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MoonRunestar (talk | contribs) (Seasonal weapons for Ver.2) |
MoonRunestar (talk | contribs) (Add the tisah potentials.) |
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|5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |5 = Damage +31%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | ||
|6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | |6 = Damage +37%. On critical hit: Damage Resistance +0.5%. Caps at +25%. | ||
+ | }} | ||
+ | <!-- Tisah | ||
+ | item_CriticalPpGain_ --> | ||
+ | |Inspirational Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +21%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | |2 = Damage +23%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | |3 = Damage +26%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | |4 = Damage +28%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | |5 = Damage +29%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | |6 = Damage +36%. After 10 seconds of equipping this Equipment, upon a critical hit: PP +15. Recast after 10 seconds. | ||
+ | }} | ||
+ | <!-- Tisah | ||
+ | item_StepUpBonus_ --> | ||
+ | |Eccentric Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +16%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | |2 = Damage +18%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | |3 = Damage +21%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | |4 = Damage +23%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | |5 = Damage +24%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | |6 = Damage +32%. Gain bonus Damage +1% every 5 seconds, up to a total of +5%. Bonus Damage is reduced by 1% upon taking damage. | ||
+ | }} | ||
+ | <!-- Tisah | ||
+ | item_DamageTakeOver_ --> | ||
+ | |Bearer Form= | ||
+ | {{#switch: {{{2}}} | ||
+ | |1 = Damage +21%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
+ | |2 = Damage +23%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
+ | |3 = Damage +26%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
+ | |4 = Damage +28%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
+ | |5 = Damage +29%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
+ | |6 = Damage +36%. Attack PP Recovery +15%. Natural PP Recovery +20%. Damage Resist +30%. PP -30 upon taking damage. Takes effect 10 seconds after equipping. | ||
}} | }} | ||
<!-- Season weapons in Ver.2 | <!-- Season weapons in Ver.2 |
Revision as of 09:38, 29 October 2023
This template is used to list a weapon's potential. Enter the English name of a potential, and it will be displayed with a tooltip, showing each level's effects.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Potential Name | 1 | The name of the potential.
| String | required |