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Difference between revisions of "Gale Febris"

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m (Text replacement - "暴嵐の遼撃" to "Stormy Sniper")
 
Line 5: Line 5:
 
|StatsType=DEX
 
|StatsType=DEX
 
|WeaponType=Double Sabers
 
|WeaponType=Double Sabers
|Classes=Fighter
+
|Classes=Fighter; Etoile
 
|Potential=Stormy Grafter
 
|Potential=Stormy Grafter
 
|Potential2=Stormy Striker
 
|Potential2=Stormy Striker

Latest revision as of 23:17, 2 February 2023

Gale Febris
ゲイルフェブリス
GaleFebIcon.png
Rarity: UIStarBlueIcon.pngUIStarBlueIcon.pngUIStarBlueIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarGreenIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarRedIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarGoldIcon.pngUIStarRainbowIcon.png
Req: 475 DEX
Type: Double Saber
Classes: Fighter Etoile
Statistics
Stats
+0
+35
Operation
Cost
S-ATK
830
1120
Grind
R-ATK
0
0
Attribute
T-ATK
0
0
Affix
Potential
Stormy Grafter
Lv. 1
Increase Power by 9% and Critical Hit Rate by 15% while in close range. Restore HP when dealing damage at close range.
Lv. 2
Increase Power by 11% and Critical Hit Rate by 20% while in close range. Restore HP when dealing damage at close range.
Lv. 3
Increase Power by 13% and Critical Hit Rate by 25% while in close range. Restore HP when dealing damage at close range.
Potential
Stormy Striker
Lv. 1
Increase Power by 8% and Critical Hit Rate by 25% while at mid-range. Restore HP when dealing damage at mid-range.
Lv. 2
Increase Power by 10% and Critical Hit Rate by 30% while at mid-range. Restore HP when dealing damage at mid-range.
Lv. 3
Increase Power by 12% and Critical Hit Rate by 35% while at mid-range. Restore HP when dealing damage at mid-range.
Potential
Stormy Sniper
Lv. 1
Increase Power by 7% and Critical Hit Rate by 35% while at long range. Restore HP when dealing damage at long range.
Lv. 2
Increase Power by 9% and Critical Hit Rate by 40% while at long range. Restore HP when dealing damage at long range.
Lv. 3
Increase Power by 11% and Critical Hit Rate by 45% while at long range. Restore HP when dealing damage at long range.

A Double Saber bearing the power of the winds. Its dark, thunderous blades overwhelm the enemy.

Drop Info

Additional Info

The healing from the potentials is actually 1 HP per hit. You can use the healing as a guide to make sure that you are at the correct range for the selected potential to work.