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Difference between revisions of "Spike Revolucio"

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|WeaponDropInfo=<poem>
 
|WeaponDropInfo=<poem>
 
*Area Drop: [[Advance_Quests|Advance Quest]] Super Hard Difficulty with risk higher or equal to 10
 
*Area Drop: [[Advance_Quests|Advance Quest]] Super Hard Difficulty with risk higher or equal to 10
**See third table on [http://pso2.swiki.jp/index.php?%E3%82%A2%E3%83%89%E3%83%90%E3%83%B3%E3%82%B9%E3%82%AF%E3%82%A8%E3%82%B9%E3%83%88#q4756520 swiki] for area specfic drops
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** area specfic drops table WIP
 
*Collection File: Revolucio <b>**EXPIRE ON 07/03/2018**</b>
 
*Collection File: Revolucio <b>**EXPIRE ON 07/03/2018**</b>
 
</poem>
 
</poem>

Revision as of 11:51, 20 April 2017

Spike Revolucio
スパイクレボルシオ
SpikeRevolucioIcon.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 730 S-ATK
Type: Knuckles
Classes: Fighter
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
1092
1474
Grind
2000
R-ATK
35
35
Attribute
2000
T-ATK
35
35
Affix
51100
Potential
Resolute Moment's Attack
Lv. 1
This potential hasn't been defined. It can be defined here: [1]
Lv. 2
This potential hasn't been defined. It can be defined here: [2]
Lv. 3
This potential hasn't been defined. It can be defined here: [3]
Potential
精緻なる演算
Lv. 1
This potential hasn't been defined. It can be defined here: [4]
Lv. 2
This potential hasn't been defined. It can be defined here: [5]
Lv. 3
This potential hasn't been defined. It can be defined here: [6]

Description need translation.

Drop Info

  • Area Drop: Advance Quest Super Hard Difficulty with risk higher or equal to 10
    • area specfic drops table WIP
  • Collection File: Revolucio **EXPIRE ON 07/03/2018**

Additional Info

  • For 精緻なる演算, damage dealt gives damage increase, damage received gives received damage reduction, and PP consumption gives reduced PP consumption per count.
    • Each count is independent. For example, increase count of damage dealt does not increase count of damage received and PP consumption
  • Switch weapons will reset the boost effect from 精緻なる演算(with one exception below). Move between areas won't.
    • Switch to weapons with same potential and same potential Lv will not reset the boost effect.