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(Fixed a typo to Urgent Maneuver 1/2 description, while also making another part of the description more clear and easy to understand as it could have been interpreted as a penalty and/or scaling to max PP.) |
m (fixed time to max on the gix potentials) |
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Line 2,095: | Line 2,095: | ||
| 闘志の昂揚 = | | 闘志の昂揚 = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Damage is increased by 6% and gradually increases over time up to +12% total. Resets if hit | + | | 1 = Damage is increased by 6% and gradually increases over time up to +12% total. Resets if hit (takes 50 seconds to max). |
− | | 2 = Damage is increased by 6% and gradually increases over time up to +16% total. Resets if hit | + | | 2 = Damage is increased by 6% and gradually increases over time up to +16% total. Resets if hit (takes 50 seconds to max). |
− | | 3 = Damage is increased by 6% and gradually increases over time up to +20% total. Resets if hit | + | | 3 = Damage is increased by 6% and gradually increases over time up to +20% total. Resets if hit (takes 50 seconds to max). |
}} | }} | ||
| 闘志の増進 = | | 闘志の増進 = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Damage is increased by 6% and gradually increases over time up to +12% total. Resets if Mirage Step is used (takes | + | | 1 = Damage is increased by 6% and gradually increases over time up to +12% total. Resets if Mirage Step is used (takes 60 seconds to max). |
− | | 2 = Damage is increased by 6% and gradually increases over time up to +16% total. Resets if Mirage Step is used (takes | + | | 2 = Damage is increased by 6% and gradually increases over time up to +16% total. Resets if Mirage Step is used (takes 60 seconds to max). |
− | | 3 = Damage is increased by 6% and gradually increases over time up to +20% total. Resets if Mirage Step is used (takes | + | | 3 = Damage is increased by 6% and gradually increases over time up to +20% total. Resets if Mirage Step is used (takes 60 seconds to max). |
}} | }} | ||
| 不撓不屈の魂= | | 不撓不屈の魂= |
Revision as of 04:59, 3 November 2016