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Difference between revisions of "Skill Rings (PSO2)"

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Line 17: Line 17:
 
==L Rings==
 
==L Rings==
 
===Class Rings===
 
===Class Rings===
====Hunter Rings====
+
====Hunter====
 
{{Rings
 
{{Rings
 
| name = L/JG Sonic Arrow<br>L/JGソニックアロウ
 
| name = L/JG Sonic Arrow<br>L/JGソニックアロウ
Line 23: Line 23:
 
| UIItemJGSonicArrow.png
 
| UIItemJGSonicArrow.png
 
| materials= Amethyst
 
| materials= Amethyst
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 
| {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }}
 
| {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }}
 
{{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
 
{{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
Line 34: Line 37:
 
| UIItemJGHeavenlyF.png
 
| UIItemJGHeavenlyF.png
 
| materials = Sapphire
 
| materials = Sapphire
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 
| {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }}
 
| {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }}
 
{{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
 
{{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
Line 45: Line 51:
 
| UIItemJGRisingF.png
 
| UIItemJGRisingF.png
 
| materials = Opal
 
| materials = Opal
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 
| {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }}
 
| {{RingMats| Power | L1 = 175% | L2 = 176% | L3 = 177% | L4= 178% | L5 = 180% | L6 = 182% | L7 = 184% | L8 = 186% | L9 = 188% | L10 = 190% }}
 
{{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
 
{{RingMats/2| L11 = 192% | L12 = 194% | L13 = 196% | L14 = 198% | L15 = 200% | L16 = 204% | L17 = 208% | L18 = 212% | L19 = 216% | L20 = 220% }}
Line 56: Line 65:
 
| UIItemAWiredMode.png
 
| UIItemAWiredMode.png
 
| materials = Garnet
 
| materials = Garnet
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 
| {{RingMats| N/A | NA = N/A}}
 
| {{RingMats| N/A | NA = N/A}}
 
{{RingMats/2| NA2 = N/A}}
 
{{RingMats/2| NA2 = N/A}}
Line 65: Line 77:
 
| UIItemHunterGearSave.png
 
| UIItemHunterGearSave.png
 
| materials = Emerald
 
| materials = Emerald
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 
| {{RingMats| Gear Consumption | L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66%}}
 
| {{RingMats| Gear Consumption | L1 = 75% | L2 = 74% | L3 = 73% | L4 = 72% | L5 = 71% | L6 = 70% | L7 = 69% | L8 = 68% | L9 = 67% | L10 = 66%}}
 
{{RingMats/2| L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
 
{{RingMats/2| L11 = 65% | L12 = 64% | L13 = 63% | L14 = 62% | L15 = 61% | L16 = 60% | L17 = 59% | L18 = 58% | L19 = 55% | L20 = 50%}}
Line 76: Line 91:
 
| UIItemTDAirChase.png
 
| UIItemTDAirChase.png
 
| materials = Emerald
 
| materials = Emerald
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 
| {{RingMats| N/A | NA = N/A}}
 
| {{RingMats| N/A | NA = N/A}}
 
{{RingMats/2| NA2 = N/A}}
 
{{RingMats/2| NA2 = N/A}}
Line 85: Line 103:
 
| UIItemKnuckleChase.png
 
| UIItemKnuckleChase.png
 
| materials = Amethyst
 
| materials = Amethyst
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 
| {{RingMats| N/A | NA = N/A}}
 
| {{RingMats| N/A | NA = N/A}}
 
{{RingMats/2| NA2 = N/A}}
 
{{RingMats/2| NA2 = N/A}}
Line 94: Line 115:
 
| UIItemDSKamaitachi.png
 
| UIItemDSKamaitachi.png
 
| materials = Opal
 
| materials = Opal
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 
| {{RingMats| Power | NA = 100% }}
 
| {{RingMats| Power | NA = 100% }}
 
{{RingMats/2| NA2 = 100% }}
 
{{RingMats/2| NA2 = 100% }}
Line 105: Line 129:
 
| UIItemSlowFiAction.png
 
| UIItemSlowFiAction.png
 
| materials = Moonstone
 
| materials = Moonstone
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 
| {{RingMats| N/A | NA = N/A}}
 
| {{RingMats| N/A | NA = N/A}}
 
{{RingMats/2| NA2 = N/A}}
 
{{RingMats/2| NA2 = N/A}}
Line 111: Line 137:
  
 
==== Bouncer ====
 
==== Bouncer ====
{{NRing|Head|{{NUI|UIClassBo}} Bouncer}}
+
{{Rings
{{NRing|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch
+
| name = L/DB Snatch<br>L/DBスナッチ
Inflicts striking damage to enemies when moving using the Dual Blade weapon action.|3|SATK|DEX|SDEF||Sapphire}}
+
| description = Inflicts striking damage to enemies when moving using the Dual Blade weapon action.
{{NRing|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800%
+
| UIItemDBSnatch.png
{{NRing|Null}}
+
| materials = Sapphire
{{NRing|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing
+
| SATK = {{Icons|S-ATK}} 1~20
Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.|2|SATK|SDEF|||Peridot}}
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108%
+
| SDEF = {{Icons|S-DEF}} 1~20
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
+
| {{RingMats| Power | L1 = 400% | L2 = 500% | L3 = 600% | L4 = 700% | L5 = 800% | L6 = 900% | L7 = 1000% | L8 = 1100% | L9 = 1200% | L10 = 1300% }}
{{NRing|Stat|Turn Period}} || colspan="5" | 2s || colspan="5" | 3s || colspan="5" | 4s || colspan="5"| 5s
+
{{RingMats/2| L11 = 1350% | L12 = 1400% | L13 = 1450% | L14 = 1500% | L15 = 1550% | L16 = 1600% | L17 = 1650% | L18 = 1700% | L19 = 1750% | L20 = 1800% }}
{{NRing|Null}}
+
}}
{{NRing|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep
+
 
Element is kept upon performing a weapon action. Elemental Burst is no longer activated.|3|SATK|TATK|TDEF||Diamond}}
+
{{Rings
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| name = L/PB Homing<br>L/PBホーミング
{{NRing|Null}}
+
| description = Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.
{{NRing|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge
+
| UIItemPBHoming.png
Technique charge time is shortened when following a Jet Boots PA.|3|TATK|SATK|TDEF||Amber}}
+
| materials = Peridot
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
+
| SATK = {{Icons|S-ATK}} 1~20
|}
+
| SDEF = {{Icons|S-DEF}} 1~20
|}
+
| {{RingMats| Power | L1 = 101% | L2 = 101% | L3 = 101%  | L4 = 102% | L5 = 102% | L6 = 102%  | L7 = 103% | L8 = 103% | L9 = 103%  | L10 = 104% }}
{{NRing|Head|{{NUI|UIClassRa}} Ranger}}
+
{{RingMats/2| L11 = 104% | L12 = 104%  | L13 = 105% | L14 = 105% | L15 = 105%  | L16 = 106% | L17 = 106% | L18 = 107% | L19 = 107% | L20 = 108% }}
{{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign
+
{{RingMats| Turn Rate | L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75° }}
A symbol appears when Standing Snipe is active.|3|TATK|TDEF|DEX||Tourmaline}}
+
{{RingMats/2| L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
{{RingMats| Turn Period | L1 = 2s | L2 = 2s | L3 = 2s | L4 = 2s | L5 = 2s  | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s  }}
{{NRing|Null}}
+
{{RingMats/2| L11 = 4s | L12 = 4s | L13 = 4s | L14 = 4s | L15 = 4s  | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
{{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet
+
}}
Weak Bullet hits through walls.|3|RATK|RDEF|DEX||Hematite}}
+
 
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
{{Rings
{{NRing|Null}}
+
| name = L/JB Elemental Keep<br>L/JBエレメンタルキープ
{{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode
+
| description = Element is kept upon performing a weapon action. Elemental Burst is no longer activated.
Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.|4|RATK|SDEF|RDEF|TDEF|Diamond}}
+
| UIItemJBElementalKeep.png
{{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110%
+
| materials = Diamond
{{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150%
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Null}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus
+
| TDEF = {{Icons|T-DEF}} 1~20
The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.|3|SDEF|RDEF|TDEF||Amber}}
+
| {{RingMats| N/A | NA = N/A}}
{{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
+
{{RingMats/2| NA2 = N/A}}
|}
+
}}
|}
+
 
{{NRing|Head|{{NUI|UIClassGu}} Gunner}}
+
{{Rings
{{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll
+
| name = L/JB Tech Arts SC<br>L/JBテックアーツSC
Enables performing a Stylish Roll in a forwards direction.|2|RATK|RDEF|||Emerald}}
+
| description = Technique charge time is shortened when following a Jet Boots PA.
{{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
+
| UIItemJBTechArtsSC.png
{{NRing|Null}}
+
| materials = Amber
{{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep
+
| TATK = {{Icons|T-ATK}} 1~20
Increases the damage you can take during Showtime before High Time resets.|2|RATK|RDEF|||Amethyst}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Stat|Damage Threshold}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
| TDEF = {{Icons|T-DEF}} 1~20
{{NRing|Null}}
+
| {{RingMats| Charge Time | L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% }}
{{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up
+
{{RingMats/2| L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.|3|RATK|RDEF|TDEF||Zircon}}
+
}}
{{NRing|Stat|Power (Strike Type)}} || colspan="10" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110%
+
 
{{NRing|Stat|Power (Shoot Type)}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || colspan="11" | 110%
+
==== Ranger ====
|}
+
{{Rings
|}
+
| name = L/Standing Sign<br>L/スタンディングサイン
{{NRing|Head|{{NUI|UIClassBr}} Braver}}
+
| description = A symbol appears when Standing Snipe is active.
{{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release
+
| UIItemStandingSign.png
If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.|2|RDEF|TDEF|||Sapphire|}}
+
| materials = Tourmaline
{{NRing|Stat|Gear Gain Rate}} || 10% || 20% || 30% || 40% || 50% || 60% || 70% || 80% || 90% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110%
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Stat|Gear Guard Release}} || colspan="20" | 3s
+
| TDEF = {{Icons|T-DEF}} 1~20
{{NRing|Null}}
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat
+
| {{RingMats| N/A | NA = N/A}}
Normal attacks in Katana Combat will not chase targets.|3|SDEF|RDEF|TDEF||Amethyst}}
+
{{RingMats/2| NA2 = N/A}}
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
}}
{{NRing|Null}}
+
 
{{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up
+
{{Rings
Increases the number of hits each hit inflicted counts for in Katana Combat.|2|SATK|DEX|||Zircon}}
+
| name = L/P Weak Bullet<br>L/Pウィークバレット
{{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200%
+
| description = Weak Bullet hits through walls.
{{NRing|Null}}
+
| UIItemPWeakBullet.png
{{NRing|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing
+
| materials = Hematite
Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|RATK|TATK|DEX||Tourmaline}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150°
+
| RDEF = {{Icons|R-DEF}} 1~20
{{NRing|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s
+
| DEX = {{Icons|DEX}} 1~20
|}
+
| {{RingMats| N/A | NA = N/A}}
|}
+
{{RingMats/2| NA2 = N/A}}
{{NRing|Head|{{NUI|UIClassFo}} Force}}
+
}}
{{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode
+
 
Rod Shoot projectiles explode on contact.|3|TATK|TDEF|DEX||Fluorite}}
+
{{Rings
{{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110%
+
| name = L/A Launcher Mode<br>L/Aランチャーモード
{{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150%
+
| description = Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.
|}
+
| UIItemALauncherMode.png
|}
+
| materials = Diamond
{{NRing|Head|{{NUI|UIClassTe}} Techer}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change
+
| SDEF = {{Icons|S-DEF}} 1~20
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.|2|SATK|TATK|||Lapis Lazuli}}
+
| RDEF = {{Icons|R-DEF}} 1~20
{{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100%
+
| TDEF = {{Icons|T-DEF}} 1~20
{{NRing|Null}}
+
| {{RingMats| Power | L1 = 101% | L2 = 101% | L3 = 102% | L4 = 102% | L5 = 103% | L6 = 103% | L7 = 104% | L8 = 104% | L9 = 105% | L10 = 105% }}
{{NRing|Body|L|3|AWandEChange|L/A. Wand E. Change|L/AウォンドEチェンジ|Another Wand Element Change
+
{{RingMats/2| L11 = 106% | L12 = 106% | L13 = 107% | L14 = 107% | L15 = 108% | L16 = 108% | L17 = 109% | L18 = 109% | L19 = 110% | L20 = 110% }}
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.|3|TATK|DEX|TDEF||Tanzanite}}
+
{{RingMats| Explosion Range | L1 = 102.5% | L2 = 105% | L3 = 107.5% | L4 = 110% | L5 = 112.5% | L6 = 115% | L7 = 117.5% | L8 = 120% | L9 = 122.5% | L10 = 125% }}
{{NRing|Stat|Element Conversion Rate}} || colspan="20" | 100%
+
{{RingMats/2| L11 = 127.5% | L12 = 130% | L13 = 132.5% | L14 = 135% | L15 = 137.5% | L16 = 140% | L17 = 142.5% | L18 = 145% | L19 = 147.5% | L20 = 150% }}
{{NRing|Null}}
+
}}
{{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field
+
 
Reduce the recast time of Reverser Field.|4|SATK|RATK|TATK|DEX|Opal}}
+
{{Rings
{{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50%
+
| name = L/L Non Weak Bonus<br>L/Lノンウィークボーナス
|}
+
| description = The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.
|}
+
| UIItemLNonWeakBonus.png
{{NRing|Head|{{NUI|UIClassSu}} Summoner}}
+
| materials = Amber
{{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target
+
| SDEF = {{Icons|S-DEF}} 1~20
Pets will automatically attack nearby enemies.|3|SATK|RATK|TATK||Peridot}}
+
| RDEF = {{Icons|R-DEF}} 1~20
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| TDEF = {{Icons|T-DEF}} 1~20
|}
+
| {{RingMats| Power | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 55% | L7 = 56% | L8 = 57% | L9 = 58% | L10 = 60% }}
|}
+
{{RingMats/2| L11 = 64% | L12 = 68% | L13 = 72% | L14 = 76% | L15 = 80% | L16 = 84% | L17 = 88% | L18 = 92% | L19 = 96% | L20 = 100% }}
{{NRing|Head|{{NUI|UIClassPh}} Phantom}}
+
}}
{{NRing|Body|L|3|PhStepShift|L/Ph Step Shift|L/Phステップシフト|Phantom Step Shift
+
 
If a Photon Arts is used during Phantom Step, it becomes a Shift PA.|3|SATK|RATK|TATK||Diamond}}
+
==== Gunner ====
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
{{Rings
{{NRing|Null}}
+
| name = L/Front S Roll<br>L/フロントSロール
{{NRing|Body|L|3|PhMarkerBomb|L/Ph Marker Bomb|L/Phマーカーボム|Phantom Marker Bomb
+
| description = Enables performing a Stylish Roll in a forwards direction.
Marker detonation occurs at the location where the Phantom Marker was placed.|3|SATK|RATK|TATK||Hematite}}
+
| UIItemFrontSRoll.png
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| materials = Emerald
{{NRing|Null}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Body|L|3|PhLockOnBomb|L/Ph Lock-On Bomb|L/Phロックオンボム|Phantom Lock-On Bomb
+
| RDEF = {{Icons|R-DEF}} 1~20
Marker detonation occurs on the locked-on location.|3|SATK|RATK|TATK||Amber}}
+
| {{RingMats| Power | L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% }}
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
{{RingMats/2| L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
|}
+
}}
|}
+
 
{{NRing|Head|{{NUI|UIClassEt}} Etoile}}
+
{{Rings
{{NRing|Body|L|3|EasyFullConnect|L/Easy Full Connect|L/イージーフルコネクト|Easy Full Connect
+
| name = L/High Time Keep<br>L/ハイタイムキープ
After using Step Edge, Full Connects require half-gear gauge.|4|DEX|SDEF|RDEF|TDEF|Peridot}}
+
| description = Increases the damage you can take during Showtime before High Time resets.
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| UIItemHighTimeKeep.png
|}
+
| materials = Amethyst
|}
+
| RATK = {{Icons|R-ATK}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| {{RingMats| Damage Threshold | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }}
 +
{{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/T Machine Gun S Up<br>L/TマシンガンSアップ
 +
| description = Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.
 +
| UIItemTMachineGunSUp.png
 +
| materials = Zircon
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Power (Strike Type) | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100%  }}
 +
{{RingMats/2| L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
 +
{{RingMats| Power (Shoot Type) | L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% }}
 +
{{RingMats/2| L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110%  }}
 +
}}
 +
 
 +
==== Braver ====
 +
{{Rings
 +
| name = L/Katana Gear Guard R<br>L/カタナギアガードR
 +
| description = If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.
 +
| UIItemKatanaGearGuardR.png
 +
| materials = Sapphire
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Gear Gain Rate | L1 = 10% | L2 = 20% | L3 = 30% | L4 = 40% | L5 = 50% | L6 = 60% | L7 = 70% | L8 = 80% | L9 = 90% | L10 = 100% }}
 +
{{RingMats/2| L11 = 101% | L12 = 102% | L13 = 103% | L14 = 104% | L15 = 105% | L16 = 106% | L17 = 107% | L18 = 108% | L19 = 109% | L20 = 110% }}
 +
{{RingMats| Gear Guard Release | L1 = 3s | L2 = 3s | L3 = 3s | L4 = 3s | L5 = 3s | L6 = 3s | L7 = 3s | L8 = 3s | L9 = 3s | L10 = 3s }}
 +
{{RingMats/2| L11 = 3s | L12 = 3s | L13 = 3s | L14 = 3s | L15 = 3s | L16 = 3s | L17 = 3s | L18 = 3s | L19 = 3s | L20 = 3s  }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Short Combat<br>L/ショートコンバット
 +
| description = Normal attacks in Katana Combat will not chase targets.
 +
| UIItemShortCombat.png
 +
| materials = Amethyst
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Katana C Count Up<br>L/カタナCカウントアップ
 +
| description = Increases the number of hits each hit inflicted counts for in Katana Combat.
 +
| UIItemKatanaCCountUp.png
 +
| materials = Zircon
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Hit Count Rate | L1 = 105% | L2 = 110% | L3 = 115% | L4 = 120% | L5 = 125% | L6 = 130% | L7 = 135% | L8 = 140% | L9 = 145% | L10 = 150% }}
 +
{{RingMats/2| L11 = 155% | L12 = 160% | L13 = 165% | L14 = 170% | L15 = 175% | L16 = 180% | L17 = 185% | L18 = 190% | L19 = 195% | L20 = 200% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Bullet Bow Homing<br>L/バレットボウホーミング
 +
| description = Adds a Homing Property to a Bullet Bow's Charged Normal Attack.
 +
| UIItemBulletBowHoming.png
 +
| materials = Tourmaline
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Turn Rate | L1 = 30° | L2 = 35° | L3 = 40° | L4 = 45° | L5 = 50° | L6 = 55° | L7 = 60° | L8 = 65° | L9 = 70° | L10 = 75° }}
 +
{{RingMats/2| L11 = 80° | L12 = 85° | L13 = 90° | L14 = 95° | L15 = 100° | L16 = 110° | L17 = 120° | L18 = 130° | L19 = 140° | L20 = 150° }}
 +
{{RingMats| Turn Period | L1 = 0.10s | L2 = 0.20s | L3 = 0.30s | L4 = 0.40s | L5 = 0.50s | L6 = 0.60s | L7 = 0.70s | L8 = 0.80s | L9 = 0.90s | L10 = 1.00s }}
 +
{{RingMats/2| L11 = 1.00s | L12 = 1.00s | L13 = 1.00s | L14 = 1.00s | L15 = 1.00s | L16 = 1.00s | L17 = 1.00s | L18 = 1.00s | L19 = 1.00s | L20 = 1.00s  }}
 +
}}
 +
 
 +
==== Force ====
 +
{{Rings
 +
| name = L/A Rod Shoot Mode<br>L/Aロッドシュートモード
 +
| description = Rod Shoot projectiles explode on contact.
 +
| UIItemARodShootMode.png
 +
| materials = Fluorite
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Power | L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% }}
 +
{{RingMats/2| L11 = 100% | L12 = 101% | L13 = 102% | L14 = 103% | L15 = 104% | L16 = 105% | L17 = 106% | L18 = 107% | L19 = 108% | L20 = 110% }}
 +
{{RingMats| Explosion Range | L1 = 100% | L2 = 102% | L3 = 104% | L4 = 106% | L5 = 108% | L6 = 110% | L7 = 112% | L8 = 114% | L9 = 116% | L10 = 118% }}
 +
{{RingMats/2| L11 = 120% | L12 = 122% | L13 = 124% | L14 = 126% | L15 = 128% | L16 = 132% | L17 = 136% | L18 = 140% | L19 = 144% | L20 = 150% }}
 +
}}
 +
 
 +
==== Techer ====
 +
{{Rings
 +
| name = L/Wand E Change<br>L/ウォンドEチェンジ
 +
| description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
 +
| UIItemWandEChange.png
 +
| materials = Lapis Lazuli
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| Element Conversion Rate | L1 = 80% | L2 = 81% | L3 = 82% | L4 = 83% | L5 = 84% | L6 = 85% | L7 = 86% | L8 = 87% | L9 = 88% | L10 = 89% }}
 +
{{RingMats/2| L11 = 90% | L12 = 91% | L13 = 92% | L14 = 93% | L15 = 94% | L16 = 95% | L17 = 96% | L18 = 97% | L19 = 98% | L20 = 100% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/A. Wand E. Change<br>L/AウォンドEチェンジ
 +
| description = While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.<br>Excludes Zanverse, Megiverse, and Zondeel.
 +
| UIItemAWandEChange.png
 +
| materials = Tanzanite
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Element Conversion Rate | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% }}
 +
{{RingMats/2| L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/R R Field<br>L/RRフィールド
 +
| description = Reduce the recast time of Reverser Field.
 +
| UIItemRRField.png
 +
| materials = Opal
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Cooldown Time | L1 = 70% | L2 = 69% | L3 = 68% | L4 = 67% | L5 = 66% | L6 = 65% | L7 = 64% | L8 = 63% | L9 = 62% | L10 = 61% }}
 +
{{RingMats/2| L11 = 60% | L12 = 59% | L13 = 58% | L14 = 57% | L15 = 56% | L16 = 55% | L17 = 54% | L18 = 53% | L19 = 52% | L20 = 50% }}
 +
}}
 +
 
 +
==== Summoner ====
 +
{{Rings
 +
| name = L/Near Auto Target<br>L/ニアオートターゲット
 +
| description = Pets will automatically attack nearby enemies.
 +
| UIItemNearAutoTarget.png
 +
| materials = Peridot
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
 +
==== Phantom ====
 +
{{Rings
 +
| name = L/Ph Step Shift<br>L/Phステップシフト
 +
| description = If a Photon Arts is used during Phantom Step, it becomes a Shift PA.
 +
| UIItemPhStepShift.png
 +
| materials = Diamond
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Ph Marker Bomb<br>L/Phマーカーボム
 +
| description = Marker detonation occurs at the location where the Phantom Marker was placed.
 +
| UIItemPhMarkerBomb.png
 +
| materials = Hematite
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Ph Lock-On Bomb<br>L/Phロックオンボム
 +
| description = Marker detonation occurs on the locked-on location.
 +
| UIItemPhLockOnBomb.png
 +
| materials = Amber
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
 +
==== Etoile ====
 +
{{Rings
 +
| name = L/Easy Full Connect<br>L/イージーフルコネクト
 +
| description = After using Step Edge, Full Connects require half-gear gauge.
 +
| UIItemEasyFullConnect.png
 +
| materials = Peridot
 +
| DEX = {{Icons|DEX}} 1~20
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
  
 
===Utility Rings===
 
===Utility Rings===
{{NRing|Head|Movement}}
+
==== Movement ====
{{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll
+
{{Rings
Slows down the animation of Dive Roll and increases its invulnerability.|3|RATK|RDEF|DEX||Garnet}}
+
| name = L/Slow Dive Roll<br>L/スローダイブロール
{{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s
+
| description = Slows down the animation of Dive Roll and increases its invulnerability.
{{NRing|Null}}
+
| UIItemSlowDiveRoll.png
{{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage
+
| materials = Garnet
Reduces the travel distance and animation of Mirage Escape.|2|TATK|TDEF|||Tourmaline}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| RDEF = {{Icons|R-DEF}} 1~20
{{NRing|Null}}
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast
+
| {{RingMats| Duration | L1 = 0.30s | L2 = 0.32s | L3 = 0.34s | L4 = 0.36s | L5 = 0.38s | L6 = 0.40s | L7 = 0.42s | L8 = 0.44s | L9 = 0.46s | L10 = 0.48s }}
Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.|3|SDEF|RDEF|TDEF||Fluorite}}
+
{{RingMats/2| L11 = 0.50s | L12 = 0.52s | L13 = 0.54s | L14 = 0.56s | L15 = 0.58s | L16 = 0.62s | L17 = 0.66s | L18 = 0.70s | L19 = 0.74s | L20 = 0.80s }}
{{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800%
+
}}
{{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200%
+
 
{{NRing|Null}}
+
{{Rings
{{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge
+
| name = L/Short Mirage<br>L/ショートミラージュ
Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks.|3|SDEF|RDEF|TDEF||Moonstone}}
+
| description = Reduces the travel distance and animation of Mirage Escape.
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
+
| UIItemShortMirage.png
|}
+
| materials = Tourmaline
|}
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Head|Technique}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying
+
| {{RingMats| N/A | NA = N/A}}
Charging a Technique creates Just Guard frames on startup.|3|SATK|TATK|DEX||Emerald}}
+
{{RingMats/2| NA2 = N/A}}
{{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s
+
}}
{{NRing|Null}}
+
 
{{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel
+
{{Rings
Your Zondeel will not detonate when struck by a Lightning Technique.|2|TATK|TDEF|||Moonstone}}
+
| name = L/Just Reversal B<br>L/ジャストリバーサルB
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| description = Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
{{NRing|Null}}
+
| UIItemJustReversalB.png
{{NRing|Body|L|3|TalisKeepLong|L/Talis Keep Long|L/タリスキープロング|Talis Keep Long
+
| materials = Fluorite
Extends the duration of a thrown Talis before it disappears.|3|TATK|DEX|TDEF||Lapis Lazuli}}
+
| SDEF = {{Icons|S-DEF}} 1~20
{{NRing|Stat|Duration}} || 3.50s || 3.80s || 4.10s || 4.40s || 4.70s || 5.00s || 5.30s || 5.60s || 5.90s || 6.20s || 6.50s || 6.80s || 7.10s || 7.40s || 7.70s || 8.00s || 8.50s || 9.00s || 9.50s || 10.00s
+
| RDEF = {{Icons|R-DEF}} 1~20
|}
+
| TDEF = {{Icons|T-DEF}} 1~20
|}
+
| {{RingMats| Power | L1 = 100% | L2 = 120% | L3 = 140% | L4 = 160% | L5 = 180% | L6 = 200% | L7 = 220% | L8 = 240% | L9 = 260% | L10 = 300% }}
{{NRing|Head|Item}}
+
{{RingMats/2| L11 = 350% | L12 = 400% | L13 = 450% | L14 = 500% | L15 = 550% | L16 = 600% | L17 = 650% | L18 = 700% | L19 = 750% | L20 = 800% }}
{{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers
+
{{RingMats| Stun Range | L1 = 100% | L2 = 105% | L3 = 110% | L4 = 115% | L5 = 120% | L6 = 125% | L7 = 130% | L8 = 135% | L9 = 140% | L10 = 145% }}
Speeds up the consumption animation of Mates and increases their recovery rate.|3|SDEF|RDEF|TDEF||Topaz}}
+
{{RingMats/2| L11 = 150% | L12 = 155% | L13 = 160% | L14 = 165% | L15 = 170% | L16 = 175% | L17 = 180% | L18 = 185% | L19 = 190% | L20 = 200% }}
{{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120%  
+
}}
{{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160%
+
 
{{NRing|Null}}
+
{{Rings
{{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers
+
| name = L/Jumping Dodge<br>L/ジャンピングドッジ
Speeds up the consumption animation of Atomizers and increases their recovery rate.|3|SDEF|RDEF|TDEF||Hematite}}
+
| description = Enables use of the Active Skill "Jumping Dodge".<br>Instantaneously gain altitude while evading attacks.
{{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160%
+
| UIItemJumpingDodge.png
{{NRing|Stat|Action Speed}} || colspan="20" | 200%
+
| materials = Moonstone
|}
+
| SDEF = {{Icons|S-DEF}} 1~20
|}
+
| RDEF = {{Icons|R-DEF}} 1~20
{{NRing|Head|Mag}}
+
| TDEF = {{Icons|T-DEF}} 1~20
{{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite
+
| {{RingMats| Cooldown Time | L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 75s | L7 = 70s | L8 = 65s | L9 = 60s | L10 = 55s }}
Increases the power of your MAG's Auto Action and reduces its cooldown.|3|SATK|RATK|TATK||Tanzanite}}
+
{{RingMats/2| L11 = 50s | L12 = 45s | L13 = 40s | L14 = 35s | L15 = 30s | L16 = 25s | L17 = 20s | L18 = 15s | L19 = 10s | L20 = 5s }}
{{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300%
+
}}
{{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40%
+
 
|}
+
==== Technique ====
|}
+
{{Rings
{{NRing|Head|A.I.S}}
+
| name = L/Tech C Parrying<br>L/テックCパリング
{{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster
+
| description = Charging a Technique creates Just Guard frames on startup.
Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.|3|SDEF|RDEF|TDEF||Lapis Lazuli}}
+
| UIItemTechCParrying.png
{{NRing|Stat|Fire Rate}} || colspan="20" | 200%
+
| materials = Emerald
{{NRing|Stat|Turn Rate}} || colspan="20" | 60%
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Null}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal
+
| DEX = {{Icons|DEX}} 1~20
Increases the area of effect of Area Heal.|4|SATK|RATK|TATK|DEX|Topaz}}
+
| {{RingMats| Duration | L1 = 0.03s | L2 = 0.06s | L3 = 0.09s | L4 = 0.12s | L5 = 0.15s | L6 = 0.18s | L7 = 0.21s | L8 = 0.24s | L9 = 0.27s | L10 = 0.30s }}
{{NRing|Stat|Heal Range}} || colspan="20" | 300%
+
{{RingMats/2| L11 = 0.33s | L12 = 0.36s | L13 = 0.39s | L14 = 0.42s | L15 = 0.45s | L16 = 0.48s | L17 = 0.51s | L18 = 0.54s | L19 = 0.57s | L20 = 0.60s }}
{{NRing|Null}}
+
}}
{{NRing|Body|L|4|LighArmor|L/Light Armor|L/ライトアーマー|Light Armor
+
 
Reduces the PP cost of Dash, but increases damage taken.|4|SATK|RATK|TATK|DEX|Lapis Lazuli}}
+
{{Rings
{{NRing|Stat|PP Consumption}} || colspan="20" | 10
+
| name = L/Peace Zondeel<br>L/ピースゾンディール
{{NRing|Stat|Damage Received}} || colspan="20" | 110%
+
| description = Your Zondeel will not detonate when struck by a Lightning Technique.
{{NRing|Null}}
+
| UIItemPeaceZondeel.png
{{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise
+
| materials = Moonstone
In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.|3|SDEF|RDEF|TDEF||Topaz}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Stat|Respawn Time}} || colspan="20" | 1s
+
| TDEF = {{Icons|T-DEF}} 1~20
|}
+
| {{RingMats| N/A | NA = N/A}}
|}
+
{{RingMats/2| NA2 = N/A}}
{{NRing|Head|Other}}
+
}}
{{NRing|Body|L|5|PartyOfToughness|L/Party of Toughness|L/パーティーオブタフネス|Party of Toughness
+
 
Reduces damage taken based on the number of players in your Party.|4|SATK|RATK|TATK|DEX|Topaz}}
+
{{Rings
{{NRing|Stat|Damage Received (Party of 2)}} || 99.00% || 98.90% || 98.80% || 98.70% || 98.60% || 98.50% || 98.40% || 98.30% || 98.20% || 98.10% || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.00%
+
| name = L/Talis Keep Long<br>L/タリスキープロング
{{NRing|Stat|Damage Received (Party of 3)}} || 98.00% || 97.90% || 97.80% || 97.70% || 97.60% || 97.50% || 97.40% || 97.30% || 97.20% || 97.10% || 96.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.00%
+
| description = Extends the duration of a thrown Talis before it disappears.
{{NRing|Stat|Damage Received (Party of 4)}} || 97.00% || 96.90% || 96.80% || 96.70% || 96.60% || 96.50% || 96.40% || 96.30% || 96.20% || 96.10% || 95.00% || 95.90% || 95.80% || 95.70% || 95.60% || 95.50% || 95.40% || 95.30% || 95.20% || 95.00%
+
| UIItemTalisKeepLong.png
{{NRing|Null}}
+
| materials = Lapis Lazuli
{{NRing|Body|L|5|StealthAttack|L/Stealth Attack|L/ステルスアタック|Stealth Attack
+
| TATK = {{Icons|T-ATK}} 1~20
Reduce the amount of Hate generated by attacks.|4|SDEF|RDEF|TDEF|DEX|Zircon}}
+
| DEX = {{Icons|DEX}} 1~20
{{NRing|Stat|Hate Generation}} || 90% || 87% || 84% || 81% || 78% || 75% || 72% || 69% || 66% || 63% || 60% || 57% || 54% || 51% || 48% || 45% || 42% || 39% || 36% || 33%
+
| TDEF = {{Icons|T-DEF}} 1~20
|}
+
| {{RingMats| Duration | L1 = 3.50s | L2 = 3.80s | L3 = 4.10s | L4 = 4.40s | L5 = 4.70s | L6 = 5.00s | L7 = 5.30s | L8 = 5.60s | L9 = 5.90s | L10 = 6.20s }}
|}
+
{{RingMats/2| L11 = 6.50s | L12 = 6.80s | L13 = 7.10s | L14 = 7.40s | L15 = 7.70s | L16 = 8.00s | L17 = 8.50s | L18 = 9.00s | L19 = 9.50s | L20 = 10.00s }}
 +
}}
 +
 
 +
==== Item ====
 +
{{Rings
 +
| name = L/Mate Lovers<br>L/メイトラバーズ
 +
| description = Speeds up the consumption animation of Mates and increases their recovery rate.
 +
| UIItemMateLovers.png
 +
| materials = Topaz
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Recovery Rate | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 100% | L7 = 100% | L8 = 100% | L9 = 100% | L10 = 100% }}
 +
{{RingMats/2| L11 = 100%  | L12 = 102% | L13 = 104% | L14 = 106% | L15 = 108% | L16 = 110% | L17 = 112% | L18 = 114% | L19 = 116% | L20 = 120% }}
 +
{{RingMats| Action Speed | L1 = 110% | L2 = 115% | L3 = 120% | L4 = 125% | L5 = 130% | L6 = 135% | L7 = 140% | L8 = 145% | L9 = 150% | L10 = 155% }}
 +
{{RingMats/2| L11 = 160% | L12 = 160% | L13 = 160% | L14 = 160% | L15 = 160% | L16 = 160% | L17 = 160% | L18 = 160% | L19 = 160% | L20 = 160%  }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Atomizer Lovers<br>L/アトマイザーラバーズ
 +
| description = Speeds up the consumption animation of Atomizers and increases their recovery rate.
 +
| UIItemAtomizerLovers.png
 +
| materials = Hematite
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Recovery Rate | L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% }}
 +
{{RingMats/2| L11 = 115% | L12 = 120% | L13 = 125% | L14 = 130% | L15 = 135% | L16 = 140% | L17 = 145% | L18 = 150% | L19 = 155% | L20 = 160% }}
 +
{{RingMats| Action Speed | L1 = 200% | L2 = 200% | L3 = 200% | L4 = 200% | L5 = 200% | L6 = 200% | L7 = 200% | L8 = 200% | L9 = 200% | L10 = 200% }}
 +
{{RingMats/2| L11 = 200% | L12 = 200% | L13 = 200% | L14 = 200% | L15 = 200% | L16 = 200% | L17 = 200% | L18 = 200% | L19 = 200% | L20 = 200%  }}
 +
}}
 +
 
 +
==== Mag ====
 +
{{Rings
 +
| name = L/Mag Excite<br>L/マグエキサイト
 +
| description = Increases the power of your MAG's Auto Action and reduces its cooldown.
 +
| UIItemMagExcite.png
 +
| materials = Tanzanite
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| Power | L1 = 150% | L2 = 155% | L3 = 160% | L4 = 165% | L5 = 170% | L6 = 175% | L7 = 180% | L8 = 185% | L9 = 190% | L10 = 200% }}
 +
{{RingMats/2| L11 = 210% | L12 = 220% | L13 = 230% | L14 = 240% | L15 = 250% | L16 = 260% | L17 = 270% | L18 = 280% | L19 = 290% | L20 = 300% }}
 +
{{RingMats| Attack Interval | L1 = 80% | L2 = 78% | L3 = 76% | L4 = 74% | L5 = 72% | L6 = 70% | L7 = 68% | L8 = 66% | L9 = 64% | L10 = 62% }}
 +
{{RingMats/2| L11 = 60% | L12 = 58% | L13 = 56% | L14 = 54% | L15 = 52% | L16 = 50% | L17 = 48% | L18 = 46% | L19 = 44% | L20 = 40% }}
 +
}}
 +
 
 +
==== A.I.S ====
 +
{{Rings
 +
| name = L/Quick Blaster<br>L/クイックブラスター
 +
| description = Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
 +
| UIItemQuickBlaster.png
 +
| materials = Lapis Lazuli
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Fire Rate | L1 = 200% | L2 = 200% | L3 = 200% | L4 = 200% | L5 = 200% | L6 = 200% | L7 = 200% | L8 = 200% | L9 = 200% | L10 = 200% }}
 +
{{RingMats/2| L11 = 200% | L12 = 200% | L13 = 200% | L14 = 200% | L15 = 200% | L16 = 200% | L17 = 200% | L18 = 200% | L19 = 200% | L20 = 200%  }}
 +
{{RingMats| Turn Rate | L1 = 60% | L2 = 60% | L3 = 60% | L4 = 60% | L5 = 60% | L6 = 60% | L7 = 60% | L8 = 60% | L9 = 60% | L10 = 60% }}
 +
{{RingMats/2| L11 = 60% | L12 = 60% | L13 = 60% | L14 = 60% | L15 = 60% | L16 = 60% | L17 = 60% | L18 = 60% | L19 = 60% | L20 = 60% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Wide Area Heal<br>L/ワイドエリアヒール
 +
| description = Increases the area of effect of Area Heal.
 +
| UIItemWideAreaHeal.png
 +
| materials = Topaz
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Heal Range | L1 = 300% | L2 = 300% | L3 = 300% | L4 = 300% | L5 = 300% | L6 = 300% | L7 = 300% | L8 = 300% | L9 = 300% | L10 = 300% }}
 +
{{RingMats/2| L11 = 300% | L12 = 300% | L13 = 300% | L14 = 300% | L15 = 300% | L16 = 300% | L17 = 300% | L18 = 300% | L19 = 300% | L20 = 300% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Light Armor<br>L/ライトアーマー
 +
| description = Reduces the PP cost of Dash, but increases damage taken.
 +
| UIItemLighArmor.png
 +
| materials = Lapis Lazuli
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| PP Consumption | L1 = 10 | L2 = 10 | L3 = 10 | L4 = 10 | L5 = 10 | L6 = 10 | L7 = 10 | L8 = 10 | L9 = 10 | L10 = 10 }}
 +
{{RingMats/2| L11 = 10 | L12 = 10 | L13 = 10 | L14 = 10 | L15 = 10 | L16 = 10 | L17 = 10 | L18 = 10 | L19 = 10 | L20 = 10  }}
 +
{{RingMats| Damage Received | L1 = 110% | L2 = 110% | L3 = 110% | L4 = 110% | L5 = 110% | L6 = 110% | L7 = 110% | L8 = 110% | L9 = 110% | L10 = 110% }}
 +
{{RingMats/2| L11 = 110% | L12 = 110% | L13 = 110% | L14 = 110% | L15 = 110% | L16 = 110% | L17 = 110% | L18 = 110% | L19 = 110% | L20 = 110% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Early Rise<br>L/アーリィライズ
 +
| description = In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.
 +
| UIItemEarlyRise.png
 +
| materials = Topaz
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| {{RingMats| Respawn Time | L1 = 1s | L2 = 1s | L3 = 1s | L4 = 1s | L5 = 1s | L6 = 1s | L7 = 1s | L8 = 1s | L9 = 1s | L10 = 1s }}
 +
{{RingMats/2| L11 = 1s | L12 = 1s | L13 = 1s | L14 = 1s | L15 = 1s | L16 = 1s | L17 = 1s | L18 = 1s | L19 = 1s | L20 = 1s  }}
 +
}}
 +
 
 +
==== Other ====
 +
{{Rings
 +
| name = L/Party of Toughness<br>L/パーティーオブタフネス
 +
| description = Reduces damage taken based on the number of players in your Party.
 +
| UIItemPartyOfToughness.png
 +
| materials = Topaz
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Damage Received (Party of 2) | L1 = 99.00% | L2 = 98.90% | L3 = 98.80% | L4 = 98.70% | L5 = 98.60% | L6 = 98.50% | L7 = 98.40% | L8 = 98.30% | L9 = 98.20% | L10 = 98.10% }}
 +
{{RingMats/2| L11 = 98.00% | L12 = 97.90% | L13 = 97.80% | L14 = 97.70% | L15 = 97.60% | L16 = 97.50% | L17 = 97.40% | L18 = 97.30% | L19 = 97.20% | L20 = 97.00% }}
 +
{{RingMats| Damage Received (Party of 3) | L1 = 98.00% | L2 = 97.90% | L3 = 97.80% | L4 = 97.70% | L5 = 97.60% | L6 = 97.50% | L7 = 97.40% | L8 = 97.30% | L9 = 97.20% | L10 = 97.10% }}
 +
{{RingMats/2| L11 = 96.00% | L12 = 96.90% | L13 = 96.80% | L14 = 96.70% | L15 = 96.60% | L16 = 96.50% | L17 = 96.40% | L18 = 96.30% | L19 = 96.20% | L20 = 96.00% }}
 +
{{RingMats| Damage Received (Party of 4) | L1 = 97.00% | L2 = 96.90% | L3 = 96.80% | L4 = 96.70% | L5 = 96.60% | L6 = 96.50% | L7 = 96.40% | L8 = 96.30% | L9 = 96.20% | L10 = 96.10% }}
 +
{{RingMats/2| L11 = 95.00% | L12 = 95.90% | L13 = 95.80% | L14 = 95.70% | L15 = 95.60% | L16 = 95.50% | L17 = 95.40% | L18 = 95.30% | L19 = 95.20% | L20 = 95.00% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Stealth Attack<br>L/ステルスアタック
 +
| description = Reduce the amount of Hate generated by attacks.
 +
| UIItemStealthAttack.png
 +
| materials = Zircon
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| Hate Generation | L1 = 90% | L2 = 87% | L3 = 84% | L4 = 81% | L5 = 78% | L6 = 75% | L7 = 72% | L8 = 69% | L9 = 66% | L10 = 63% }}
 +
{{RingMats/2| L11 = 60% | L12 = 57% | L13 = 54% | L14 = 51% | L15 = 48% | L16 = 45% | L17 = 42% | L18 = 39% | L19 = 36% | L20 = 33% }}
 +
}}
 +
 
  
 
===Combined Skill Rings===
 
===Combined Skill Rings===
{{NRing|Head|Combination}}
+
{{Rings
{{NRing|Body|L|3|JGCounter|L/JG Counter|L/JGカウンター|Just Guard Counter
+
| name = L/JG Counter<br>L/JGカウンター
Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.|3|SATK|RATK|TATK||}}
+
| description = Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",<br>and "JG Heavenly Fall" at Lv. 20.
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| UIItemJGCounter.png
{{NRing|Null}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Body|L|3|ChaseWSupport|L/Chase W Support|L/チェイスWサポート|Chase Wide Support
+
| RATK = {{Icons|R-ATK}} 1~20
Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.|3|SATK|RATK|TATK||}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| {{RingMats| N/A | NA = N/A}}
{{NRing|Null}}
+
{{RingMats/2| NA2 = N/A}}
{{NRing|Body|L|3|TimeAndRoll|L/Time & Roll|L/タイムエンロール|Time & Roll
+
}}
Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.|3|SATK|RATK|TATK||}}
+
 
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
{{Rings
{{NRing|Null}}
+
| name = L/Chase W Support<br>L/チェイスWサポート
{{NRing|Body|L|3|DefenseTech|L/Defense Tech|L/デフェンステック|Defense Tech
+
| description = Bestows the effects of "DS Kamaitachi", "TD Air Chase",<br>and "Knuckle Chase" at Lv. 20.
Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.|3|SATK|RATK|TATK||}}
+
| UIItemChaseWSupport.png
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Null}}
+
| RATK = {{Icons|R-ATK}} 1~20
{{NRing|Body|L|3|BravePower|L/Brave Power|L/ブレイブパワー|Brave Power
+
| TATK = {{Icons|T-ATK}} 1~20
Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.|3|SATK|RATK|TATK||}}
+
| {{RingMats| N/A | NA = N/A}}
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
{{RingMats/2| NA2 = N/A}}
{{NRing|Null}}
+
}}
{{NRing|Body|L|3|KickAndSnatch|L/Kick & Snatch|L/キックエンスナッチ|Kick & Snatch
+
 
Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.|3|SATK|RATK|TATK||}}
+
{{Rings
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| name = L/Time & Roll<br>L/タイムエンロール
|}
+
| description = Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.
|}
+
| UIItemTimeAndRoll.png
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Defense Tech<br>L/デフェンステック
 +
| description = Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.
 +
| UIItemDefenseTech.png
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Brave Power<br>L/ブレイブパワー
 +
| description = Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.
 +
| UIItemBravePower.png
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Kick & Snatch<br>L/キックエンスナッチ
 +
| description = Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.
 +
| UIItemKickAndSnatch.png
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| RATK = {{Icons|R-ATK}} 1~20
 +
| TATK = {{Icons|T-ATK}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
  
 
===Removed===
 
===Removed===
 
The following Rings were removed from the game and replaced by Class Skills.
 
The following Rings were removed from the game and replaced by Class Skills.
{{NRing|Head|Removed}}
+
{{Rings
{{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump
+
| name = L/Step Jump<br>L/ステップジャンプ
Press the Jump button right after a Step to reach running speed instantly.
+
| description = Press the Jump button right after a Step to reach running speed instantly.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.
<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.10.|3|SATK|RATK|TATK||Garnet}}
+
| UIItemStepJump.png
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| materials = Garnet
{{NRing|Null}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo
+
| RATK = {{Icons|R-ATK}} 1~20
Step creates a Just Attack circle.|3|SATK|SDEF|DEX||Tanzanite}}
+
| TATK = {{Icons|T-ATK}} 1~20
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| {{RingMats| N/A | NA = N/A}}
{{NRing|Null}}
+
{{RingMats/2| NA2 = N/A}}
{{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal
+
}}
Enables performing a Just Reversal while in midair.
+
 
<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|2|SATK|DEX|||Garnet}}
+
{{Rings
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| name = L/Step JA Combo<br>L/ステップJAコンボ
{{NRing|Null}}
+
| description = Step creates a Just Attack circle.
{{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo
+
| UIItemStepJACombo.png
Just Reversal creates a Just Attack circle.
+
| materials = Tanzanite
<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30|4|SDEF|RDEF|TDEF|DEX|Amber}}
+
| SATK = {{Icons|S-ATK}} 1~20
{{NRing|Stat|N/A}} || colspan="20" | N/A
+
| SDEF = {{Icons|S-DEF}} 1~20
|}
+
| DEX = {{Icons|DEX}} 1~20
|}
+
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/Air Reversal<br>L/エアリバーサル
 +
| description = Enables performing a Just Reversal while in midair.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30
 +
| UIItemAirReversal.png
 +
| materials = Garnet
 +
| SATK = {{Icons|S-ATK}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
 +
{{Rings
 +
| name = L/J Reversal JA Combo<br>L/JリバーサルJAコンボ
 +
| description = Just Reversal creates a Just Attack circle.<br><br>-October 8, 2018 Update-<br> Skill can be learned at Lv.30
 +
| UIItemJReversalJACombo.png
 +
| materials = Amber
 +
| SDEF = {{Icons|S-DEF}} 1~20
 +
| RDEF = {{Icons|R-DEF}} 1~20
 +
| TDEF = {{Icons|T-DEF}} 1~20
 +
| DEX = {{Icons|DEX}} 1~20
 +
| {{RingMats| N/A | NA = N/A}}
 +
{{RingMats/2| NA2 = N/A}}
 +
}}
 +
 
  
 
==R Rings==
 
==R Rings==
 
===Class Rings===
 
===Class Rings===
{{NRing|Head|{{NUI|UIClassHu}} Hunter}}
+
==== Hunter ====
{{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter
+
{{Rings
Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken.|Hu|||||Sapphire}}
+
| name = R/Massive Hunter<br>R/マッシブハンター
{{NRing|Stat|Damage Received}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90%
+
| description = Enables use of the Active Skill "Massive Hunter".<br>For a period of time, nullify knockback and reduce damage taken.
{{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s
+
| UIItemMassiveHunter.png
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s
+
<!-- | restrictions = {{Icons|Hunter}} -->
{{NRing|Null}}
+
| materials = Sapphire
{{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard
+
| {{RingMats| Damage Received | L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99% }}
Blocking an attack restores HP.|Hu|||||Amber}}
+
{{RingMats/2| L11 = 95% | L12 = 94% | L13 = 93% | L14 = 92% | L15 = 91% | L16 = 90% | L17 = 90% | L18 = 90% | L19 = 90% | L20 = 90%  }}
{{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00%
+
{{RingMats| Duration | L1 = 15s | L2 = 15s | L3 = 15s | L4 = 15s | L5 = 15s  | L6 = 16s | L7 = 17s | L8 = 18s | L9 = 19s | L10 = 20s }}
|}
+
{{RingMats/2| L11 = 20s | L12 = 20s | L13 = 20s | L14 = 20s | L15 = 20s  | L16 = 21s | L17 = 22s | L18 = 23s | L19 = 24s | L20 = 25s }}
|}
+
{{RingMats| Cooldown Time | L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s }}
{{NRing|Head|{{NUI|UIClassFi}} Fighter}}
+
{{RingMats/2| L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 95s | L17 = 94s | L18 = 93s | L19 = 92s | L20 = 90s }}
{{NRing|Body|R|4|CStrikeStrike|R/C Strike Strike|R/Cストライク打撃|Critical Strike (Strike Type)
+
}}
Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.|Fi|||||Opal}}
+
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
{{Rings
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
| name = R/Healing Guard<br>R/ヒーリングガード
{{NRing|Null}}
+
| description = Blocking an attack restores HP.
{{NRing|Body|R|4|CStrikeShoot|R/C Strike Shoot|R/Cストライク射撃|Critical Strike (Shoot Type)
+
| UIItemHealingGuard.png
Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.|Fi|||||Sapphire}}
+
<!-- | restrictions = {{Icons|Hunter}} -->
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
| materials = Amber
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
| {{RingMats| HP Recovered | L1 = 1.00% | L2 = 1.20% | L3 = 1.40% | L4 = 1.60% | L5 = 1.80% | L6 = 2.20% | L7 = 2.40% | L8 = 2.60% | L9 = 2.80% | L10 = 3.00% }}
{{NRing|Null}}
+
{{RingMats/2| L11 = 3.20% | L12 = 3.40% | L13 = 3.60% | L14 = 3.80% | L15 = 4.00% | L16 = 4.20% | L17 = 4.40% | L18 = 4.60% | L19 = 4.80% | L20 = 5.00% }}
{{NRing|Body|R|4|CStrikeTech|R/C Strike Tech|R/Cストライク法撃|Critical Strike (Tech Type)
+
}}
Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.|Fi|||||Amethyst}}
+
 
{{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
==== Fighter ====
{{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
{{Rings
{{NRing|Null}}
+
| name = R/C Strike Strike<br>R/Cストライク打撃
{{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save
+
| description = Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.
When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.|Fi|||||Peridot}}
+
| UIItemCStrikeStrike.png
{{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85%
+
<!-- | restrictions = {{Icons|Fighter}} -->
{{NRing|Null}}
+
| materials = Opal
{{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline
+
| {{RingMats| Critical Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }}
Increase the duration granted by each tick of Shifta and Deband.|Fi|||||Tourmaline}}
+
{{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }}
{{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s
+
{{RingMats| Critical Rate Increase | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }}
|}
+
{{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
|}
+
}}
{{NRing|Head|{{NUI|UIClassBo}} Bouncer}}
+
 
{{NRing|Body|R|5|CriticalField|R/Critical Field|R/クリティカルフィールド|Critical Field
+
{{Rings
Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.|Bo|||||Tanzanite}}
+
| name = R/C Strike Shoot<br>R/Cストライク射撃
{{NRing|Stat|Critical Rate Increase}} || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% || 21% || 22% || 23% || 24% || 25% || 26% || 27% || 28% || 30%
+
| description = Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
+
| UIItemCStrikeShoot.png
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
+
<!-- | restrictions = {{Icons|Fighter}} -->
{{NRing|Null}}
+
| materials = Sapphire
{{NRing|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field
+
| {{RingMats| Critical Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }}
Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.'''|Bo|||||Opal}}
+
{{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }}
{{NRing|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00
+
{{RingMats| Critical Rate Increase | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }}
{{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s
+
{{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
{{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s
+
}}
{{NRing|Null}}
+
 
{{NRing|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share
+
{{Rings
When healing, distribute a percentage of the amount healed to nearby players.|Bo|||||Diamond}}
+
| name = R/C Strike Tech<br>R/Cストライク法撃
{{NRing|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
| description = Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.
{{NRing|Null}}
+
| UIItemCStrikeTech.png
{{NRing|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain
+
<!-- | restrictions = {{Icons|Fighter}} -->
Just Reversal restores a percentage of your maximum PP.|Bo|||||Garnet}}
+
| materials = Amethyst
{{NRing|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
+
| {{RingMats| Critical Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }}
|}
+
{{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }}
|}
+
{{RingMats| Critical Rate Increase | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }}
{{NRing|Head|{{NUI|UIClassRa}} Ranger}}
+
{{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
{{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus
+
}}
Restores PP when enemies are defeated close to you.|Ra|||||Opal}}
+
 
{{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00
+
{{Rings
|}
+
| name = R/Tech Arts JAPPS<br>R/テックアーツJAPPS
|}
+
| description = When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
{{NRing|Head|{{NUI|UIClassGu}} Gunner}}
+
| UIItemTechArtsJAPPS.png
{{NRing|Body|R|4|PKeeperStrike|R/P Keeper Strike|R/Pキーパー打撃|Perfect Keeper (Strike Type)
+
<!-- | restrictions = {{Icons|Fighter}} -->
Increases the damage of Striking attacks when your HP is above a certain percentage.|Gu|||||Amethyst}}
+
| materials = Peridot
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
| {{RingMats| PP Consumption | L1 = 95% | L2 = 94% | L3 = 94% | L4 = 94% | L5 = 93% | L6 = 92% | L7 = 92% | L8 = 92% | L9 = 91% | L10 = 90% }}
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
{{RingMats/2| L11 = 90% | L12 = 90%  | L13 = 89% | L14 = 88% | L15 = 88% | L16 = 88% | L17 = 87% | L18 = 86% | L19 = 86% | L20 = 85% }}
{{NRing|Null}}
+
}}
{{NRing|Body|R|4|PKeeperShoot|R/P Keeper Shoot|R/Pキーパー射撃|Perfect Keeper (Shoot Type)
+
 
Increases the damage of Ranged attacks when your HP is above a certain percentage.|Gu|||||Opal}}
+
{{Rings
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
| name = R/Adrenaline<br>R/アドレナリン
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
| description = Increase the duration granted by each tick of Shifta and Deband.
{{NRing|Null}}
+
| UIItemAdrenaline.png
{{NRing|Body|R|4|PKeeperTech|R/P Keeper Tech|R/Pキーパー法撃|Perfect Keeper (Tech Type)
+
<!-- | restrictions = {{Icons|Fighter}} -->
Increases the damage of Technique attacks when your HP is above a certain percentage.|Gu|||||Emerald}}
+
| materials = Tourmaline
{{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103%
+
| {{RingMats| Duration | L1 = +10s | L2 = +11s | L3 = +12s | L4 = +13s | L5 = +14s | L6 = +15s | L7 = +16s | L8 = +17s | L9 = +18s | L10 = +19s }}
{{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75%
+
{{RingMats/2| L11 = +20s | L12 = +21s | L13 = +22s | L14 = +23s | L15 = +24s | L16 = +25s | L17 = +26s | L18 = +27s | L19 = +28s | L20 = +30s }}
|}
+
}}
|}
+
 
{{NRing|Head|{{NUI|UIClassBr}} Braver}}
+
==== Bouncer ====
{{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance
+
{{Rings
Increases the damage of normal attacks.<br>'''No effect on Hero.'''|Br|||||Emerald}}
+
| name = R/Critical Field<br>R/クリティカルフィールド
{{NRing|Stat|Power}} || 100.4% || 100.8% || 101.2% || 101.6% || 102% || 102.4% || 102.8% || 103.2% || 103.6% || 104% || 104.4% || 104.8% || 105.2% || 105.6% || 106% || 106.4% || 106.8% || 107.2% || 107.6% || 108%
+
| description = Enables use of the Active Skill "Critical Field".<br>For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
{{NRing|Null}}
+
| UIItemCriticalField.png
{{NRing|Body|R|4|QuickMate|R/Quick Mate|R/クイックメイト|Quick Mate
+
<!-- | restrictions = {{Icons|Bouncer}} -->
Increases the consumption speed of Mates.|Br|||||Diamond}}
+
| materials = Tanzanite
{{NRing|Stat|Action Speed}} || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 124% || 128% || 132% || 136% || 140% || 144% || 148% || 152% || 156% || 160%
+
| {{RingMats| Critical Rate Increase | L1 = 10% | L2 = 11% | L3 = 12% | L4 = 13% | L5 = 14% | L6 = 15% | L7 = 16% | L8 = 17% | L9 = 18% | L10 = 19% }}
{{NRing|Null}}
+
{{RingMats/2| L11 = 20% | L12 = 21% | L13 = 22% | L14 = 23% | L15 = 24% | L16 = 25% | L17 = 26% | L18 = 27% | L19 = 28% | L20 = 30% }}
{{NRing|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover
+
{{RingMats| Duration | L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s }}
Just Reversal restores a percentage of your maximum HP.|Br|||||Diamond}}
+
{{RingMats/2| L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
{{NRing|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00%
+
{{RingMats| Cooldown Time | L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s }}
|}
+
{{RingMats/2| L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
|}
+
}}
{{NRing|Head|{{NUI|UIClassFo}} Force}}
+
 
{{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare
+
{{Rings
Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK.|Fo|||||Sapphire}}
+
| name = R/EPPR Field<br>R/EPPRフィルド
{{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200
+
| description = Enables use of the Active Skill "Elemental PP Restorate Field".<br>For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.<br>'''No effect on Hero.'''
{{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s
+
| UIItemEPPRField.png
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s
+
<!-- | restrictions = {{Icons|Bouncer}} -->
{{NRing|Null}}
+
| materials = Opal
{{NRing|Body|R|3|FlameTSCharge|R/Flame T S Charge|R/フレイムTSチャージ|Flame Technique Short Charge
+
| {{RingMats| Active PP Recovery | L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00  }}
Reduces the charge duration of Fire-type Techniques.|Fo|||||Zircon}}
+
{{RingMats/2| L11 = +1.20 | L12 = +1.40 | L13 = +1.60 | L14 = +1.80 | L15 = +2.00 | L16 = +2.20 | L17 = +2.40 | L18 = +2.60 | L19 = +2.80 | L20 = +3.00 }}
{{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
+
{{RingMats| Duration | L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 25s | L7 = 26s | L8 = 27s | L9 = 28s | L10 = 29s }}
|}
+
{{RingMats/2| L11 = 30s | L12 = 30s | L13 = 30s | L14 = 30s | L15 = 30s  | L16 = 35s | L17 = 36s | L18 = 37s | L19 = 38s | L20 = 40s }}
|}
+
{{RingMats| Cooldown Time | L1 = 120s | L2 = 118s | L3 = 116s | L4 = 114s | L5 = 112s | L6 = 100s | L7 = 100s | L8 = 100s | L9 = 100s | L10 = 100s }}
{{NRing|Head|{{NUI|UIClassTe}} Techer}}
+
{{RingMats/2| L11 = 100s | L12 = 100s | L13 = 100s | L14 = 100s | L15 = 100s  | L16 = 90s | L17 = 88s | L18 = 86s | L19 = 84s | L20 = 80s }}
{{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert
+
}}
Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate.|Te|||||Sapphire}}
+
 
{{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00
+
{{Rings
{{NRing|Stat|Maximum HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70%
+
| name = R/Heal Share<br>R/ヒールシェア
{{NRing|Stat|Duration}} || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s
+
| description = When healing, distribute a percentage of the amount healed to nearby players.
{{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s
+
| UIItemHealShare.png
{{NRing|Null}}
+
<!-- | restrictions = {{Icons|Bouncer}} -->
{{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support
+
| materials = Diamond
Increases the range of Support Techniques.|Te|||||Amber}}
+
| {{RingMats| HP Recovered Shared | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }}
{{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100%
+
{{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
|}
+
}}
|}
+
 
{{NRing|Head|{{NUI|UIClassSu}} Summoner}}
+
{{Rings
{{NRing|Body|R|5|HPRestorate|R/HP Restorate|R/HPリストレイト|HP Restorate
+
| name = R/J Reversal PP Gain<br>R/JリバーサルPPゲイン
Restores HP over time when your HP falls below a certain percentage.|Su|||||Hematite}}
+
| description = Just Reversal restores a percentage of your maximum PP.
{{NRing|Stat|Recovery Rate}} || colspan="15" | 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50%
+
| UIItemJReversalPPGain.png
{{NRing|Stat|Recovery Interval}} || colspan="11" | 10s || 9s || 8s || 7s || 6s || colspan="5" | 5s
+
<!-- | restrictions = {{Icons|Bouncer}} -->
{{NRing|Stat|Maximum Activation HP}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || colspan="10" | 100%
+
| materials = Garnet
|}
+
| {{RingMats| PP Recovered | L1 = 1% | L2 = 2% | L3 = 3% | L4 = 4% | L5 = 5% | L6 = 6% | L7 = 7% | L8 = 8% | L9 = 9% | L10 = 10% }}
|}
+
{{RingMats/2| L11 = 11% | L12 = 12% | L13 = 13% | L14 = 14% | L15 = 15% | L16 = 16% | L17 = 17% | L18 = 18% | L19 = 19% | L20 = 20% }}
 +
}}
 +
 
 +
==== Ranger ====
 +
{{Rings
 +
| name = R/Killing Bonus<br>R/キリングボーナス
 +
| description = Restores PP when enemies are defeated close to you.
 +
| UIItemKillingBonus.png
 +
<!-- | restrictions = {{Icons|Ranger}} -->
 +
| materials = Opal
 +
| {{RingMats| PP Recovered | L1 = 1.00 | L2 = 1.20 | L3 = 1.40 | L4 = 1.60 | L5 = 1.80 | L6 = 2.00 | L7 = 2.20 | L8 = 2.40 | L9 = 2.60 | L10 = 2.80 }}
 +
{{RingMats/2| L11 = 3.00 | L12 = 3.20 | L13 = 3.40 | L14 = 3.60 | L15 = 3.80 | L16 = 4.00 | L17 = 4.20 | L18 = 4.40 | L19 = 4.60 | L20 = 5.00 }}
 +
}}
 +
 
 +
==== Gunner ====
 +
{{Rings
 +
| name = R/P Keeper Strike<br>R/Pキーパー打撃
 +
| description = Increases the damage of Striking attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperStrike.png
 +
<!-- | restrictions = {{Icons|Gunner}} -->
 +
| materials = Amethyst
 +
| {{RingMats| Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100% | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101%  }}
 +
{{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP | L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96%  | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% }}
 +
{{RingMats/2| L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/P Keeper Shoot<br>R/Pキーパー射撃
 +
| description = Increases the damage of Ranged attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperShoot.png
 +
<!-- | restrictions = {{Icons|Gunner}} -->
 +
| materials = Opal
 +
| {{RingMats| Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }}
 +
{{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102%  | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP | L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96% | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% }}
 +
{{RingMats/2| L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/P Keeper Tech<br>R/Pキーパー法撃
 +
| description = Increases the damage of Technique attacks when your HP is above a certain percentage.
 +
| UIItemPKeeperTech.png
 +
<!-- | restrictions = {{Icons|Gunner}} -->
 +
| materials = Emerald
 +
| {{RingMats| Power | L1 = 100% | L2 = 100% | L3 = 100% | L4 = 100% | L5 = 100%  | L6 = 101% | L7 = 101% | L8 = 101% | L9 = 101% | L10 = 101% }}
 +
{{RingMats/2| L11 = 102% | L12 = 102% | L13 = 102% | L14 = 102% | L15 = 102% | L16 = 102% | L17 = 102% | L18 = 102% | L19 = 102% | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP | L1 = 100% | L2 = 99% | L3 = 98% | L4 = 97% | L5 = 96% | L6 = 96% | L7 = 95% | L8 = 94% | L9 = 93% | L10 = 92% }}
 +
{{RingMats/2| L11 = 92%  | L12 = 90% | L13 = 88% | L14 = 86% | L15 = 84% | L16 = 82% | L17 = 80% | L18 = 78% | L19 = 76% | L20 = 75% }}
 +
}}
 +
 
 +
==== Braver ====
 +
{{Rings
 +
| name = R/Attack Advance<br>R/アタックアドバンス
 +
| description = Increases the damage of normal attacks.<br>'''No effect on Hero.'''
 +
| UIItemAttackAdvance.png
 +
<!-- | restrictions = {{Icons|Braver}} -->
 +
| materials = Emerald
 +
| {{RingMats| Power | L1 = 100.4% | L2 = 100.8% | L3 = 101.2% | L4 = 101.6% | L5 = 102% | L6 = 102.4% | L7 = 102.8% | L8 = 103.2% | L9 = 103.6% | L10 = 104% }}
 +
{{RingMats/2| L11 = 104.4% | L12 = 104.8% | L13 = 105.2% | L14 = 105.6% | L15 = 106% | L16 = 106.4% | L17 = 106.8% | L18 = 107.2% | L19 = 107.6% | L20 = 108% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Quick Mate<br>R/クイックメイト
 +
| description = Increases the consumption speed of Mates.
 +
| UIItemQuickMate.png
 +
<!-- | restrictions = {{Icons|Braver}} -->
 +
| materials = Diamond
 +
| {{RingMats| Action Speed | L1 = 102% | L2 = 104% | L3 = 106% | L4 = 108% | L5 = 110% | L6 = 112% | L7 = 114% | L8 = 116% | L9 = 118% | L10 = 120% }}
 +
{{RingMats/2| L11 = 124% | L12 = 128% | L13 = 132% | L14 = 136% | L15 = 140% | L16 = 144% | L17 = 148% | L18 = 152% | L19 = 156% | L20 = 160% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/J Reversal Cover<br>R/Jリバーサルカバー
 +
| description = Just Reversal restores a percentage of your maximum HP.
 +
| UIItemJReversalCover.png
 +
<!-- | restrictions = {{Icons|Braver}} -->
 +
| materials = Diamond
 +
| {{RingMats| HP Recovered | L1 = 5.00% | L2 = 5.50% | L3 = 6.00% | L4 = 6.50% | L5 = 7.00% | L6 = 7.50% | L7 = 8.00% | L8 = 8.50% | L9 = 9.00% | L10 = 9.50% }}
 +
{{RingMats/2| L11 = 10.00% | L12 = 10.50% | L13 = 11.00% | L14 = 11.50% | L15 = 12.00% | L16 = 12.50% | L17 = 13.00% | L18 = 13.50% | L19 = 14.00% | L20 = 15.00% }}
 +
}}
 +
 
 +
==== Force ====
 +
{{Rings
 +
| name = R/Photon Flare<br>R/フォトンフレア
 +
| description = Enables use of the Active Skill "Photon Flare".<br>For a period of time, increase your base T-ATK.
 +
| UIItemPhotonFlare.png
 +
<!-- | restrictions = {{Icons|Force}} -->
 +
| materials = Sapphire
 +
| {{RingMats| T-ATK | L1 = +150 | L2 = +150 | L3 = +150 | L4 = +150 | L5 = +150 | L6 = +150 | L7 = +150 | L8 = +150 | L9 = +150 | L10 = +150  }}
 +
{{RingMats/2| L11 = +155 | L12 = +160 | L13 = +165 | L14 = +170 | L15 = +175 | L16 = +180 | L17 = +185 | L18 = +190 | L19 = +195 | L20 = +200 }}
 +
{{RingMats| Duration | L1 = 20s | L2 = 20s | L3 = 20s | L4 = 20s | L5 = 20s  | L6 = 21s | L7 = 22s | L8 = 23s | L9 = 24s | L10 = 25s }}
 +
{{RingMats/2| L11 = 25s | L12 = 25s | L13 = 25s | L14 = 25s | L15 = 25s  | L16 = 26s | L17 = 27s | L18 = 28s | L19 = 29s | L20 = 30s }}
 +
{{RingMats| Cooldown Time | L1 = 100s | L2 = 95s | L3 = 90s | L4 = 85s | L5 = 80s | L6 = 80s | L7 = 80s | L8 = 80s | L9 = 80s | L10 = 80s }}
 +
{{RingMats/2| L11 = 80s | L12 = 80s | L13 = 80s | L14 = 80s | L15 = 80s  | L16 = 74s | L17 = 73s | L18 = 72s | L19 = 71s | L20 = 70s }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Flame T S Charge<br>R/フレイムTSチャージ
 +
| description = Reduces the charge duration of Fire-type Techniques.
 +
| UIItemFlameTSCharge.png
 +
<!-- | restrictions = {{Icons|Force}} -->
 +
| materials = Zircon
 +
| {{RingMats| Charge Time | L1 = 90% | L2 = 88% | L3 = 86% | L4 = 84% | L5 = 82% | L6 = 80% | L7 = 78% | L8 = 76% | L9 = 74% | L10 = 72% }}
 +
{{RingMats/2| L11 = 70% | L12 = 68% | L13 = 66% | L14 = 64% | L15 = 62% | L16 = 60% | L17 = 58% | L18 = 56% | L19 = 54% | L20 = 50% }}
 +
}}
 +
 
 +
==== Techer ====
 +
{{Rings
 +
| name = R/PP Convert<br>R/コンバート
 +
| description = Enables use of the Active Skill "PP Convert".<br>For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
 +
| UIItemPPConvert.png
 +
<!-- | restrictions = {{Icons|Techer}} -->
 +
| materials = Sapphire
 +
| {{RingMats| Passive PP Recovery | L1 = +1.00 | L2 = +1.00 | L3 = +1.00 | L4 = +1.00 | L5 = +1.00 | L6 = +1.00 | L7 = +1.00 | L8 = +1.00 | L9 = +1.00 | L10 = +1.00 }}
 +
{{RingMats/2| L11 = +1.10 | L12 = +1.20 | L13 = +1.30 | L14 = +1.40 | L15 = +1.50 | L16 = +1.60 | L17 = +1.70 | L18 = +1.80 | L19 = 1.90 | L20 = +2.00 }}
 +
{{RingMats| Maximum HP | L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75%  }}
 +
{{RingMats/2| L11 = 74% | L12 = 73% | L13 = 72% | L14 = 71% | L15 = 70% | L16 = 70% | L17 = 70% | L18 = 70% | L19 = 70% | L20 = 70%  }}
 +
{{RingMats| Duration | L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s  | L6 = 11s | L7 = 12s | L8 = 13s | L9 = 14s | L10 = 15s }}
 +
{{RingMats/2| L11 = 15s | L12 = 15s | L13 = 15s | L14 = 15s | L15 = 15s  | L16 = 16s | L17 = 17s | L18 = 18s | L19 = 19s | L20 = 20s }}
 +
{{RingMats| Cooldown Time | L1 = 130s | L2 = 128s | L3 = 126s | L4 = 124s | L5 = 122s | L6 = 120s | L7 = 120s | L8 = 120s | L9 = 120s | L10 = 120s }}
 +
{{RingMats/2| L11 = 120s | L12 = 120s | L13 = 120s | L14 = 120s | L15 = 120s  | L16 = 118s | L17 = 116s | L18 = 114s | L19 = 112s | L20 = 110s }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Wide Support<br>R/ワイドサポート
 +
| description = Increases the range of Support Techniques.
 +
| UIItemWideSupport.png
 +
<!-- | restrictions = {{Icons|Techer}} -->
 +
| materials = Amber
 +
| {{RingMats| PP Consumption Rate | L1 = 120% | L2 = 119% | L3 = 118% | L4 = 117% | L5 = 116% | L6 = 115% | L7 = 114% | L8 = 113% | L9 = 112% | L10 = 111% }}
 +
{{RingMats/2| L11 = 110% | L12 = 109% | L13 = 108% | L14 = 107% | L15 = 106% | L16 = 105% | L17 = 104% | L18 = 103% | L19 = 102% | L20 = 100% }}
 +
}}
 +
 
 +
==== Summoner ====
 +
{{Rings
 +
| name = R/HP Restorate<br>R/HPリストレイト
 +
| description = Restores HP over time when your HP falls below a certain percentage.
 +
| UIItemHPRestorate.png
 +
<!-- | restrictions = {{Icons|Summoner}} -->
 +
| materials = Hematite
 +
| {{RingMats| Recovery Rate | L1 = 5.00% | L2 = 5.00% | L3 = 5.00% | L4 = 5.00% | L5 = 5.00% | L6 = 5.00% | L7 = 5.00% | L8 = 5.00% | L9 = 5.00% | L10 = 5.00% }}
 +
{{RingMats/2| L11 = 5.00% | L12 = 5.00% | L13 = 5.00% | L14 = 5.00% | L15 = 5.00%  | L16 = 5.50% | L17 = 6.00% | L18 = 6.50% | L19 = 7.00% | L20 = 7.50% }}
 +
{{RingMats| Recovery Interval | L1 = 10s | L2 = 10s | L3 = 10s | L4 = 10s | L5 = 10s | L6 = 10s | L7 = 10s | L8 = 10s | L9 = 10s | L10 = 10s }}
 +
{{RingMats/2| L11 = 10s  | L12 = 9s | L13 = 8s | L14 = 7s | L15 = 6s | L16 = 5s | L17 = 5s | L18 = 5s | L19 = 5s | L20 = 5s  }}
 +
{{RingMats| Maximum Activation HP | L1 = 50% | L2 = 55% | L3 = 60% | L4 = 65% | L5 = 70% | L6 = 75% | L7 = 80% | L8 = 85% | L9 = 90% | L10 = 95% }}
 +
{{RingMats/2| L11 = 100% | L12 = 100% | L13 = 100% | L14 = 100% | L15 = 100% | L16 = 100% | L17 = 100% | L18 = 100% | L19 = 100% | L20 = 100%  }}
 +
}}
 +
 
  
 
===Utility Rings===
 
===Utility Rings===
{{NRing|Head|Effort Symbol}}
+
==== Effort Symbol ====
{{NRing|Body|R|5|[[File:UIItemEffortSymbolHu.png|42px|link=]][[File:UIItemEffortSymbolFi.png|42px|link=]][[File:UIItemEffortSymbolBo.png|42px|link=]]<BR>[[File:UIItemEffortSymbolRa.png|42px|link=]][[File:UIItemEffortSymbolGu.png|42px|link=]][[File:UIItemEffortSymbolBr.png|42px|link=]]<BR>[[File:UIItemEffortSymbolFo.png|42px|link=]][[File:UIItemEffortSymbolTe.png|42px|link=]][[File:UIItemEffortSymbolSu.png|42px|link=]]<BR>[[File:UIItemEffortSymbolHr.png|42px|link=]][[File:UIItemEffortSymbolPh.png|42px|link=]][[File:UIItemEffortSymbolEt.png|42px|link=]]|R/Effort Symbol|R/エフォートシンボル|Effort Symbol
+
{{Rings
Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''||||||Effort}}
+
| name = R/Effort Symbol<br>R/エフォートシンボル
{{NRing|Stat|Power}} || colspan="3" | 100.10% || colspan="2" | 100.20% || colspan="2" | 100.30% || colspan="2" | 100.40% || colspan="2" | 100.5% || colspan="2" | 100.60% || colspan="2" | 100.70% || colspan="2" | 100.80% || colspan="2" | 100.90% || 101.00%
+
| description = Increases damage and Critical Hit Rate while reducing damage taken.<br>Displays a visual effect in Quests.<br>'''Cannot be traded.'''
{{NRing|Stat|Critical Rate Increase}} || 0.50% || 1.00% || 1.50% || 2.00% || 2.50% || 3.00% || 3.50% || 4.00% || 4.50% || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00%
+
| UIItemEffortSymbolHu.png
{{NRing|Stat|Damage Received}} || colspan="10" | 99% || colspan="5" | 98% || colspan="5" | 97%
+
| materials = Effort
|}
+
| {{RingMats| Power | L1 = 100.10% | L2 = 100.10% | L3 = 100.10%  | L4 = 100.20% | L5 = 100.20%  | L6 = 100.30% | L7 = 100.30%  | L8 = 100.40% | L9 = 100.40%  | L10 = 100.5% }}
|}
+
{{RingMats/2| L11 = 100.5%  | L12 = 100.60% | L13 = 100.60%  | L14 = 100.70% | L15 = 100.70%  | L16 = 100.80% | L17 = 100.80%  | L18 = 100.90% | L19 = 100.90%  | L20 = 101.00% }}
{{NRing|Head|Guard}}
+
{{RingMats| Critical Rate Increase | L1 = 0.50% | L2 = 1.00% | L3 = 1.50% | L4 = 2.00% | L5 = 2.50% | L6 = 3.00% | L7 = 3.50% | L8 = 4.00% | L9 = 4.50% | L10 = 5.00% }}
{{NRing|Body|R|3|BurnGuard|R/Burn Guard|R/バーンガード|Burn Guard
+
{{RingMats/2| L11 = 5.50% | L12 = 6.00% | L13 = 6.50% | L14 = 7.00% | L15 = 7.50% | L16 = 8.00% | L17 = 8.50% | L18 = 9.00% | L19 = 9.50% | L20 = 10.00% }}
Grants resistance to the "Burn" Status.||||||Naberius}}
+
{{RingMats| Damage Received | L1 = 99% | L2 = 99% | L3 = 99% | L4 = 99% | L5 = 99% | L6 = 99% | L7 = 99% | L8 = 99% | L9 = 99% | L10 = 99%  }}
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
{{RingMats/2| L11 = 98% | L12 = 98% | L13 = 98% | L14 = 98% | L15 = 98% | L16 = 97% | L17 = 97% | L18 = 97% | L19 = 97% | L20 = 97% }}
{{NRing|Null}}
+
}}
{{NRing|Body|R|3|FreezeGuard|R/Freeze Guard|R/フリーズガード|Freeze Guard
+
 
Grants resistance to the "Freeze" Status.||||||Wopal}}
+
==== Guard ====
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
{{Rings
{{NRing|Null}}
+
| name = R/Burn Guard<br>R/バーンガード
{{NRing|Body|R|3|ShockGuard|R/Shock Guard|R/ショックガード|Shock Guard
+
| description = Grants resistance to the "Burn" Status.
Grants resistance to the "Shock" Status.||||||Lillipa}}
+
| UIItemBurnGuard.png
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
| materials = Naberius
{{NRing|Null}}
+
| {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }}
{{NRing|Body|R|3|MirageGuard|R/Mirage Guard|R/ミラージュガード|Mirage Guard
+
{{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
Grants resistance to the "Mirage" Status.||||||Earth}}
+
}}
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
 
{{NRing|Null}}
+
{{Rings
{{NRing|Body|R|3|PanicGuard|R/Panic Guard|R/パニックガード|Panic Guard
+
| name = R/Freeze Guard<br>R/フリーズガード
Grants resistance to the "Panic" Status.||||||Harkotan}}
+
| description = Grants resistance to the "Freeze" Status.
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
| UIItemFreezeGuard.png
{{NRing|Null}}
+
| materials = Wopal
{{NRing|Body|R|3|PoisonGuard|R/Poison Guard|R/ポイズンガード|Poison Guard
+
| {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }}
Grants resistance to the "Poison" Status.||||||Amduscia}}
+
{{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
{{NRing|Stat|Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
+
}}
|}
+
 
|}
+
{{Rings
{{NRing|Head|Other}}
+
| name = R/Shock Guard<br>R/ショックガード
{{NRing|Body|R|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer
+
| description = Grants resistance to the "Shock" Status.
Increase damage dealt to Boosted enemies and reduce damage taken from them.||||||Opal}}
+
| UIItemShockGuard.png
{{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103%
+
| materials = Lillipa
{{NRing|Stat|Damage Received}} || 99% || 98% || 97% || 96% || 95% || 94% || 93% || 92% || 91% || 90% || 89% || 88% || 87% || 86% || 85% || 84% || 83% || 82% || 81% || 80%
+
| {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }}
{{NRing|Null}}
+
{{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
{{NRing|Body|R|3|WeakHitPPGain|R/Weak Hit PP Gain|R/ウィークヒットPPゲイン|Weak Hit PP Gain
+
}}
Increase active PP restoration when attacking a weak point.||||||Lapis Lazuli}}
+
 
{{NRing|Stat|Active PP Recovery}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120%
+
{{Rings
{{NRing|Null}}
+
| name = R/Mirage Guard<br>R/ミラージュガード
{{NRing|Body|R|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection
+
| description = Grants resistance to the "Mirage" Status.
A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''||||||}}
+
| UIItemMirageGuard.png
{{NRing|Stat|Damage Received}} || colspan="20" | 95%
+
| materials = Earth
|}
+
| {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }}
|}
+
{{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Panic Guard<br>R/パニックガード
 +
| description = Grants resistance to the "Panic" Status.
 +
| UIItemPanicGuard.png
 +
| materials = Harkotan
 +
| {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }}
 +
{{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Poison Guard<br>R/ポイズンガード
 +
| description = Grants resistance to the "Poison" Status.
 +
| UIItemPoisonGuard.png
 +
| materials = Amduscia
 +
| {{RingMats| Resistance | L1 = 50% | L2 = 51% | L3 = 52% | L4 = 53% | L5 = 54% | L6 = 56% | L7 = 58% | L8 = 60% | L9 = 62% | L10 = 64% }}
 +
{{RingMats/2| L11 = 66% | L12 = 68% | L13 = 70% | L14 = 74% | L15 = 78% | L16 = 82% | L17 = 86% | L18 = 90% | L19 = 94% | L20 = 100% }}
 +
}}
 +
 
 +
==== Other ====
 +
{{Rings
 +
| name = R/Boost Slayer<br>R/ブーストスレイヤー
 +
| description = Increase damage dealt to Boosted enemies and reduce damage taken from them.
 +
| UIItemBoostSlayer.png
 +
| materials = Opal
 +
| {{RingMats| Power | L1 = 101% | L2 = 101% | L3 = 101% | L4 = 101% | L5 = 101% | L6 = 102% | L7 = 102% | L8 = 102% | L9 = 102% | L10 = 102% }}
 +
{{RingMats/2| L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103% }}
 +
{{RingMats| Damage Received | L1 = 99% | L2 = 98% | L3 = 97% | L4 = 96% | L5 = 95% | L6 = 94% | L7 = 93% | L8 = 92% | L9 = 91% | L10 = 90% }}
 +
{{RingMats/2| L11 = 89% | L12 = 88% | L13 = 87% | L14 = 86% | L15 = 85% | L16 = 84% | L17 = 83% | L18 = 82% | L19 = 81% | L20 = 80% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Weak Hit PP Gain<br>R/ウィークヒットPPゲイン
 +
| description = Increase active PP restoration when attacking a weak point.
 +
| UIItemWeakHitPPGain.png
 +
| materials = Lapis Lazuli
 +
| {{RingMats| Active PP Recovery | L1 = 101% | L2 = 102% | L3 = 103% | L4 = 104% | L5 = 105% | L6 = 106% | L7 = 107% | L8 = 108% | L9 = 109% | L10 = 110% }}
 +
{{RingMats/2| L11 = 111% | L12 = 112% | L13 = 113% | L14 = 114% | L15 = 115% | L16 = 116% | L17 = 117% | L18 = 118% | L19 = 119% | L20 = 120% }}
 +
}}
 +
 
 +
{{Rings
 +
| name = R/Friends Protection<br>R/フレンズプロテクション
 +
| description = A Ring of friendship between Itsuki, RINA, and friends.<br>Reduces damage taken.<br>'''Cannot be traded.'''
 +
| UIItemFriendsProtection.png
 +
| {{RingMats| Damage Received | L1 = 95% | L2 = 95% | L3 = 95% | L4 = 95% | L5 = 95% | L6 = 95% | L7 = 95% | L8 = 95% | L9 = 95% | L10 = 95% }}
 +
{{RingMats/2| L11 = 95% | L12 = 95% | L13 = 95% | L14 = 95% | L15 = 95% | L16 = 95% | L17 = 95% | L18 = 95% | L19 = 95% | L20 = 95% }}
 +
}}
 +
 
  
 
===Combined Skill Rings===
 
===Combined Skill Rings===
{{NRing|Head|Combination}}
+
{{Rings
{{NRing|Body|R|4|CStrike|R/C-Strike|R/Cストライク|Critical Strike
+
| name = R/C-Strike<br>R/Cストライク
Increases critical damage and critical hit rate percentage.|Fi|||||}}
+
| description = Increases critical damage and critical hit rate percentage.
{{NRing|Stat|Critical Power}} || colspan="20" | 103%
+
| UIItemCStrike.png
{{NRing|Stat|Critical Rate Increase}} || colspan="20" | 20%
+
<!-- | restrictions = {{Icons|Fighter}} -->
{{NRing|Null}}
+
| {{RingMats| Critical Power | L1 = 103% | L2 = 103% | L3 = 103% | L4 = 103% | L5 = 103% | L6 = 103% | L7 = 103% | L8 = 103% | L9 = 103% | L10 = 103% }}
{{NRing|Body|R|4|PKeeper|R/P-Keeper|R/Pキーパー|Perfect Keeper
+
{{RingMats/2| L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103% }}
Increases damage when HP is above a certain value.|Gu|||||}}
+
{{RingMats| Critical Rate Increase | L1 = 20% | L2 = 20% | L3 = 20% | L4 = 20% | L5 = 20% | L6 = 20% | L7 = 20% | L8 = 20% | L9 = 20% | L10 = 20% }}
{{NRing|Stat|Power}} || colspan="20" | 103%
+
{{RingMats/2| L11 = 20% | L12 = 20% | L13 = 20% | L14 = 20% | L15 = 20% | L16 = 20% | L17 = 20% | L18 = 20% | L19 = 20% | L20 = 20%  }}
{{NRing|Stat|Minimum Activation HP}} || colspan="20" | 75%
+
}}
|}
+
 
|}
+
{{Rings
 +
| name = R/P-Keeper<br>R/Pキーパー
 +
| description = Increases damage when HP is above a certain value.
 +
| UIItemPKeeper.png
 +
<!-- | restrictions = {{Icons|Gunner}} -->
 +
| {{RingMats| Power | L1 = 103% | L2 = 103% | L3 = 103% | L4 = 103% | L5 = 103% | L6 = 103% | L7 = 103% | L8 = 103% | L9 = 103% | L10 = 103% }}
 +
{{RingMats/2| L11 = 103% | L12 = 103% | L13 = 103% | L14 = 103% | L15 = 103% | L16 = 103% | L17 = 103% | L18 = 103% | L19 = 103% | L20 = 103% }}
 +
{{RingMats| Minimum Activation HP | L1 = 75% | L2 = 75% | L3 = 75% | L4 = 75% | L5 = 75% | L6 = 75% | L7 = 75% | L8 = 75% | L9 = 75% | L10 = 75% }}
 +
{{RingMats/2| L11 = 75% | L12 = 75% | L13 = 75% | L14 = 75% | L15 = 75% | L16 = 75% | L17 = 75% | L18 = 75% | L19 = 75% | L20 = 75%  }}
 +
}}

Revision as of 14:25, 20 April 2020

About Skill Rings

Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.

To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.

Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.

While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.

The Grind Requirements for most Rings are as follows:

  • 30,000 Meseta Per Attempt
  • + 1 ~ 5: Grinders and Rocks
  • + 6 ~ 10: Grinders, Gems, and Rocks
  • + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
Show

L Rings

Class Rings

Hunter

L/JG Sonic Arrow
L/JGソニックアロウ
Description
Sword Just Guards will execute Sonic Arrow.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
L/JG Heavenly F
L/JGヘブンリーF
Description
Wired Lance Just Guards will execute Heavenly Fall.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
L/JG Rising F
L/JGライシングF
Description
Partizan Just Guards will execute Rising Flag.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20
L/A Wire Mode
L/Aワイヤーモード
Description
Wired Lance Grapple PAs will not grab the enemy.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
L/Hunter Gear Save
L/ハンターギアセイブ
Description
While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • DEX 1~20

Fighter

L/TD Air Chase
L/TDエアチェイス
Description
Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target.

INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
L/Knuckle Chase
L/ナックルチェイス
Description
Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target.

EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0)
SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
L/DS Kamaitachi
L/DSカマイタチ
Description
Double Saber Photon Arts can activate Kamaitachi without Gear Consumption.

EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
L/Slow Fi Action
L/スローFiアクション
Description
Decrease the Speed of Weapon Actions executed with Fighter Weapons.
  • Ring Stats:
  • S-ATK 1~20
  • S-DEF 1~20


Bouncer

L/DB Snatch
L/DBスナッチ
Description
Inflicts striking damage to enemies when moving using the Dual Blade weapon action.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
L/PB Homing
L/PBホーミング
Description
Adds a Homing Property to a Dual Blade's Photon Blade on Weapon Action.
  • Ring Stats:
  • S-ATK 1~20
  • S-DEF 1~20
L/JB Elemental Keep
L/JBエレメンタルキープ
Description
Element is kept upon performing a weapon action. Elemental Burst is no longer activated.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • T-DEF 1~20
L/JB Tech Arts SC
L/JBテックアーツSC
Description
Technique charge time is shortened when following a Jet Boots PA.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • T-DEF 1~20

Ranger

L/Standing Sign
L/スタンディングサイン
Description
A symbol appears when Standing Snipe is active.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
L/P Weak Bullet
L/Pウィークバレット
Description
Weak Bullet hits through walls.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
L/A Launcher Mode
L/Aランチャーモード
Description
Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.
  • Ring Stats:
  • R-ATK 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
L/L Non Weak Bonus
L/Lノンウィークボーナス
Description
The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20

Gunner

L/Front S Roll
L/フロントSロール
Description
Enables performing a Stylish Roll in a forwards direction.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
L/High Time Keep
L/ハイタイムキープ
Description
Increases the damage you can take during Showtime before High Time resets.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
L/T Machine Gun S Up
L/TマシンガンSアップ
Description
Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.
  • Ring Stats:
  • R-ATK 1~20
  • R-DEF 1~20
  • T-DEF 1~20

Braver

L/Katana Gear Guard R
L/カタナギアガードR
Description
If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear.
  • Ring Stats:
  • R-DEF 1~20
  • T-DEF 1~20
L/Short Combat
L/ショートコンバット
Description
Normal attacks in Katana Combat will not chase targets.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
L/Katana C Count Up
L/カタナCカウントアップ
Description
Increases the number of hits each hit inflicted counts for in Katana Combat.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
L/Bullet Bow Homing
L/バレットボウホーミング
Description
Adds a Homing Property to a Bullet Bow's Charged Normal Attack.
  • Ring Stats:
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20

Force

L/A Rod Shoot Mode
L/Aロッドシュートモード
Description
Rod Shoot projectiles explode on contact.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20

Techer

L/Wand E Change
L/ウォンドEチェンジ
Description
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
L/A. Wand E. Change
L/AウォンドEチェンジ
Description
While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.
Excludes Zanverse, Megiverse, and Zondeel.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20
L/R R Field
L/RRフィールド
Description
Reduce the recast time of Reverser Field.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20

Summoner

L/Near Auto Target
L/ニアオートターゲット
Description
Pets will automatically attack nearby enemies.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20

Phantom

L/Ph Step Shift
L/Phステップシフト
Description
If a Photon Arts is used during Phantom Step, it becomes a Shift PA.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
L/Ph Marker Bomb
L/Phマーカーボム
Description
Marker detonation occurs at the location where the Phantom Marker was placed.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
L/Ph Lock-On Bomb
L/Phロックオンボム
Description
Marker detonation occurs on the locked-on location.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20

Etoile

L/Easy Full Connect
L/イージーフルコネクト
Description
After using Step Edge, Full Connects require half-gear gauge.
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20


Utility Rings

Movement

L/Slow Dive Roll
L/スローダイブロール
Description
Slows down the animation of Dive Roll and increases its invulnerability.
  • Ring Stats:
  • R-ATK 1~20
  • DEX 1~20
  • R-DEF 1~20
L/Short Mirage
L/ショートミラージュ
Description
Reduces the travel distance and animation of Mirage Escape.
  • Ring Stats:
  • T-ATK 1~20
  • T-DEF 1~20
L/Just Reversal B
L/ジャストリバーサルB
Description
Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
L/Jumping Dodge
L/ジャンピングドッジ
Description
Enables use of the Active Skill "Jumping Dodge".
Instantaneously gain altitude while evading attacks.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20

Technique

L/Tech C Parrying
L/テックCパリング
Description
Charging a Technique creates Just Guard frames on startup.
  • Ring Stats:
  • S-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
L/Peace Zondeel
L/ピースゾンディール
Description
Your Zondeel will not detonate when struck by a Lightning Technique.
  • Ring Stats:
  • T-ATK 1~20
  • T-DEF 1~20
L/Talis Keep Long
L/タリスキープロング
Description
Extends the duration of a thrown Talis before it disappears.
  • Ring Stats:
  • T-ATK 1~20
  • DEX 1~20
  • T-DEF 1~20

Item

L/Mate Lovers
L/メイトラバーズ
Description
Speeds up the consumption animation of Mates and increases their recovery rate.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
L/Atomizer Lovers
L/アトマイザーラバーズ
Description
Speeds up the consumption animation of Atomizers and increases their recovery rate.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20

Mag

L/Mag Excite
L/マグエキサイト
Description
Increases the power of your MAG's Auto Action and reduces its cooldown.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20

A.I.S

L/Quick Blaster
L/クイックブラスター
Description
Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20
L/Wide Area Heal
L/ワイドエリアヒール
Description
Increases the area of effect of Area Heal.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
L/Light Armor
L/ライトアーマー
Description
Reduces the PP cost of Dash, but increases damage taken.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
L/Early Rise
L/アーリィライズ
Description
In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.
  • Ring Stats:
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20

Other

L/Party of Toughness
L/パーティーオブタフネス
Description
Reduces damage taken based on the number of players in your Party.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
  • DEX 1~20
L/Stealth Attack
L/ステルスアタック
Description
Reduce the amount of Hate generated by attacks.
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20


Combined Skill Rings

L/JG Counter
L/JGカウンター
Description
Bestows the effects of "JG Sonic Arrow", "JG Rising Flag",
and "JG Heavenly Fall" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None


Template:RingMats/2

L/Chase W Support
L/チェイスWサポート
Description
Bestows the effects of "DS Kamaitachi", "TD Air Chase",
and "Knuckle Chase" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None


Template:RingMats/2

L/Time & Roll
L/タイムエンロール
Description
Bestows the effects of "High Time Keep" and "Front Dive Roll" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None


Template:RingMats/2

L/Defense Tech
L/デフェンステック
Description
Bestows the effects of "Tech C Parrying" and "Short Mirage" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None


Template:RingMats/2

L/Brave Power
L/ブレイブパワー
Description
Bestows the effects of "Katana C Count Up" and "Bullet Bow Homing" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None


Template:RingMats/2

L/Kick & Snatch
L/キックエンスナッチ
Description
Bestows the effects of "DB Snatch" and "JB Tech Arts SC" at Lv. 20.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
Materials
None


Template:RingMats/2


Removed

The following Rings were removed from the game and replaced by Class Skills.

L/Step Jump
L/ステップジャンプ
Description
Press the Jump button right after a Step to reach running speed instantly.

-October 8, 2018 Update-
Skill can be learned at Lv.10.
  • Ring Stats:
  • S-ATK 1~20
  • R-ATK 1~20
  • T-ATK 1~20
L/Step JA Combo
L/ステップJAコンボ
Description
Step creates a Just Attack circle.
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
  • S-DEF 1~20
L/Air Reversal
L/エアリバーサル
Description
Enables performing a Just Reversal while in midair.

-October 8, 2018 Update-
Skill can be learned at Lv.30
  • Ring Stats:
  • S-ATK 1~20
  • DEX 1~20
L/J Reversal JA Combo
L/JリバーサルJAコンボ
Description
Just Reversal creates a Just Attack circle.

-October 8, 2018 Update-
Skill can be learned at Lv.30
  • Ring Stats:
  • DEX 1~20
  • S-DEF 1~20
  • R-DEF 1~20
  • T-DEF 1~20


R Rings

Class Rings

Hunter

R/Massive Hunter
R/マッシブハンター
Description
Enables use of the Active Skill "Massive Hunter".
For a period of time, nullify knockback and reduce damage taken.
  • Ring Stats:
R/Healing Guard
R/ヒーリングガード
Description
Blocking an attack restores HP.
  • Ring Stats:

Fighter

R/C Strike Strike
R/Cストライク打撃
Description
Increases the Critical Hit Rate of Striking attacks and increases the damage of Critical Hits.
  • Ring Stats:
R/C Strike Shoot
R/Cストライク射撃
Description
Increases the Critical Hit Rate of Ranged attacks and increases the damage of Critical Hits.
  • Ring Stats:
R/C Strike Tech
R/Cストライク法撃
Description
Increases the Critical Hit Rate of Technique attacks and increases the damage of Critical Hits.
  • Ring Stats:
R/Tech Arts JAPPS
R/テックアーツJAPPS
Description
When chaining different Photon Arts or Techniques, reduce the PP cost of the next Photon Art/Technique.
  • Ring Stats:
R/Adrenaline
R/アドレナリン
Description
Increase the duration granted by each tick of Shifta and Deband.
  • Ring Stats:

Bouncer

R/Critical Field
R/クリティカルフィールド
Description
Enables use of the Active Skill "Critical Field".
For a period of time, generate a field that increases the Critical Hit Rate of all nearby players.
  • Ring Stats:
R/EPPR Field
R/EPPRフィルド
Description
Enables use of the Active Skill "Elemental PP Restorate Field".
For a period of time, generate a field that increases PP recovery on hit when striking an enemy's elemental weakness.
No effect on Hero.
  • Ring Stats:
R/Heal Share
R/ヒールシェア
Description
When healing, distribute a percentage of the amount healed to nearby players.
  • Ring Stats:
R/J Reversal PP Gain
R/JリバーサルPPゲイン
Description
Just Reversal restores a percentage of your maximum PP.
  • Ring Stats:

Ranger

R/Killing Bonus
R/キリングボーナス
Description
Restores PP when enemies are defeated close to you.
  • Ring Stats:

Gunner

R/P Keeper Strike
R/Pキーパー打撃
Description
Increases the damage of Striking attacks when your HP is above a certain percentage.
  • Ring Stats:
R/P Keeper Shoot
R/Pキーパー射撃
Description
Increases the damage of Ranged attacks when your HP is above a certain percentage.
  • Ring Stats:
R/P Keeper Tech
R/Pキーパー法撃
Description
Increases the damage of Technique attacks when your HP is above a certain percentage.
  • Ring Stats:

Braver

R/Attack Advance
R/アタックアドバンス
Description
Increases the damage of normal attacks.
No effect on Hero.
  • Ring Stats:
R/Quick Mate
R/クイックメイト
Description
Increases the consumption speed of Mates.
  • Ring Stats:
R/J Reversal Cover
R/Jリバーサルカバー
Description
Just Reversal restores a percentage of your maximum HP.
  • Ring Stats:

Force

R/Photon Flare
R/フォトンフレア
Description
Enables use of the Active Skill "Photon Flare".
For a period of time, increase your base T-ATK.
  • Ring Stats:
R/Flame T S Charge
R/フレイムTSチャージ
Description
Reduces the charge duration of Fire-type Techniques.
  • Ring Stats:

Techer

R/PP Convert
R/コンバート
Description
Enables use of the Active Skill "PP Convert".
For a period of time, reduce your maximum HP to increase natural PP regeneration rate.
  • Ring Stats:
R/Wide Support
R/ワイドサポート
Description
Increases the range of Support Techniques.
  • Ring Stats:

Summoner

R/HP Restorate
R/HPリストレイト
Description
Restores HP over time when your HP falls below a certain percentage.
  • Ring Stats:


Utility Rings

Effort Symbol

R/Effort Symbol
R/エフォートシンボル
Description
Increases damage and Critical Hit Rate while reducing damage taken.
Displays a visual effect in Quests.
Cannot be traded.
  • Ring Stats:

Guard

R/Burn Guard
R/バーンガード
Description
Grants resistance to the "Burn" Status.
  • Ring Stats:
R/Freeze Guard
R/フリーズガード
Description
Grants resistance to the "Freeze" Status.
  • Ring Stats:
R/Shock Guard
R/ショックガード
Description
Grants resistance to the "Shock" Status.
  • Ring Stats:
R/Mirage Guard
R/ミラージュガード
Description
Grants resistance to the "Mirage" Status.
  • Ring Stats:
R/Panic Guard
R/パニックガード
Description
Grants resistance to the "Panic" Status.
  • Ring Stats:
R/Poison Guard
R/ポイズンガード
Description
Grants resistance to the "Poison" Status.
  • Ring Stats:

Other

R/Boost Slayer
R/ブーストスレイヤー
Description
Increase damage dealt to Boosted enemies and reduce damage taken from them.
  • Ring Stats:
R/Weak Hit PP Gain
R/ウィークヒットPPゲイン
Description
Increase active PP restoration when attacking a weak point.
  • Ring Stats:
R/Friends Protection
R/フレンズプロテクション
Description
A Ring of friendship between Itsuki, RINA, and friends.
Reduces damage taken.
Cannot be traded.
  • Ring Stats:
UIItemFriendsProtection.png
Materials
None


Template:RingMats/2


Combined Skill Rings

R/C-Strike
R/Cストライク
Description
Increases critical damage and critical hit rate percentage.
  • Ring Stats:
R/P-Keeper
R/Pキーパー
Description
Increases damage when HP is above a certain value.
  • Ring Stats: