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Difference between revisions of "Form Scythe"
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Line 14: | Line 14: | ||
|TATKNT=1054 | |TATKNT=1054 | ||
|TATK35=1422 | |TATK35=1422 | ||
− | |WeaponDropInfo=* Vegas Illusia (Lv. | + | |WeaponDropInfo=* Vegas Illusia (Lv. 71+) |
* Riding Quest (XH) | * Riding Quest (XH) | ||
* Las Vegas Collection (Expired) | * Las Vegas Collection (Expired) |
Revision as of 20:31, 23 April 2018
Drop Info
- Vegas Illusia (Lv. 71+)
- Riding Quest (XH)
- Las Vegas Collection (Expired)
Additional Info
- This weapon's Potential causes the weapon to fire shockwaves that pierce targets when swung with a normal attack. As the Potential Level rises, the power of the shockwaves increases.
- Shockwave Power is 100% / 120% / 150% on Level 1, 150% / 180% / 225% on Level 2 and 200% / 240% / 300% on level 3.
- Step Attack uses the shockwave power of the first Swing (200% on Level 3).
- This is counted as a Ranged attack that uses S-ATK as the determinant stat.
- During damage calculation the game uses the S-DEF Stat of the enemy.
- Shockwaves receive the effects of any applicable Ranged damage modifiers, including Gunner's Zero Range Advance, Ranger's Weak Hit Advance, and the Ranged portion of Hunter's Fury Stance.
- Shockwaves do not receive headshot bonus, but will still receive the effects of Weak Hit Advance if it strikes a headshot.
- Shockwave damage does not vary based on distance to target.
- Shockwaves can receive Standing Snipe bonus.
- Shockwaves change appearance based on Potential Level.
- Shockwaves receive the effects of Fury Combo Up.
- Shockwaves do not receive the effects of Attack Advance, as they are not counted as normal attacks.
- Shockwaves recover 2 PP per hit by default.
- Targets locked-on enemies, but does not home in and vanishes when it strikes environmental objects, such as floors and walls.
- However it will change elevation up to 45°.
- Does not trigger Tech Explosions on hit.
- Unaffected by Wand Lovers, but affected by Wand Reactor.