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Difference between revisions of "Vades Zapper"

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m (Text replacement - "\|WeaponType=Rods \|Classes=(.*) \|" to "\|WeaponType=Rods \|Classes=$1; Phantom \|")
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|StatsRequirement=450
 
|StatsRequirement=450
 
|StatsType=DEX
 
|StatsType=DEX
\|WeaponType=Rods
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|WeaponType=Rods
\|Classes=Force; Phantom
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|Classes=Force; Phantom
\|Potential=Dissipating Wave
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|Potential=Dissipating Wave
 
|SpecialAbilityFactors=S2:Skilled Strike
 
|SpecialAbilityFactors=S2:Skilled Strike
 
|SClassAbility=SSA 2
 
|SClassAbility=SSA 2

Revision as of 03:07, 7 December 2019

Vades Zapper
ヴァーデスザッパー
UIItemVadesZapper.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 450 DEX
Type: Rod
Classes: Force Phantom
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1213
1637
Grind
R-ATK
0
0
Attribute
T-ATK
1208
1630
Affix
Special Ability Factor
SClassAbilityIcon.png S2:Skilled Intent
Supported S-Class Tiers
S Class Ability 2
Potential
Dissipating Wave
Lv. 1
Fires an energy wave on normal attacks.
Lv. 2
Fires an energy wave on normal attacks.
Lv. 3
Fires an energy wave on normal attacks.

Drop Info

Additional Info

  • This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
  • Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
    • Step Attack uses the shockwave power of the first Swing (200% on Level 3).
    • This is counted as a Ranged attack that uses S-ATK S-ATK as the determinant stat.
      • During damage calculation the game uses the S-DEF S-DEF Stat of the enemy.
      • Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance.
      • Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot.
      • Shockwave damage does not vary based on distance to target.
      • Shockwaves can receive Standing Snipe bonus.
    • Shockwaves change appearance based on Potential Level.
    • Shockwaves receive the effects of Fury Combo Up.
    • Shockwaves do not receive the effects of Attack Advance, as they are not counted as normal attacks.
    • Shockwaves recover 2 PP per hit by default.
    • Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
      • However it will change elevation up to 45°.