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Difference between revisions of "Template:Personality level"
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| Enjoys the Sun= | | Enjoys the Sun= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 2 = | + | | 2 = Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 3 = | + | | 3 = Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 4 = | + | | 4 = Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 5 = | + | | 5 = Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather. |
}} | }} | ||
| Super Enjoys Sun= | | Super Enjoys Sun= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Item Drop Rate by 5% | + | | 1 = Increase Item Drop Rate by 5%. Increase Power by 4% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 2 = Increase Item Drop Rate by 5% | + | | 2 = Increase Item Drop Rate by 5%. Increase Power by 6% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 3 = Increase Item Drop Rate by 5% | + | | 3 = Increase Item Drop Rate by 5%. Increase Power by 8% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 4 = Increase Item Drop Rate by 5% | + | | 4 = Increase Item Drop Rate by 5%. Increase Power by 10% when the Weather is Clear. Does not take effect on maps with no weather. |
− | | 5 = Increase Item Drop Rate by 5% | + | | 5 = Increase Item Drop Rate by 5%. Increase Power by 12% when the Weather is Clear. Does not take effect on maps with no weather. |
}} | }} | ||
| Fervent= | | Fervent= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = ?% chance to survive a lethal blow and | + | | 1 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 2 = ?% chance to survive a lethal blow and | + | | 2 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 3 = ?% chance to survive a lethal blow and | + | | 3 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 4 = ?% chance to survive a lethal blow and | + | | 4 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 5 = ?% chance to survive a lethal blow and | + | | 5 = ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation. |
}} | }} | ||
| Super Fervent= | | Super Fervent= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Item Drop Rate by 5% | + | | 1 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 2 = Increase Item Drop Rate by 5% | + | | 2 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 3 = Increase Item Drop Rate by 5% | + | | 3 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 4 = Increase Item Drop Rate by 5% | + | | 4 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by ?% for a limited time upon activation. |
− | | 5 = Increase Item Drop Rate by 5% | + | | 5 = Increase Item Drop Rate by 5%. ?% chance to survive a lethal blow. Become invulnerable and increase Power by 15% for a limited time upon activation. |
}} | }} | ||
| Powerful= | | Powerful= | ||
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| Docile= | | Docile= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase damage against enemies suffering from Status Effects by 5%. |
− | | 2 = | + | | 2 = Increase damage against enemies suffering from Status Effects by 11%. |
− | | 3 = | + | | 3 = Increase damage against enemies suffering from Status Effects by 17%. |
− | | 4 = | + | | 4 = Increase damage against enemies suffering from Status Effects by 19%. |
− | | 5 = | + | | 5 = Increase damage against enemies suffering from Status Effects by 21%. |
}} | }} | ||
| Super Docile= | | Super Docile= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Item Drop Rate by 5% | + | | 1 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 5%. |
− | | 2 = Increase Item Drop Rate by 5% | + | | 2 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 11%. |
− | | 3 = Increase Item Drop Rate by 5% | + | | 3 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 17%. |
− | | 4 = Increase Item Drop Rate by 5% | + | | 4 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 19%. |
− | | 5 = Increase Item Drop Rate by 5% | + | | 5 = Increase Item Drop Rate by 5%. Increase damage against enemies suffering from Status Effects by 21%. |
}} | }} | ||
| Diligent= | | Diligent= | ||
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| Super Diligent= | | Super Diligent= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase Item Drop Rate by 5% | + | | 1 = Increase Item Drop Rate by 5%. increase Pet Photon Art damage by 2% and PP Consumption by 5%. |
− | | 2 = Increase Item Drop Rate by 5% | + | | 2 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 3% and PP Consumption by 10%. |
− | | 3 = Increase Item Drop Rate by 5% | + | | 3 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 5% and PP Consumption by 15%. |
− | | 4 = Increase Item Drop Rate by 5% | + | | 4 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 10% and PP Consumption by 22%. |
− | | 5 = Increase Item Drop Rate by 5% | + | | 5 = Increase Item Drop Rate by 5%. Increase Pet Photon Art damage by 15% and PP Consumption by 30%. |
}} | }} | ||
| Elite= | | Elite= | ||
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| 3 = Boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). | | 3 = Boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). | ||
| 4 = Boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). | | 4 = Boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). | ||
− | | 5 = Boosts damage inflicted based on the number of enemies within a set range ( | + | | 5 = Boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies). |
}} | }} | ||
| Super Hawkish= | | Super Hawkish= | ||
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| 3 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). | | 3 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (3% for 1-4 enemies, 6% for 5+ enemies). | ||
| 4 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). | | 4 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (4% for 1-4 enemies, 8% for 5+ enemies). | ||
− | | 5 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range ( | + | | 5 = Increase Item Drop Rate by 5% and boosts damage inflicted based on the number of enemies within a set range (6% for 1-4 enemies, 12% for 5+ enemies). |
}} | }} | ||
| Super Early Bird= | | Super Early Bird= |