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{{Portal:Nova/basenav-nova}} | {{Portal:Nova/basenav-nova}} | ||
{{Portal:Nova/subbasenav-nova}} | {{Portal:Nova/subbasenav-nova}} | ||
+ | </noinclude> | ||
{{Portal:Nova/ClassSkills}} | {{Portal:Nova/ClassSkills}} | ||
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{{Portal:Nova/ClassTable | R-ATK Up I | 16 | Increases R-ATK by 25.}} | {{Portal:Nova/ClassTable | R-ATK Up I | 16 | Increases R-ATK by 25.}} | ||
{{Portal:Nova/ClassTable | R-ATK Up II | 40 | Increases R-ATK by 50.}} | {{Portal:Nova/ClassTable | R-ATK Up II | 40 | Increases R-ATK by 50.}} |
Revision as of 03:11, 24 August 2018
Phantasy Star Nova: Main Page | Equipment | Base & Facilities | Skill Board | Skill Combos
Template:Portal:Nova/subbasenav-nova
Name | Level Required | Effect |
---|---|---|
R-ATK Up I | 16 | Increases R-ATK by 25. |
R-ATK Up II | 40 | Increases R-ATK by 50. |
R-ATK Up III | 64 | Increases R-ATK by 100. |
R-ATK Up IV | 107 | Increases R-ATK by 150. |
R-ATK Up V | 190 | Increases R-ATK by 500. |
DEX Up I | 24 | Increases DEX by 10. |
DEX Up II | 48 | Increases DEX by 20. |
DEX Up III | 72 | Increases DEX by 30. |
DEX Up IV | 120 | Increases DEX by 40. |
DEX Up V | 180 | Increases DEX by 80. |
R-DEF Up I | 20 | Increases R-DEF by 25. |
R-DEF Up II | 44 | Increases R-DEF by 50. |
R-DEF Up III | 68 | Increases R-DEF by 100. |
R-DEF Up IV | 113 | Increases R-DEF by 150. |
R-DEF Up V | 185 | Increases R-DEF by 500. |
Element Weak Shoot | 101 | Increases the weak attribute's damage dealt with Striking attacks by 30%. |
Weak Hit Advance | 32 | Increases the damage dealt when shooting at the enemy's weak points by 50%. |
Standing Snipe | 8 | Boosts damage when firing while standing still by 20%. |
GP Save Magazine | 60 | Active ability. Reduces GP consumption for Ranged Gran Arts by 20% for a limited time. Lasts 30 seconds, 60 second cooldown. Only 2 actives can be active at one time. |
GP Save Magazine II | 175 | Active ability. GP consumption for Ranged Gran Arts is 0 for a limited time. Lasts 15 seconds, 180 second cooldown. Only 2 actives can be active at one time. |
GP Riot Shift | 140 | Active ability. GP recovery amount increases when hitting enemies, but natural GP recovery rate is set to 0. Lasts 420 seconds, 450 second cooldown. Only 2 actives can be active at one time. |
GP Sniper Shift | 150 | Active ability. Natural GP recovery rate is increased, but GP recovery amount when hitting enemies is set to 0. Lasts 360 seconds, 450 second cooldown. Only 2 actives can be active at one time. |
Pinhead Snipe | 28 | Increases shooting damage when continuously attacking the same part of the enemy by 20%. |
R-ATK Convert | 127 | Active ability. Converts 75% of your S-ATK and T-ATK into R-ATK. Lasts 360 seconds, 420 second cooldown. Only 2 stances can be active at one time. |
Stealth Shift | 133 | Active ability. Converts 75% of your S-ATK and T-ATK into R-ATK. Lasts 420 seconds, 180 second cooldown. Only 2 stances can be active at one time. |
Power Magazine | 56 | Active ability. Temporarily boosts R-ATK by 250. Lasts 30 seconds, 30 second cooldown. Only 2 stances can be active at one time. |
Power Magazine II | 68 | Active ability. Temporarily boosts your R-ATK by 4000. Lasts 60 seconds, 450 second cooldown. Only 2 stances can be active at one time. |
Dive Roll Advance | 88 | Allows Dive Rolls to be used. However, it can not be set at the same time with Mirage Escape and Step. |
Attack GP Restorate | 84 | Increases the amount of GP restored by 10% when using normal attacks. |
Zero Range Advance | 12 | Boosts damage by 50% when shots hit at close range. |
Aerial Advance | 36 | Increases damage by 20% when attacks hit enemies in the air. |
Aerial Advance II | 170 | Increases damage by 100% when attacks hit enemies in the air. Normal Attacks GP recovery rate boosted by 100%. |
Weapon Equip: Assault Rifle | 96 | Allows the use of Assault Rifles. |
Weapon Equip: Twin Machinegun | 100 | Allows the use of Twin Machineguns. |
Stylish Roll | 92 | Allows Stylish Rolls to be used with Twin Machineguns only. |
Roll Up | 52 | Boosts damage against the enemy following a Stylish or Dive Roll by 10%. |
Roll JA Bonus | 80 | Boosts power by 15% to Just Attacks following a Stylish or Dive Roll. |
Killing Bonus | 76 | Recovers GP when enemies die within a certain range. |
Assault Rifle Mastery | 165 | Decreases the damage spread of Assault Rifles, making their damage more consistent. |
Twin Machinegun Mastery | 160 | Decreases the damage spread of Twin Machineguns, making their damage more consistent. |
Automate Deadline | 155 | When HP is 35% or below, automatically use a mate item on yourself. |
BURST Mastery | 151 | Increases the probability of cross-Bursts. In addition, gain a 60% damage bonus. |
Shooting Burst | 200 | Increases R-ATK by 40% and GP recovery rate for a limited time. Cannot be used simultaneously with Striking Burst or Tech Burst. |