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Template:Potential level: Difference between revisions

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     | 2 = Increase damage dealt by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) at regular intervals (every 30s).
     | 2 = Increase damage dealt by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) at regular intervals (every 30s).
     | 3 = Increase damage dealt by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) at regular intervals (every 30s).
     | 3 = Increase damage dealt by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) at regular intervals (every 30s).
    }}
|Sacred Melody=
    {{#switch: {{{2}}}
    | 1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
    | 2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
    | 3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) at regular intervals (every 20s).
     }}
     }}
  |誘惑の魔盾=
  |誘惑の魔盾=
     {{#switch: {{{2}}}
     {{#switch: {{{2}}}
     | 1 = Increase damage dealt by 12%. Generates a barrier (Negate Knockback, +20% Active PP Regen) at regular intervals (every 30s).
     | 1 = Increase damage dealt by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
     | 2 = Increase damage dealt by 15%. Generates a barrier (Negate Knockback, +30% Active PP Regen) at regular intervals (every 30s).
     | 2 = Increase damage dealt by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s).
     | 3 = Increase damage dealt by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s).
     | 3 = Increase damage dealt by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s).
     }}
     }}
  |Sacred Melody=
  |誘惑の調べ=
     {{#switch: {{{2}}}
     {{#switch: {{{2}}}
     | 1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
     | 1 = Generates a barrier (Negate Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery) at regular intervals (every 20s).
     | 2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s).
     | 2 = Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 20s).
     | 3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) at regular intervals (every 20s).
     | 3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 20s).
     }}
     }}
  |撃技昇攻=
  |撃技昇攻=

Revision as of 05:00, 9 December 2017