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Difference between revisions of "Skill Rings (PSO2)"

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! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:JGSonicArrowRingIcon.png|120px]]
+
| [[File:RingJGSonicArrowIcon.png|128px]]
 
| colspan="4" | L/JGソニックアロウ
 
| colspan="4" | L/JGソニックアロウ
 
| colspan="12" | [[Photon_Arts_List#sonicarrow|Sonic Arrow]] activates after a Just Guard when using Sword type weapons.
 
| colspan="12" | [[Photon_Arts_List#sonicarrow|Sonic Arrow]] activates after a Just Guard when using Sword type weapons.
Line 26: Line 26:
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
| Power || 175% || 176% || 177% || 178% || 180% || 182% || 184% || 186% || 188% || 190% || 192% || 194% || 196% || 198% || 200% || 204% || 208% || 212% || 216% || 220%
 
|}
 
|}
 
 
===L/JG Heavenly Fall===
 
===L/JG Heavenly Fall===
 
{| class="wikitable"
 
{| class="wikitable"
Line 35: Line 34:
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:JGHeavenlyFallRingIcon.png|120px]]
+
| [[File:RingJGHeavenlyFallIcon.png|128px]]
 
| colspan="4" | L/JGヘブンリーF
 
| colspan="4" | L/JGヘブンリーF
 
| colspan="12" | [[Photon_Arts_List#heavenlyfall|Heavenly Fall]] activates after a Just Guard when using Wired Lance type weapons.
 
| colspan="12" | [[Photon_Arts_List#heavenlyfall|Heavenly Fall]] activates after a Just Guard when using Wired Lance type weapons.
Line 54: Line 53:
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:JGRisingFlagRingIcon.png|120px]]
+
| [[File:RingJGRisingFlagIcon.png|128px]]
 
| colspan="4" |L/JGライジングF
 
| colspan="4" |L/JGライジングF
 
| colspan="12" | [[Photon_Arts_List#risingflag|Rising Flag]] activates after a Just Guard when using Partizan type weapons.
 
| colspan="12" | [[Photon_Arts_List#risingflag|Rising Flag]] activates after a Just Guard when using Partizan type weapons.
Line 73: Line 72:
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:JGRisingFlagRingIcon.png|120px]]
+
| [[File:RingJGRisingFlagIcon.png|128px]]
 
| colspan="4" |L/ハンターギアセイブ
 
| colspan="4" |L/ハンターギアセイブ
 
| colspan="12" | When [[Hunter#huntergearboost|Hunter Gear Boost]] is in effect, reduces the Gear consumption or drain values for Hunter Weapons
 
| colspan="12" | When [[Hunter#huntergearboost|Hunter Gear Boost]] is in effect, reduces the Gear consumption or drain values for Hunter Weapons
Line 82: Line 81:
 
| Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
| Gear Loss || 75% || 74% || 73% || 72% || 71% || 70% || 69% || 68% || 67% ||66% || 65% || 64% || 63% || 62% || 61% || 60% || 59% || 58% || 55% || 50%
 
|}
 
|}
===L/DS Whirlwind===
+
===L/DS Kamaitachi===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 90: Line 89:
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]]
+
| [[File:RingDSKamaitachiIcon.png|128px]]
 
| colspan="4" | L/DSカマイタチ
 
| colspan="4" | L/DSカマイタチ
| colspan="12" | Double sabers have a chance to activate [[Fighter#dsgear|whirlwinds]] with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency.
+
| colspan="12" | Double Sabers have a chance to activate [[Fighter#dsgear|whirlwinds]] with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency.
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
| colspan="4" | [[Earth Rock]] x3<br>[[Tokyo Opal]] x1
 
|-
 
|-
Line 102: Line 101:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:TwinDaggerAirChaseRingIcon.png|120px]]
+
| [[File:RingTDAirChaseIcon.png|128px]]
 
| L/TDエアチェイス
 
| L/TDエアチェイス
 
| Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons.
 
| Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons.
Line 116: Line 115:
 
| No effect || colspan="3" |N/A
 
| No effect || colspan="3" |N/A
 
|}
 
|}
 
 
===L/Knuckle Chase===
 
===L/Knuckle Chase===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:KnuckleChaseRingIcon.png|120px]] ||L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons.||[[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
| [[File:RingKnuckleChaseIcon.png|128px]] ||L/ナックルチェイス|| Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons.||[[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:FrontSRollRingIcon.png|120px]]
+
| [[File:RingFrontSRollIcon.png|128px]]
 
| colspan="4" | L/フロントSロール
 
| colspan="4" | L/フロントSロール
 
| colspan="12" | Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.
 
| colspan="12" | Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll.
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| Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
| Damage increase || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10% || 11% || 12% || 13% || 14% || 15% || 16% || 17% || 18% || 19% || 20%
 
|}
 
|}
===L/Katana Guard R===
+
===L/Katana Gear Guard R===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:KatanaGearGaurdRingIcon.png|120px]]
+
| [[File:RingKatanaGearGuardRIcon.png|128px]]
 
| colspan="4" | L/カタナギアガードR
 
| colspan="4" | L/カタナギアガードR
 
| colspan="12" | Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.
 
| colspan="12" | Forcibly activates [[Braver#katanagear|Katana Gear]] when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way.
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| Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10%
 
| Gear gain rate || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 0% || 1% || 2% || 3% || 4% || 5% || 6% || 7% || 8% || 9% || 10%
 
|}
 
|}
 
 
===L/DB Snatch===
 
===L/DB Snatch===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:DaulBladeSnatchRingIcon.png|120px]]
+
| [[File:RingDBSnatchIcon.png|128px]]
 
| colspan="4" | L/DBスナッチ
 
| colspan="4" | L/DBスナッチ
 
| colspan="12" | Appends striking damage when the player moves with the Dual Blade's Weapon Action.
 
| colspan="12" | Appends striking damage when the player moves with the Dual Blade's Weapon Action.
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:TechChargeParryingRingIcon.png|120px]]
+
| [[File:RingTechCParryingIcon.png|128px]]
 
| colspan="4" | L/テックCパリング
 
| colspan="4" | L/テックCパリング
 
| colspan="12" | Just Guards can occur when you begin charging Technics with Tech weapons.
 
| colspan="12" | Just Guards can occur when you begin charging Technics with Tech weapons.
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:RecastReverserFieldRingIcon.png|120px]]
+
| [[File:RingRRFieldIcon.png|128px]]
 
| colspan="4" | L/RRフィールド
 
| colspan="4" | L/RRフィールド
 
| colspan="12" | Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].
 
| colspan="12" | Reduces the Recast time for [[Techer#reverserfield|Reverser Field]].
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:HighTimeKeepRingIcon.png|120px]]
+
| [[File:RingHighTimeKeepIcon.png|128px]]
 
| colspan="4" | L/ハイタイムキープ
 
| colspan="4" | L/ハイタイムキープ
 
| colspan="12" | Has a one-time chance to preserve High Time even if you get hit during [[Gunner#showtime|Showtime]].
 
| colspan="12" | Has a one-time chance to preserve High Time even if you get hit during [[Gunner#showtime|Showtime]].
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:ShortCombatRingIcon.png|120px]] || L/ショートコンバット || Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated. || [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
| [[File:RingShortCombatIcon.png|128px]] || L/ショートコンバット || Stops normal attacks from pursuing the enemy when [[Braver#katanacombat|Katana Combat]] is activated. || [[Naberius Rock]] x3<br>[[Ruins Amethyst]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:WideAreaHealRingIcon.png|120px]] ||L/ワイドエリアヒール || Enlarges the area of effect of the AIS heal.||[[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
+
| [[File:RingWideAreaHealIcon.png|128px]] ||L/ワイドエリアヒール || Enlarges the area of effect of the AIS heal.||[[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:QuickBlasterRingIcon.png|120px]] || L/クイックブラスター || Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||[[Lilipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1<br>
+
| [[File:RingQuickBlasterIcon.png|128px]] || L/クイックブラスター || Sacrifices turning speed for firing speed for the AIS Photon Blaster. ||[[Lilipa Rock]] x3<br>[[Quarry Lapis Lazuli]] x1<br>
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:EarlyRiseRingIcon.png|120px]] ||L/アーリィライズ || Reduces respawn time for AIS in quests that are AIS only. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1<br>
+
| [[File:RingEarlyRiseIcon.png|128px]] ||L/アーリィライズ || Reduces respawn time for AIS in quests that are AIS only. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1<br>
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:DoubleSaberWhirlwindRingIcon.png|120px]] ||L/ライトアーマー || Sacrifice defense in an AIS to lower PP cost of dodging. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
+
| [[File:RingLightArmorIcon.png|128px]] ||L/ライトアーマー || Sacrifice defense in an AIS to lower PP cost of dodging. || [[Lilipa Rock]] x3<br>[[Desert Topaz]] x1
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:KatanaGearGaurdRingIcon.png|120px]]
+
| [[File:RingBulletBowHomingIcon.png|128px]]
 
| colspan="4" | L/バレットボウホーミング
 
| colspan="4" | L/バレットボウホーミング
 
| colspan="12" | Adds a homing ability to charged normal attacks for Bullet Bows.
 
| colspan="12" | Adds a homing ability to charged normal attacks for Bullet Bows.
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:JBElementalKeepIcon.png|120px]] ||L/JBエレメンタルキープ|| Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.||[[Earth Rock]] x3<br>[[Vegas Diamond]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
| [[File:RingJBElementalKeepIcon.png|128px]] ||L/JBエレメンタルキープ|| Weapon Actions with Jet Boots while standing still will no longer reset the current element, but [[Bouncer#eleburst|Elemental Burst]] can no longer be used.||[[Earth Rock]] x3<br>[[Vegas Diamond]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:QuickBlasterRingIcon.png|120px]] ||L/スタンディングサイン|| Displays a visual effect when your character is standing still.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
| [[File:RingStandingSignIcon.png|128px]] ||L/スタンディングサイン|| Displays a visual effect when your character is standing still.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x1<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
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{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:ALauncherModeIcon.png|120px]]
+
| [[File:RingALauncherModeIcon.png|128px]]
 
| colspan="4" | L/Aランチャーモード
 
| colspan="4" | L/Aランチャーモード
 
| colspan="12" | Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.
 
| colspan="12" | Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect.
Line 379: Line 376:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name
 
! JP Name
 
! Description
 
! Description
 
! Materials  
 
! Materials  
 
|-
 
|-
|[[File:ShortMirageRingIcon.png|120px]] ||L/ショートミラージュ|| Shortens the duration of Mirage Escape.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
| [[File:RingShortMirageIcon.png|128px]] ||L/ショートミラージュ|| Shortens the duration of Mirage Escape.||[[Vopar Rock]] x3<br>[[Facility Tourmaline]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
Line 393: Line 390:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:WandEChangeRingIcon.png|120px]]
+
| [[File:RingWandEChangeIcon.png|128px]]
 
| colspan="4" | L/ウォンドEチェンジ
 
| colspan="4" | L/ウォンドEチェンジ
 
| colspan="12" | Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].
 
| colspan="12" | Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to [[Bouncer#jbgear|Jet Boots Gear]], it will not work with [[Fire_Techniques#Shifta|Shifta]], [[Ice_Techniques#Deband|Deband]], [[Light_Techniques#Resta|Resta]] or [[Light_Techniques#Anti|Anti]], but '''will''' work with [[Lightning_Techniques#Zondeel|Zondeel]], [[Wind_Techniques#Zanverse|Zanverse]], and [[Dark_Techniques#Megiverse|Megiverse]].
Line 410: Line 407:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
|[[File:MateLoversRingIcon.png|120px]]
+
| [[File:RingMateLoversIcon.png|128px]]
 
| colspan="4" | L/メイトラバーズ
 
| colspan="4" | L/メイトラバーズ
 
| colspan="12" | Increases the HP recovery amount and usage speed of mate items ([[Monomate]], [[Dimate]] and [[Trimate]]).
 
| colspan="12" | Increases the HP recovery amount and usage speed of mate items ([[Monomate]], [[Dimate]] and [[Trimate]]).
Line 426: Line 423:
 
| Mate use speed || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160%
 
| Mate use speed || 110% || 115% || 120% || 125% || 130% || 135% || 140% || 145% || 150% || 155% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160% || 160%
 
|}
 
|}
===L/Jet Boots Tech Arts Short Charge===
+
===L/JB Tech Arts SC===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
| [[File:JetBootsTechArtsShortChargeRingIcon.png|120px]]
+
| [[File:RingJBTechArtsSCIcon.png|128px]]
 
| colspan="4" | L/JBテックアーツSC
 
| colspan="4" | L/JBテックアーツSC
 
| colspan="12" | Reduces charging times when you combo from a Jet Boots PA to a Technique.
 
| colspan="12" | Reduces charging times when you combo from a Jet Boots PA to a Technique.
Line 443: Line 440:
 
| Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
| Charge Time || 90% || 88% || 86% || 84% || 82% || 80% || 78% || 76% || 74% || 72% || 70% || 68% || 66% || 64% || 62% || 60% || 58% || 56% || 54% || 50%
 
|}
 
|}
 
 
===L/Slow Dive Roll===
 
===L/Slow Dive Roll===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
| [[File:SlowDiveRollRingIcon.png|120px]]
+
| [[File:RingSlowDiveRollIcon.png|128px]]
 
| colspan="4" | L/スローダイブロール
 
| colspan="4" | L/スローダイブロール
 
| colspan="12" | Extends the duration of Dive Roll by slowing down its speed.  
 
| colspan="12" | Extends the duration of Dive Roll by slowing down its speed.  
Line 464: Line 460:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
<!--Icon--> | [[File:NonWeakBonusRingIcon.png|120px]]
+
| [[File:RingLNonWeakBonusIcon.png|128px]]
<!--JP Name--> | colspan="4" | L/Lノンウィークボーナス
+
| colspan="4" | L/Lノンウィークボーナス
<!--Description--> | colspan="12" | Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.
+
| colspan="12" | Makes the skill [[Ranger#weakhitadvance|Weak Hit Advance]] also apply to non-weak areas when using Launcher type weapons.
<!--Materials--> | colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
+
| colspan="4" | [[Naberius Rock]] x3<br>[[Tundra Amber]] x1
 
|-
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
Line 478: Line 474:
 
| Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
| Power of Weak Hit Advance || 50% || 51% || 52% || 53% || 54% || 55% || 56% || 57% || 58% || 60% || 64% || 68% || 72% || 76% || 80% || 84% || 88% || 92% || 96% || 100%
 
|}
 
|}
 
 
===L/Step Jump===
 
===L/Step Jump===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
<!--Icon--> | [[File:StepJumpRingIcon.png|120px]]
+
| [[File:RingStepJumpIcon.png|128px]]
<!--JP Name--> | L/ステップジャンプ
+
| L/ステップジャンプ
<!--Description--> | Increases movement speed when you perform a jump during a Step action.
+
| Increases movement speed when you perform a jump during a Step action.
<!--Materials--> | [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
| [[Amduscia Rock]] x3<br>[[V. Caverns Garnet]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
Line 494: Line 489:
 
| No effect || colspan="3" |N/A
 
| No effect || colspan="3" |N/A
 
|}
 
|}
 
+
===L/J Reversal JA Combo===
===L/Just Reversal Just Attack Combo===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
<!--Icon-->| [[File:JustReversalJustAttackComboRingIcon.png|120px]]
+
| [[File:RingJReversalJAComboIcon.png|128px]]
<!--JP Name-->| L/JリバーサルJAコンボ  
+
| L/JリバーサルJAコンボ  
<!--Description-->| Gives you the opportunity to perform a Just Attack after a Just Reversal.
+
| Gives you the opportunity to perform a Just Attack after a Just Reversal.
<!--Materials--> | [[Naberius Rock]] x3<br>[[Tundra Amber]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
| [[Naberius Rock]] x3<br>[[Tundra Amber]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
Line 510: Line 504:
 
| No effect || colspan="3" |N/A
 
| No effect || colspan="3" |N/A
 
|}
 
|}
 
 
===L/Air Reversal===
 
===L/Air Reversal===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
<!--Icon-->| [[File:AirReversalRingIcon.png|120px]]  
+
| [[File:RingAirReversalIcon.png|128px]]  
<!--JP Name-->| L/エアリバーサル  
+
| L/エアリバーサル  
<!--Description-->| Enables the use of Just Reversal while still in the air.  
+
| Enables the use of Just Reversal while still in the air.  
<!--Materials--> | [[Amduscia Rock]] x3 <br> [[V. Caverns Garnet]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
+
| [[Amduscia Rock]] x3 <br> [[V. Caverns Garnet]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
Line 526: Line 519:
 
| No effect || colspan="3" |N/A
 
| No effect || colspan="3" |N/A
 
|}
 
|}
 
 
===L/Slow Fi Action===
 
===L/Slow Fi Action===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
<!--Icon-->| [[File:SlowFiActionRing.png|120px]]
+
| [[File:RingSlowFiActionIcon.png|128px]]
<!--JP Name-->| L/スローFiアクション
+
| L/スローFiアクション
<!--Description-->| Slows down the weapon action of {{icons|Fighter}}Fighter weapons.   
+
| Slows down the weapon action of {{icons|Fighter}}Fighter weapons.   
<!--Materials--> | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
+
| [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x6<br>{{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
Line 545: Line 537:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
<!--Icon--> | [[File:PBHomingRingIcon.png|120px]]
+
| [[File:RingPBHomingIcon.png|128px]]
<!--JP Name--> | colspan="4" align="center" | L/PBホーミング
+
| colspan="4" align="center" | L/PBホーミング
<!--Description--> | colspan="12" align="center" | Modifies Photon Blades to home onto targets.
+
| colspan="12" align="center" | Modifies Photon Blades to home onto targets.
<!--Materials--> | colspan="4" | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x1
+
| colspan="4" | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x1
 
|-
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
Line 573: Line 565:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
<!--Icon-->| [[File:PeaceZondeelRingIcon.png|120px]]  
+
| [[File:RingPeaceZondeelIcon.png|128px]]  
<!--JP Name-->| L/ピースゾンディール
+
| L/ピースゾンディール
<!--Description-->| Prevents [[Lightning_Techniques#Zondeel|Zondeel]] from igniting when hit with other [[Lightning Techniques]]
+
| Prevents [[Lightning_Techniques#Zondeel|Zondeel]] from igniting when hit with other [[Lightning Techniques]]
<!--Materials--> | [[Harkotan Rock]] x3 <br> [[Shironian Moonstone]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
+
| [[Harkotan Rock]] x3 <br> [[Shironian Moonstone]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
Line 585: Line 577:
 
| No effect || colspan="3" |N/A
 
| No effect || colspan="3" |N/A
 
|}
 
|}
 
 
===L/Near Auto Target===
 
===L/Near Auto Target===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! JP Name !! Description !! Materials  
 
! JP Name !! Description !! Materials  
 
|-
 
|-
<!--Icon-->| [[File:NearAutoTargetRingIcon.png|120px]]  
+
| [[File:RingNearAutoTargetIcon.png|128px]]  
<!--JP Name-->| L/ニアオートターゲット
+
| L/ニアオートターゲット
<!--Description-->| Pets automatically attacks enemies in its vicinity.  
+
| Pets automatically attacks enemies in its vicinity.  
<!--Materials--> | [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
+
| [[Lilipa Rock]] x3<br>[[Tunnels Peridot]] x6 <br> {{icons|Tool}} [[Lambda Grinder]] x15
 
|-
 
|-
 
! Ring Level !! colspan="3" |1-20
 
! Ring Level !! colspan="3" |1-20
Line 601: Line 592:
 
| No effect || colspan="3" |N/A
 
| No effect || colspan="3" |N/A
 
|}
 
|}
 
 
===L/Jumping Dodge===
 
===L/Jumping Dodge===
 
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="12" | Description
 
! colspan="12" | Description
 
! colspan="4" | Materials  
 
! colspan="4" | Materials  
 
|-
 
|-
<!--Icon--> | [[File:JumpingDodgeRingIcon.png|120px]]
+
| [[File:RingJumpingDodgeIcon.png|128px]]
<!--JP Name--> | colspan="4" align="center" | L/ジャンピングドッジ
+
| colspan="4" align="center" | L/ジャンピングドッジ
<!--Description--> | colspan="12" align="center" | Enables the use of the Jumping Dodge skill.
+
| colspan="12" align="center" | Enables the use of the Jumping Dodge skill.
<!--Materials--> | colspan="4" | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x1
+
| colspan="4" | [[Harkotan Rock]] x3<br>[[Shironian Moonstone]] x1
 
|-
 
|-
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
! Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
Line 620: Line 609:
 
| Skill Cool-down || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
| Skill Cool-down || 100s || 95s || 90s || 85s || 80s || 75s || 70s || 65s || 60s || 55s || 50s || 45s || 40s || 35s || 30s || 25s || 20s || 15s || 10s || 5s
 
|}
 
|}
 
 
== Right Skill Rings ==
 
== Right Skill Rings ==
 
 
Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring.
 
Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the [[Force#Photon_Flare|Photon Flare]] skill belongs to the {{icons|Force}} [[Force]] class, so Forces (both main and sub) can't equip the ''R/Photon Flare'' ring.
 
 
===R/Massive Hunter===
 
===R/Massive Hunter===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 634: Line 620:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:MassiveHunterRingIcon.png|120px]]
+
| [[File:RingMassiveHunterIcon.png|128px]]
 
| colspan="4" | R/マッシブハンター
 
| colspan="4" | R/マッシブハンター
 
| colspan="10" | Decreases damage and prevents the character from being launched or blown-away.
 
| colspan="10" | Decreases damage and prevents the character from being launched or blown-away.
Line 651: Line 637:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 657: Line 643:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:CriticalStrikeSRingIcon.png|120px]]
+
| [[File:RingCStrikeSIcon.png|128px]]
 
| colspan="4" | R/Cストライク打撃
 
| colspan="4" | R/Cストライク打撃
 
| colspan="10" | Increases Striking Attacks' critical rate and critical damage.
 
| colspan="10" | Increases Striking Attacks' critical rate and critical damage.
Line 672: Line 658:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 678: Line 664:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:CriticalStrikeRRingIcon.png|120px]]
+
| [[File:RingCStrikeRIcon.png|128px]]
 
| colspan="4" | R/Cストライク射撃
 
| colspan="4" | R/Cストライク射撃
 
| colspan="10" | Increases ranged Attacks' critical rate and critical damage.
 
| colspan="10" | Increases ranged Attacks' critical rate and critical damage.
Line 693: Line 679:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 699: Line 685:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:CriticalStrikeTRingIcon.png|120px]]
+
| [[File:RingCStrikeTIcon.png|128px]]
 
| colspan="4" | R/Cストライク法撃
 
| colspan="4" | R/Cストライク法撃
 
| colspan="10" | Increases techs Attacks' critical rate and critical damage.
 
| colspan="10" | Increases techs Attacks' critical rate and critical damage.
Line 714: Line 700:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 720: Line 706:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:KillingBonusRingIcon.png|120px]]
+
| [[File:RingKillingBonusIcon.png|128px]]
 
| colspan="4" | R/キリングボーナス
 
| colspan="4" | R/キリングボーナス
 
| colspan="10" | Recovers PP when enemies die within close range.
 
| colspan="10" | Recovers PP when enemies die within close range.
Line 733: Line 719:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 739: Line 725:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:PerfectKeeperSRingIcon.png|120px]]
+
| [[File:RingPKeeperSIcon.png|128px]]
 
| colspan="4" | R/Pキーパー打撃
 
| colspan="4" | R/Pキーパー打撃
 
| colspan="10" | Increases striking attack damage when HP is above a certain value.
 
| colspan="10" | Increases striking attack damage when HP is above a certain value.
Line 754: Line 740:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 760: Line 746:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:PerfectKeeperRRingIcon.png|120px]]
+
| [[File:RingPKeeperRIcon.png|128px]]
 
| colspan="4" | R/Pキーパー射撃
 
| colspan="4" | R/Pキーパー射撃
 
| colspan="10" | Increases Ranged Attack damage when HP is above a certain value.
 
| colspan="10" | Increases Ranged Attack damage when HP is above a certain value.
Line 775: Line 761:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 781: Line 767:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:PerfectKeeperTRingIcon.png|120px]]
+
| [[File:RingPKeeperTIcon.png|128px]]
 
| colspan="4" | R/Pキーパー法撃
 
| colspan="4" | R/Pキーパー法撃
 
| colspan="10" | Increases Tech Attack damage when HP is above a certain value.
 
| colspan="10" | Increases Tech Attack damage when HP is above a certain value.
Line 796: Line 782:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 802: Line 788:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:PhotonFlareRingIcon.png|120px]]
+
| [[File:RingPhotonFlareIcon.png|128px]]
 
| colspan="4" | R/フォトンフレア
 
| colspan="4" | R/フォトンフレア
 
| colspan="10" | Temporarily increases T-ATK.
 
| colspan="10" | Temporarily increases T-ATK.
Line 819: Line 805:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 825: Line 811:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:PPConverRingIcon.png|120px]]
+
| [[File:RingPPConvertIcon.png|128px]]
 
| colspan="4" | R/PPコンバート
 
| colspan="4" | R/PPコンバート
 
| colspan="10" | Temporarily increases PP Auto-recovery while decreasing max HP.
 
| colspan="10" | Temporarily increases PP Auto-recovery while decreasing max HP.
Line 844: Line 830:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 850: Line 836:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:AttackAdvanceRingIcon.png|120px]]
+
| [[File:RingAttackAdvanceIcon.png|128px]]
 
| colspan="4" | R/アタックアドバンス
 
| colspan="4" | R/アタックアドバンス
 
| colspan="10" | Increases normal attack power.
 
| colspan="10" | Increases normal attack power.
Line 863: Line 849:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 869: Line 855:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:EPPRRingIcon.png|120px]]
+
| [[File:RingEPPRFieldIcon.png|128px]]
 
| colspan="4" | R/EPPRフィールド
 
| colspan="4" | R/EPPRフィールド
 
| colspan="10" | Creates a field that increases PP recovery when you attack with the enemy's elemental weakness.
 
| colspan="10" | Creates a field that increases PP recovery when you attack with the enemy's elemental weakness.
Line 886: Line 872:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 892: Line 878:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:BoostSlayer.png|120px]]
+
| [[File:RingBoostSlayerIcon.png|128px]]
 
| colspan="4" | R/ブーストスレイヤー
 
| colspan="4" | R/ブーストスレイヤー
 
| colspan="10" | Increases damage towards boosted enemies, and decreases damage from them.
 
| colspan="10" | Increases damage towards boosted enemies, and decreases damage from them.
Line 907: Line 893:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 913: Line 899:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:BurnGaurdRingIcon.png|120px]]
+
| [[File:RingBurnGuardIcon.png|128px]]
 
| colspan="4" | R/バーンガード
 
| colspan="4" | R/バーンガード
 
| colspan="10" | Grants resistance to the Burn status ailment.
 
| colspan="10" | Grants resistance to the Burn status ailment.
Line 926: Line 912:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 932: Line 918:
 
! colspan="2" | Class Restriction!
 
! colspan="2" | Class Restriction!
 
|-
 
|-
|[[File:FreezeGuardRingIcon.png|120px]]
+
| [[File:RingFreezeGuardIcon.png|128px]]
 
| colspan="4" | R/フリーズガード
 
| colspan="4" | R/フリーズガード
 
| colspan="10" | Grants resistance to the Freeze status ailment.
 
| colspan="10" | Grants resistance to the Freeze status ailment.
Line 942: Line 928:
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
| Resist || 50% || 51% || 52% || 53% || 54% || 56% || 58% || 60% || 62% || 64% || 66% || 68% || 70% || 74% || 78% || 82% || 86% || 90% || 94% || 100%
 
|}
 
|}
===R/J-Reversal Cover===
+
===R/J Reversal Cover===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 951: Line 937:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:J-ReversalCoverRingIcon.png|120px]]
+
| [[File:RingJReversalCoverIcon.png|128px]]
 
| colspan="4" | R/ Jリバーサルカバー
 
| colspan="4" | R/ Jリバーサルカバー
 
| colspan="10" | Just Reversals recover a percentage of your max HP.
 
| colspan="10" | Just Reversals recover a percentage of your max HP.
Line 964: Line 950:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 970: Line 956:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:HealShareRingIcon.png|120px]]
+
| [[File:RingHealShareIcon.png|128px]]
 
| colspan="4" | R/ ヒールシェア
 
| colspan="4" | R/ ヒールシェア
 
| colspan="10" | A portion of your HP recovered heals characters nearby.
 
| colspan="10" | A portion of your HP recovered heals characters nearby.
Line 983: Line 969:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 989: Line 975:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|[[File:FreezeGuardRingIcon.png|120px]]
+
| [[File:RingAdrenalineIcon.png|128px]]
 
| colspan="4" | R/ アドレナリン
 
| colspan="4" | R/ アドレナリン
 
| colspan="10" | Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick''
 
| colspan="10" | Extends the duration of Shifta and Deband on yourself. ''Note: This does not increase the maximum duration, only the duration gained per tick''
Line 1,002: Line 988:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 1,008: Line 994:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|  
+
| [[File:RingWideSupportIcon.png|128px]]
 
| colspan="4" | R/ワイドサポート
 
| colspan="4" | R/ワイドサポート
 
| colspan="10" | Increases the area of effect of Resta, Anti, Shifta, and Deband.
 
| colspan="10" | Increases the area of effect of Resta, Anti, Shifta, and Deband.
Line 1,021: Line 1,007:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 1,027: Line 1,013:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|  
+
| [[File:RingJReversalPPGainIcon.png|128px]]
 
| colspan="4" | R/JリバーサルPPゲイン
 
| colspan="4" | R/JリバーサルPPゲイン
 
| colspan="10" | Restores PP when using a Just Reversal.
 
| colspan="10" | Restores PP when using a Just Reversal.
Line 1,040: Line 1,026:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 1,046: Line 1,032:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
|  
+
| [[File:RingHealingGuardIcon.png|128px]]
 
| colspan="4" | R/ヒーリングガード
 
| colspan="4" | R/ヒーリングガード
 
| colspan="10" | Just Guards heals the player and all other players in close range.
 
| colspan="10" | Just Guards heals the player and all other players in close range.
Line 1,056: Line 1,042:
 
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5%
 
| HP Recovery || 1% || 1.2% || 1.4% || 1.6% || 1.8% || 2.2% || 2.4% || 2.6% || 2.8% || 3% || 3.2% || 3.4% || 3.6% || 3.8% || 4% || 4.2% || 4.4% || 4.6% || 4.8% || 5%
 
|}
 
|}
===R/Tech Arts JA PP Save===
+
===R/Tech Arts JA PP S===
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! width="120px" |
+
! width="128px" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
 
! colspan="10" | Description
 
! colspan="10" | Description
Line 1,065: Line 1,051:
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
| [[File:TAJAPPSaveRingIcon.png|120px]]
+
| [[File:RingTechArtsJAPPSIcon.png|128px]]
 
| colspan="4" | R/テックアーツJAPPS
 
| colspan="4" | R/テックアーツJAPPS
 
| colspan="10" | Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack.
 
| colspan="10" | Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack.
Line 1,085: Line 1,071:
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
! colspan="3" |
+
! colspan="2" |
 
! colspan="4" | JP Name
 
! colspan="4" | JP Name
! colspan="10" | Description
+
! colspan="11" | Description
 
! colspan="4" | Materials
 
! colspan="4" | Materials
 
! colspan="2" | Class Restriction
 
! colspan="2" | Class Restriction
 
|-
 
|-
| [[File:EffortSymbolHuIcon.png|60px]]||[[File:CriticalStrikeRRingIcon.png|60px]]||[[File:EffortSymbolRaIcon.png|60px]]
+
| [[File:RingEffortSymbolHuIcon.png|128px]]|| [[File:RingEffortSymbolFiIcon.png|128px]]
| colspan="4" rowspan="3" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
+
| colspan="4" rowspan="5" | R/エフォートシンボルHu<br>R/エフォートシンボルFi<br>R/エフォートシンボルRa<br>R/エフォートシンボルGu<br>R/エフォートシンボルFo<br>R/エフォートシンボルTe<br>R/エフォートシンボルBr<br>R/エフォートシンボルBo<br>R/エフォートシンボルSu
| colspan="10" rowspan="3" | Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
+
| colspan="10" rowspan="5" | Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn.
| colspan="4" rowspan="3" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1
+
| colspan="4" rowspan="5" | [[Hu Material]] x5<br>[[Fi Material]] x5<br>[[Ra Material]] x5<br>[[Gu Material]] x5<br>[[Fo Material]] x5<br>[[Te Material]] x5<br>[[Br Material]] x5<br>[[Bo Material]] x5<br>[[Su Material]] x5<br>{{icons|Ticket}} [[Ace of Hunter]] x1<br>{{icons|Ticket}} [[Ace of Fighter]] x1<br>{{icons|Ticket}} [[Ace of Ranger]] x1<br>{{icons|Ticket}} [[Ace of Gunner]] x1<br>{{icons|Ticket}} [[Ace of Force]] x1<br>{{icons|Ticket}} [[Ace of Techer]] x1<br>{{icons|Ticket}} [[Ace of Braver]] x1<br>{{icons|Ticket}} [[Ace of Bouncer]] x1<br>{{icons|Ticket}} [[Ace of Summoner]] x1
| colspan="2" rowspan="3" | N/A
+
| colspan="2" rowspan="5" | N/A
 +
|-
 +
| [[File:RingEffortSymbolRaIcon.png|128px]]|| [[File:RingEffortSymbolGuIcon.png|128px]]
 +
|-
 +
| [[File:RingEffortSymbolFoIcon.png|128px]]|| [[File:RingEffortSymbolTeIcon.png|128px]]
 
|-
 
|-
|[[File:PerfectKeeperSRingIcon.png|60px]]||[[File:PhotonFlareRingIcon.png|60px]]||[[File:WideSupportRingIcon.png|60px]]
+
| [[File:RingEffortSymbolBrIcon.png|128px]]|| [[File:RingEffortSymbolBoIcon.png|128px]]
 
|-
 
|-
|[[File:EffortSymbolBrIcon.png|60px]]||[[File:EffortSymbolBoIcon.png|60px]]||[[File:EffortSymbolSuIcon.png|60px]]
+
| [[File:RingEffortSymbolSuIcon.png|128px]]
 
|-
 
|-
 
! colspan="3" |Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20
 
! colspan="3" |Ring Level !! width="50px" | 1 !! width="50px" | 2 !! width="50px" | 3 !! width="50px" | 4 !! width="50px" | 5 !! width="50px" | 6 !! width="50px" | 7 !! width="50px" | 8 !! width="50px" | 9 !! width="50px" | 10 !! width="50px" | 11 !! width="50px" | 12 !! width="50px" | 13 !! width="50px" | 14 !! width="50px" | 15 !! width="50px" | 16 !! width="50px" | 17 !! width="50px" | 18 !! width="50px" | 19 !! width="50px" | 20

Revision as of 07:02, 19 January 2017

General Ring Information

To upgrade rings, you grind them at dudu or monica. A ring costs the base materials per grind as well as 30k meseta and has 80% chance of success. The first 5 levels require only Rocks of base materials (e.g. Naberius Rock) to be grinded. After level 5, Gems of the base materials (e.g. Forest Emerald) start being required. After level 10, Tool Lambda Grinders are also required for grinding. Left rings have the option of raising one stat of your choice by +1 every level (available stats depend on the stats present on the ring). Right rings do not have this option.

Left Skill Rings

Left rings are generally used to upgrade or modify existing abilities of classes or weapons. While there are no class restrictions, it is usually required to have a specific weapon or skill for the rings to actually do anything.

L/JG Sonic Arrow

JP Name Description Materials
128px L/JGソニックアロウ Sonic Arrow activates after a Just Guard when using Sword type weapons. Naberius Rock x3
Ruins Amethyst x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/JG Heavenly Fall

JP Name Description Materials
128px L/JGヘブンリーF Heavenly Fall activates after a Just Guard when using Wired Lance type weapons. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/JG Rising Flag

JP Name Description Materials
128px L/JGライジングF Rising Flag activates after a Just Guard when using Partizan type weapons. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Consumed on use 20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 0
Power 175% 176% 177% 178% 180% 182% 184% 186% 188% 190% 192% 194% 196% 198% 200% 204% 208% 212% 216% 220%

L/Hunter Gear Save

JP Name Description Materials
128px L/ハンターギアセイブ When Hunter Gear Boost is in effect, reduces the Gear consumption or drain values for Hunter Weapons Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear Loss 75% 74% 73% 72% 71% 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 55% 50%

L/DS Kamaitachi

JP Name Description Materials
128px L/DSカマイタチ Double Sabers have a chance to activate whirlwinds with no Gear cost when using specific PAs while using Double Saber type weapons. Stacks potency. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Proc Chance 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

L/TD Air Chase

JP Name Description Materials
128px L/TDエアチェイス Normal attacks and certain PAs in the air will pursue a locked-on enemy when using Twin Dagger type weapons. Naberius Rock x3
Forest Emerald x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Knuckle Chase

JP Name Description Materials
128px L/ナックルチェイス Normal attacks and certain PAs on the ground will pursue a locked-on enemy when using Knuckle type weapons. Naberius Rock x3
Ruins Amethyst x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Front S-Roll

JP Name Description Materials
128px L/フロントSロール Allows twin machine guns to perform Stylish Roll forwards. Damage increase is applied to shooting during a Forward S-Roll. Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

L/Katana Gear Guard R

JP Name Description Materials
RingKatanaGearGuardRIcon.png L/カタナギアガードR Forcibly activates Katana Gear when guarding for 3 seconds. Gear loss rate is increased if activated this way. Gear gain rate is massively reduced if activated this way. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Gear loss rate 290% 280% 270% 260% 240% 220% 200% 180% 160% 150% 150% 150% 150% 150% 150% 150% 150% 150% 150% 150%
Gear gain rate 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 1% 2% 3% 4% 5% 6% 7% 8% 9% 10%

L/DB Snatch

JP Name Description Materials
128px L/DBスナッチ Appends striking damage when the player moves with the Dual Blade's Weapon Action. Vopar Rock x3
Coast Sapphire x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 400% 500% 600% 700% 800% 900% 1000% 1100% 1200% 1300% 1350% 1400% 1450% 1500% 1550% 1600% 1650% 1700% 1750% 1800%

L/Tech C Parrying

JP Name Description Materials
128px L/テックCパリング Just Guards can occur when you begin charging Technics with Tech weapons. Naberius Rock x3
Forest Emerald x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 0.03s 0.06s 0.09s 0.12s 0.15s 0.18s 0.21s 0.24s 0.27s 0.30s 0.33s 0.36s 0.39s 0.42s 0.45s 0.48s 0.51s 0.54s 0.57s 0.60s

L/RR Field

JP Name Description Materials
128px L/RRフィールド Reduces the Recast time for Reverser Field. Earth Rock x3
Tokyo Opal x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recast reduction 70% 69% 68% 67% 66% 65% 64% 63% 62% 61% 60% 59% 58% 57% 56% 55% 54% 53% 52% 50%

L/High Time Keep

JP Name Description Materials
128px L/ハイタイムキープ Has a one-time chance to preserve High Time even if you get hit during Showtime. Naberius Rock x3
Ruins Amethyst x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Activation chance 5% 10% 15% 20% 25% 30% 35% 40% 45% 50% 55% 60% 65% 70% 75% 80% 85% 90% 95% 100%

L/Short Combat

JP Name Description Materials
128px L/ショートコンバット Stops normal attacks from pursuing the enemy when Katana Combat is activated. Naberius Rock x3
Ruins Amethyst x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Wide Area Heal

JP Name Description Materials
128px L/ワイドエリアヒール Enlarges the area of effect of the AIS heal. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
Heal Area 300%

L/Quick Blaster

JP Name Description Materials
128px L/クイックブラスター Sacrifices turning speed for firing speed for the AIS Photon Blaster. Lilipa Rock x3
Quarry Lapis Lazuli x1
Ring Level 1-20
Firing Speed 200%
Turning Speed -40%

L/Early Rise

JP Name Description Materials
128px L/アーリィライズ Reduces respawn time for AIS in quests that are AIS only. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
Respawn Time 1 Second

L/Light Armor

JP Name Description Materials
128px L/ライトアーマー Sacrifice defense in an AIS to lower PP cost of dodging. Lilipa Rock x3
Desert Topaz x1
Ring Level 1-20
PP Use 10
Damage taken 110%

L/Bullet Bow Homing

JP Name Description Materials
128px L/バレットボウホーミング Adds a homing ability to charged normal attacks for Bullet Bows. Vopar Rock x3
Facility Tourmaline x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
??? 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 110 120 130 140 150
Homing Time 0.10s 0.20s 0.30s 0.40s 0.50s 0.60s 0.70s 0.80s 0.90s 1.00s

L/JB Elemental Keep

JP Name Description Materials
128px L/JBエレメンタルキープ Weapon Actions with Jet Boots while standing still will no longer reset the current element, but Elemental Burst can no longer be used. Earth Rock x3
Vegas Diamond x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Standing Sign

JP Name Description Materials
128px L/スタンディングサイン Displays a visual effect when your character is standing still. Vopar Rock x3
Facility Tourmaline x1
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/A Launcher Mode

JP Name Description Materials
128px L/Aランチャーモード Makes the launcher's projectile for normal attacks follow a parabola curve, and increases the area of effect. Earth Rock x3
Vegas Diamond x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power 101% 101% 102% 102% 103% 103% 104% 104% 105% 105% 106% 106% 107% 107% 108% 108% 109% 109% 110% 110%
Explosion range 102.5% 105% 107.5% 110% 112.5% 115% 117.5% 120% 122.5% 125% 127.5% 130% 132.5% 135% 137.5% 140% 142.5% 145% 147.5% 150%

L/Short Mirage

JP Name Description Materials
128px L/ショートミラージュ Shortens the duration of Mirage Escape. Vopar Rock x3
Facility Tourmaline x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Wand E Change

JP Name Description Materials
RingWandEChangeIcon.png L/ウォンドEチェンジ Using charged techs while having a Wand type weapon equipped will change the Wand's element to that of the tech charged. Similarly to Jet Boots Gear, it will not work with Shifta, Deband, Resta or Anti, but will work with Zondeel, Zanverse, and Megiverse. Lillipa Rock x3
Quarry Lapis Lazuli x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect 80% 81% 82% 83% 84% 85% 86% 87% 88% 89% 90% 91% 92% 93% 94% 95% 96% 97% 98% 100%

L/Mate Lovers

JP Name Description Materials
128px L/メイトラバーズ Increases the HP recovery amount and usage speed of mate items (Monomate, Dimate and Trimate). Lillipa Rock x3
Desert Topaz x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery amount 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 102% 104% 106% 108% 110% 112% 114% 116% 120%
Mate use speed 110% 115% 120% 125% 130% 135% 140% 145% 150% 155% 160% 160% 160% 160% 160% 160% 160% 160% 160% 160%

L/JB Tech Arts SC

JP Name Description Materials
128px L/JBテックアーツSC Reduces charging times when you combo from a Jet Boots PA to a Technique. Naberius Rock x3
Tundra Amber x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Charge Time 90% 88% 86% 84% 82% 80% 78% 76% 74% 72% 70% 68% 66% 64% 62% 60% 58% 56% 54% 50%

L/Slow Dive Roll

JP Name Description Materials
128px L/スローダイブロール Extends the duration of Dive Roll by slowing down its speed. Amduscia Rock x3
V.Caverns Garnet x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Invincible Frames 0.3s 0.32s 0.34s 0.36s 0.38s 0.4s 0.42s 0.44s 0.46s 0.48s 0.5s 0.52s 0.54s 0.56s 0.58s 0.62s 0.66s 0.7s 0.74s 0.8s

L/L Non Weak Bonus

JP Name Description Materials
128px L/Lノンウィークボーナス Makes the skill Weak Hit Advance also apply to non-weak areas when using Launcher type weapons. Naberius Rock x3
Tundra Amber x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Power of Weak Hit Advance 50% 51% 52% 53% 54% 55% 56% 57% 58% 60% 64% 68% 72% 76% 80% 84% 88% 92% 96% 100%

L/Step Jump

JP Name Description Materials
128px L/ステップジャンプ Increases movement speed when you perform a jump during a Step action. Amduscia Rock x3
V. Caverns Garnet x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/J Reversal JA Combo

JP Name Description Materials
128px L/JリバーサルJAコンボ Gives you the opportunity to perform a Just Attack after a Just Reversal. Naberius Rock x3
Tundra Amber x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Air Reversal

JP Name Description Materials
128px L/エアリバーサル Enables the use of Just Reversal while still in the air. Amduscia Rock x3
V. Caverns Garnet x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Slow Fi Action

JP Name Description Materials
128px L/スローFiアクション Slows down the weapon action of FighterFighter weapons. Harkotan Rock x3
Shironian Moonstone x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/PB Homing

JP Name Description Materials
128px L/PBホーミング Modifies Photon Blades to home onto targets. Lilipa Rock x3
Tunnels Peridot x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Degree of Turn 30 35 40 45 50 55 60 65 70 75 80 85 90 95 100 110 120 130 140 150
Turning Period 2s 2s 2s 2s 2s 3s 3s 3s 3s 3s 3s 4s 4s 4s 4s 5s 5s 5s 5s 5s
Photon Blade Power 101% 101% 101% 102% 102% 102% 103% 103% 103% 104% 104% 104% 105% 105% 105% 106% 106% 107% 107% 108%

Notes:

  • The ring modifies the Photon Blade animations; adding a "lag" time to the blades while it is mid-air before launching to the target
  • The change in speed or feel of the Photon Blade is due to the change in animation. The ring doesn't change the Photon Blade Speed.
  • The Turning Period is how long the Photon Blade can home onto the target. Taking more time than the Turning would make the Photon Blade travel in a straight line, ignoring the specified target.

L/Peace Zondeel

JP Name Description Materials
128px L/ピースゾンディール Prevents Zondeel from igniting when hit with other Lightning Techniques Harkotan Rock x3
Shironian Moonstone x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Near Auto Target

JP Name Description Materials
128px L/ニアオートターゲット Pets automatically attacks enemies in its vicinity. Lilipa Rock x3
Tunnels Peridot x6
Tool Lambda Grinder x15
Ring Level 1-20
No effect N/A

L/Jumping Dodge

JP Name Description Materials
128px L/ジャンピングドッジ Enables the use of the Jumping Dodge skill. Harkotan Rock x3
Shironian Moonstone x1
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Skill Cool-down 100s 95s 90s 85s 80s 75s 70s 65s 60s 55s 50s 45s 40s 35s 30s 25s 20s 15s 10s 5s

Right Skill Rings

Right skill rings are generally used to emulate skills of classes. As such, these rings can't be equipped by the classes that possess the skills they emulate. For example, the Photon Flare skill belongs to the Force Force class, so Forces (both main and sub) can't equip the R/Photon Flare ring.

R/Massive Hunter

JP Name Description Materials Class Restriction
128px R/マッシブハンター Decreases damage and prevents the character from being launched or blown-away. Vopar Rock x3
Coast Sapphire x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Duration 15s 16s 17s 18s 19s 20s 21s 22s 23s 24s 25s
Recast 120s 118s 116s 114s 112s 100s 95s 94s 93s 92s 90s
Incoming damage 99% 95% 94% 93% 92% 91% 90%

R/C Strike Striking

JP Name Description Materials Class Restriction
RingCStrikeSIcon.png R/Cストライク打撃 Increases Striking Attacks' critical rate and critical damage. Earth Rock x3
Tokyo Opal x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Ranged

JP Name Description Materials Class Restriction
128px R/Cストライク射撃 Increases ranged Attacks' critical rate and critical damage. Vopar Rock x3
Coast Sapphire x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/C Strike Tech

JP Name Description Materials Class Restriction
128px R/Cストライク法撃 Increases techs Attacks' critical rate and critical damage. Naberius Rock x3
Ruins Amethyst x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Critical hit damage increase 0% 1% 2% 3%
Critical chance increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Killing Bonus

JP Name Description Materials Class Restriction
128px R/キリングボーナス Recovers PP when enemies die within close range. Earth Rock x3
Tokyo Opal x1
Ranger Ranger
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gained 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00 3.20 3.40 3.60 3.80 4.00 4.20 4.40 4.60 5.00

R/P Keeper Striking

JP Name Description Materials Class Restriction
128px R/Pキーパー打撃 Increases striking attack damage when HP is above a certain value. Naberius Rock x3
Ruins Amethyst x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activiation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Ranged

JP Name Description Materials Class Restriction
128px R/Pキーパー射撃 Increases Ranged Attack damage when HP is above a certain value. Earth Rock x3
Tokyo Opal x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activiation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/P Keeper Tech

JP Name Description Materials Class Restriction
128px R/Pキーパー法撃 Increases Tech Attack damage when HP is above a certain value. Naberius Rock x3
Forest Emerald x1
Gunner Gunner
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 101% 102% 103%
HP activiation 100% 99% 98% 97% 96% 95% 94% 93% 92% 90% 88% 86% 84% 82% 80% 78% 76% 75%

R/Photon Flare

JP Name Description Materials Class Restriction
128px R/フォトンフレア Temporarily increases T-ATK. Vopar Rock x3
Coast Sapphire x1
Force Force
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
T-ATK Boost 150 155 160 165 170 175 180 185 190 195 200
Recast 100s 95s 90s 85s 80s 74s 73s 72s 71s 70s
Duration 20s 21s 22s 23s 24s 25s 26s 27s 28s 29s 30s

R/PP Convert

JP Name Description Materials Class Restriction
128px R/PPコンバート Temporarily increases PP Auto-recovery while decreasing max HP. Vopar Rock x3
Coast Sapphire x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per sec 1.00 1.10 1.20 1.30 1.40 1.50 1.60 1.70 1.80 1.90 2.00
Max HP 75% 74% 73% 72% 71% 70%
Duration 10s 11s 12s 13s 14s 15s 16s 17s 18s 19s 20s
Recast 130s 128s 126s 124s 122s 120s 120s 118s 116s 114s 112s 110s

R/Attack Advance

JP Name Description Materials Class Restriction
128px R/アタックアドバンス Increases normal attack power. Naberius Rock x3
Forest Emerald x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Auto-attack damage increase 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/EPPR Field

JP Name Description Materials Class Restriction
128px R/EPPRフィールド Creates a field that increases PP recovery when you attack with the enemy's elemental weakness. Earth Rock x3
Tokyo Opal x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP gain per hit 1.00 1.20 1.40 1.60 1.80 2.00 2.20 2.40 2.60 2.80 3.00
Duration 20s 25s 26s 27s 28s 29s 30s 35s 36s 37s 38s 40s
Recast 120s 118s 116s 114s 112s 100s 90s 88s 86s 84s 80s

R/Boost Slayer

JP Name Description Materials Class Restriction
128px R/ブーストスレイヤー Increases damage towards boosted enemies, and decreases damage from them. Earth Rock x3 N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 1% 2% 3%
Damage reduction 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Burn Guard

JP Name Description Materials Class Restriction
128px R/バーンガード Grants resistance to the Burn status ailment. Naberius Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/Freeze Guard

JP Name Description Materials Class Restriction!
128px R/フリーズガード Grants resistance to the Freeze status ailment. Vopar Rock x3
Pure Photon x15
N/A
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Resist 50% 51% 52% 53% 54% 56% 58% 60% 62% 64% 66% 68% 70% 74% 78% 82% 86% 90% 94% 100%

R/J Reversal Cover

JP Name Description Materials Class Restriction
128px R/ Jリバーサルカバー Just Reversals recover a percentage of your max HP. Earth Rock x3
Vegas Diamond x1
Braver Braver
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Recovery Amount 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10% 10.5% 11% 11.5% 12% 12.5% 13% 13.5% 14% 15%

R/Heal Share

JP Name Description Materials Class Restriction
128px R/ ヒールシェア A portion of your HP recovered heals characters nearby. Earth Rock x3
Vegas Diamond x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Heal rate 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Adrenaline

JP Name Description Materials Class Restriction
128px R/ アドレナリン Extends the duration of Shifta and Deband on yourself. Note: This does not increase the maximum duration, only the duration gained per tick Vopar Rock x3
Facility Tourmaline x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Effect duration +10s +11s +12s +13s +14s +15s +16s +17s +18s +19s +20s +21s +22s +23s +24s +25s +26s +27s +28s +30s

R/Wide Support

JP Name Description Materials Class Restriction
128px R/ワイドサポート Increases the area of effect of Resta, Anti, Shifta, and Deband. Naberius Rock x3
Tundra Amber x1
Techer Techer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 120% 119% 118% 117% 116% 115% 114% 113% 112% 111% 110% 109% 108% 107% 106% 105% 104% 103% 102% 100%

R/J Reversal PP Gain

JP Name Description Materials Class Restriction
128px R/JリバーサルPPゲイン Restores PP when using a Just Reversal. Amduscia Rock x3
V. Caverns Garnet x1
Bouncer Bouncer
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Recovery 1% 2% 3% 4% 5% 6% 7% 8% 9% 10% 11% 12% 13% 14% 15% 16% 17% 18% 19% 20%

R/Healing Guard

JP Name Description Materials Class Restriction
128px R/ヒーリングガード Just Guards heals the player and all other players in close range. Naberius Rock x3
Tundra Amber x1
Hunter Hunter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
HP Recovery 1% 1.2% 1.4% 1.6% 1.8% 2.2% 2.4% 2.6% 2.8% 3% 3.2% 3.4% 3.6% 3.8% 4% 4.2% 4.4% 4.6% 4.8% 5%

R/Tech Arts JA PP S

JP Name Description Materials Class Restriction
128px R/テックアーツJAPPS Reduces the PP cost of Techs and Photon Arts when chaining together successive different PAs or Techniques via Just Attack. Lilipa Rock x3
Sub Tunnels Peridot x1
Fighter Fighter
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
PP Cost 95% 94% 93% 92% 91% 90% 89% 88% 87% 86% 85%

R/Effort Symbol

Notes:

  • There is one of these rings for each class.
  • These rings always have 100% grind success rate.
  • The [Class] Material items are only required for grinding starting from Lv10 grind level. Before that, only Tool Grinders are required.
  • The Ticket Ace of [Class] sticker is only necessary for the Lv20 grind level.
JP Name Description Materials Class Restriction
128px 128px R/エフォートシンボルHu
R/エフォートシンボルFi
R/エフォートシンボルRa
R/エフォートシンボルGu
R/エフォートシンボルFo
R/エフォートシンボルTe
R/エフォートシンボルBr
R/エフォートシンボルBo
R/エフォートシンボルSu
Raises damage and crit rate, and reduces damage received. Also produces a unique visual effect depicting the ring's class on the character's right wrist when worn. Hu Material x5
Fi Material x5
Ra Material x5
Gu Material x5
Fo Material x5
Te Material x5
Br Material x5
Bo Material x5
Su Material x5
Ticket Ace of Hunter x1
Ticket Ace of Fighter x1
Ticket Ace of Ranger x1
Ticket Ace of Gunner x1
Ticket Ace of Force x1
Ticket Ace of Techer x1
Ticket Ace of Braver x1
Ticket Ace of Bouncer x1
Ticket Ace of Summoner x1
N/A
128px 128px
128px 128px
128px 128px
128px
Ring Level 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Damage increase 100.1% 100.2% 100.3% 100.4% 100.5% 100.6% 100.7% 100.8% 100.9% 101%
Critical chance increase 0.5% 1% 1.5% 2% 2.5% 3% 3.5% 4% 4.5% 5% 5.5% 6% 6.5% 7% 7.5% 8% 8.5% 9% 9.5% 10%
Damage received 99% 98% 97%