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Difference between revisions of "Template:Potential level"
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(Hoping I don't break anything...) |
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| 3 = Increase damage of Striking Attacks at close range by 13%. | | 3 = Increase damage of Striking Attacks at close range by 13%. | ||
}} | }} | ||
− | | Hope Symbol = | + | | Hope Symbol = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Restores 30% of Max HP every 40s. Increase Damage Dealt by 7% and reduce Damage Received by 1%. | | 1 = Restores 30% of Max HP every 40s. Increase Damage Dealt by 7% and reduce Damage Received by 1%. | ||
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| 3 = Restores 100% of Max HP every 40s. Increase Damage Dealt by 11% and reduce Damage Received by 5%. | | 3 = Restores 100% of Max HP every 40s. Increase Damage Dealt by 11% and reduce Damage Received by 5%. | ||
}} | }} | ||
− | | 天晶暁光 = | + | | 天晶暁光 = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Automatic PP Regen by ?% and Attack PP Recovery by ?%. When PP is at 30% or above, increase damage dealt by 5%. | | 1 = Increases Automatic PP Regen by ?% and Attack PP Recovery by ?%. When PP is at 30% or above, increase damage dealt by 5%. | ||
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| 3 = Increases Automatic PP Regen by 10% and Attack PP Recovery by 30%. When PP is at 30% or above, increase damage dealt by 10%. | | 3 = Increases Automatic PP Regen by 10% and Attack PP Recovery by 30%. When PP is at 30% or above, increase damage dealt by 10%. | ||
}} | }} | ||
− | | Murderous Raid = | + | | Murderous Raid = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Critical Hit Rate by 1%, increases Critical Power by 5%, and Damage on Weak Points by 6%. | | 1 = Increases Critical Hit Rate by 1%, increases Critical Power by 5%, and Damage on Weak Points by 6%. | ||
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| 3 = Increases Critical Hit Rate by 5%, increases Critical Power by 10%, and Damage on Weak Points by 6%. | | 3 = Increases Critical Hit Rate by 5%, increases Critical Power by 10%, and Damage on Weak Points by 6%. | ||
}} | }} | ||
− | | Monsoon Machinegun = | + | | Monsoon Machinegun = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 10% for 60 seconds. | | 1 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 10% for 60 seconds. | ||
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| 3 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 12% for 60 seconds. | | 3 = On Chain Trigger activation, recover 100 PP, becomes invulnerable for 5 seconds, and increase Power by 12% for 60 seconds. | ||
}} | }} | ||
− | | Natural Release = | + | | Natural Release = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | | 1 = Changes form with a Just Guard: 5% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
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| 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | | 3 = Changes form with a Just Guard: 10% HP Recovery every 10 sec, fills Gear over time (70 seconds to max), and immunity to flinch (Sealed Form); Power increased and PP Consumption decreased by 10%, fixed chance to reduce damage taken by 99%. (Unsealed Form); returns to Sealed form if gear runs out. | ||
}} | }} | ||
− | | Thundering Blades = | + | | Thundering Blades = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = When using a PA, X number of lightning charged Photon Blades are generated. | | 1 = When using a PA, X number of lightning charged Photon Blades are generated. | ||
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| 3 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 6%, Blades: 250%) | | 3 = When using a PA, X number of lightning charged Photon Blades are generated. (Power: 6%, Blades: 250%) | ||
}} | }} | ||
− | | Inversive Polarity = | + | | Inversive Polarity = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Boosts the power of Reverse Tap by 14%. | | 1 = Boosts the power of Reverse Tap by 14%. | ||
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| 3 = Boosts the power of Reverse Tap by 20%. | | 3 = Boosts the power of Reverse Tap by 20%. | ||
}} | }} | ||
− | | Revolving Step = | + | | Revolving Step = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Reduces the PP consumption of Grim Barrage by ?%. | | 1 = Reduces the PP consumption of Grim Barrage by ?%. | ||
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| 3 = Reduces the PP consumption of Grim Barrage by ?% | | 3 = Reduces the PP consumption of Grim Barrage by ?% | ||
}} | }} | ||
− | | 堅鎧練陣 = | + | | 堅鎧練陣 = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = While in Guard Stance, increase Shooting and Striking Power by 8% and S-DEF by 100 | | 1 = While in Guard Stance, increase Shooting and Striking Power by 8% and S-DEF by 100 | ||
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| 3 = While in Guard Stance, increase Shooting and Striking Power by 12% and S-DEF by 180 | | 3 = While in Guard Stance, increase Shooting and Striking Power by 12% and S-DEF by 180 | ||
}} | }} | ||
− | | Deathblow Fury = | + | | Deathblow Fury = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Power increase by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy). | | 1 = Power increase by 6%. Recover PP when an enemy is killed nearby (1 PP/Enemy). | ||
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| 3 = Power increase by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy). | | 3 = Power increase by 8%. Recover PP when an enemy is killed nearby (3 PP/Enemy). | ||
}} | }} | ||
− | | Deathblow Honor = | + | | Deathblow Honor = |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Recover PP when an enemy is killed nearby (1 PP/Enemy). | | 1 = Recover PP when an enemy is killed nearby (1 PP/Enemy). | ||
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| 3 = Power increase by 12%. Increase speed of Hero Boost Power Accumulation by 200%. | | 3 = Power increase by 12%. Increase speed of Hero Boost Power Accumulation by 200%. | ||
}} | }} | ||
− | | Elusive Offense= | + | | Elusive Offense= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases Power by 5%. Additional 12% Power increase for 10 sec after a successful Hero Dodge. | | 1 = Increases Power by 5%. Additional 12% Power increase for 10 sec after a successful Hero Dodge. | ||
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| 3 = Increases Power by 10%. Additional 12% Power increase for 10 sec after a successful Hero Dodge. | | 3 = Increases Power by 10%. Additional 12% Power increase for 10 sec after a successful Hero Dodge. | ||
}} | }} | ||
− | | 避跳飛刃= | + | | 避跳飛刃= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Power increases by 10%. Release a damaging blast on a successful Hero Dodge. | + | | 1 = Power increases by 10%. Release a damaging blast (Power ?%) on a successful Hero Dodge. |
− | | 2 = Power increases by 12%. Release a damaging blast on a successful Hero Dodge. | + | | 2 = Power increases by 12%. Release a damaging blast (Power ?%) on a successful Hero Dodge. |
− | | 3 = Power increases by 14%. Release a damaging blast on a successful Hero Dodge. | + | | 3 = Power increases by 14%. Release a damaging blast (Power 1000%) on a successful Hero Dodge. |
}} | }} | ||
<!--Hidden Potential--> | <!--Hidden Potential--> |
Revision as of 05:52, 7 September 2017