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Difference between revisions of "Spike Revolucio"
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m (Text replacement - "精緻なる演算" to "Refining Operation") |
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Line 18: | Line 18: | ||
|TATKNT=0 | |TATKNT=0 | ||
|TATK35=0 | |TATK35=0 | ||
− | |WeaponDescription= | + | |WeaponDescription=Description need translation. |
− | Description need translation. | + | |WeaponDropInfo=*Area Drop: [[Advance_Quests|Advance Quest]] Super Hard Difficulty with risk higher or equal to 10 |
− | |WeaponDropInfo= | ||
− | *Area Drop: [[Advance_Quests|Advance Quest]] Super Hard Difficulty with risk higher or equal to 10 | ||
**See [[User:Youkatei|table]] for specific area drops | **See [[User:Youkatei|table]] for specific area drops | ||
*Collection File: Revolucio (until 07/03/2018) | *Collection File: Revolucio (until 07/03/2018) | ||
− | |WeaponAdditionalInfo= | + | |WeaponAdditionalInfo=*Refining Operation is unlocked with Arena Booster. |
− | *Refining Operation is unlocked with Arena Booster. | ||
*For Refining Operation, damage dealt gives damage increase, damage received gives received damage reduction, and PP consumption gives reduced PP consumption per count. | *For Refining Operation, damage dealt gives damage increase, damage received gives received damage reduction, and PP consumption gives reduced PP consumption per count. | ||
**Each count is independent. For example, increase count of damage dealt does not increase count of damage received and PP consumption | **Each count is independent. For example, increase count of damage dealt does not increase count of damage received and PP consumption | ||
− | * | + | *Switching weapons will reset the boost effect from Refining Operation(with one exception below). Moving between areas won't. |
− | ** | + | **Switching to weapons with <b style="color:red;">same potential and same potential Lv</b> will not reset the boost effect. |
+ | {{ItemSeries|revolucio}} | ||
}} | }} |
Revision as of 23:54, 8 February 2018
This potential hasn't been defined. It can be defined here: [1] | |||||
This potential hasn't been defined. It can be defined here: [2] | |||||
This potential hasn't been defined. It can be defined here: [3] | |||||
Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 150,000 DMG Dealt / 750 DMG Taken / 250 PP Consumed). | |||||
Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 100,000 DMG Dealt / 550 DMG Taken / 175 PP Consumed). | |||||
Increase Power based on DMG dealt, decrease DMG received based on DMG taken, decrease PP consumption based on PP consumed (16% MAX: 1% per 50,000 DMG Dealt / 300 DMG Taken / 100 PP Consumed) |
Description need translation.
Drop Info
- Area Drop: Advance Quest Super Hard Difficulty with risk higher or equal to 10
- See table for specific area drops
- Collection File: Revolucio (until 07/03/2018)
Additional Info
- Refining Operation is unlocked with Arena Booster.
- For Refining Operation, damage dealt gives damage increase, damage received gives received damage reduction, and PP consumption gives reduced PP consumption per count.
- Each count is independent. For example, increase count of damage dealt does not increase count of damage received and PP consumption
- Switching weapons will reset the boost effect from Refining Operation(with one exception below). Moving between areas won't.
- Switching to weapons with same potential and same potential Lv will not reset the boost effect.
Part of the Revolucio series: