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Difference between revisions of "Template:Potential level"
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(Edit Glance of Darkness Plus) |
(Edit Natural Release, Natural Release Plus, Zephyr's Edge, Zephyr's Edge Plus, Thundering Blades, Antique Shot, Antique Shot Plus, Monsoon Machinegun, Eternal Operation Device, Eternal Operation Device Plus,) |
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Line 1,997: | Line 1,997: | ||
| Eternal Operation Device= | | Eternal Operation Device= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Boosts the effects of Elemental Conversion ( | + | | 1 = Boosts the effects of Elemental Conversion (15% matching element, 20% other element) and decreases the PP consumption of Techniques by 1. |
− | | 2 = Boosts the effects of Elemental Conversion ( | + | | 2 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2. |
− | | 3 = Boosts the effects of Elemental Conversion (25% matching element, | + | | 3 = Boosts the effects of Elemental Conversion (25% matching element, 30% other element) and decreases the PP consumption of Techniques by 3. |
}} | }} | ||
| Zephyr's Edge= | | Zephyr's Edge= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by | + | | 1 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 10% when Katana Gear is active. |
− | | 2 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by | + | | 2 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 12% when Katana Gear is active. |
| 3 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 14% when Katana Gear is active. | | 3 = Increases the effect of Katana Gear and fills Katana Gear when unsheathed. Increase Power by 14% when Katana Gear is active. | ||
}} | }} | ||
| Antique Shot= | | Antique Shot= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Add an extra attack to Normal Attacks that has a | + | | 1 = Add an extra attack to Normal Attacks that has a 100% chance to inflict Stun. Increase Power by 8% when you are a certain distance from the target. |
− | | 2 = Add an extra attack to Normal Attacks that has a | + | | 2 = Add an extra attack to Normal Attacks that has a 250% chance to inflict Stun. Increase Power by 9% when you are a certain distance from the target. |
− | | 3 = Add an extra attack to Normal Attacks that has a | + | | 3 = Add an extra attack to Normal Attacks that has a 400% chance to inflict Stun. Increase Power by 10% when you are a certain distance from the target. |
}} | }} | ||
| Snow-White Sacrifice= | | Snow-White Sacrifice= | ||
Line 2,130: | Line 2,130: | ||
| Monsoon Machinegun = | | Monsoon Machinegun = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by | + | | 1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 10% for 60 seconds. |
− | | 2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by | + | | 2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 12% for 60 seconds. |
| 3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds. | | 3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds. | ||
}} | }} | ||
| Natural Release = | | Natural Release = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by | + | | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 10% and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. |
− | | 2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by | + | | 2 = Changes form with a Just Guard: 7% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 11% and PP Consumption decreased by 15%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. |
| 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased by 12% and PP Consumption decreased by 20%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
}} | }} | ||
| Thundering Blades = | | Thundering Blades = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: | + | | 1 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 6%, Blades: 150%) |
− | | 2 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: | + | | 2 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 7%, Blades: 200%) |
| 3 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 8%, Blades: 250%) | | 3 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 8%, Blades: 250%) | ||
}} | }} | ||
Line 3,340: | Line 3,340: | ||
|Monsoon Machinegun Plus= | |Monsoon Machinegun Plus= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = On Chain Trigger activation, recover | + | | 1 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. |
− | | 2 = On Chain Trigger activation, recover | + | | 2 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. |
− | | 3 = On Chain Trigger activation, recover | + | | 3 = On Chain Trigger activation, recover 150 PP, become invulnerable for 5 seconds, and increase Power by 22% for 60 seconds. |
| ultimate = true | | ultimate = true | ||
}} | }} | ||
Line 3,349: | Line 3,349: | ||
| 1 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | | 1 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
| 2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | | 2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
− | | 3 = Changes form with a Just Guard: | + | | 3 = Changes form with a Just Guard: 15% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by 20% and PP Consumption decreased by 25%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. |
| ultimate = true | | ultimate = true | ||
}} | }} | ||
|Eternal Operation Device Plus= | |Eternal Operation Device Plus= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Boosts the effects of Elemental Conversion ( | + | | 1 = Boosts the effects of Elemental Conversion (20% matching element, 25% other element) and decreases the PP consumption of Techniques by 2. |
− | | 2 = Boosts the effects of Elemental Conversion ( | + | | 2 = Boosts the effects of Elemental Conversion (30% matching element, 35% other element) and decreases the PP consumption of Techniques by 3. |
− | | 3 = Boosts the effects of Elemental Conversion ( | + | | 3 = Boosts the effects of Elemental Conversion (40% matching element, 45% other element) and decreases the PP consumption of Techniques by 4. |
| ultimate = true | | ultimate = true | ||
}} | }} | ||
|Zephyr's Edge Plus= | |Zephyr's Edge Plus= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by | + | | 1 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by 13% when Katana Gear is active. |
| 2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active. | | 2 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active. | ||
| 3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active. | | 3 = Increases the effect of Katana Gear and fills Katana gear when unsheathed. Increase Power by ?% when Katana Gear is active. | ||
Line 3,368: | Line 3,368: | ||
|Antique Shot Plus= | |Antique Shot Plus= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Add an extra attack to Normal Attacks that has a | + | | 1 = Add an extra attack to Normal Attacks that has a 100% chance to inflict Stun. Increase Power by 16% when you are a certain distance from the target. |
− | | 2 = Add an extra attack to Normal Attacks that has a | + | | 2 = Add an extra attack to Normal Attacks that has a 250% chance to inflict Stun. Increase Power by 18% when you are a certain distance from the target. |
− | | 3 = Add an extra attack to Normal Attacks that has a | + | | 3 = Add an extra attack to Normal Attacks that has a 400% chance to inflict Stun. Increase Power by 20% when you are a certain distance from the target. |
| ultimate = true | | ultimate = true | ||
}} | }} |
Revision as of 09:58, 29 June 2019