Main Page
Difference between revisions of "Template:Potential level"
Jump to navigation
Jump to search
(added Attribute Tracking - Ice, Attribute Tracking - Dark) |
|||
Line 2,137: | Line 2,137: | ||
| 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%. | | 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%. | ||
}} | }} | ||
− | | Attribute Tracking= | + | | Attribute Tracking - Lightning= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
| 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | ||
Line 2,143: | Line 2,143: | ||
| 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Lightning. | ||
}} | }} | ||
+ | | Attribute Tracking - Ice= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
+ | | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
+ | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Ice. | ||
+ | }} | ||
+ | | Attribute Tracking - Dark= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
+ | | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
+ | | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Light or Dark. | ||
+ | }} | ||
| Blessed Season= | | Blessed Season= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} |
Revision as of 12:31, 11 January 2017