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Difference between revisions of "Template:Potential level"

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(Hoping I don't break anything...)
Line 2,114: Line 2,114:
 
     | 3 = Increase damage of Striking Attacks at close range by 13%.
 
     | 3 = Increase damage of Striking Attacks at close range by 13%.
 
     }}
 
     }}
| Hope Symbol =
+
| Hope Symbol =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Restores 30% of Max HP every 40s. Increase Damage Dealt by 7% and reduce Damage Received by 1%.
 
     | 1 = Restores 30% of Max HP every 40s. Increase Damage Dealt by 7% and reduce Damage Received by 1%.
Line 2,120: Line 2,120:
 
     | 3 = Restores 100% of Max HP every 40s. Increase Damage Dealt by 11% and reduce Damage Received by 5%.
 
     | 3 = Restores 100% of Max HP every 40s. Increase Damage Dealt by 11% and reduce Damage Received by 5%.
 
     }}
 
     }}
| 天晶暁光 =
+
| 天晶暁光 =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases Automatic PP Regen by ?% and Attack PP Recovery by ?%. When PP is at 30% or above, increase damage dealt by 5%.
 
     | 1 = Increases Automatic PP Regen by ?% and Attack PP Recovery by ?%. When PP is at 30% or above, increase damage dealt by 5%.
Line 2,126: Line 2,126:
 
     | 3 = Increases Automatic PP Regen by 10% and Attack PP Recovery by 30%. When PP is at 30% or above, increase damage dealt by 10%.
 
     | 3 = Increases Automatic PP Regen by 10% and Attack PP Recovery by 30%. When PP is at 30% or above, increase damage dealt by 10%.
 
     }}
 
     }}
| Murderous Raid =
+
| Murderous Raid =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases Critical Hit Rate by 1%, increases Critical Power by 5%, and Damage on Weak Points by 6%.
 
     | 1 = Increases Critical Hit Rate by 1%, increases Critical Power by 5%, and Damage on Weak Points by 6%.
Line 2,132: Line 2,132:
 
     | 3 = Increases Critical Hit Rate by 5%, increases Critical Power by 10%, and Damage on Weak Points by 6%.
 
     | 3 = Increases Critical Hit Rate by 5%, increases Critical Power by 10%, and Damage on Weak Points by 6%.
 
     }}
 
     }}
| Monsoon Machinegun =
+
| Monsoon Machinegun =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 10% for 60 seconds.
 
     | 1 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 10% for 60 seconds.
Line 2,138: Line 2,138:
 
     | 3 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 12% for 60 seconds.
 
     | 3 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 12% for 60 seconds.
 
     }}
 
     }}
| Natural Release =
+
| Natural Release =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 
     | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
Line 2,144: Line 2,144:
 
     | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 
     | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out.
 
     }}
 
     }}
| Thundering Blades =
+
| Thundering Blades =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = When using a PA, X number of lightning charged Photon Blades are generated.
 
     | 1 = When using a PA, X number of lightning charged Photon Blades are generated.
Line 2,150: Line 2,150:
 
     | 3 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 6%, Blades: 250%)
 
     | 3 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 6%, Blades: 250%)
 
     }}
 
     }}
| Inversive Polarity =
+
| Inversive Polarity =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Boosts the power of Reverse Tap by 14%.
 
     | 1 = Boosts the power of Reverse Tap by 14%.
Line 2,156: Line 2,156:
 
     | 3 = Boosts the power of Reverse Tap by 20%.
 
     | 3 = Boosts the power of Reverse Tap by 20%.
 
     }}
 
     }}
| Revolving Step =
+
| Revolving Step =
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Reduces the PP consumption of Grim Barrage by ?%.
 
     | 1 = Reduces the PP consumption of Grim Barrage by ?%.
Line 2,162: Line 2,162:
 
     | 3 = Reduces the PP consumption of Grim Barrage by ?%
 
     | 3 = Reduces the PP consumption of Grim Barrage by ?%
 
     }}
 
     }}
| 堅鎧練陣 =  
+
| 堅鎧練陣 =  
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = While in Guard Stance, increase Shooting and Striking Power by 8% and S-DEF by 100
 
     | 1 = While in Guard Stance, increase Shooting and Striking Power by 8% and S-DEF by 100
Line 2,168: Line 2,168:
 
     | 3 = While in Guard Stance, increase Shooting and Striking Power by 12% and S-DEF by 180
 
     | 3 = While in Guard Stance, increase Shooting and Striking Power by 12% and S-DEF by 180
 
     }}
 
     }}
| Deathblow Fury =  
+
| Deathblow Fury =  
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Power increase by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy).
 
     | 1 = Power increase by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy).
Line 2,174: Line 2,174:
 
     | 3 = Power increase by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy).
 
     | 3 = Power increase by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy).
 
     }}
 
     }}
| Deathblow Honor =  
+
| Deathblow Honor =  
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Recover PP when an enemy is killed nearby (1 PP/Enemy).
 
     | 1 = Recover PP when an enemy is killed nearby (1 PP/Enemy).
Line 2,186: Line 2,186:
 
     | 3 = Power increase by 12%. Increase speed of Hero Boost Power Accumulation by 200%.
 
     | 3 = Power increase by 12%. Increase speed of Hero Boost Power Accumulation by 200%.
 
     }}
 
     }}
| Elusive Offense=  
+
| Elusive Offense=  
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
 
     | 1 = Increases Power by 5%. Additional 12% Power increase for 10 sec after a successful Hero Dodge.
 
     | 1 = Increases Power by 5%. Additional 12% Power increase for 10 sec after a successful Hero Dodge.
Line 2,192: Line 2,192:
 
     | 3 = Increases Power by 10%. Additional 12% Power increase for 10 sec after a successful Hero Dodge.
 
     | 3 = Increases Power by 10%. Additional 12% Power increase for 10 sec after a successful Hero Dodge.
 
     }}
 
     }}
| 避跳飛刃=  
+
| 避跳飛刃=  
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Power increases by 10%. Release a damaging blast on a successful Hero Dodge.
+
     | 1 = Power increases by 10%. Release a damaging blast (Power ?%) on a successful Hero Dodge.
     | 2 = Power increases by 12%. Release a damaging blast on a successful Hero Dodge.
+
     | 2 = Power increases by 12%. Release a damaging blast (Power ?%) on a successful Hero Dodge.
     | 3 = Power increases by 14%. Release a damaging blast on a successful Hero Dodge.
+
     | 3 = Power increases by 14%. Release a damaging blast (Power 1000%) on a successful Hero Dodge.
 
}}
 
}}
 
<!--Hidden Potential-->
 
<!--Hidden Potential-->

Revision as of 05:52, 7 September 2017