Difference between revisions of "Skill Rings (PSO2)"
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{{NRing|Head|{{NUI|UIClassRa}} Ranger}} | {{NRing|Head|{{NUI|UIClassRa}} Ranger}} | ||
− | {{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign|3|TATK|TDEF|DEX||Tourmaline}} | + | {{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign |
+ | A symbol appears when Standing Snipe is active.|3|TATK|TDEF|DEX||Tourmaline}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet|3|RATK|RDEF|DEX||Hematite}} | + | {{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet |
+ | Weak Bullet hits through walls.|3|RATK|RDEF|DEX||Hematite}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode|4|RATK|SDEF|RDEF|TDEF|Zircon}} | + | {{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode |
+ | Causes Launcher normal attacks to fire in a parabola. Increases damage and blast radius of normal attacks.|4|RATK|SDEF|RDEF|TDEF|Zircon}} | ||
{{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% | {{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% | ||
{{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% | {{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus|3|SDEF|RDEF|TDEF||Amber}} | + | {{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus |
+ | The effect of the Skill "Weak Hit Advance" is applied to all Launcher damage.|3|SDEF|RDEF|TDEF||Amber}} | ||
{{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% | {{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% | ||
|} | |} | ||
|} | |} | ||
{{NRing|Head|{{NUI|UIClassGu}} Gunner}} | {{NRing|Head|{{NUI|UIClassGu}} Gunner}} | ||
− | {{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll|2|RATK|RDEF|||Emerald}} | + | {{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll |
+ | Enables performing a Stylish Roll in a forwards direction.|2|RATK|RDEF|||Emerald}} | ||
{{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | {{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep|2|RATK|RDEF|||Amethyst}} | + | {{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep |
+ | Prevents High Time from resetting once per Showtime.|2|RATK|RDEF|||Amethyst}} | ||
{{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | {{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up|3|RATK|RDEF|TDEF||Zircon}} | + | {{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up |
+ | Increases Striking and Ranged damage if a Stance is active while Twin Machineguns are equipped.|3|RATK|RDEF|TDEF||Zircon}} | ||
{{NRing|Stat|Power (Strike Type)}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% | {{NRing|Stat|Power (Strike Type)}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% | ||
{{NRing|Stat|Power (Shoot Type)}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130% | {{NRing|Stat|Power (Shoot Type)}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130% | ||
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|} | |} | ||
{{NRing|Head|{{NUI|UIClassBr}} Braver}} | {{NRing|Head|{{NUI|UIClassBr}} Braver}} | ||
− | {{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release|2|RDEF|TDEF|||Sapphire|}} | + | {{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release |
+ | If the Gear Gauge is maxed, hold the Guard button for three seconds to forcefully activate Katana Gear. When Katana Gear is activated this way, Gear consumption is dramatically increased and Gear regeneration while in Katana Gear is sharply reduced.|2|RDEF|TDEF|||Sapphire|}} | ||
{{NRing|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150% | {{NRing|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150% | ||
{{NRing|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% | {{NRing|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat|3|SDEF|RDEF|TDEF||Amethyst}} | + | {{NRing|Body|L|3|ShortCombat|L/Short Combat |
+ | Normal attacks in Katana Combat will not chase targets.|L/ショートコンバット|Short Combat|3|SDEF|RDEF|TDEF||Amethyst}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|SATK|DEX|||Zircon}} | + | {{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up |
+ | Increases the number of hits each hit inflicted counts for in Katana Combat.|2|SATK|DEX|||Zircon}} | ||
{{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200% | {{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
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|} | |} | ||
{{NRing|Head|{{NUI|UIClassFo}} Force}} | {{NRing|Head|{{NUI|UIClassFo}} Force}} | ||
− | {{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode|3|TATK|TDEF|DEX||Fluorite}} | + | {{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode |
+ | Rod Shoot projectiles explode on contact.|3|TATK|TDEF|DEX||Fluorite}} | ||
{{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% | {{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% | ||
{{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150% | {{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150% | ||
Line 134: | Line 145: | ||
|} | |} | ||
{{NRing|Head|{{NUI|UIClassTe}} Techer}} | {{NRing|Head|{{NUI|UIClassTe}} Techer}} | ||
− | {{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change|2|SATK|TATK|||Lapis Lazuli}} | + | {{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change |
+ | While wielding a Wand, charge a Technique to change the active Element of your weapon and Tech Explosions.|2|SATK|TATK|||Lapis Lazuli}} | ||
{{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% | {{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field|4|SATK|RATK|TATK|DEX|Opal}} | + | {{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field |
+ | Reduce the recast time of Reverser Field.|4|SATK|RATK|TATK|DEX|Opal}} | ||
{{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% | {{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% | ||
|} | |} | ||
|} | |} | ||
{{NRing|Head|{{NUI|UIClassSu}} Summoner}} | {{NRing|Head|{{NUI|UIClassSu}} Summoner}} | ||
− | {{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target|3|SATK|RATK|TATK||Peridot}} | + | {{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target |
+ | Pets will automatically attack nearby enemies.|3|SATK|RATK|TATK||Peridot}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
|} | |} | ||
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===Utility Rings=== | ===Utility Rings=== | ||
{{NRing|Head|Movement}} | {{NRing|Head|Movement}} | ||
− | {{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump|3|SATK|RATK|TATK||Garnet}} | + | {{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump |
+ | Press the Jump button right after a Step to reach running speed instantly.|3|SATK|RATK|TATK||Garnet}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo|3|SATK|SDEF|DEX||Tanzanite}} | + | {{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo |
+ | Step creates a Just Attack circle.|3|SATK|SDEF|DEX||Tanzanite}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll|3|RATK|RDEF|DEX||Garnet}} | + | {{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll |
+ | Slows down the animation of Dive Roll and increases its invulnerability.|3|RATK|RDEF|DEX||Garnet}} | ||
{{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s | {{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage|2|TATK|TDEF|||Tourmaline}} | + | {{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage |
+ | Reduces the travel distance and animation of Mirage Escape.|2|TATK|TDEF|||Tourmaline}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal|2|SATK|DEX|||Garnet}} | + | {{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal |
+ | Enables performing a Just Reversal while in midair.|2|SATK|DEX|||Garnet}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo|4|SDEF|RDEF|TDEF|DEX|Amber}} | + | {{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo |
+ | Just Reversal creates a Just Attack circle.|4|SDEF|RDEF|TDEF|DEX|Amber}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast|3|SDEF|RDEF|TDEF||Fluorite}} | + | {{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast |
+ | Performing a Just Reversal creates a blast that damages and inflicts the Stun status on nearby enemies.|3|SDEF|RDEF|TDEF||Fluorite}} | ||
{{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800% | {{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800% | ||
{{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% | {{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge|3|SDEF|RDEF|TDEF||Moonstone}} | + | {{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge |
+ | Enables use of the Active Skill "Jumping Dodge".|3|SDEF|RDEF|TDEF||Moonstone}} | ||
{{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s | {{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s | ||
|} | |} | ||
|} | |} | ||
{{NRing|Head|Technique}} | {{NRing|Head|Technique}} | ||
− | {{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying|3|SATK|TATK|DEX||Emerald}} | + | {{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying |
+ | Charging a Technique creates Just Guard frames on startup.|3|SATK|TATK|DEX||Emerald}} | ||
{{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s | {{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel|2|TATK|TDEF|||Moonstone}} | + | {{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel |
+ | Your Zondeel will not detonate when struck by a Lightning Technique.|2|TATK|TDEF|||Moonstone}} | ||
{{NRing|Stat|N/A}} || colspan="20" | N/A | {{NRing|Stat|N/A}} || colspan="20" | N/A | ||
|} | |} | ||
|} | |} | ||
{{NRing|Head|Item}} | {{NRing|Head|Item}} | ||
− | {{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers|3|SDEF|RDEF|TDEF||Topaz}} | + | {{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers |
+ | Speeds up the consumption animation of Mates and increases their recovery rate.|3|SDEF|RDEF|TDEF||Topaz}} | ||
{{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% | {{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% | ||
{{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160% | {{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers|3|SDEF|RDEF|TDEF||Hematite}} | + | {{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers |
+ | Speeds up the consumption animation of Atomizers and increases their recovery rate.|3|SDEF|RDEF|TDEF||Hematite}} | ||
{{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% | {{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% | ||
{{NRing|Stat|Action Speed}} || colspan="20" | 200% | {{NRing|Stat|Action Speed}} || colspan="20" | 200% | ||
Line 194: | Line 220: | ||
|} | |} | ||
{{NRing|Head|Mag}} | {{NRing|Head|Mag}} | ||
− | {{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite|3|SATK|RATK|TATK||Tanzanite}} | + | {{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite |
+ | Increases the power of your MAG's Auto Action and reduces its cooldown.|3|SATK|RATK|TATK||Tanzanite}} | ||
{{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300% | {{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300% | ||
{{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40% | {{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40% | ||
Line 200: | Line 227: | ||
|} | |} | ||
{{NRing|Head|A.I.S}} | {{NRing|Head|A.I.S}} | ||
− | {{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster|3|SDEF|RDEF|TDEF||Lapis Lazuli}} | + | {{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster |
+ | Speeds up firing animation of the Photon Blaster, but reduces turn speed while firing.|3|SDEF|RDEF|TDEF||Lapis Lazuli}} | ||
{{NRing|Stat|Fire Rate}} || colspan="20" | 200% | {{NRing|Stat|Fire Rate}} || colspan="20" | 200% | ||
{{NRing|Stat|Turn Rate}} || colspan="20" | 60% | {{NRing|Stat|Turn Rate}} || colspan="20" | 60% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal|4|SATK|RATK|TATK|DEX|Topaz}} | + | {{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal |
+ | Increases the area of effect of Area Heal.|4|SATK|RATK|TATK|DEX|Topaz}} | ||
{{NRing|Stat|Heal Range}} || colspan="20" | 300% | {{NRing|Stat|Heal Range}} || colspan="20" | 300% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|4|LighArmor|L/Light Armor|L/ライトアーマー|Light Armor|4|SATK|RATK|TATK|DEX|Lapis Lazuli}} | + | {{NRing|Body|L|4|LighArmor|L/Light Armor|L/ライトアーマー|Light Armor |
+ | Reduces the PP cost of Dash, but increases damage taken.|4|SATK|RATK|TATK|DEX|Lapis Lazuli}} | ||
{{NRing|Stat|PP Consumption}} || colspan="20" | 10 | {{NRing|Stat|PP Consumption}} || colspan="20" | 10 | ||
{{NRing|Stat|Damage Taken}} || colspan="20" | 110% | {{NRing|Stat|Damage Taken}} || colspan="20" | 110% | ||
{{NRing|Null}} | {{NRing|Null}} | ||
− | {{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise|3|SDEF|RDEF|TDEF||Topaz}} | + | {{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise |
+ | In Quests with infinite A.I.S. usage, reduce the respawn period of the A.I.S.|3|SDEF|RDEF|TDEF||Topaz}} | ||
{{NRing|Stat|Respawn Time}} || colspan="20" | 1s | {{NRing|Stat|Respawn Time}} || colspan="20" | 1s | ||
|} | |} |
Revision as of 21:48, 2 October 2017
About Skill Rings
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.
Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
The Grind Requirements for most Rings are as follows:
- 30,000 Meseta Per Attempt
- + 1 ~ 5: Grinders and Rocks
- + 6 ~ 10: Grinders, Gems, and Rocks
- + 11 ~ 20: Lambda Grinders, Grinders, Gems, and Rocks
L Rings
Class Rings
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Utility Rings
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R Rings
Class Rings
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Utility Rings
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