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L/Ph Step Shift
Line 60: | Line 60: | ||
</dl> | </dl> | ||
</div> | </div> | ||
− | {{{ | + | {{{grind}}} |
</div> | </div> | ||
</div> | </div> | ||
Line 74: | Line 74: | ||
| <filename> | | <filename> | ||
| materials = (see below for a list of mats) | | materials = (see below for a list of mats) | ||
− | | {{RingMats| L1=101% | L2=102% | L3=103% | L4=104% | L5=105% | L6=106% | L7=107% | L8=108% | L9=109% | L10=110% | L11=101% | L12=102% | L3=103% | L14=104% | L15=105% | L16=106% | L17=107% | L18=108% | L19=109% | L20=110% }} | + | | grind = {{RingMats| L1=101% | L2=102% | L3=103% | L4=104% | L5=105% | L6=106% | L7=107% | L8=108% | L9=109% | L10=110% | L11=101% | L12=102% | L3=103% | L14=104% | L15=105% | L16=106% | L17=107% | L18=108% | L19=109% | L20=110% }} |
}} | }} | ||
</pre> | </pre> | ||
Line 86: | Line 86: | ||
| UIItemPhStepShift.png | | UIItemPhStepShift.png | ||
| materials = Diamond | | materials = Diamond | ||
− | | {{RingMats| L1=101% | L2=102% | L3=103% | L4=104% | L5=105% | L6=106% | L7=107% | L8=108% | L9=109% | L10=110% | L11=101% | L12=102% | L3=103% | L14=104% | L15=105% | L16=106% | L17=107% | L18=108% | L19=109% | L20=110% }} | + | | grind = {{RingMats| L1=101% | L2=102% | L3=103% | L4=104% | L5=105% | L6=106% | L7=107% | L8=108% | L9=109% | L10=110% | L11=101% | L12=102% | L3=103% | L14=104% | L15=105% | L16=106% | L17=107% | L18=108% | L19=109% | L20=110% }} |
}} | }} | ||
</pre> | </pre> | ||
Line 93: | Line 93: | ||
{{Rings | {{Rings | ||
− | | name = L/Ph Step Shift<br>L/Phステップシフト | + | | name=L/Ph Step Shift<br>L/Phステップシフト |
− | | description = A symbol appears when Standing Snipe is active. | + | | description=A symbol appears when Standing Snipe is active. |
| UIItemPhStepShift.png | | UIItemPhStepShift.png | ||
− | | materials = Diamond | + | | materials=Diamond |
− | | {{RingMats| L1=101% | L2=102% | L3=103% | L4=104% | L5=105% | L6=106% | L7=107% | L8=108% | L9=109% | L10=110% | L11=101% | L12=102% | L3=103% | L14=104% | L15=105% | L16=106% | L17=107% | L18=108% | L19=109% | L20=110% }} | + | | grind={{RingMats| L1=101% | L2=102% | L3=103% | L4=104% | L5=105% | L6=106% | L7=107% | L8=108% | L9=109% | L10=110% | L11=101% | L12=102% | L3=103% | L14=104% | L15=105% | L16=106% | L17=107% | L18=108% | L19=109% | L20=110% }} |
}} | }} | ||
</noinclude> | </noinclude> |
Revision as of 13:34, 6 April 2020
{{{name}}}
- Description
- {{{description}}}
[[File:{{{1}}}|right|64px|link=]]
- Materials
{{{grind}}}
Documentation
To insert this template in a page, copy the template below to get started.
{{Rings | name = | description = | <filename> | materials = (see below for a list of mats) | grind = {{RingMats| L1=101% | L2=102% | L3=103% | L4=104% | L5=105% | L6=106% | L7=107% | L8=108% | L9=109% | L10=110% | L11=101% | L12=102% | L3=103% | L14=104% | L15=105% | L16=106% | L17=107% | L18=108% | L19=109% | L20=110% }} }}
An example usage would look like this:
{{Rings | name = L/Ph Step Shift<br>L/Phステップシフト | description = A symbol appears when Standing Snipe is active. | UIItemPhStepShift.png | materials = Diamond | grind = {{RingMats| L1=101% | L2=102% | L3=103% | L4=104% | L5=105% | L6=106% | L7=107% | L8=108% | L9=109% | L10=110% | L11=101% | L12=102% | L3=103% | L14=104% | L15=105% | L16=106% | L17=107% | L18=108% | L19=109% | L20=110% }} }}
Which produces the below template
L/Ph Step Shift
L/Phステップシフト
- Description
- A symbol appears when Standing Snipe is active.
- Materials
- Las Vegas Diamond
Earth Rock