Difference between revisions of "Skill Rings (PSO2)"
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==L Rings== | ==L Rings== | ||
===Class Rings=== | ===Class Rings=== | ||
− | {{ | + | {{NRing|Head|Hunter}} |
− | {{ | + | {{NRing|Body|L|4|HunterGearSave|L/Hunter Gear Save|L/ハンターギアセイブ|Hunter Gear Save<br>While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.|3|S-ATK|R-ATK|DEX||Sapphire}} |
− | {{ | + | {{NRing|Stat|Gear Consumption Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% |
− | {{ | + | {{NRing|Stat|Gear Drain Rate}} || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% || 66% || 65%|| 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|4|JGSonicArrow|L/JG Sonic Arrow|L/JGソニックアロウ|Just Guard Sonic Arrow<br>Sword Just Guards will execute Sonic Arrow.|3|S-ATK|R-ATK|DEX||Amethyst}} |
− | {{ | + | {{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% |
− | {{ | + | {{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|4|JGHeavenlyF|L/JG Heavenly F|L/JGヘブンリーF|Just Guard Heavenly Fall<br>Wired Lance Just Guards will execute Heavenly Fall.|3|S-ATK|R-ATK|DEX||Sapphire}} |
− | {{ | + | {{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% |
− | {{ | + | {{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|4|JGRisingF|L/JG Rising F|L/JGライシングF|Just Guard Rising Flag<br>Partizan Just Guards will execute Rising Flag.|3|S-ATK|R-ATK|DEX||Opal}} |
− | {{ | + | {{NRing|Stat|Power}} || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220% |
− | {{ | + | {{NRing|Stat|PP Consumption}} || 20 || 19 || 18 || 17 || 16 || 15 || 14 || 13 || 12 || 11 || 10 || 9 || 8 || 7 || 6 || 5 || 4 || 3 || 2 || 0 |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Fighter}} |
− | {{ | + | {{NRing|Body|L|3|SlowFiAction|L/Slow Fi Action|L/スローFiアクション|Slow Fighter Action<br>Decrease the Speed of Weapon Actions executed with Fighter Weapons.|2|S-ATK|S-DEF|||Moonstone}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|TDAirChase|L/TD Air Chase|L/TDエアチェイス|Twin Dagger Air Chase<br>Twin Dagger Normal Attacks and Photon Arts executed in the air will Chase a Locked-On Target. |
<BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|S-ATK|T-ATK|DEX||Emerald}} | <BR><BR>INCLUDED Photon Arts: Facet Folia, Fall Nocturne, Scar Fugue|3|S-ATK|T-ATK|DEX||Emerald}} | ||
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|4|DSKamaitachi|L/DS Kamaitachi|L/DSカマイタチ|Double Saber Kamaitachi<br>Double Saber Photon Arts can activate Kamaitachi without Gear Consumption. |
<BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|S-ATK|T-ATK|DEX||Opal}} | <BR><BR>EXCLUDED Photon Arts: Chaos Riser, Hurricane Sender|3|S-ATK|T-ATK|DEX||Opal}} | ||
− | {{ | + | {{NRing|Stat|Power}} || colspan="21" | 100% |
− | {{ | + | {{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|KnuckleChase|L/Knuckle Chase|L/ナックルチェイス|Knuckle Chase<br>Knuckle Normal Attacks and Photon Arts executed on the ground will Chase a Locked-On Target. |
<BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0) | <BR><BR>EXCLUDED Photon Arts: Heartless Impact, Meteor Fist, Straight Charge (+ Type-0) | ||
<BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|S-ATK|T-ATK|DEX||Amethyst}} | <BR>SPECIAL Cases: Step Attack (+ in air), Quake Howling (only in air)|3|S-ATK|T-ATK|DEX||Amethyst}} | ||
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Ranger}} |
− | {{ | + | {{NRing|Body|L|3|StandingSign|L/Standing Sign|L/スタンディングサイン|Standing Sign<br>Displays a visual effect when your character is standing still.|3|T-ATK|T-DEF|DEX||Tourmaline}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|PWeakBullet|L/P Weak Bullet|L/Pウィークバレット|Point Weak Bullet|3|R-ATK|R-DEF|DEX||Hematite}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|4|ALauncherMode|L/A Launcher Mode|L/Aランチャーモード|Alternate Launcher Mode<br>Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.|4|R-ATK|S-DEF|R-DEF|T-DEF|Zircon}} |
− | {{ | + | {{NRing|Stat|Power}} || 101% || 101% || 102% || 102% || 103% || 103% || 104% || 104% || 105% || 105% || 106% || 106% || 107% || 107% || 108% || 108% || 109% || 109% || 110% || 110% |
− | {{ | + | {{NRing|Stat|Explosion Range}} || 102.5% || 105% || 107.5% || 110% || 112.5% || 115% || 117.5% || 120% || 122.5% || 125% || 127.5% || 130% || 132.5% || 135% || 137.5% || 140% || 142.5% || 145% || 147.5% || 150% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|LNonWeakBonus|L/L Non Weak Bonus|L/Lノンウィークボーナス|Launcher Non Weak Bonus<br>Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.|3|S-DEF|R-DEF|T-DEF||Amber}} |
− | {{ | + | {{NRing|Stat|Power}} || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Gunner}} |
− | {{ | + | {{NRing|Body|L|3|FrontSRoll|L/Front S Roll|L/フロントSロール|Front Stylish Roll<br>Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.|2|R-ATK|R-DEF|||Emerald}} |
− | {{ | + | {{NRing|Stat|Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|HighTimeKeep|L/High Time Keep|L/ハイタイムキープ|High Time Keep<br>Has a one-time chance to preserve [[Gunner#hightime|High Time]] even if you get hit during [[Gunner#showtime|Showtime]].|2|R-ATK|R-DEF|||Amethyst}} |
− | {{ | + | {{NRing|Stat|Activation Rate}} || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|4|TMachineGunSUp|L/T Machine Gun S Up|L/TマシンガンSアップ|Twin Machine Gun Stance Up|3|R-ATK|R-DEF|T-DEF||Zircon}} |
− | {{ | + | {{NRing|Stat|Power (Strike)}} || colspan="11" | 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% |
− | {{ | + | {{NRing|Stat|Power (Shoot)}} || 120% || 121% || 122% || 123% || 124% || 125% || 126% || 127% || 128% || 129% || colspan="10" | 130% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Force}} |
− | {{ | + | {{NRing|Body|L|4|ARodShootMode|L/A Rod Shoot Mode|L/Aロッドシュートモード|Alternate Rod Shoot Mode|3|T-ATK|T-DEF|DEX||Fluorite}} |
− | {{ | + | {{NRing|Stat|Power}} || 50% || 55% || 60% || 65% || 70% || 75% || 80% || 85% || 90% || 95% || 100% || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 110% |
− | {{ | + | {{NRing|Stat|Explosion Range}} || 100% || 102%|| 104% || 106% || 108% || 110% || 112% || 114% || 116% || 118% || 120% || 122% || 124% || 126% || 128% || 132% || 136% || 140% || 144% || 150% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Techer}} |
− | {{ | + | {{NRing|Body|L|3|WandEChange|L/Wand E Change|L/ウォンドEチェンジ|Wand Element Change<br>Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].|2|S-ATK|T-ATK|||Lapis Lazuli}} |
− | {{ | + | {{NRing|Stat|Element Conversion Rate}} || 80% || 81% || 82% || 83% || 84% || 85% || 86% || 87% || 88% || 89% || 90% || 91% || 92% || 93% || 94% || 95% || 96% || 97% || 98% || 100% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|RRField|L/R R Field|L/RRフィールド|Recast Reverser Field<br>Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].|4|S-ATK|R-ATK|T-ATK|DEX|Opal}} |
− | {{ | + | {{NRing|Stat|Cooldown Time}} || 70% || 69% || 68% || 67% || 66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 57% || 56% || 55% || 54% || 53% || 52% || 50% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Braver}} |
− | {{ | + | {{NRing|Body|L|4|KatanaGearGuardR|L/Katana Gear Guard R|L/カタナギアガードR|Katana Gear Guard Release<br>Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.|2|R-DEF|T-DEF|||Sapphire|}} |
− | {{ | + | {{NRing|Stat|Gear Drain Rate}} || 290% || 280% || 270% || 260% || 240% || 220% || 200% || 180% || 160% || colspan="11" | 150% |
− | {{ | + | {{NRing|Stat|Gear Gain Rate}} || colspan="10" | 0% || 5% || 10% || 15% || 20% || 25% || 30% || 35% || 40% || 45% || 50% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|ShortCombat|L/Short Combat|L/ショートコンバット|Short Combat<br>Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated|3|S-DEF|R-DEF|T-DEF||Amethyst}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|KatanaCCountUp|L/Katana C Count Up|L/カタナCカウントアップ|Katana Combat Count Up|2|S-ATK|DEX|||Zircon}} |
− | {{ | + | {{NRing|Stat|Hit Count Rate}} || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 195% || 200% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|4|BulletBowHoming|L/Bullet Bow Homing|L/バレットボウホーミング|Bullet Bow Homing<br>Adds a Homing Property to a Bullet Bow's Charged Normal Attack.|3|R-ATK|T-ATK|DEX||Tourmaline}} |
− | {{ | + | {{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° |
− | {{ | + | {{NRing|Stat|Turn Period}} || 0.10s || 0.20s || 0.30s || 0.40s || 0.50s || 0.60s || 0.70s || 0.80s || 0.90s || colspan="11" | 1.00s |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Bouncer}} |
− | {{ | + | {{NRing|Body|L|3|DBSnatch|L/DB Snatch|L/DBスナッチ|Dual Blade Snatch<br>Appends striking damage when the player moves with the Dual Blade's Weapon Action.|3|S-ATK|DEX|S-DEF||Sapphire}} |
− | {{ | + | {{NRing|Stat|Power}} || 400% || 500% || 600% || 700% || 800% || 900% || 1000% || 1100% || 1200% || 1300% || 1350% || 1400% || 1450% || 1500% || 1550% || 1600% || 1650% || 1700% || 1750% || 1800% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|5|PBHoming|L/PB Homing|L/PBホーミング|Photon Blade Homing<br>Adds a Homing Property to a Dual Blades' Photon Blade on Weapon Action.|2|S-ATK|S-DEF|||Peridot}} |
− | {{ | + | {{NRing|Stat|Power}} || colspan="3" | 101% || colspan="3" | 102% || colspan="3" | 103% || colspan="3" | 104% || colspan="3" | 105% || colspan="2" | 106% || colspan="2" | 107% || 108% |
− | {{ | + | {{NRing|Stat|Turn Rate}} || 30° || 35° || 40° || 45° || 50° || 55° || 60° || 65° || 70° || 75° || 80° || 85° || 90° || 95° || 100° || 110° || 120° || 130° || 140° || 150° |
− | {{ | + | {{NRing|Stat|Turn Period}} || colspan="5" | 2.00s || colspan="5" | 3.00s || colspan="5" | 4.00s || colspan="5"| 5.00s |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|JBElementalKeep|L/JB Elemental Keep|L/JBエレメンタルキープ|Jet Boots Elemental Keep<br> Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.|3|S-ATK|T-ATK|T-DEF||Diamond}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|JBTechArtsSC|L/JB Tech Arts SC|L/JBテックアーツSC|Jet Boots Tech Arts Short Charge<br>Reduces charging times when you combo from a Jet Boots PA to a [[Techniques List|Technics]].|3|T-ATK|S-ATK|T-DEF||Amber}} |
− | {{ | + | {{NRing|Stat|Charge Time}} || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Summoner}} |
− | {{ | + | {{NRing|Body|L|3|NearAutoTarget|L/Near Auto Target|L/ニアオートターゲット|Near Auto Target<br>Pets automatically attacks enemies in its vicinity. |3|S-ATK|R-ATK|T-ATK||Peridot}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
|} | |} | ||
|} | |} | ||
===Utility Rings=== | ===Utility Rings=== | ||
− | {{ | + | {{NRing|Head|Movement}} |
− | {{ | + | {{NRing|Body|L|3|StepJump|L/Step Jump|L/ステップジャンプ|Step Jump<br>Increases movement speed when you perform a jump during a Step action.|3|S-ATK|R-ATK|T-ATK||Garnet}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|StepJACombo|L/Step JA Combo|L/ステップJAコンボ|Step Just Attack Combo|3|S-ATK|S-DEF|DEX||Tanzanite}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|SlowDiveRoll|L/Slow Dive Roll|L/スローダイブロール|Slow Dive Roll<br>Extends the duration of [[Ranger#droll|Dive Roll]] by slowing down its speed. |3|R-ATK|R-DEF|DEX||Garnet}} |
− | {{ | + | {{NRing|Stat|Duration}} || 0.30s || 0.32s || 0.34s || 0.36s || 0.38s || 0.40s || 0.42s || 0.44s || 0.46s || 0.48s || 0.50s || 0.52s || 0.54s || 0.56s || 0.58s || 0.62s || 0.66s || 0.70s || 0.74s || 0.80s |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|ShortMirage|L/Short Mirage|L/ショートミラージュ|Short Mirage<br>Shortens the duration of [[Force#Mirage_Escape|Mirage Escape.]]|2|T-ATK|T-DEF|||Tourmaline}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|AirReversal|L/Air Reversal|L/エアリバーサル|Air Reversal<br>Enables the use of Just Reversal while still in the air.|2|S-ATK|DEX|||Garnet}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|JReversalJACombo|L/J Reversal JA Combo|L/JリバーサルJAコンボ|Just Reversal Just Attack Combo<br>Gives you the opportunity to perform a Just Attack after a Just Reversal.|4|S-DEF|R-DEF|T-DEF|DEX|Amber}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|4|JustReversalB|L/Just Reversal B|L/ジャストリバーサルB|Just Reversal Blast|3|S-DEF|R-DEF|T-DEF||Fluorite}} |
− | {{ | + | {{NRing|Stat|Power}} || 100% || 120% || 140% || 160% || 180% || 200% || 220% || 240% || 260% || 300% || 350% || 400% || 450% || 500% || 550% || 600% || 650% || 700% || 750% || 800% |
− | {{ | + | {{NRing|Stat|Stun Range}} || 100% || 105% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|JumpingDodge|L/Jumping Dodge|L/ジャンピングドッジ|Jumping Dodge<br>Enables the use of the Jumping Dodge skill.|3|S-DEF|R-DEF|T-DEF||Moonstone}} |
− | {{ | + | {{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Technique}} |
− | {{ | + | {{NRing|Body|L|3|TechCParrying|L/Tech C Parrying|L/テックCパリング|Tech Charge Parrying<br>Just Guards can occur when you begin charging [[Techniques List|Technics]] with Tech weapons.|3|S-ATK|T-ATK|DEX||Emerald}} |
− | {{ | + | {{NRing|Stat|Duration}} || 0.03s || 0.06s || 0.09s || 0.12s || 0.15s || 0.18s || 0.21s || 0.24s || 0.27s || 0.30s || 0.33s || 0.36s || 0.39s || 0.42s || 0.45s || 0.48s || 0.51s || 0.54s || 0.57s || 0.60s |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|PeaceZondeel|L/Peace Zondeel|L/ピースゾンディール|Peace Zondeel<br>Prevents [[Lightning_Techniques#Zondeel|Zondeel]] from igniting when hit with other [[Lightning Techniques]]|2|T-ATK|T-DEF|||Moonstone}} |
− | {{ | + | {{NRing|Stat|N/A}} || colspan="21" | N/A |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Item}} |
− | {{ | + | {{NRing|Body|L|4|MateLovers|L/Mate Lovers|L/メイトラバーズ|Mate Lovers<br>Increases the HP recovery amount and usage speed of [[Consumables#Recovery|mate items]] ([[Monomate]], [[Dimate]] and [[Trimate]]).|3|S-DEF|R-DEF|T-DEF||Topaz}} |
− | {{ | + | {{NRing|Stat|Recovery Rate}} || colspan="11" | 100% || 102% || 104% || 106% || 108% || 110% || 112% || 114% || 116% || 120% |
− | {{ | + | {{NRing|Stat|Action Speed}} || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || colspan="10" | 160% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|4|AtomizerLovers|L/Atomizer Lovers|L/アトマイザーラバーズ|Atomizer Lovers|3|S-DEF|R-DEF|T-DEF||Hematite}} |
− | {{ | + | {{NRing|Stat|Recovery Rate}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% |
− | {{ | + | {{NRing|Stat|Action Speed}} || colspan="21" | 200% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Mag}} |
− | {{ | + | {{NRing|Body|L|4|MagExcite|L/Mag Excite|L/マグエキサイト|Mag Excite|3|S-ATK|R-ATK|T-ATK||Tanzanite}} |
− | {{ | + | {{NRing|Stat|Power}} || 150% || 155% || 160% || 165% || 170% || 175% || 180% || 185% || 190% || 200% || 210% || 220% || 230% || 240% || 250% || 260% || 270% || 280% || 290% || 300% |
− | {{ | + | {{NRing|Stat|Attack Interval}} || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 52% || 50% || 48% || 46% || 44% || 40% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|A.I.S}} |
− | {{ | + | {{NRing|Body|L|4|QuickBlaster|L/Quick Blaster|L/クイックブラスター|Quick Blaster<br>Sacrifices turning speed for firing speed for the AIS Photon Blaster.|3|S-DEF|R-DEF|T-DEF||Lapis Lazuli}} |
− | {{ | + | {{NRing|Stat|Fire Rate}} || colspan="21" | 200% |
− | {{ | + | {{NRing|Stat|Turn Rate}} || colspan="21" | -40% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|WideAreaHeal|L/Wide Area Heal|L/ワイドエリアヒール|Wide Area Heal<br>Enlarges the area of effect of the AIS heal.|4|S-ATK|R-ATK|T-ATK|DEX|Topaz}} |
− | {{ | + | {{NRing|Stat|Heal Range}} || colspan="21" | 300% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|4|LightArmor|L/Light Armor|L/ライトアーマー|Light Armor<br>Sacrifice defense in an AIS to lower PP cost of dodging.|4|S-ATK|R-ATK|T-ATK|DEX|Lapis Lazuli}} |
− | {{ | + | {{NRing|Stat|PP Consumption}} || colspan="21" | 10 |
− | {{ | + | {{NRing|Stat|Damage Taken}} || colspan="21" | 110% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|EarlyRise|L/Early Rise|L/アーリィライズ|Early Rise<br>Reduces respawn time for AIS in quests that are AIS only.|3|S-DEF|R-DEF|T-DEF||Topaz}} |
− | {{ | + | {{NRing|Stat|Respawn Time}} || colspan="21" | 1.00s |
|} | |} | ||
|} | |} | ||
Line 213: | Line 213: | ||
==R Rings== | ==R Rings== | ||
===Class Rings=== | ===Class Rings=== | ||
− | {{ | + | {{NRing|Head|Hunter}} |
− | {{ | + | {{NRing|Body|R|5|MassiveHunter|R/Massive Hunter|R/マッシブハンター|Massive Hunter|UIClassHu|||||Sapphire}} |
− | {{ | + | {{NRing|Stat|Damage Taken}} || colspan="10" | 99% || 95% || 94% || 93% || 92% || 91% || colspan="5" | 90% |
− | {{ | + | {{NRing|Stat|Duration}} || colspan="5" | 15s || 16s || 17s || 18s || 19s || colspan="6" | 20s || 21s || 22s || 23s || 24s || 25s |
− | {{ | + | {{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 95s || 94s || 93s || 92s || 90s |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|3|HealingGuard|R/Healing Guard|R/ヒーリングガード|Healing Guard|UIClassHu|||||Amber}} |
− | {{ | + | {{NRing|Stat|HP Recovered}} || 1.00% || 1.20% || 1.40% || 1.60% || 1.80% || 2.20% || 2.40% || 2.60% || 2.80% || 3.00% || 3.20% || 3.40% || 3.60% || 3.80% || 4.00% || 4.20% || 4.40% || 4.60% || 4.80% || 5.00% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Fighter}} |
− | {{ | + | {{NRing|Body|R|4|CStrikeS|R/C Strike S|R/Cストライク打撃|Critical Strike (P-Type)|UIClassFi|||||Opal}} |
− | {{ | + | {{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | {{ | + | {{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|4|CStrikeR|R/C Strike R|R/Cストライク射撃|Critical Strike (S-Type)|UIClassFi|||||Sapphire}} |
− | {{ | + | {{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | {{ | + | {{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|4|CStrikeT|R/C Strike T|R/Cストライク法撃|Critical Strike (T-Type)|UIClassFi|||||Amethyst}} |
− | {{ | + | {{NRing|Stat|Critical Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | {{ | + | {{NRing|Stat|Critical Rate Increase}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|3|TechArtsJAPPS|R/Tech Arts JAPPS|R/テックアーツJAPPS|Tech Arts Just Attack PP Save|UIClassFi|||||Peridot}} |
− | {{ | + | {{NRing|Stat|PP Consumption}} || 95% || colspan="3" |94% || 93% || colspan="3" |92% || 91% || colspan="3" |90% || 89% || colspan="3" |88% || 87% || colspan="2" |86% || 85% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|3|Adrenaline|R/Adrenaline|R/アドレナリン|Adrenaline|UIClassFi|||||Tourmaline}} |
− | {{ | + | {{NRing|Stat|Duration}} || +10s || +11s || +12s || +13s || +14s || +15s || +16s || +17s || +18s || +19s || +20s || +21s || +22s || +23s || +24s || +25s || +26s || +27s || +28s || +30s |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Ranger}} |
− | {{ | + | {{NRing|Body|R|3|KillingBonus|R/Killing Bonus|R/キリングボーナス|Killing Bonus|UIClassRa|||||Opal}} |
− | {{ | + | {{NRing|Stat|PP Recovered}} || 1.00 || 1.20 || 1.40 || 1.60 || 1.80 || 2.00 || 2.20 || 2.40 || 2.60 || 2.80 || 3.00 || 3.20 || 3.40 || 3.60 || 3.80 || 4.00 || 4.20 || 4.40 || 4.60 || 5.00 |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Gunner}} |
− | {{ | + | {{NRing|Body|R|4|PKeeperS|R/P Keeper S|R/Pキーパー打撃|Perfect Keeper (P-Type)|UIClassGu|||||Amethyst}} |
− | {{ | + | {{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | {{ | + | {{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|4|PKeeperR|R/P Keeper R|R/Pキーパー射撃|Perfect Keeper (S-Type)|UIClassGu|||||Opal}} |
− | {{ | + | {{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | {{ | + | {{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|4|PKeeperT|R/P Keeper T|R/Pキーパー法撃|Perfect Keeper (T-Type)|UIClassGu|||||Emerald}} |
− | {{ | + | {{NRing|Stat|Power}} || colspan="5" | 100% || colspan="5" | 101% || colspan="9" | 102% || 103% |
− | {{ | + | {{NRing|Stat|Minimum Activation HP}} || 100% || 99% || 98% || 97% || colspan="2" | 96% || 95% || 94% || 93% || colspan="2" | 92% || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 75% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Force}} |
− | {{ | + | {{NRing|Body|R|5|PhotonFlare|R/Photon Flare|R/フォトンフレア|Photon Flare|UIClassFo|||||Sapphire}} |
− | {{ | + | {{NRing|Stat|T-ATK}} || colspan="10" | +150 || +155 || +160 || +165 || +170 || +175 || +180 || +185 || +190 || +195 || +200 |
− | {{ | + | {{NRing|Stat|Duration}} || colspan="5" | 20s || 21s || 22s || 23s || 24s || colspan="6" | 25s || 26s || 27s || 28s || 29s || 30s |
− | {{ | + | {{NRing|Stat|Cooldown Time}} || 100s || 95s || 90s || 85s || colspan="11" | 80s || 74s || 73s || 72s || 71s || 70s |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Techer}} |
− | {{ | + | {{NRing|Body|R|6|PPConvert|R/PP Convert|R/コンバート|PP Convert|UIClassTe|||||Sapphire}} |
− | {{ | + | {{NRing|Stat|Passive PP Recovery}} || colspan="10" | +1.00 || +1.10 || +1.20 || +1.30 || +1.40 || +1.50 || +1.60 || +1.70 || +1.80 || 1.90 || +2.00 |
− | {{ | + | {{NRing|Stat|Max HP}} || colspan="10" | 75% || 74% || 73% || 72% || 71% || colspan="6" | 70% |
− | {{ | + | {{NRing|Stat|Duration}} || colspan="5" | 10s || 11s || 12s || 13s || 14s || colspan="6" | 15s || 16s || 17s || 18s || 19s || 20s |
− | {{ | + | {{NRing|Stat|Cooldown Time}} || 130s || 128s || 126s || 124s || 122s || 120s || colspan="9" | 120s || 118s || 116s || 114s || 112s || 110s |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|3|WideSupport|R/Wide Support|R/ワイドサポート|Wide Support|UIClassTe|||||Amber}} |
− | {{ | + | {{NRing|Stat|PP Consumption Rate}} || 120% || 119% || 118% || 117% || 116% || 115% || 114% || 113% || 112% || 111% || 110% || 109% || 108% || 107% || 106% || 105% || 104% || 103% || 102% || 100% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Braver}} |
− | {{ | + | {{NRing|Body|R|3|AttackAdvance|R/Attack Advance|R/アタックアドバンス|Attack Advance|UIClassBr|||||Emerald}} |
− | {{ | + | {{NRing|Stat|Normal Attack Power}} || 101% || 102% || 103% || 104% || 105% || 106% || 107% || 108% || 109% || 110% || 111% || 112% || 113% || 114% || 115% || 116% || 117% || 118% || 119% || 120% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|3|JReversalCover|R/J Reversal Cover|R/Jリバーサルカバー|Just Reversal Cover|UIClassBr|||||Diamond}} |
− | {{ | + | {{NRing|Stat|HP Recovered}} || 5.00% || 5.50% || 6.00% || 6.50% || 7.00% || 7.50% || 8.00% || 8.50% || 9.00% || 9.50% || 10.00% || 10.50% || 11.00% || 11.50% || 12.00% || 12.50% || 13.00% || 13.50% || 14.00% || 15.00% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Bouncer}} |
− | {{ | + | {{NRing|Body|R|5|EPPRField|R/EPPR Field|R/EPPRフィルド|Elemental PP Recovery Field|UIClassBo|||||Opal}} |
− | {{ | + | {{NRing|Stat|Active PP Recovery}} || colspan="10" | +1.00 || +1.20 || +1.40 || +1.60 || +1.80 || +2.00 || +2.20 || +2.40 || +2.60 || +2.80 || +3.00 |
− | {{ | + | {{NRing|Stat|Duration}} || colspan="5" | 20s || 25s || 26s || 27s || 28s || 29s || colspan="5" | 30s || 35s || 36s || 37s || 38s || 40s |
− | {{ | + | {{NRing|Stat|Cooldown Time}} || 120s || 118s || 116s || 114s || 112s || colspan="10" | 100s || 90s || 88s || 86s || 84s || 80s |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|3|HealShare|R/Heal Share|R/ヒールシェア|Heal Share|UIClassBo|||||Diamond}} |
− | {{ | + | {{NRing|Stat|HP Recovered Shared}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|R|3|JReversalPPGain|R/J Reversal PP Gain|R/JリバーサルPPゲイン|Just Reversal PP Gain|UIClassBo|||||Garnet}} |
− | {{ | + | {{NRing|Stat|PP Recovered}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
|} | |} | ||
|} | |} | ||
===Other Rings=== | ===Other Rings=== | ||
− | {{ | + | {{NRing|Head|Status}} |
− | {{ | + | {{NRing|Body|L|3|BurnGuard|R/Burn Guard|R/バーンガード|Burn Guard||||||PurePhoton}} |
− | {{ | + | {{NRing|Stat|Burn Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|FreezeGuard|R/Freeze Guard|R/フリーズガード|Freeze Guard||||||Pure Photon}} |
− | {{ | + | {{NRing|Stat|Freeze Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|ShockGuard|R/Shock Guard|R/ショックガード|Shock Guard||||||PurePhoton}} |
− | {{ | + | {{NRing|Stat|Shock Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|MirageGuard|R/Mirage Guard|R/ミラージュガード|Mirage Guard||||||PurePhoton}} |
− | {{ | + | {{NRing|Stat|Mirage Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|PanicGuard|R/Panic Guard|R/パニックガード|Panic Guard||||||PurePhoton}} |
− | {{ | + | {{NRing|Stat|Panic Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|PoisonGuard|R/Poison Guard|R/ポイズンガード|Poison Guard||||||PurePhoton}} |
− | {{ | + | {{NRing|Stat|Poison Resistance}} || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100% |
|} | |} | ||
|} | |} | ||
− | {{ | + | {{NRing|Head|Extra}} |
− | {{ | + | {{NRing|Body|L|4|BoostSlayer|R/Boost Slayer|R/ブーストスレイヤー|Boost Slayer||||||Opal}} |
− | {{ | + | {{NRing|Stat|Power}} || colspan="5" | 101% || colspan="5" | 102% || colspan="10" | 103% |
− | {{ | + | {{NRing|Stat|Damage Reduction}} || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20% |
− | {{ | + | {{NRing|Null}} |
− | {{ | + | {{NRing|Body|L|3|FriendsProtection|R/Friends Protection|R/フレンズプロテクション|Friends Protection}} |
− | {{ | + | {{NRing|Stat|Damage Received}} || colspan="20" | 95% |
|} | |} | ||
|} | |} |
Revision as of 13:48, 27 July 2017
NOTICE This Page is Currently Undergoing Replacement. Stable (Old) Ring Page |
About Skill Rings
Skill Rings are equip items that augment the player's abilities in unique ways, much in the way of Skills do, hence the name. There are two types of Rings: Left Rings and Right Rings. Left Rings produce unique effects that allow players to manipulate their playstyle, while Right Rings typically emulate the effects of pre-existing Skills, with some exceptions.
To create a Skill Ring, you must acquire the requisite items by Mining them in Free Fields via the Gathering system. Once you have acquired the items, you may either take them to the Gathering console in the Campship or the Ring Shop in Franka's Cafe to create the Ring. Almost all Rings are also tradeable and may be purchased off the Player Shop.
Once you have a Skill Ring, you may equip it from the Armor Equip menu. You may equip one Left Ring and one Right Ring each. While they may typically only be changed via this menu, you may use chat commands to switch equipped Rings on the fly.
While a Skill Ring is being worn, 5% of any accrued EXP is added to the Ring. This increases an EXP gauge on the Ring, and when it reaches 100%, the Ring "levels up". Upon a successful level up, the Grind Cap of the Ring increases, enabling you to advance its Grind Level. To Grind a Ring, the Ring must be taken to Dudu or Monica, who will also request a set of Gathering Materials in addition to Grinders. Left Rings can also add +1 to an available stat to upgrade alongside the Grind Level. Grinding Rings typically has an 80% success rate with the exception of the R/Effort Symbol Ring. Many Rings will gain boosted effectiveness when Grinded.
The Grind process for most Rings is as follows:
- +1~+5: Grinders and Rocks are required.
- +6~+10: Grinders, Rocks, and a Gem are required.
- +11~+20: Lambda Grinders, Rocks, and a Gem are required.
- A flat 30,000 Meseta is also required as the Grind fee.
L Rings
Class Rings
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Utility Rings
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R Rings
Class Rings
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Other Rings
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R/Effort Symbol
Notes:
- An R/Effort Symbol Ring exists for every Class. They only vary aesthetically; they are otherwise identical in function.
- This Ring requires the Material [Class] Material from Solo Training: Bounds of Corruption. One copy of the Ace of [Class] from Solo Training: Heaven and Hell is also required for the Grinding process.
- This Ring always has a 100% Grind Rate.
- The Grind pattern for R/Effort Symbol is as follows:
- +1~+10: Grinders
- +11~+19: Grinders and [Class] Material x 5
- +20: Grinders, [Class] Material x5, Ace of [Class] x1
JP Name | Description | Materials | Class Restriction | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
128px | 128px | R/エフォートシンボルHu R/エフォートシンボルFi R/エフォートシンボルRa R/エフォートシンボルGu R/エフォートシンボルFo R/エフォートシンボルTe R/エフォートシンボルBr R/エフォートシンボルBo R/エフォートシンボルSu |
Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn. | Hu Material x5 Fi Material x5 Ra Material x5 Gu Material x5 Fo Material x5 Te Material x5 Br Material x5 Bo Material x5 Su Material x5 Ace of Hunter x1 Ace of Fighter x1 Ace of Ranger x1 Ace of Gunner x1 Ace of Force x1 Ace of Techer x1 Ace of Braver x1 Ace of Bouncer x1 Ace of Summoner x1 |
N/A | ||||||||||||||||
128px | 128px | ||||||||||||||||||||
128px | 128px | ||||||||||||||||||||
128px | 128px | ||||||||||||||||||||
128px | |||||||||||||||||||||
Ring Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |
Damage increase | 100.1% | 100.2% | 100.3% | 100.4% | 100.5% | 100.6% | 100.7% | 100.8% | 100.9% | 101% | |||||||||||
Critical chance increase | 0.5% | 1% | 1.5% | 2% | 2.5% | 3% | 3.5% | 4% | 4.5% | 5% | 5.5% | 6% | 6.5% | 7% | 7.5% | 8% | 8.5% | 9% | 9.5% | 10% | |
Damage received | 99% | 98% | 97% |