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Difference between revisions of "Template:Potential level"
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m (Text replacement - "闘護昂浄の陣" to "Offensive Defensive") |
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Line 1,889: | Line 1,889: | ||
| Elem. Tracking - Lightning/Light= | | Elem. Tracking - Lightning/Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Light. |
}} | }} | ||
| Elem. Tracking - Ice/Light= | | Elem. Tracking - Ice/Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. |
}} | }} | ||
| Elem. Tracking - Light/Dark= | | Elem. Tracking - Light/Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. |
}} | }} | ||
| Elem. Tracking - Fire/Light= | | Elem. Tracking - Fire/Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Light. |
}} | }} | ||
| Elem. Tracking - Fire/Wind= | | Elem. Tracking - Fire/Wind= | ||
Line 1,985: | Line 1,985: | ||
| Immediate Extstrike= | | Immediate Extstrike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Boosts the | + | | 1 = Boosts the effect of Just Attacks by 7% and increase Active PP Recovery by 7%. |
− | | 2 = Boosts the | + | | 2 = Boosts the effect of Just Attacks by 10% and increase Active PP Recovery by 11%. |
− | | 3 = Boosts the | + | | 3 = Boosts the effect of Just Attacks by 13% and increase Active PP Recovery by 15%. |
}} | }} | ||
| Starlight Remnants= | | Starlight Remnants= |
Revision as of 01:30, 20 June 2019