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(reworded a few potentials; updated Spread Needle's potential) |
(Added New Fornis Potentials; Added Deus Weapon Potentials; Added 14* DS, Wand, and Takt Potentials) |
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Line 2,171: | Line 2,171: | ||
| 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. | ||
+ | }} | ||
+ | | Attribute Tracking - Wind/Dark= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
+ | | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
+ | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. | ||
+ | }} | ||
+ | | Attribute Tracking - Fire/Lightning= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
+ | | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
+ | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. | ||
+ | }} | ||
+ | | Attribute Tracking - Ice/Lightning= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
+ | | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
+ | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. | ||
}} | }} | ||
| Blessed Season= | | Blessed Season= | ||
Line 2,330: | Line 2,348: | ||
| 2 = Boost damage by 13% on weak points, boost Critical Hit Rate by 60%. | | 2 = Boost damage by 13% on weak points, boost Critical Hit Rate by 60%. | ||
| 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%. | | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%. | ||
+ | }} | ||
+ | | 血闇の双魔刃= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boost damage by 10% on weak points, boost Critical Hit Rate by 50%. | ||
+ | | 2 = Boost damage by 13% on weak points, boost Critical Hit Rate by 60%. | ||
+ | | 3 = Boost damage by 16% on weak points, boost Critical Hit Rate by 70%. | ||
+ | }} | ||
+ | |||
+ | <---Deus Weapons---> | ||
+ | |||
+ | | 生命の祝福= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Power by 8%. Increases Party's Power by ?% and Party Member's HP every ? sec. | ||
+ | | 2 = Increase Power by 10%. Increases Party's Power by ?% and Party Member's HP every ? sec. | ||
+ | | 3 = Increase Power by 12%. Increases Party's Power by ?% and Party Member's HP every ? sec. | ||
+ | }} | ||
+ | | 生命の導き= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase success rate of adding Abilities to the weapon by 2%. | ||
+ | | 2 = Increase success rate of adding Abilities to the weapon by 5%. | ||
+ | | 3 = Increase success rate of adding Abilities to the weapon by 10%. | ||
+ | }} | ||
+ | | 錬成開花 = | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Power by 10%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | ||
+ | | 2 = Increases Power by 12%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | ||
+ | | 3 = Increases Power by 14%. Doubles the effects of ATK & DEF Abilities attached to the Weapon. | ||
+ | }} | ||
+ | | 邪悪の旋律 = | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Automatic PP Recovery and Pet Attack PP Recovery by ?%. | ||
+ | | 2 = Increases Automatic PP Recovery and Pet Attack PP Recovery by ?%. | ||
+ | | 3 = Increases Automatic PP Recovery and Pet Attack PP Recovery by ?%. | ||
}} | }} | ||
+ | | 緋炎の両刃 = | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Power by 8%. Increases DS Whirlwind Power by ?% and increases duration by ? sec. | ||
+ | | 2 = Increases Power by 9%. Increases DS Whirlwind Power by ?% and increases duration by ? sec. | ||
+ | | 3 = Increases Power by 10%. Increases DS Whirlwind Power by ?% and increases duration by ? sec. | ||
+ | }} | ||
+ | | 未知なる魔杖 = | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack. | ||
+ | | 2 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack. | ||
+ | | 3 = Increases Power of Normal Attacks by ?%. Generates a Wave Attack on the third Normal Attack. | ||
+ | }} | ||
+ | | 闇の一瞥 = | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | ||
+ | | 2 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | ||
+ | | 3 = When Alter Ego is active, automatically activates Pet Sympathy whenever applicable (?% chance). | ||
+ | }} | ||
| #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit] | | #default = This potential hasn't been defined. It can be defined here: [http://pso2.arks-visiphone.com/index.php?title=Potential_level&action=edit] | ||
}}</includeonly><noinclude> | }}</includeonly><noinclude> |
Revision as of 13:26, 19 April 2017