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== Drink Menu Overview ==
 
== Drink Menu Overview ==
Each brings about a different set of effects that can only be applied once per quest and the effects of one will end once you return to the Campship at the end of the quest or if 30 minutes have passed.
+
Each drink provides a different set of effects that lasts for one hour or until quest completion/abandonment.
  
Each effect has a main effect and an additional effect that varies per drink and whether you have or not have [[Premium Set]] active. Drinks with the symbol {{Icons|AC}} can only be used while Premium is active and attempts to do so will bring up the Purchase AC/Spend AC confirmation box, in order to purchase Premium and activate the Premium Set.
+
Each drink grants a main effect and can grant one additional effect that varies per drink and whether or not the player has a [[Premium Set]] active. Drinks with the symbol {{Icons|AC}} can only be used while Premium is active and attempting to do so without Premium will prompt the player to purchase Premium.
  
Most drink effects pause while in the lobby, but the EXP Up and Rare Drop Rate Up effects will continue to countdown regardless if in lobby or not.
+
The timer of a drink will count down even while in the lobby or in the Campship.
  
You can pause the effect of boost tickets that you applied from your inventory by checking the "Pause Boost Effects" option and selecting a Drink from the Drink Menu.
+
The effects of active boost items can be paused by checking the "Pause Boost Effects" option while selecting a drink from the drink menu. This only pauses the effects of boost items such as Rare Drop Rate, Meseta, Experience, Tri-boost and Rations. It does not pause other effects such as Food, Concert Boosts, Raid Boosts (e.g. Magatsu), and Rare Enemy Boosts (e.g. Code Joker).
 +
 
 +
Drinks can be freely overwritten in the lobby or on the Campship, allowing players to roll for their desired effect. The exception to this is after entering a quest from the Campship with a drink taken with the boost item pausing effect enabled. This results in the drink being unable to be overwritten until it expires first.
  
 
== Drink List ==
 
== Drink List ==
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|Shifta Drink || 150 {{Icons|Meseta}} || Attack Power increased by 5% (Small)
 
|Shifta Drink || 150 {{Icons|Meseta}} || Attack Power increased by 5% (Small)
 
|-
 
|-
|Shifta Drink Z || 400 {{Icons|Meseta}} || Attack Power increased by 10% (Medium*)
+
|Shifta Drink Z || 400 {{Icons|Meseta}} || Attack Power increased by 10% (Medium)
 
|-
 
|-
|Shifta Drink EX || 1,200 {{Icons|Meseta}} || Attack Power increased by 50% (Large*)  
+
|Shifta Drink EX || 1,200 {{Icons|Meseta}} || Attack Power increased by 50% (Large)  
 
|-
 
|-
 
|Shifta Drink Premium {{Icons|AC}} || 7,000 {{Icons|Meseta}} || Attack Power increased by 50% (Large)
 
|Shifta Drink Premium {{Icons|AC}} || 7,000 {{Icons|Meseta}} || Attack Power increased by 50% (Large)
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|Deband Drink || 150 {{Icons|Meseta}} || Defensive Power increased by 5% (Small)
 
|Deband Drink || 150 {{Icons|Meseta}} || Defensive Power increased by 5% (Small)
 
|-
 
|-
|Deband Drink Z || 400 {{Icons|Meseta}} || Defensive Power increased by 10% (Medium*)
+
|Deband Drink Z || 400 {{Icons|Meseta}} || Defensive Power increased by 10% (Medium)
 
|-
 
|-
|Deband Drink EX || 1,200 {{Icons|Meseta}} || Defensive Power increased by 20% (Large*)  
+
|Deband Drink EX || 1,200 {{Icons|Meseta}} || Defensive Power increased by 20% (Large)  
 
|-
 
|-
 
|Deband Drink Premium {{Icons|AC}} || 7,000 {{Icons|Meseta}} || Defensive Power increased by 20% (Large)
 
|Deband Drink Premium {{Icons|AC}} || 7,000 {{Icons|Meseta}} || Defensive Power increased by 20% (Large)
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|Guts Drink || 150 {{Icons|Meseta}} || Maximum HP increased by 5% (Small)
 
|Guts Drink || 150 {{Icons|Meseta}} || Maximum HP increased by 5% (Small)
 
|-
 
|-
|Guts Drink Z || 400 {{Icons|Meseta}} || Maximum HP increased by 10% (Medium*)
+
|Guts Drink Z || 400 {{Icons|Meseta}} || Maximum HP increased by 10% (Medium)
 
|-
 
|-
|Guts Drink EX || 1,200 {{Icons|Meseta}} || Maximum HP increased by 50% (Large*)  
+
|Guts Drink EX || 1,200 {{Icons|Meseta}} || Maximum HP increased by 50% (Large)  
 
|-
 
|-
 
|Guts Drink Premium {{Icons|AC}} || 7,000 {{Icons|Meseta}} || Maximum HP increased by 50% (Large)
 
|Guts Drink Premium {{Icons|AC}} || 7,000 {{Icons|Meseta}} || Maximum HP increased by 50% (Large)
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|Photon Drink || 150 {{Icons|Meseta}} || Maximum PP increased by +5 (Small)
 
|Photon Drink || 150 {{Icons|Meseta}} || Maximum PP increased by +5 (Small)
 
|-
 
|-
|Photon Drink Z || 400 {{Icons|Meseta}} || Maximum PP increased by +10 (Medium*)
+
|Photon Drink Z || 400 {{Icons|Meseta}} || Maximum PP increased by +10 (Medium)
 
|-
 
|-
|Photon Drink EX || 1,200 {{Icons|Meseta}} || Maximum PP increased by +20 (Large*)  
+
|Photon Drink EX || 1,200 {{Icons|Meseta}} || Maximum PP increased by +20 (Large)  
 
|-
 
|-
 
|Photon Drink Premium {{Icons|AC}} || 7,000 {{Icons|Meseta}} || Maximum PP increased by +20 (Large)
 
|Photon Drink Premium {{Icons|AC}} || 7,000 {{Icons|Meseta}} || Maximum PP increased by +20 (Large)
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! colspan="3" style="background-color: #4c4c4c; color: #c1c1c1;" | Random Boost
 
! colspan="3" style="background-color: #4c4c4c; color: #c1c1c1;" | Random Boost
 
|-
 
|-
|Random Drink || 100 {{Icons|Meseta}} || Attack Power increased and a Random Effect
+
|Random Drink || 100 {{Icons|Meseta}} || Random Elemental Resistance +10 (Small)
 
|-
 
|-
|Random Drink Z || 300 {{Icons|Meseta}} || Attack Power increased and a Random Effect
+
|Random Drink Z || 300 {{Icons|Meseta}} || Random Elemental Resistance +15 (Medium)
 
|-
 
|-
|Random Drink EX || 800 {{Icons|Meseta}} || Attack Power increased and a Random Effect
+
|Random Drink EX || 800 {{Icons|Meseta}} || Random Elemental Resistance +25 (Large)
 
|}
 
|}
  
 
== Additional Effects ==
 
== Additional Effects ==
These are the list of various additional effects that are randomly attached to the drink that activate along with the main effect. Boxes with the {{Icons|AC}} symbol denote the premium version giving that effect guaranteed.
+
Here is a list of various additional effects that each drink can grant along with its main effect. Boxes with the {{Icons|AC}} symbol denote that the effect is enhanced with Premium.
  
If you are looking to obtain the secondary effect you desire without premium, try obtaining your drink from the lobby. If you do not get what you want, enter a person on your friendlist's room that's locked. This will get rid of your drink effect without moving you from the block.
+
"Premium" drinks always have their secondary effect set to Large Rare Drop Rate Boost (20%).
 +
 
 +
"Premium 2" drinks always grant all secondary effects available to that drink in addition to Large Rare Drop Rate Boost (20%) and Experience Boost (15%) if not included already.
  
 
<div class="table-responsive">
 
<div class="table-responsive">
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|-
 
|-
 
| EXP Up || The Experience Rate is boosted. || 10% || 15% || <span style="color:green;">Yes {{Icons|AC}}</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>
 
| EXP Up || The Experience Rate is boosted. || 10% || 15% || <span style="color:green;">Yes {{Icons|AC}}</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>
|-
 
| {{Icons|AC}} Greatly Increase EXP || The Experience Rate is greatly boosted. || 20% || 20% || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>
 
 
|-
 
|-
 
| Rare Drop Boost || The Rare Drop Rate is boosted. || 10% || 15% || <span style="color:red;">No</span> || <span style="color:green;">Yes {{Icons|AC}}</span> || <span style="color:red;">No</span>|| <span style="color:red;">No</span> || <span style="color:green;">Yes {{Icons|AC}}</span>
 
| Rare Drop Boost || The Rare Drop Rate is boosted. || 10% || 15% || <span style="color:red;">No</span> || <span style="color:green;">Yes {{Icons|AC}}</span> || <span style="color:red;">No</span>|| <span style="color:red;">No</span> || <span style="color:green;">Yes {{Icons|AC}}</span>
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| Untekked Droprate Boost || The rate at which items drop untekked is boosted. || 5% || 5% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>
 
| Untekked Droprate Boost || The rate at which items drop untekked is boosted. || 5% || 5% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>
 
|-
 
|-
| Special Effect Rate Boost || The rate at which items drop with special effects is boosted. || 5% || 5% || <span style="color:red;">No</span> || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>
+
| Affix Droprate Boost || The rate at which items drop with affixes is boosted. || 5% || 5% || <span style="color:red;">No</span> || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>
 
|-
 
|-
 
| Hate Accumulation Increase || The rate at which you draw aggro is boosted. || 10% || 10% || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>|| <span style="color:green;">Yes</span> || <span style="color:red;">No</span>
 
| Hate Accumulation Increase || The rate at which you draw aggro is boosted. || 10% || 10% || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>|| <span style="color:green;">Yes</span> || <span style="color:red;">No</span>
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| Weakpoint Damage Bonus || The damage dealt by hitting enemy weakpoints and elemental weaknesses with techniques is boosted. || 15% || 20% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:green;">Yes {{Icons|AC}}</span>
 
| Weakpoint Damage Bonus || The damage dealt by hitting enemy weakpoints and elemental weaknesses with techniques is boosted. || 15% || 20% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:green;">Yes {{Icons|AC}}</span>
 
|-
 
|-
| PA Damage Boost || The damage dealt with PAs is boosted. || 10% || 10% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>|| <span style="color:green;">Yes</span> || <span style="color:red;">No</span>
+
| PA Damage Boost || The damage dealt with PAs and Techniques is boosted. || 10% || 10% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>|| <span style="color:green;">Yes</span> || <span style="color:red;">No</span>
 
|-
 
|-
| PP Recovery Boost || The rate at which your PP regenerate is boosted. || 10% || 15% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:green;">Yes {{Icons|AC}}</span> || <span style="color:red;">No</span>
+
| PP Recovery Boost || The rate at which your PP naturally regenerates is boosted. || 10% || 15% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:green;">Yes {{Icons|AC}}</span> || <span style="color:red;">No</span>
 
|-
 
|-
| PP Cost Reduction || The cost of PAs is decreased. || 10% || 10% || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>|| <span style="color:red;">No</span> || <span style="color:red;">No</span>
+
| PP Cost Reduction || The PP cost of PAs and Techniques is decreased. || 10% || 10% || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>|| <span style="color:red;">No</span> || <span style="color:red;">No</span>
 
|-
 
|-
 
| PB Gauge Growth Boost || The rate at which your Photon Blast Gauge fills is increased. || 10% || 10% || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>
 
| PB Gauge Growth Boost || The rate at which your Photon Blast Gauge fills is increased. || 10% || 10% || <span style="color:green;">Yes</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span>
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| Randomly Nullify Knockback || Grants a chance to randomly ignore knockbacks. || 15% || 15% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:green;">Yes</span> || <span style="color:green;">Yes</span>
 
| Randomly Nullify Knockback || Grants a chance to randomly ignore knockbacks. || 15% || 15% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:green;">Yes</span> || <span style="color:green;">Yes</span>
 
|-
 
|-
| Status Resist Boost || Reduces the chance of having a status effect applied to yourself. || 10% || 10% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:green;">Yes</span>
+
| Status Resist Boost || Reduces the chance of being afflicted with a status ailment. || 10% || 10% || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:red;">No</span> || <span style="color:green;">Yes</span>
 
|-
 
|-
 
|}
 
|}

Revision as of 00:16, 30 May 2020

Drink Menu Overview

Each drink provides a different set of effects that lasts for one hour or until quest completion/abandonment.

Each drink grants a main effect and can grant one additional effect that varies per drink and whether or not the player has a Premium Set active. Drinks with the symbol AC can only be used while Premium is active and attempting to do so without Premium will prompt the player to purchase Premium.

The timer of a drink will count down even while in the lobby or in the Campship.

The effects of active boost items can be paused by checking the "Pause Boost Effects" option while selecting a drink from the drink menu. This only pauses the effects of boost items such as Rare Drop Rate, Meseta, Experience, Tri-boost and Rations. It does not pause other effects such as Food, Concert Boosts, Raid Boosts (e.g. Magatsu), and Rare Enemy Boosts (e.g. Code Joker).

Drinks can be freely overwritten in the lobby or on the Campship, allowing players to roll for their desired effect. The exception to this is after entering a quest from the Campship with a drink taken with the boost item pausing effect enabled. This results in the drink being unable to be overwritten until it expires first.

Drink List

Drink Name Cost Main Effect
Attack Boost
Shifta Drink 150 Meseta Attack Power increased by 5% (Small)
Shifta Drink Z 400 Meseta Attack Power increased by 10% (Medium)
Shifta Drink EX 1,200 Meseta Attack Power increased by 50% (Large)
Shifta Drink Premium AC 7,000 Meseta Attack Power increased by 50% (Large)
Shifta Drink Premium 2 AC 20,000 Meseta Attack Power increased by 50% (Large)
Defense Boost
Deband Drink 150 Meseta Defensive Power increased by 5% (Small)
Deband Drink Z 400 Meseta Defensive Power increased by 10% (Medium)
Deband Drink EX 1,200 Meseta Defensive Power increased by 20% (Large)
Deband Drink Premium AC 7,000 Meseta Defensive Power increased by 20% (Large)
Deband Drink Premium 2 AC 20,000 Meseta Defensive Power increased by 20% (Large)
HP Boost
Guts Drink 150 Meseta Maximum HP increased by 5% (Small)
Guts Drink Z 400 Meseta Maximum HP increased by 10% (Medium)
Guts Drink EX 1,200 Meseta Maximum HP increased by 50% (Large)
Guts Drink Premium AC 7,000 Meseta Maximum HP increased by 50% (Large)
Guts Drink Premium 2 AC 20,000 Meseta Maximum HP increased by 50% (Large)
PP Boost
Photon Drink 150 Meseta Maximum PP increased by +5 (Small)
Photon Drink Z 400 Meseta Maximum PP increased by +10 (Medium)
Photon Drink EX 1,200 Meseta Maximum PP increased by +20 (Large)
Photon Drink Premium AC 7,000 Meseta Maximum PP increased by +20 (Large)
Photon Drink Premium 2 AC 20,000 Meseta Maximum PP increased by +20 (Large)
Random Boost
Random Drink 100 Meseta Random Elemental Resistance +10 (Small)
Random Drink Z 300 Meseta Random Elemental Resistance +15 (Medium)
Random Drink EX 800 Meseta Random Elemental Resistance +25 (Large)

Additional Effects

Here is a list of various additional effects that each drink can grant along with its main effect. Boxes with the AC symbol denote that the effect is enhanced with Premium.

"Premium" drinks always have their secondary effect set to Large Rare Drop Rate Boost (20%).

"Premium 2" drinks always grant all secondary effects available to that drink in addition to Large Rare Drop Rate Boost (20%) and Experience Boost (15%) if not included already.

Effect Name Description Normal Effect AC Premium Effect Shifta Drink Deband Drink Guts Drink Photon Drink Random Drink
Meseta Rate Boost The Meseta Amount Rate is boosted. 10% 15% No No Yes AC No No
EXP Up The Experience Rate is boosted. 10% 15% Yes AC No No No No
Rare Drop Boost The Rare Drop Rate is boosted. 10% 15% No Yes AC No No Yes AC
Untekked Droprate Boost The rate at which items drop untekked is boosted. 5% 5% No No Yes No No
Affix Droprate Boost The rate at which items drop with affixes is boosted. 5% 5% No Yes No No No
Hate Accumulation Increase The rate at which you draw aggro is boosted. 10% 10% Yes No No Yes No
Hate Accumulation Reduction The rate at which you draw aggro is lowered. -10% -10% No Yes Yes No No
Weakpoint Damage Bonus The damage dealt by hitting enemy weakpoints and elemental weaknesses with techniques is boosted. 15% 20% No No No No Yes AC
PA Damage Boost The damage dealt with PAs and Techniques is boosted. 10% 10% No No No Yes No
PP Recovery Boost The rate at which your PP naturally regenerates is boosted. 10% 15% No No No Yes AC No
PP Cost Reduction The PP cost of PAs and Techniques is decreased. 10% 10% Yes No No No No
PB Gauge Growth Boost The rate at which your Photon Blast Gauge fills is increased. 10% 10% Yes No No No No
Consumable Healing Boost The effect of healing items is boosted. 10% 10% No No Yes No No
Randomly Nullify Damage Grants a chance to randomly nullify damage taken. 10% 10% No Yes No No No
Randomly Nullify Knockback Grants a chance to randomly ignore knockbacks. 15% 15% No No No Yes Yes
Status Resist Boost Reduces the chance of being afflicted with a status ailment. 10% 10% No No No No Yes