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Difference between revisions of "User:SynthSy/DingaRingDing"

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<div class="card shrink-card">
+
{{Rings
<div class="card-body lib-card-body">
+
| name = L/Ph Step Shift<br>L/Phステップシフト
<h5 class="card-title">Hunter Gear Save<br>L/スタンディングサイン</h5>
+
| description = A symbol appears when Standing Snipe is active.
<dl class="row card-text fix-bottom">
+
| UIItemPhStepShift.png
<dt class="col-sm-3">Description</dt>
+
| materials = [[File:UIItemDiamond.png|32px|link=]] [[Las Vegas Diamond]]<br>[[File:UIItemEarthRock.png|32px|link=]] [[Earth Rock]]
<dd class="col-sm-9">While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.</dd>
+
| {{RingMats|col=10|L1=N/A}}
</dl>
+
| {{RingMats|col=10|L1=N/A}}
<div class="card-text mw-collapsible mw-collapsed">
+
}}
<span style="margin-top:10px;">[[File:UIItemPhStepShift.png|right|64px]]</span>
 
<div style="padding-top:25px;">
 
<dl class="row">
 
<dt class="col-sm-3">Materials</dt>
 
<dd class="col-sm-9">[[File:UIItemDiamond.png|32px]] Vegas Diamond</dd>
 
</dl>
 
</div>
 
<table class="table-bordered">
 
<tr>
 
<th rowspan="4" class="text-center"><strong>Effects per level</strong></th>
 
<td>1</td>
 
<td>2</td>
 
<td>3</td>
 
<td>4</td>
 
<td>5</td>
 
<td>6</td>
 
<td>7</td>
 
<td>8</td>
 
<td>9</td>
 
<td>10</td>
 
</tr>
 
<tr>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
</tr>
 
<tr>
 
<td>11</td>
 
<td>12</td>
 
<td>13</td>
 
<td>14</td>
 
<td>15</td>
 
<td>16</td>
 
<td>17</td>
 
<td>18</td>
 
<td>19</td>
 
<td>20</td>
 
</tr>
 
<tr>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
</tr>
 
</table>
 
</div>
 
</div>
 
</div>
 
 
 
 
 
<div class="card shrink-card">
 
<div class="card-body lib-card-body">
 
<h5 class="card-title">Hunter Gear Save<br>L/スタンディングサイン</h5>
 
<dl class="row card-text">
 
<dt class="col-sm-3">Description</dt>
 
<dd class="col-sm-9">While Hunter Gear Boost is active, decrease the Rate of Gear Drain and Consumption.</dd>
 
</dl>
 
<div class="card-text mw-collapsible mw-collapsed">
 
<span style="margin-top:10px;">[[File:UIItemPhStepShift.png|right|64px]]</span>
 
<div style="padding-top:25px;">
 
<dl class="row">
 
<dt class="col-sm-3">Materials</dt>
 
<dd class="col-sm-9">[[File:UIItemDiamond.png|32px]] Vegas Diamond</dd>
 
</dl>
 
</div>
 
<table class="table-bordered">
 
<tr>
 
<th rowspan="4" class="text-center"><strong>Effects per level</strong></th>
 
<td>1</td>
 
<td>2</td>
 
<td>3</td>
 
<td>4</td>
 
<td>5</td>
 
<td>6</td>
 
<td>7</td>
 
<td>8</td>
 
<td>9</td>
 
<td>10</td>
 
</tr>
 
<tr>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
</tr>
 
<tr>
 
<td>11</td>
 
<td>12</td>
 
<td>13</td>
 
<td>14</td>
 
<td>15</td>
 
<td>16</td>
 
<td>17</td>
 
<td>18</td>
 
<td>19</td>
 
<td>20</td>
 
</tr>
 
<tr>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
<td></td>
 
</tr>
 
</table>
 
</div>
 
</div>
 
</div>
 

Revision as of 11:51, 6 April 2020

L/Ph Step Shift
L/Phステップシフト
Description
A symbol appears when Standing Snipe is active.
  • Ring Stats:
UIItemPhStepShift.png
Materials
None