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Difference between revisions of "Light Techniques (PSO2)"

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==Grants==
 
==Grants==
 +
{{TechniqueList/Header}}
 +
| [[File:Grants.png]]
 +
| [[Light Techniques#Grants|Grants]]<br>グランツ
 +
| Power <br> Accuracy <br> PP <br> Status
 +
| 475<br>100<br>20<br>20
 +
| 520<br>100<br>20<br>22
 +
| 550<br>100<br>20<br>22
 +
| 556<br>100<br>20<br>22
 +
| 1.20 sec.
 +
<!--Obtain List-->
 +
|
 +
<!--Description-->
 +
|Basic light technique. Crystallizes photons, producing arrows of light that rain down on the target.
 +
<!--Video-->
 +
|
 +
|}
 +
 +
* Has unlimited range if free-aimed and aimed at a target.
 +
* Despite being multi hit, all 5 hits will hit your target even if they move after you cast.
 +
* '''Uncharged is 1 hit of 33% listed power. Charged is 5 hits of 20% listed power'''
 +
 +
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Efficient
 +
| 1 || PP Cost -10~1 || Status Effect Rate -20~10% ||
 +
|-
 +
| 2 || PP Cost -10~1 || Status Effect Rate -15~5% ||
 +
|-
 +
| 3 || PP Cost -10~1 || Status Effect Rate -10~3% ||
 +
|-
 +
| rowspan="3" style="text-align: center;"| Brilliant
 +
| 1 || Power +30~60% || Charge Time +0.10~0.30s ||
 +
|-
 +
| 2 || Power +60~90% || Charge Time +0.05~0.25s ||
 +
|-
 +
| 3 || Power +80~110% || Charge Time +0.05~0.20s ||
 +
|}
 +
 +
Efficient:
 +
 +
Brilliant:
 +
 +
* Brilliant3 and a level 17 grants increases its power by 14.4~19.8%
  
 
==Gigrants==
 
==Gigrants==
 +
 +
{{TechniqueList/Header}}
 +
| [[File:Gigrants.png]]
 +
| [[Light Techniques#Gigrants|Gigrants]]<br>ギ・グランツ
 +
| Power <br> Accuracy <br> PP <br> Status
 +
| 488<br>100<br>25<br>20
 +
| 542<br>100<br>25<br>22
 +
| 578<br>100<br>25<br>22
 +
| 584<br>100<br>25<br>22
 +
| 1.20 sec.
 +
<!--Obtain List-->
 +
|
 +
<!--Description-->
 +
|Intermediate light technique. Creates a blade of light to drive away surrounding enemies.
 +
<!--Video-->
 +
|
 +
|}
 +
 +
* Uncharged hits 1 time initially, 1 for the "circling blade". Charged hits 1 time initially, 5 hits for the "circling blade".
 +
** '''The charged version's power is thus 120% of the listed power'''
 +
 +
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Brilliant
 +
| 1 || Power +30~60% || Charge Time +0.10~0.30s ||
 +
|-
 +
| 2 || Power +60~100% || Charge Time +0.05~0.25s ||
 +
|-
 +
| 3 || Power +70~110% || Status Effect Rate -20~10% ||
 +
|-
 +
| rowspan="3" style="text-align: center;"| Concentrated
 +
| 1 || Charge Time -0.40~0.10s || Power -60~10% ||
 +
|-
 +
| 2 || Charge Time -0.50~0.20s || Power -50~10% ||
 +
|-
 +
| 3 || Charge Time -0.55~0.35s || Power -30~5% ||
 +
|}
 +
 +
Brilliant:
 +
 +
* Brilliant3 and a level 17 tech boosts damage by 12.0~18.8%.
 +
 +
Concentrated:
 +
 +
* This does boost your effective dps, but at the cost of pp.
 +
** Most useful if it's to be used on a thrown talis, since you only have so much time to cast before it disappears.
  
 
==Ragrants==
 
==Ragrants==
 +
 +
{{TechniqueList/Header}}
 +
| [[File:Ragrants.png]]
 +
| [[Light Techniques#Ragrants|Ragrants]]<br>ラ・グランツ
 +
| Power <br> Accuracy <br> PP <br> Status
 +
| 1003<br>100<br>30<br>20
 +
| 1102<br>100<br>30<br>22
 +
| 1168<br>100<br>30<br>22
 +
| 1180<br>100<br>30<br>22
 +
| 1.00 sec.
 +
<!--Obtain List-->
 +
|
 +
<!--Description-->
 +
|Intermediate light technique. Crystallize photons to form a single lance of light that is fired forward.
 +
<!--Video-->
 +
|
 +
|}
 +
 +
* Light's highest DPS technique.
 +
* The range is very short. Using this with a talis to reach larger bosses weakpoints is the ideal.
 +
 +
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Brilliant
 +
| 1 || Power +30~70% || PP Cost +3~10 ||
 +
|-
 +
| 2 || Power +90~150% || PP Cost +2~9 ||
 +
|-
 +
| 3 || Power +140~210% || PP Cost +1~8 ||
 +
|-
 +
| rowspan="3" style="text-align: center;"| Concentrated
 +
| 1 || Charge Time -0.60~0.30s || Power -65~50% ||
 +
|-
 +
| 2 || Charge Time -0.65~0.35s || Power -60~40% ||
 +
|-
 +
| 3 || Charge Time -0.70~0.40s || Status Effect Rate -20~10% ||
 +
|}
 +
 +
Brilliant:
 +
 +
* Brilliant3 and a level 17 ragrants effectively boosts its damage by 11.9~17.8%.
 +
** Anything higher than a +4 PP cost effectively nullifies most of the damage per PP though.
 +
 +
Concentrated:
 +
 +
* This craft allows ragrants to be the highest dps tech you can cast, regardless of element, with a good craft.
 +
** If you're a force, a maxed pp convert or ketos proi is needed to maintain your PP
 +
* As status effect rate is mostly negligible, you can effectively ignore it for ragrants.
  
 
==Resta==
 
==Resta==
 +
 +
{{TechniqueList/Header}}
 +
| [[File:Resta.png]]
 +
| [[Light Techniques#Resta|Resta]]<br>レスタ
 +
| Power <br> Accuracy <br> PP <br> Status
 +
| 100<br>100<br>30<br>0
 +
| 109<br>100<br>30<br>0
 +
| 115<br>100<br>30<br>0
 +
| 116<br>100<br>30<br>0
 +
| 1.00 sec.
 +
<!--Obtain List-->
 +
|
 +
<!--Description-->
 +
|Health restoration technique. Heals wounds and restores lost health with photon energy.
 +
<!--Video-->
 +
|
 +
|}
 +
 +
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Multi-Hit
 +
| 1 || Hit Interval -0.30s || Power -20~10% || (Max charged hits +1)
 +
|-
 +
| 2 || Hit Interval -0.30s || Power -15~5% || (Max charged hits +1)
 +
|-
 +
| 3 || Hit Interval -0.30s || Power -10~3% || (Max charged hits +1)
 +
|-
 +
| rowspan="3" style="text-align: center;"| Brilliant
 +
| 1 || Power +20~40% || PP Cost +3~10 ||
 +
|-
 +
| 2 || Power +40~60% || PP Cost +2~9 ||
 +
|-
 +
| 3 || Power +60~90% || PP Cost +1~8 ||
 +
|}
 +
 +
Multi-Hit:
 +
 +
* This does weaken your uncharged resta by a small amount.
 +
* Multi-Hit3 and level 17 resta boosts effective healing by 14.2~21.8%
 +
 +
Brilliant:
 +
 +
* PP cost is affected by territory pp save, so the cost of this can be effectively negated.
 +
* Brilliant3 and level 17 resta boosts healing by 51.7~77.6%.
  
 
==Anti==
 
==Anti==
 +
 +
{{TechniqueList/Header}}
 +
| [[File:Anti.png]]
 +
| [[Light Techniques#Anti|Anti]]<br>アンティ
 +
| Power <br> Accuracy <br> PP <br> Status
 +
| 100<br>100<br>25<br>0
 +
| 100<br>100<br>25<br>0
 +
| 100<br>100<br>25<br>0
 +
| 100<br>100<br>25<br>0
 +
| 1.00 sec.
 +
<!--Obtain List-->
 +
|
 +
<!--Description-->
 +
|Status ailment cure technique. Through the purifying effects of photons, remove contaminants from the body.
 +
<!--Video-->
 +
|
 +
|}
 +
 +
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Concentrated
 +
| 1 || Charge Time -0.40~0.10s || PP Cost +3~10 ||
 +
|-
 +
| 2 || Charge Time -0.50~0.20s || PP Cost +2~9|| Range +1.50m
 +
|-
 +
| 3 || Charge Time -0.50~0.20s || PP Cost +1~8 || Range +2.00m
 +
|-
 +
| rowspan="3" style="text-align: center;"| Efficient
 +
| 1 || PP Cost -10~1 || Charge Time +0.20~0.30s || Range +1.00m
 +
|-
 +
| 2 || PP Cost -10~1 || Charge Time +0.15~0.25s || Range +1.00m
 +
|-
 +
| 3 || PP Cost -10~1 || Charge Time +0.10~0.20s || Range +1.00m
 +
|}
 +
 +
Concentrated:
 +
 +
* The increased range and quick charge make this most useful to techers (or forces with techer sub) that have the Super Treatment skill.
 +
* As with resta, the pp cost can effectively be negated with a good craft and territory pp save.
 +
 +
Efficient:
 +
 +
* Most useful if meant to only be used on yourself.
  
 
==Nagrants==
 
==Nagrants==
 +
 +
{{TechniqueList/Header}}
 +
| [[File:Nagrants.png]]
 +
| [[Light Techniques#Nagrants|Nagrants]]<br>ナ・グランツ
 +
| Power <br> Accuracy <br> PP <br> Status
 +
| 724<br>100<br>20<br>20
 +
| 796<br>100<br>20<br>22
 +
| 844<br>100<br>20<br>22
 +
| 852<br>100<br>20<br>22
 +
| 1.20 sec.
 +
<!--Obtain List-->
 +
|
 +
<!--Description-->
 +
|Advanced light technique. Create an extremely dense sphere of light which automatically reacts to enemies.
 +
<!--Video-->
 +
|
 +
|}
 +
 +
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Multi-Hit
 +
| 1 || Hit Interval -0.30~0.20s || Charge Time +0.20s~0.30s || (Max charged hits +1~2)
 +
|-
 +
| 2 || Hit Interval -0.30~0.20s || Charge Time +0.15s~0.25s || (Max charged hits +1~2)
 +
|-
 +
| 3 || Hit Interval -0.30s || Charge Time +0.10s~0.20s || Status Effect Rate +10%<br>(Max charged hits +2)
 +
|-
 +
| rowspan="3" style="text-align: center;"| Brilliant
 +
| 1 || Power +30~60% || PP Cost +3~10 ||
 +
|-
 +
| 2 || Power +60~100% || PP Cost +2~9 ||
 +
|-
 +
| 3 || Power +70~110% || Status Effect Rate -20~10% ||
 +
|}
 +
 +
Multi-Hit:
 +
 +
* At Multi-Hit3 and level 17 tech, a charged nagrants has its damage effectively increased by 28.6%.
 +
 +
Brilliant:
 +
 +
* At Brilliant3 and level 17 tech, a charged nagrants has its damage increased by 8.2~12.9%.
  
 
==Ilgrants==
 
==Ilgrants==
 +
 +
{{TechniqueList/Header}}
 +
| [[File:Ilgrants.png]]
 +
| [[Light Techniques#Ilgrants|Ilgrants]]<br>イル・グランツ
 +
| Power <br> Accuracy <br> PP <br> Status
 +
| 758<br>100<br>25<br>30
 +
| 830<br>100<br>25<br>35
 +
| 878<br>100<br>25<br>40
 +
| 887<br>100<br>25<br>40
 +
| 1.20 sec.
 +
<!--Obtain List-->
 +
|
 +
<!--Description-->
 +
|Advanced light technique. Crystallizes photons into droplets of light which pursue targets and explode.
 +
<!--Video-->
 +
|
 +
|}
 +
 +
*'''Uncharged damage is 3 hits of 7% listed power. Charged is actually 10 hits of 12% listed power each.'''
 +
 +
{{TechniqueQuickMerit/Header}}
 +
| rowspan="3" style="text-align: center;"| Swift
 +
| 1 || Speed +8.00~13.00 || Status Effect Rate -40~20% || Charge Time -0.10s
 +
|-
 +
| 2 || Speed +10.00~15.00 || Status Effect Rate -38~18% || Charge Time -0.15s
 +
|-
 +
| 3 || Speed +11.00~17.00 || Status Effect Rate -20~10% || Charge Time -0.25s
 +
|-
 +
| rowspan="3" style="text-align: center;"| Brilliant
 +
| 1 || Power +10~30% || Speed -14.00~12.00 ||
 +
|-
 +
| 2 || Power +30~50% || Speed -16.00~14.00 ||
 +
|-
 +
| 3 || Power +40~60% || Speed -20.00~17.00 ||
 +
|}
 +
 +
Swift:
 +
 +
* The projectile speed increase does allow it to have more max range, being able to reach its target faster
 +
* The increased projectile speed does not increase the turn radius of the projectiles though. Using it in close/ range may not be possible.
 +
* Be aware ilgrants is good to use if you need to apply the panic status to a target. A swift craft may not be good for that purpose. It does help with increasing ilgrants' dps though.
 +
 +
Brilliant:
 +
 +
* The projectile speed decrease lowers its effective range by a lot. Not to mention on targets that move, it may have trouble hitting at all.
 +
* Brilliant3 and a level 17 ilgrants boosts damage by 4.5~6.8%.
 +
** Thus, it's not recommended to take this at all for how it may make your ilgrants outright miss.
 +
  
 
[[Category:Techniques]]
 
[[Category:Techniques]]
 
[[Category:Incomplete]]
 
[[Category:Incomplete]]

Revision as of 18:06, 22 October 2016

Grants

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Grants.png Grants
グランツ
Power
Accuracy
PP
Status
475
100
20
20
520
100
20
22
550
100
20
22
556
100
20
22
1.20 sec. Basic light technique. Crystallizes photons, producing arrows of light that rain down on the target.
  • Has unlimited range if free-aimed and aimed at a target.
  • Despite being multi hit, all 5 hits will hit your target even if they move after you cast.
  • Uncharged is 1 hit of 33% listed power. Charged is 5 hits of 20% listed power
Craft type Merit Demerit Special
Efficient 1 PP Cost -10~1 Status Effect Rate -20~10%
2 PP Cost -10~1 Status Effect Rate -15~5%
3 PP Cost -10~1 Status Effect Rate -10~3%
Brilliant 1 Power +30~60% Charge Time +0.10~0.30s
2 Power +60~90% Charge Time +0.05~0.25s
3 Power +80~110% Charge Time +0.05~0.20s

Efficient:

Brilliant:

  • Brilliant3 and a level 17 grants increases its power by 14.4~19.8%

Gigrants

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Gigrants.png Gigrants
ギ・グランツ
Power
Accuracy
PP
Status
488
100
25
20
542
100
25
22
578
100
25
22
584
100
25
22
1.20 sec. Intermediate light technique. Creates a blade of light to drive away surrounding enemies.
  • Uncharged hits 1 time initially, 1 for the "circling blade". Charged hits 1 time initially, 5 hits for the "circling blade".
    • The charged version's power is thus 120% of the listed power
Craft type Merit Demerit Special
Brilliant 1 Power +30~60% Charge Time +0.10~0.30s
2 Power +60~100% Charge Time +0.05~0.25s
3 Power +70~110% Status Effect Rate -20~10%
Concentrated 1 Charge Time -0.40~0.10s Power -60~10%
2 Charge Time -0.50~0.20s Power -50~10%
3 Charge Time -0.55~0.35s Power -30~5%

Brilliant:

  • Brilliant3 and a level 17 tech boosts damage by 12.0~18.8%.

Concentrated:

  • This does boost your effective dps, but at the cost of pp.
    • Most useful if it's to be used on a thrown talis, since you only have so much time to cast before it disappears.

Ragrants

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Ragrants.png Ragrants
ラ・グランツ
Power
Accuracy
PP
Status
1003
100
30
20
1102
100
30
22
1168
100
30
22
1180
100
30
22
1.00 sec. Intermediate light technique. Crystallize photons to form a single lance of light that is fired forward.
  • Light's highest DPS technique.
  • The range is very short. Using this with a talis to reach larger bosses weakpoints is the ideal.
Craft type Merit Demerit Special
Brilliant 1 Power +30~70% PP Cost +3~10
2 Power +90~150% PP Cost +2~9
3 Power +140~210% PP Cost +1~8
Concentrated 1 Charge Time -0.60~0.30s Power -65~50%
2 Charge Time -0.65~0.35s Power -60~40%
3 Charge Time -0.70~0.40s Status Effect Rate -20~10%

Brilliant:

  • Brilliant3 and a level 17 ragrants effectively boosts its damage by 11.9~17.8%.
    • Anything higher than a +4 PP cost effectively nullifies most of the damage per PP though.

Concentrated:

  • This craft allows ragrants to be the highest dps tech you can cast, regardless of element, with a good craft.
    • If you're a force, a maxed pp convert or ketos proi is needed to maintain your PP
  • As status effect rate is mostly negligible, you can effectively ignore it for ragrants.

Resta

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Resta.png Resta
レスタ
Power
Accuracy
PP
Status
100
100
30
0
109
100
30
0
115
100
30
0
116
100
30
0
1.00 sec. Health restoration technique. Heals wounds and restores lost health with photon energy.
Craft type Merit Demerit Special
Multi-Hit 1 Hit Interval -0.30s Power -20~10% (Max charged hits +1)
2 Hit Interval -0.30s Power -15~5% (Max charged hits +1)
3 Hit Interval -0.30s Power -10~3% (Max charged hits +1)
Brilliant 1 Power +20~40% PP Cost +3~10
2 Power +40~60% PP Cost +2~9
3 Power +60~90% PP Cost +1~8

Multi-Hit:

  • This does weaken your uncharged resta by a small amount.
  • Multi-Hit3 and level 17 resta boosts effective healing by 14.2~21.8%

Brilliant:

  • PP cost is affected by territory pp save, so the cost of this can be effectively negated.
  • Brilliant3 and level 17 resta boosts healing by 51.7~77.6%.

Anti

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Anti.png Anti
アンティ
Power
Accuracy
PP
Status
100
100
25
0
100
100
25
0
100
100
25
0
100
100
25
0
1.00 sec. Status ailment cure technique. Through the purifying effects of photons, remove contaminants from the body.
Craft type Merit Demerit Special
Concentrated 1 Charge Time -0.40~0.10s PP Cost +3~10
2 Charge Time -0.50~0.20s PP Cost +2~9 Range +1.50m
3 Charge Time -0.50~0.20s PP Cost +1~8 Range +2.00m
Efficient 1 PP Cost -10~1 Charge Time +0.20~0.30s Range +1.00m
2 PP Cost -10~1 Charge Time +0.15~0.25s Range +1.00m
3 PP Cost -10~1 Charge Time +0.10~0.20s Range +1.00m

Concentrated:

  • The increased range and quick charge make this most useful to techers (or forces with techer sub) that have the Super Treatment skill.
  • As with resta, the pp cost can effectively be negated with a good craft and territory pp save.

Efficient:

  • Most useful if meant to only be used on yourself.

Nagrants

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Nagrants.png Nagrants
ナ・グランツ
Power
Accuracy
PP
Status
724
100
20
20
796
100
20
22
844
100
20
22
852
100
20
22
1.20 sec. Advanced light technique. Create an extremely dense sphere of light which automatically reacts to enemies.
Craft type Merit Demerit Special
Multi-Hit 1 Hit Interval -0.30~0.20s Charge Time +0.20s~0.30s (Max charged hits +1~2)
2 Hit Interval -0.30~0.20s Charge Time +0.15s~0.25s (Max charged hits +1~2)
3 Hit Interval -0.30s Charge Time +0.10s~0.20s Status Effect Rate +10%
(Max charged hits +2)
Brilliant 1 Power +30~60% PP Cost +3~10
2 Power +60~100% PP Cost +2~9
3 Power +70~110% Status Effect Rate -20~10%

Multi-Hit:

  • At Multi-Hit3 and level 17 tech, a charged nagrants has its damage effectively increased by 28.6%.

Brilliant:

  • At Brilliant3 and level 17 tech, a charged nagrants has its damage increased by 8.2~12.9%.

Ilgrants

Name Stat +1 +10 +16 +17 Charge Obtain List Description
File:Ilgrants.png Ilgrants
イル・グランツ
Power
Accuracy
PP
Status
758
100
25
30
830
100
25
35
878
100
25
40
887
100
25
40
1.20 sec. Advanced light technique. Crystallizes photons into droplets of light which pursue targets and explode.
  • Uncharged damage is 3 hits of 7% listed power. Charged is actually 10 hits of 12% listed power each.
Craft type Merit Demerit Special
Swift 1 Speed +8.00~13.00 Status Effect Rate -40~20% Charge Time -0.10s
2 Speed +10.00~15.00 Status Effect Rate -38~18% Charge Time -0.15s
3 Speed +11.00~17.00 Status Effect Rate -20~10% Charge Time -0.25s
Brilliant 1 Power +10~30% Speed -14.00~12.00
2 Power +30~50% Speed -16.00~14.00
3 Power +40~60% Speed -20.00~17.00

Swift:

  • The projectile speed increase does allow it to have more max range, being able to reach its target faster
  • The increased projectile speed does not increase the turn radius of the projectiles though. Using it in close/ range may not be possible.
  • Be aware ilgrants is good to use if you need to apply the panic status to a target. A swift craft may not be good for that purpose. It does help with increasing ilgrants' dps though.

Brilliant:

  • The projectile speed decrease lowers its effective range by a lot. Not to mention on targets that move, it may have trouble hitting at all.
  • Brilliant3 and a level 17 ilgrants boosts damage by 4.5~6.8%.
    • Thus, it's not recommended to take this at all for how it may make your ilgrants outright miss.