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Difference between revisions of "Template:Potential level"
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(Hoping I don't break anything...) |
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| 2 = Power increases by 12%. Release a damaging blast on a successful Hero Dodge. | | 2 = Power increases by 12%. Release a damaging blast on a successful Hero Dodge. | ||
| 3 = Power increases by 14%. Release a damaging blast on a successful Hero Dodge. | | 3 = Power increases by 14%. Release a damaging blast on a successful Hero Dodge. | ||
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}} | }} | ||
<!--Hidden Potential--> | <!--Hidden Potential--> | ||
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| 2 = Increases Damage by 8% and PP Recovery by 10% while attacking on air. | | 2 = Increases Damage by 8% and PP Recovery by 10% while attacking on air. | ||
| 3 = Increases Damage by 8% and PP Recovery by 10% while attacking on air. | | 3 = Increases Damage by 8% and PP Recovery by 10% while attacking on air. | ||
+ | | weaponoid = true | ||
+ | }} | ||
+ | | 瞬護の連華= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is dealt outside of Just Guard. (?% MAX) | ||
+ | | 2 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is dealt outside of Just Guard. (?% MAX) | ||
+ | | 3 = Increases Power and PP Recovery for every successful Just Guard. (?%/JG) Bonus is lost when damage is dealt outside of Just Guard. (?% MAX) | ||
| weaponoid = true | | weaponoid = true | ||
}} | }} |
Revision as of 05:16, 7 September 2017