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Difference between revisions of "Template:Potential level"

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(Christmas Miracle was already here silly)
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   |2 = Boosts damage by 8%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
 
   |2 = Boosts damage by 8%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
 
   |3 = Boosts damage by 10%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
 
   |3 = Boosts damage by 10%. After 3 seconds, when other members of your party are incapacitated, they can consume up to 50% of your HP to revive everyone in your party. Recasts every 300 seconds.
 +
  }}
 +
|解放の牙=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 10%. Decrease PP consumption by 10%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 13%. Decrease PP consumption by 12%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 16%. Decrease PP consumption by 15%.
 +
  }}
 +
|解放の奏=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Critical Hit Rate by 10% and increase Power by 4%. Decrease PP consumption by 15%.
 +
  |2 = Increase Critical Hit Rate by 15% and increase Power by 6%. Decrease PP consumption by 17%.
 +
  |3 = Increase Critical Hit Rate by 20% and increase Power by 8%. Decrease PP consumption by 20%.
 +
  }}
 +
|明星の光束=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 8%. Recover an additional 5PP when Just Guard PP Ale is activated.
 +
  |2 = Increase Power by 10%. Recover an additional 5PP when Just Guard PP Ale is activated.
 +
  |3 = Increase Power by 12%. Recover an additional 5PP when Just Guard PP Ale is activated.
 
   }}
 
   }}
 
<!--Hidden Potential-->
 
<!--Hidden Potential-->
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   |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 
   |2 = Increase Power by 19%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 
   |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 
   |3 = Increase Power by 20%. Boost the potency of Elemental Burst (?% Power) and automatically activate Elemental Burst when using a Photon Art.
 +
  |ultimate = true
 +
  }}
 +
|Cyclic Cyclone Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%)
 +
  |2 = Increase Power by 18%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%)
 +
  |3 = Increase Power by 20%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%)
 +
  |ultimate = true
 +
  }}
 +
|Angelic Adept Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |2 = Increase Power by 20%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |3 = Increase Power by 22%. Boost Gear Gauge and unleash a counterattack upon successfully blocking an attack with DS Wind Parrying.
 +
  |ultimate = true
 +
  }}
 +
|Chaotic Arm Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Alter attack performance when using Weapon Action.
 +
  |2 = Increase Power by 16%. Alter attack performance when using Weapon Action.
 +
  |3 = Increase Power by 18%. Alter attack performance when using Weapon Action.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Spirit Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 16%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |2 = Increase Power by 18%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |3 = Increase Power by 20%. Enhance normal attacks and boost the power of Combat Finish based on the number of normal attack hits.
 +
  |ultimate = true
 +
  }}
 +
|Angelic Guidance Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 18%. Automatically charge Gear while in mid-air.
 +
  |2 = Increase Power by 20%. Automatically charge Gear while in mid-air.
 +
  |3 = Increase Power by 22%. Automatically charge Gear while in mid-air.
 +
  |ultimate = true
 +
  }}
 +
|Hexing Destruction Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 14%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |2 = Increase Power by 16%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |3 = Increase Power by 18%. Enhance the performance of End Attract based on Weak Bullet consumption.
 +
  |ultimate = true
 +
  }}
 +
|Quadruple Grenade Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 15%. Change Normal Attack into four homing shells.
 +
  |2 = Increase Power by 17%. Change Normal Attack into four homing shells.
 +
  |3 = Increase Power by 19%. Change Normal Attack into four homing shells.
 +
  |ultimate = true
 +
  }}
 +
|Illusion Technique Plus=
 +
{{#switch: {{{2}}}
 +
  |1 = Increase Power by 20%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |2 = Increase Power by 22%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 +
  |3 = Increase Power by 24%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced.
 
   |ultimate = true
 
   |ultimate = true
 
   }}
 
   }}

Revision as of 03:12, 19 December 2019