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Difference between revisions of "Template:Potential level"
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| 闘士の闘法= | | 闘士の闘法= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Critical Hit Rate by 10% and Critical Damage by 10% when Fighter is set as your Subclass. |
− | | 2 = | + | | 2 = Increase Critical Hit Rate by 20% and Critical Damage by 12% when Fighter is set as your Subclass. |
− | | 3 = | + | | 3 = Increase Critical Hit Rate by 30% and Critical Damage by 14% when Fighter is set as your Subclass. |
}} | }} | ||
| 勇士の闘法= | | 勇士の闘法= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 8% and reduce PP consumption by 10% when Braver is set as your Subclass. |
− | | 2 = | + | | 2 = Increase Power by 10% and reduce PP consumption by 20% when Braver is set as your Subclass. |
− | | 3 = | + | | 3 = Increase Power by 12% and reduce PP consumption by 30% when Braver is set as your Subclass. |
}} | }} | ||
| 錬磨天恵・光翼= | | 錬磨天恵・光翼= | ||
Line 2,125: | Line 2,125: | ||
| Monsoon Machinegun = | | Monsoon Machinegun = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = On Chain Trigger activation, recover 100 PP, | + | | 1 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. |
− | | 2 = On Chain Trigger activation, recover 100 PP, | + | | 2 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by ?% for 60 seconds. |
− | | 3 = On Chain Trigger activation, recover 100 PP, | + | | 3 = On Chain Trigger activation, recover 100 PP, become invulnerable for 5 seconds, and increase Power by 14% for 60 seconds. |
}} | }} | ||
| Natural Release = | | Natural Release = | ||
Line 2,155: | Line 2,155: | ||
| 堅鎧練陣 = | | 堅鎧練陣 = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Striking and Ranged damage by 8% and increase S-DEF by 100 when Guard Stance is active. |
− | | 2 = | + | | 2 = Increase Striking and Ranged damage by 10% and increase S-DEF by 140 when Guard Stance is active. |
− | | 3 = | + | | 3 = Increase Striking and Ranged damage by 12% and increase S-DEF by 180 when Guard Stance is active. |
}} | }} | ||
| Deathblow Fury = | | Deathblow Fury = | ||
Line 2,257: | Line 2,257: | ||
|Enticing Ward= | |Enticing Ward= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). |
− | | 2 = Increase | + | | 2 = Increase Power by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). |
− | | 3 = Increase | + | | 3 = Increase Power by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s). |
}} | }} | ||
|Enticing Melody= | |Enticing Melody= | ||
Line 2,269: | Line 2,269: | ||
|Advancing Strike= | |Advancing Strike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase the | + | | 1 = Increase the damage of Normal Attacks by 30%. Increase the power of all other attacks by 6%. |
− | | 2 = Increase the | + | | 2 = Increase the damage of Normal Attacks by 40%. Increase the power of all other attacks by 6%. |
− | | 3 = Increase the | + | | 3 = Increase the damage of Normal Attacks by 50%. Increase the power of all other attacks by 6%. |
}} | }} | ||
|Millennium Blaze= | |Millennium Blaze= | ||
Line 2,305: | Line 2,305: | ||
|Divine Great Sun Deity= | |Divine Great Sun Deity= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 6%. During Clear Weather, gain an additional 1% Power bonus. |
− | | 2 = | + | | 2 = Increase Power by 7%. During Clear Weather, gain an additional 2% Power bonus. |
− | | 3 = | + | | 3 = Increase Power by 10%. During Clear Weather, gain an additional 3% Power bonus. |
}} | }} | ||
|闘護昂浄の陣= | |闘護昂浄の陣= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power (6% Base, 12% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack. |
− | | 2 = Increase | + | | 2 = Increase Power (6%,Base, 16% MAX after 70s) and reduce damage taken (0% Base, ?% MAX after 180s) over time. Bonus resets if struck by an attack. |
− | | 3 = Increase | + | | 3 = Increase Power (6% Base, 20% MAX after 70s) and reduce damage taken (0% Base, 50% MAX after 180s) over time. Bonus resets if struck by an attack. |
}} | }} | ||
|Black Tactics= | |Black Tactics= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = When using PAs or Techs, PP consumption is reduced by 5% and | + | | 1 = When using PAs or Techs, PP consumption is reduced by 5% and Power is increased by 3%. |
− | | 2 = When using PAs or Techs, PP consumption is reduced by 10% and | + | | 2 = When using PAs or Techs, PP consumption is reduced by 10% and Power is increased by 4%. |
− | | 3 = When using PAs or Techs, PP consumption is reduced by 20% and | + | | 3 = When using PAs or Techs, PP consumption is reduced by 20% and Power is increased by 5%. |
}} | }} | ||
|Water Bullet= | |Water Bullet= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power by 10% and increase the amount of PP restored by normal attacks (+?). |
− | | 2 = Increase | + | | 2 = Increase Power by 12% and increase the amount of PP restored by normal attacks (+?). |
− | | 3 = Increase | + | | 3 = Increase Power by 14% and increase the amount of PP restored by normal attacks (+2). |
}} | }} | ||
|White Tactics= | |White Tactics= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Critical Hit Rate by 10% and increase the | + | | 1 = Increase Critical Hit Rate by 10% and increase the damage of Critical Hits by 7%. |
− | | 2 = Increase Critical Hit Rate by 25% and increase the | + | | 2 = Increase Critical Hit Rate by 25% and increase the damage of Critical Hits by 10%. |
− | | 3 = Increase Critical Hit Rate by 100% and increase the | + | | 3 = Increase Critical Hit Rate by 100% and increase the damage of Critical Hits by 12%. |
}} | }} | ||
|Sure-Strike Field= | |Sure-Strike Field= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power by 9% and increase Critical Hit Rate by 7%. |
− | | 2 = Increase | + | | 2 = Increase Power by 10% and increase Critical Hit Rate by 8%. |
− | | 3 = Increase | + | | 3 = Increase Power by 12% and increase Critical Hit Rate by 10%. |
}} | }} | ||
|Quadruple Grenade= | |Quadruple Grenade= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power by 5%. Change Normal Attack into four homing shells. |
− | | 2 = Increase | + | | 2 = Increase Power by 6%. Change Normal Attack into four homing shells. |
− | | 3 = Increase | + | | 3 = Increase Power by 7%. Change Normal Attack into four homing shells. |
}} | }} | ||
|Angelic Guidance= | |Angelic Guidance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power by 6%. Automatically charge Gear while in mid-air. |
− | | 2 = Increase | + | | 2 = Increase Power by 7%. Automatically charge Gear while in mid-air. |
− | | 3 = Increase | + | | 3 = Increase Power by 8%. Automatically charge Gear while in mid-air. |
}} | }} | ||
|Gleaming Lance= | |Gleaming Lance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Boost the | + | | 1 = Boost the Power of Grappling PAs when at max Gear (6%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%) |
− | | 2 = Boost the | + | | 2 = Boost the Power of Grappling PAs when at max Gear (8%). Consume no Gear for a short duration after performing a Just Guard (?s). (Power +4%) |
− | | 3 = Boost the | + | | 3 = Boost the Power of Grappling PAs when at max Gear (10%). Consume no Gear for a short duration after performing a Just Guard (15s). (Power +4%) |
}} | }} | ||
|Illusion Technique= | |Illusion Technique= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power by 10%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. |
− | | 2 = Increase | + | | 2 = Increase Power by 11%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. |
− | | 3 = Increase | + | | 3 = Increase Power by 13%. Shorten the charge time of Support Techniques. The power of Zondeel is reduced. |
}} | }} | ||
|Cyclic Cyclone= | |Cyclic Cyclone= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power by 7%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +50%, PP Consumption -10%) |
− | | 2 = Increase | + | | 2 = Increase Power by 8%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +75%, PP Consumption -20%) |
− | | 3 = Increase | + | | 3 = Increase Power by 9%. PP recovery changes when your maximum PP falls below 50%. (PP > 50%: Stop Natural PP Regen, PP < 50%: PP Regen +100%, PP Consumption -30%) |
}} | }} | ||
|Demonic Flash= | |Demonic Flash= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power by 14% when HP is 25% or lower. |
− | | 2 = Increase | + | | 2 = Increase Power by 15% when HP is 25% or lower. |
− | | 3 = Increase | + | | 3 = Increase Power by 17% when HP is 25% or lower. |
}} | }} | ||
|瞬閃の継矢= | |瞬閃の継矢= | ||
Line 2,383: | Line 2,383: | ||
|Demolisher Conqueror= | |Demolisher Conqueror= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power by 15% and halve damage taken in the Emergency Quest "The Dark Demolisher". |
− | | 2 = Increase | + | | 2 = Increase Power by 17% and halve damage taken in the Emergency Quest "The Dark Demolisher". |
− | | 3 = Increase | + | | 3 = Increase Power by 20% and halve damage taken in the Emergency Quest "The Dark Demolisher". |
}} | }} | ||
|Demolisher Tactician= | |Demolisher Tactician= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase | + | | 1 = Increase Power by 3% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher". |
− | | 2 = Increase | + | | 2 = Increase Power by 4% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher". |
− | | 3 = Increase | + | | 3 = Increase Power by 5% for both Pets and Players and halve damage taken in the Emergency Quest "The Dark Demolisher". |
}} | }} | ||
|Dauntless Knight= | |Dauntless Knight= |
Revision as of 07:04, 21 January 2019