | | {{RingMats| Action Speed | L1 = 102% | L2 = 104% | L3 = 106% | L4 = 108% | L5 = 110% | L6 = 112% | L7 = 114% | L8 = 116% | L9 = 118% | L10 = 120% }} | ||
+ | {{RingMats/2| L11 = 124% | L12 = 128% | L13 = 132% | L14 = 136% | L15 = 140% | L16 = 144% | L17 = 148% | L18 = 152% | L19 = 156% | L20 = 160% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = R/J Reversal Cover<br>R/Jリバーサルカバー | ||
+ | | description = Just Reversal restores a percentage of your maximum HP. | ||
+ | | UIItemJReversalCover.png | ||
+ | <!-- | restrictions = {{Icons|Braver}} --> | ||
+ | | materials = Diamond | ||
+ | | {{RingMats| HP Recovered | L1 = 5.00% | L2 = 5.50% | L3 = 6.00% | L4 = 6.50% | L5 = 7.00% | L6 = 7.50% | L7 = 8.00% | L8 = 8.50% | L9 = 9.00% | L10 = 9.50% }} | ||
+ | {{RingMats/2| L11 = 10.00% | L12 = 10.50% | L13 = 11.00% | L14 = 11.50% | L15 = 12.00% | L16 = 12.50% | L17 = 13.00% | L18 = 13.50% | L19 = 14.00% | L20 = 15.00% }} | ||
+ | }} | ||
+ | |||
+ | ==== Force ==== | ||
+ | {{Rings | ||
+ | | name = R/Photon Flare<br>R/フォトンフレア | ||
+ | | description = Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK. | ||
+ | | UIItemPhotonFlare.png | ||
+ | <!-- | restrictions = {{Icons|Force}} --> | ||
+ | | materials = Sapphire | ||
+ | | {{RingMats| T-ATK | L1 = +150 | L2 = +150 | L3 = +150 | L4 = +150 | L5 = +150 | L6 = +150 | L7 = +150 | L8 = +150 | L9 = +150 | L10 = +150 }} | ||
+ | {{RingMats/2| L11 = +155 | L12 = +160 | L13 = +165 | L14 = +170 | L15 = +175 | L16 = +180 | L17 = +185 | L18 = +190 | L19 = +195 | L20 = +200 }} | ||
+ | {{RingMats| Duration | L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s | L6 = 21s | L7 = 22s | L8 = 23s | L9 = 24s | L10 = 25s }} | ||
+ | {{RingMats/2| L11 = 25s | L12 = 25s | L13 = 25s | L14 = 25s | L15 = 25s | L16 = 26s | L17 = 27s | L18 = 28s | L19 = 29s | L20 = 30s }} | ||
+ | {{RingMats| Cooldown Time | L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 80s | L7 = 80s | L8 = 80s | L9 = 80s | L10 = 80s }} | ||
+ | {{RingMats/2| L11 = 80s | L12 = 80s | L13 = 80s | L14 = 80s | L15 = 80s | L16 = 74s | L17 = 73s | L18 = 72s | L19 = 71s | L20 = 70s }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = R/Flame T S Charge<br>R/フレイムTSチャージ | ||
+ | | description = Reduces the charge duration of Fire-type Techniques. | ||
+ | | UIItemFlameTSCharge.png | ||
+ | <!-- | restrictions = {{Icons|Force}} --> | ||
+ | | materials = Zircon | ||
+ | | {{RingMats| Charge Time | L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% }} | ||
+ | {{RingMats/2| L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }} | ||
+ | }} | ||
+ | |||
+ | ==== Techer ==== | ||
+ | {{Rings | ||
+ | | name = R/PP Convert<br>R/コンバート | ||
+ | | description = Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate. | ||
+ | | UIItemPPConvert.png | ||
+ | <!-- | restrictions = {{Icons|Techer}} --> | ||
+ | | materials = Sapphire | ||
+ | | {{RingMats| Passive PP Recovery | L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00 }} | ||
+ | {{RingMats/2| L11 = +1.10 | L12 = +1.20 | L13 = +1.30 | L14 = +1.40 | L15 = +1.50 | L16 = +1.60 | L17 = +1.70 | L18 = +1.80 | L19 = 1.90 | L20 = +2.00 }} | ||
+ | {{RingMats| Maximum HP | L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75% }} | ||
+ | {{RingMats/2| L11 = 74% | L12 = 73% | L13 = 72% | L14 = 71% | L15 = 70% | L16 = 70% | L17 = 70% | L18 = 70% | L19 = 70% | L20 = 70% }} | ||
+ | {{RingMats| Duration | L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s | L6 = 11s | L7 = 12s | L8 = 13s | L9 = 14s | L10 = 15s }} | ||
+ | {{RingMats/2| L11 = 15s | L12 = 15s | L13 = 15s | L14 = 15s | L15 = 15s | L16 = 16s | L17 = 17s | L18 = 18s | L19 = 19s | L20 = 20s }} | ||
+ | {{RingMats| Cooldown Time | L1 = 130s | L2 = 128s | L3 = 126s | L4 = 124s | L5 = 122s | L6 = 120s | L7 = 120s | L8 = 120s | L9 = 120s | L10 = 120s }} | ||
+ | {{RingMats/2| L11 = 120s | L12 = 120s | L13 = 120s | L14 = 120s | L15 = 120s | L16 = 118s | L17 = 116s | L18 = 114s | L19 = 112s | L20 = 110s }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = R/Wide Support<br>R/ワイドサポート | ||
+ | | description = Increases the range of Support Techniques. | ||
+ | | UIItemWideSupport.png | ||
+ | <!-- | restrictions = {{Icons|Techer}} --> | ||
+ | | materials = Amber | ||
+ | | {{RingMats| PP Consumption Rate | L1 = 120% | L2 = 119% | L3 = 118% | L4 = 117% | L5 = 116% | L6 = 115% | L7 = 114% | L8 = 113% | L9 = 112% | L10 = 111% }} | ||
+ | {{RingMats/2| L11 = 110% | L12 = 109% | L13 = 108% | L14 = 107% | L15 = 106% | L16 = 105% | L17 = 104% | L18 = 103% | L19 = 102% | L20 = 100% }} | ||
+ | }} | ||
+ | |||
+ | ==== Summoner ==== | ||
+ | {{Rings | ||
+ | | name = R/HP Restorate<br>R/HPリストレイト | ||
+ | | description = Restores HP over time when your HP falls below a certain percentage. | ||
+ | | UIItemHPRestorate.png | ||
+ | <!-- | restrictions = {{Icons|Summoner}} --> | ||
+ | | materials = Hematite | ||
+ | | {{RingMats| Recovery Rate | L1 = 5.00% | L2 = 5.00% | L3 = 5.00% | L4 = 5.00% | L5 = 5.00% | L6 = 5.00% | L7 = 5.00% | L8 = 5.00% | L9 = 5.00% | L10 = 5.00% }} | ||
+ | {{RingMats/2| L11 = 5.00% | L12 = 5.00% | L13 = 5.00% | L14 = 5.00% | L15 = 5.00% | L16 = 5.50% | L17 = 6.00% | L18 = 6.50% | L19 = 7.00% | L20 = 7.50% }} | ||
+ | {{RingMats| Recovery Interval | L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s | L6 = 10s | L7 = 10s | L8 = 10s | L9 = 10s | L10 = 10s }} | ||
+ | {{RingMats/2| L11 = 10s | L12 = 9s | L13 = 8s | L14 = 7s | L15 = 6s | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s }} | ||
+ | {{RingMats| Maximum Activation HP | L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% }} | ||
+ | {{RingMats/2| L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100% }} | ||
+ | }} | ||
+ | |||
===Utility Rings=== | ===Utility Rings=== | ||
− | + | ==== Effort Symbol ==== | |
− | {{ | + | {{Rings |
− | + | | name = R/Effort Symbol<br>R/エフォートシンボル | |
− | {{ | + | | description = Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.''' |
− | + | | UIItemEffortSymbolHu.png | |
− | {{ | + | | materials = Effort |
− | |} | + | | {{RingMats| Power | L1 = 100.10% | L2 = 100.10% | L3 = 100.10% | L4 = 100.20% | L5 = 100.20% | L6 = 100.30% | L7 = 100.30% | L8 = 100.40% | L9 = 100.40% | L10 = 100.5% }} |
− | + | {{RingMats/2| L11 = 100.5% | L12 = 100.60% | L13 = 100.60% | L14 = 100.70% | L15 = 100.70% | L16 = 100.80% | L17 = 100.80% | L18 = 100.90% | L19 = 100.90% | L20 = 101.00% }} | |
− | {{ | + | {{RingMats| Critical Rate Increase | L1 = 0.50% | L2 = 1.00% | L3 = 1.50% | L4 = 2.00% | L5 = 2.50% | L6 = 3.00% | L7 = 3.50% | L8 = 4.00% | L9 = 4.50% | L10 = 5.00% }} |
− | + | {{RingMats/2| L11 = 5.50% | L12 = 6.00% | L13 = 6.50% | L14 = 7.00% | L15 = 7.50% | L16 = 8.00% | L17 = 8.50% | L18 = 9.00% | L19 = 9.50% | L20 = 10.00% }} | |
− | + | {{RingMats| Damage Received | L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99% }} | |
− | {{ | + | {{RingMats/2| L11 = 98% | L12 = 98% | L13 = 98% | L14 = 98% | L15 = 98% | L16 = 97% | L17 = 97% | L18 = 97% | L19 = 97% | L20 = 97% }} |
− | + | }} | |
− | {{ | + | |
− | Grants resistance to the " | + | ==== Guard ==== |
− | {{ | + | {{Rings |
− | + | | name = R/Burn Guard<br>R/バーンガード | |
− | {{ | + | | description = Grants resistance to the "Burn" Status. |
− | Grants resistance to the " | + | | UIItemBurnGuard.png |
− | {{ | + | | materials = Naberius |
− | + | | {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }} | |
− | {{ | + | {{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }} |
− | Grants resistance to the " | + | }} |
− | {{ | + | |
− | + | {{Rings | |
− | {{ | + | | name = R/Freeze Guard<br>R/フリーズガード |
− | Grants resistance to the " | + | | description = Grants resistance to the "Freeze" Status. |
− | + | | UIItemFreezeGuard.png | |
− | + | | materials = Wopal | |
− | {{ | + | | {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }} |
− | + | {{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }} | |
− | {{ | + | }} |
− | + | ||
− | + | {{Rings | |
− | {{ | + | | name = R/Shock Guard<br>R/ショックガード |
− | + | | description = Grants resistance to the "Shock" Status. | |
− | + | | UIItemShockGuard.png | |
− | {{ | + | | materials = Lillipa |
− | {{ | + | | {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }} |
− | + | {{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }} | |
− | {{ | + | }} |
− | + | ||
− | + | {{Rings | |
− | + | | name = R/Mirage Guard<br>R/ミラージュガード | |
− | + | | description = Grants resistance to the "Mirage" Status. | |
− | + | | UIItemMirageGuard.png | |
− | + | | materials = Earth | |
− | + | | {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }} | |
− | + | {{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }} | |
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = R/Panic Guard<br>R/パニックガード | ||
+ | | description = Grants resistance to the "Panic" Status. | ||
+ | | UIItemPanicGuard.png | ||
+ | | materials = Harkotan | ||
+ | | {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }} | ||
+ | {{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = R/Poison Guard<br>R/ポイズンガード | ||
+ | | description = Grants resistance to the "Poison" Status. | ||
+ | | UIItemPoisonGuard.png | ||
+ | | materials = Amduscia | ||
+ | | {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }} | ||
+ | {{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }} | ||
+ | }} | ||
+ | |||
+ | ==== Other ==== | ||
+ | {{Rings | ||
+ | | name = R/Boost Slayer<br>R/ブーストスレイヤー | ||
+ | | description = Increase damage dealt to Boosted enemies and reduce damage taken from them. | ||
+ | | UIItemBoostSlayer.png | ||
+ | | materials = Opal | ||
+ | | {{RingMats| Power | L1 = 101% | L2 = 101% | L3 = 101% | L4 = 101% | L5 = 101% | L6 = 102% | L7 = 102% | L8 = 102% | L9 = 102% | L10 = 102% }} | ||
+ | {{RingMats/2| L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103% }} | ||
+ | {{RingMats| Damage Received | L1 = 99% | L2 = 98% | L3 = 97% | L4 = 96% | L5 = 95% | L6 = 94% | L7 = 93% | L8 = 92% | L9 = 91% | L10 = 90% }} | ||
+ | {{RingMats/2| L11 = 89% | L12 = 88% | L13 = 87% | L14 = 86% | L15 = 85% | L16 = 84% | L17 = 83% | L18 = 82% | L19 = 81% | L20 = 80% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = R/Weak Hit PP Gain<br>R/ウィークヒットPPゲイン | ||
+ | | description = Increase active PP restoration when attacking a weak point. | ||
+ | | UIItemWeakHitPPGain.png | ||
+ | | materials = Lapis Lazuli | ||
+ | | {{RingMats| Active PP Recovery | L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% }} | ||
+ | {{RingMats/2| L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }} | ||
+ | }} | ||
+ | |||
+ | {{Rings | ||
+ | | name = R/Friends Protection<br>R/フレンズプロテクション | ||
+ | | description = A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.''' | ||
+ | | UIItemFriendsProtection.png | ||
+ | | {{RingMats| Damage Received | L1 = 95% | L2 = 95% | L3 = 95% | L4 = 95% | L5 = 95% | L6 = 95% | L7 = 95% | L8 = 95% | L9 = 95% | L10 = 95% }} | ||
+ | {{RingMats/2| L11 = 95% | L12 = 95% | L13 = 95% | L14 = 95% | L15 = 95% | L16 = 95% | L17 = 95% | L18 = 95% | L19 = 95% | L20 = 95% }} | ||
+ | }} | ||
+ | |||
===Combined Skill Rings=== | ===Combined Skill Rings=== | ||
− | {{ | + | {{Rings |
− | + | | name = R/C-Strike<br>R/Cストライク | |
− | Increases critical damage and critical hit rate percentage.| | + | | description = Increases critical damage and critical hit rate percentage. |
− | {{ | + | | UIItemCStrike.png |
− | {{ | + | <!-- | restrictions = {{Icons|Fighter}} --> |
− | + | | {{RingMats| Critical Power | L1 = 103% | L2 = 103% | L3 = 103% | L4 = 103% | L5 = 103% | L6 = 103% | L7 = 103% | L8 = 103% | L9 = 103% | L10 = 103% }} | |
− | {{ | + | {{RingMats/2| L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103% }} |
− | Increases damage when HP is above a certain value.| | + | {{RingMats| Critical Rate Increase | L1 = 20% | L2 = 20% | L3 = 20% | L4 = 20% | L5 = 20% | L6 = 20% | L7 = 20% | L8 = 20% | L9 = 20% | L10 = 20% }} |
− | {{ | + | {{RingMats/2| L11 = 20% | L12 = 20% | L13 = 20% | L14 = 20% | L15 = 20% | L16 = 20% | L17 = 20% | L18 = 20% | L19 = 20% | L20 = 20% }} |
− | {{ | + | }} |
− | |} | + | |
− | + | {{Rings | |
+ | | name = R/P-Keeper<br>R/Pキーパー | ||
+ | | description = Increases damage when HP is above a certain value. | ||
+ | | UIItemPKeeper.png | ||
+ | <!-- | restrictions = {{Icons|Gunner}} --> | ||
+ | | {{RingMats| Power | L1 = 103% | L2 = 103% | L3 = 103% | L4 = 103% | L5 = 103% | L6 = 103% | L7 = 103% | L8 = 103% | L9 = 103% | L10 = 103% }} | ||
+ | {{RingMats/2| L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103% }} | ||
+ | {{RingMats| Minimum Activation HP | L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75% }} | ||
+ | {{RingMats/2| L11 = 75% | L12 = 75% | L13 = 75% | L14 = 75% | L15 = 75% | L16 = 75% | L17 = 75% | L18 = 75% | L19 = 75% | L20 = 75% }} | ||
+ | }} |
Revision as of 14:25, 20 April 2020
About Skill Rings
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.
Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
The Grind Requirements for most Rings are as follows:
- 30,000 Meseta Per Attempt
- + 1 ~ 5: Grinders and Rocks
- + 6 ~ 10: Grinders, Gems, and Rocks
- + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
L Rings
Class Rings
Hunter
L/JG Sonic Arrow
L/JGソニックアロウ
- Description
- Sword Just Guards will execute Sonic Arrow.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/JG Heavenly F
L/JGヘブンリーF
- Description
- Wired Lance Just Guards will execute Heavenly Fall.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/JG Rising F
L/JGライシングF
- Description
- Partizan Just Guards will execute Rising Flag.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/A Wire Mode
L/Aワイヤーモード
- Description
- Wired Lance Grapple PAs will not grab the enemy.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Hunter Gear Save
L/ハンターギアセイブ
- Description
- While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Fighter
L/TD Air Chase
L/TDエアチェイス
- Description
- Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.
INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Knuckle Chase
L/ナックルチェイス
- Description
- Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.
EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/DS Kamaitachi
L/DSカマイタチ
- Description
- Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.
EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Slow Fi Action
L/スローFiアクション
- Description
- Decrease the Speed of Weapon Actions executed with Fighter Weapons.
- Ring Stats:
- 1~20
- 1~20
Bouncer
L/DB Snatch
L/DBスナッチ
- Description
- Inflicts striking damage to enemies when moving using the Dual Blade weapon action.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/PB Homing
L/PBホーミング
- Description
- Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.
- Ring Stats:
- 1~20
- 1~20
L/JB Elemental Keep
L/JBエレメンタルキープ
- Description
- Element is kept upon performing a weapon action. Elemental Burst is no longer activated.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/JB Tech Arts SC
L/JBテックアーツSC
- Description
- Technique charge time is shortened when following a Jet Boots PA.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Ranger
L/Standing Sign
L/スタンディングサイン
- Description
- A symbol appears when Standing Snipe is active.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/P Weak Bullet
L/Pウィークバレット
- Description
- Weak Bullet hits through walls.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/A Launcher Mode
L/Aランチャーモード
- Description
- Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.
- Ring Stats:
- 1~20
- 1~20
- 1~20
- 1~20
L/L Non Weak Bonus
L/Lノンウィークボーナス
- Description
- The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Gunner
L/Front S Roll
L/フロントSロール
- Description
- Enables performing a Stylish Roll in a forwards direction.
- Ring Stats:
- 1~20
- 1~20
L/High Time Keep
L/ハイタイムキープ
- Description
- Increases the damage you can take during Showtime before High Time resets.
- Ring Stats:
- 1~20
- 1~20
L/T Machine Gun S Up
L/TマシンガンSアップ
- Description
- Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Braver
L/Katana Gear Guard R
L/カタナギアガードR
- Description
- If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.
- Ring Stats:
- 1~20
- 1~20
L/Short Combat
L/ショートコンバット
- Description
- Normal attacks in Katana Combat will not chase targets.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Katana C Count Up
L/カタナCカウントアップ
- Description
- Increases the number of hits each hit inflicted counts for in Katana Combat.
- Ring Stats:
- 1~20
- 1~20
L/Bullet Bow Homing
L/バレットボウホーミング
- Description
- Adds a Homing Property to a Bullet Bow's Charged Normal Attack.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Force
L/A Rod Shoot Mode
L/Aロッドシュートモード
- Description
- Rod Shoot projectiles explode on contact.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Techer
L/Wand E Change
L/ウォンドEチェンジ
- Description
- While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
- Ring Stats:
- 1~20
- 1~20
L/A. Wand E. Change
L/AウォンドEチェンジ
- Description
- While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
Excludes Zanverse, Megiverse, and Zondeel.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/R R Field
L/RRフィールド
- Description
- Reduce the recast time of Reverser Field.
- Ring Stats:
- 1~20
- 1~20
- 1~20
- 1~20
Summoner
L/Near Auto Target
L/ニアオートターゲット
- Description
- Pets will automatically attack nearby enemies.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Phantom
L/Ph Step Shift
L/Phステップシフト
- Description
- If a Photon Arts is used during Phantom Step, it becomes a Shift PA.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Ph Marker Bomb
L/Phマーカーボム
- Description
- Marker detonation occurs at the location where the Phantom Marker was placed.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Ph Lock-On Bomb
L/Phロックオンボム
- Description
- Marker detonation occurs on the locked-on location.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Etoile
L/Easy Full Connect
L/イージーフルコネクト
- Description
- After using Step Edge, Full Connects require half-gear gauge.
- Ring Stats:
- 1~20
- 1~20
- 1~20
- 1~20
Utility Rings
Movement
L/Slow Dive Roll
L/スローダイブロール
- Description
- Slows down the animation of Dive Roll and increases its invulnerability.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Short Mirage
L/ショートミラージュ
- Description
- Reduces the travel distance and animation of Mirage Escape.
- Ring Stats:
- 1~20
- 1~20
L/Just Reversal B
L/ジャストリバーサルB
- Description
- Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Jumping Dodge
L/ジャンピングドッジ
- Description
- Enables use of the Active Skill "Jumping Dodge".
Instantaneously gain altitude while evading attacks.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Technique
L/Tech C Parrying
L/テックCパリング
- Description
- Charging a Technique creates Just Guard frames on startup.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Peace Zondeel
L/ピースゾンディール
- Description
- Your Zondeel will not detonate when struck by a Lightning Technique.
- Ring Stats:
- 1~20
- 1~20
L/Talis Keep Long
L/タリスキープロング
- Description
- Extends the duration of a thrown Talis before it disappears.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Item
L/Mate Lovers
L/メイトラバーズ
- Description
- Speeds up the consumption animation of Mates and increases their recovery rate.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Atomizer Lovers
L/アトマイザーラバーズ
- Description
- Speeds up the consumption animation of Atomizers and increases their recovery rate.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Mag
L/Mag Excite
L/マグエキサイト
- Description
- Increases the power of your MAG's Auto Action and reduces its cooldown.
- Ring Stats:
- 1~20
- 1~20
- 1~20
A.I.S
L/Quick Blaster
L/クイックブラスター
- Description
- Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Wide Area Heal
L/ワイドエリアヒール
- Description
- Increases the area of effect of Area Heal.
- Ring Stats:
- 1~20
- 1~20
- 1~20
- 1~20
L/Light Armor
L/ライトアーマー
- Description
- Reduces the PP cost of Dash, but increases damage taken.
- Ring Stats:
- 1~20
- 1~20
- 1~20
- 1~20
L/Early Rise
L/アーリィライズ
- Description
- In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Other
L/Party of Toughness
L/パーティーオブタフネス
- Description
- Reduces damage taken based on the number of players in your Party.
- Ring Stats:
- 1~20
- 1~20
- 1~20
- 1~20
L/Stealth Attack
L/ステルスアタック
- Description
- Reduce the amount of Hate generated by attacks.
- Ring Stats:
- 1~20
- 1~20
- 1~20
- 1~20
Combined Skill Rings
L/JG Counter
L/JGカウンター
- Description
- Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",
and "JG Heavenly Fall" at Lv. 20.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Chase W Support
L/チェイスWサポート
- Description
- Bestows the effects of "DS Kamaitachi", "TD Air Chase",
and "Knuckle Chase" at Lv. 20.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Time & Roll
L/タイムエンロール
- Description
- Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Defense Tech
L/デフェンステック
- Description
- Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Brave Power
L/ブレイブパワー
- Description
- Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Kick & Snatch
L/キックエンスナッチ
- Description
- Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.
- Ring Stats:
- 1~20
- 1~20
- 1~20
Removed
The following Rings were removed from the game and replaced by Class Skills.
L/Step Jump
L/ステップジャンプ
- Description
- Press the Jump button right after a Step to reach running speed instantly.
-October 8, 2018 Update-
Skill can be learned at Lv.10.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Step JA Combo
L/ステップJAコンボ
- Description
- Step creates a Just Attack circle.
- Ring Stats:
- 1~20
- 1~20
- 1~20
L/Air Reversal
L/エアリバーサル
- Description
- Enables performing a Just Reversal while in midair.
-October 8, 2018 Update-
Skill can be learned at Lv.30
- Ring Stats:
- 1~20
- 1~20
L/J Reversal JA Combo
L/JリバーサルJAコンボ
- Description
- Just Reversal creates a Just Attack circle.
-October 8, 2018 Update-
Skill can be learned at Lv.30
- Ring Stats:
- 1~20
- 1~20
- 1~20
- 1~20
R Rings
Class Rings
Hunter
R/Massive Hunter
R/マッシブハンター
- Description
- Enables use of the Active Skill "Massive Hunter".
For a period of time, nullify knockback and reduce damage taken.
- Ring Stats:
R/Healing Guard
R/ヒーリングガード
- Description
- Blocking an attack restores HP.
- Ring Stats:
Fighter
R/C Strike Strike
R/Cストライク打撃
- Description
- Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.
- Ring Stats:
R/C Strike Shoot
R/Cストライク射撃
- Description
- Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.
- Ring Stats:
R/C Strike Tech
R/Cストライク法撃
- Description
- Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.
- Ring Stats:
R/Tech Arts JAPPS
R/テックアーツJAPPS
- Description
- When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
- Ring Stats:
R/Adrenaline
R/アドレナリン
- Description
- Increase the duration granted by each tick of Shifta and Deband.
- Ring Stats:
Bouncer
R/Critical Field
R/クリティカルフィールド
- Description
- Enables use of the Active Skill "Critical Field".
For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
- Ring Stats:
R/EPPR Field
R/EPPRフィルド
- Description
- Enables use of the Active Skill "Elemental PP Restorate Field".
For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.
No effect on Hero.
- Ring Stats:
- Description
- When healing, distribute a percentage of the amount healed to nearby players.
- Ring Stats:
R/J Reversal PP Gain
R/JリバーサルPPゲイン
- Description
- Just Reversal restores a percentage of your maximum PP.
- Ring Stats:
Ranger
R/Killing Bonus
R/キリングボーナス
- Description
- Restores PP when enemies are defeated close to you.
- Ring Stats:
Gunner
R/P Keeper Strike
R/Pキーパー打撃
- Description
- Increases the damage of Striking attacks when your HP is above a certain percentage.
- Ring Stats:
R/P Keeper Shoot
R/Pキーパー射撃
- Description
- Increases the damage of Ranged attacks when your HP is above a certain percentage.
- Ring Stats:
R/P Keeper Tech
R/Pキーパー法撃
- Description
- Increases the damage of Technique attacks when your HP is above a certain percentage.
- Ring Stats:
Braver
R/Attack Advance
R/アタックアドバンス
- Description
- Increases the damage of normal attacks.
No effect on Hero.
- Ring Stats:
R/Quick Mate
R/クイックメイト
- Description
- Increases the consumption speed of Mates.
- Ring Stats:
R/J Reversal Cover
R/Jリバーサルカバー
- Description
- Just Reversal restores a percentage of your maximum HP.
- Ring Stats:
Force
R/Photon Flare
R/フォトンフレア
- Description
- Enables use of the Active Skill "Photon Flare".
For a period of time, increase your base T-ATK.
- Ring Stats:
R/Flame T S Charge
R/フレイムTSチャージ
- Description
- Reduces the charge duration of Fire-type Techniques.
- Ring Stats:
Techer
R/PP Convert
R/コンバート
- Description
- Enables use of the Active Skill "PP Convert".
For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
- Ring Stats:
R/Wide Support
R/ワイドサポート
- Description
- Increases the range of Support Techniques.
- Ring Stats:
Summoner
R/HP Restorate
R/HPリストレイト
- Description
- Restores HP over time when your HP falls below a certain percentage.
- Ring Stats:
Utility Rings
Effort Symbol
R/Effort Symbol
R/エフォートシンボル
- Description
- Increases damage and Critical Hit Rate while reducing damage taken.
Displays a visual effect in Quests.
Cannot be traded.
- Ring Stats:
Guard
R/Burn Guard
R/バーンガード
- Description
- Grants resistance to the "Burn" Status.
- Ring Stats:
R/Freeze Guard
R/フリーズガード
- Description
- Grants resistance to the "Freeze" Status.
- Ring Stats:
R/Shock Guard
R/ショックガード
- Description
- Grants resistance to the "Shock" Status.
- Ring Stats:
R/Mirage Guard
R/ミラージュガード
- Description
- Grants resistance to the "Mirage" Status.
- Ring Stats:
R/Panic Guard
R/パニックガード
- Description
- Grants resistance to the "Panic" Status.
- Ring Stats:
R/Poison Guard
R/ポイズンガード
- Description
- Grants resistance to the "Poison" Status.
- Ring Stats:
Other
R/Boost Slayer
R/ブーストスレイヤー
- Description
- Increase damage dealt to Boosted enemies and reduce damage taken from them.
- Ring Stats:
R/Weak Hit PP Gain
R/ウィークヒットPPゲイン
- Description
- Increase active PP restoration when attacking a weak point.
- Ring Stats:
R/Friends Protection
R/フレンズプロテクション
- Description
- A Ring of friendship between Itsuki, RINA, and friends.
Reduces damage taken.
Cannot be traded.
- Ring Stats:
Combined Skill Rings
R/C-Strike
R/Cストライク
- Description
- Increases critical damage and critical hit rate percentage.
- Ring Stats:
R/P-Keeper
R/Pキーパー
- Description
- Increases damage when HP is above a certain value.
- Ring Stats: