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| S-Class Special Abilities are Abilities with effects similar to that of Potentials. You can affix S-Class Special Abilities to Weapons that support S-Class Special Abilities, denoted by a purple border surrounding the weapon's icon. | | S-Class Special Abilities are Abilities with effects similar to that of Potentials. You can affix S-Class Special Abilities to Weapons that support S-Class Special Abilities, denoted by a purple border surrounding the weapon's icon. |
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− | To transfer an S-Class Special Ability, you must be using a base weapon compatible with S-Class Special Abilities, as well as affixing components with S-Class Special Abilities affixed to them or in possession of a Special [[Ability Factor]] that grants an S-Class Special Ability. S-Class Special Abilities can be transferred without the use of additional components or Abilities; in addition, S-Class Special Abilities have a 100% rate of transfer and are unaffected by the Extra Slot penalty. | + | To transfer an S-Class Special Ability, you must be using a base weapon compatible with S-Class Special Abilities, as well as affixing components with S-Class Special Abilities affixed to them or in possession of a [[Ability Factors|Special Ability Factor]] that grants an S-Class Special Ability. S-Class Special Abilities can be transferred without the use of additional components or Abilities; in addition, S-Class Special Abilities have a 100% rate of transfer and are unaffected by the Extra Slot penalty. |
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− | S-Class Special Abilities are divided into six tiers: S1 through S6. You can only affix a single S-Class Special Ability of the same tier on the same Weapon; for example, you may not affix two Abilities with the same designation of "S4" on the same Weapon. In addition, you can only affix S-Class Special Abilities to Weapons that can accommodate the S-Class tier you are affixing. | + | S-Class Special Abilities are divided into six tiers: S1 through S6. You can only affix a single S-Class Special Ability of the same tier on the same Weapon; for example, you may not affix two Abilities with the same designation of "S4" on the same Weapon. In addition, you can only affix S-Class Special Abilities to Weapons that can accommodate the S-Class tier you are affixing; for example, you cannot affix any S4 tier S-Class Special Abilities on a Val Series weapon, as it does not have a slot for S4 S-Class Special Abilities. |
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| ==S1 Tier== | | ==S1 Tier== |
Revision as of 02:10, 21 December 2017
S-Class Special Ability, otherwise known as Super Special Ability, is a type of Special Ability that can be affixed by using specific Weapons as Affixing materials. By affixing S-Class Special Abilities, one can customize their weapon with powerful Potential-like attributes and bonuses.
Overview
S-Class Special Abilities are Abilities with effects similar to that of Potentials. You can affix S-Class Special Abilities to Weapons that support S-Class Special Abilities, denoted by a purple border surrounding the weapon's icon.
To transfer an S-Class Special Ability, you must be using a base weapon compatible with S-Class Special Abilities, as well as affixing components with S-Class Special Abilities affixed to them or in possession of a Special Ability Factor that grants an S-Class Special Ability. S-Class Special Abilities can be transferred without the use of additional components or Abilities; in addition, S-Class Special Abilities have a 100% rate of transfer and are unaffected by the Extra Slot penalty.
S-Class Special Abilities are divided into six tiers: S1 through S6. You can only affix a single S-Class Special Ability of the same tier on the same Weapon; for example, you may not affix two Abilities with the same designation of "S4" on the same Weapon. In addition, you can only affix S-Class Special Abilities to Weapons that can accommodate the S-Class tier you are affixing; for example, you cannot affix any S4 tier S-Class Special Abilities on a Val Series weapon, as it does not have a slot for S4 S-Class Special Abilities.
S1 Tier
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光子縮減
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Reduce PP consumption by 7%.
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輝勢の恵
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Increase natural PP regeneration by 20%.
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時流活与
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Recover 5% of your maximum HP at regular intervals.
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妙技の巧
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Increase Critical Hit Rate by 15%.
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剛撃の志
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Increase damage by 2%.
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S2 Tier
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光子縮減
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Reduce PP consumption by 10%.
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輝流の撃
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Increase active PP regeneration by 15%.
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輝流の撃
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Increase active PP regeneration by 17%.
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時流活与
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Recover 60% of your maximum HP at regular intervals.
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妙技の巧
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Increase Critical Hit Rate by 12%.
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瞬撃繚乱
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Increase the power of Just Attacks by 3%.
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S3 Tier
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時流活与
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Recover 40% of your maximum HP at regular intervals.
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輝流の撃
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Increase active PP regeneration by 20%.
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輝勢の恵
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Increase natural PP regeneration by 17%.
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妙撃の志
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Increase Critical Hit Damage by 4%.
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S4 Tier
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瞬護輝与
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Recover PP when successfully performing a Just Guard.
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鋼の決意
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If struck by an attack that would incapacitate you, survive the attack with 1 HP. Does not activate if HP is at 1. Activates once per Quest.
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輝器応変
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Increase PP regeneration based on maximum PP.
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正対の巧
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While in Brave Stance, increase Critical Hit Rate by 30% when attacking an enemy's front.
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鎌風重吹
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Increase Kamaitachi duration by 4 seconds.
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賢勇両撃
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While in Wise Stance, increase damage dealt when attacking an enemy's front by 15%.
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奪命の撃
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When attacking, restore 1% of damage dealt as HP (30 HP MAX).
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刃機放縮
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Decrease rate of Gear Gauge depletion while Katana Gear is active.
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変素応輪
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The active Element of the Weapon changes to that of the currently equipped "Guard" Skill Ring.
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静の胆力
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After standing still for a certain period of time, gain resistance to knockback and stagger.
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輝剰の罠
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Increase PP regenerated by Tactics Trap by 20%.
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鎖動強身
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When Chain Trigger is activated, gain invincibility for 5 seconds.
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迅弓の撃
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When in Rapid Shoot, increase damage by 3% when equipped with a Bullet Bow.
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摂理洗練
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Increase the potency of Element Conversion.
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回路輪転
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Decrease the Recast Time of Photon Flare by 20%.
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短杖強打
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Increase the damage of Wand normal attacks.
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支援限長
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The maximum duration of Shifta and Deband becomes 120 seconds.
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S5 Tier
S6 Tier