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Difference between revisions of "Template:Potential level"
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m (Text replacement - "Restraining Crystal" to "Shackles of Ice") |
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| 2 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Just Attacks. | | 2 = Resist knockback and gradually increase Power (?% ~ ?%) when performing consecutive Just Attacks. | ||
| 3 = Resist knockback and gradually increase Power (12% ~ 16%) when performing consecutive Just Attacks. | | 3 = Resist knockback and gradually increase Power (12% ~ 16%) when performing consecutive Just Attacks. | ||
+ | }} | ||
+ | |封印の牙= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Power by 8%. Increase Critical Hit Rate by 10%. | ||
+ | | 2 = Increase Power by 11%. Increase Critical Hit Rate by 15%. | ||
+ | | 3 = Increase Power by 14%. Increase Critical Hit Rate by 20%. | ||
+ | }} | ||
+ | |封印の奏= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Power by 1%. Increase Critical Hit Rate by 10%. | ||
+ | | 2 = Increase Power by 2%. Increase Critical Hit Rate by 15%. | ||
+ | | 3 = Increase Power by 3%. Increase Critical Hit Rate by 20%. | ||
+ | |縛魂の戦弾= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Power by 6%. Increase Normal Attack and Sphere Eraser activation speed. | ||
+ | | 2 = Increase Power by 8%. Increase Normal Attack and Sphere Eraser activation speed. | ||
+ | | 3 = Increase Power by 10%. Increase Normal Attack and Sphere Eraser activation speed. | ||
+ | }} | ||
+ | |春花秋月= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Power by 8%. Gain a bonus that evolves over time. | ||
+ | | 2 = Increase Power by 9%. Gain a bonus that evolves over time. | ||
+ | | 3 = Increase Power by 10%. Gain a bonus that evolves over time. | ||
+ | }} | ||
+ | |怨嗟の祈り= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption by ?% and increase Natural PP Recovery by ?% until PP is maxed. | ||
+ | | 2 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption by ?% and increase Natural PP Recovery by ?% until PP is maxed. | ||
+ | | 3 = Reduce PP to 0 when using a PA/Technique while PP is maxed. Reduce PP consumption by ?% and increase Natural PP Recovery by ?% until PP is maxed. | ||
+ | }} | ||
+ | |死中発揚= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Power by 9%. Increase Natural PP Recovery by ?% in exchange for receiving damage at regular intervals. Natural PP Recovery increases further if ?HP in damage is taken via this Potential's effect. | ||
+ | | 2 = Increase Power by 9%. Increase Natural PP Recovery by ?% in exchange for receiving damage at regular intervals. Natural PP Recovery increases further if ?HP in damage is taken via this Potential's effect. | ||
+ | | 3 = Increase Power by 9%. Increase Natural PP Recovery by ?% in exchange for receiving damage at regular intervals. Natural PP Recovery increases further if ?HP in damage is taken via this Potential's effect. | ||
+ | }} | ||
+ | |縛魂の斬閃= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Power by 8%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | ||
+ | | 2 = Increase Power by 10%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | ||
+ | | 3 = Increase Power by 12%. Add an additional slash attack to Normal Attacks. The effect of the additional slash changes based on HP. | ||
+ | }} | ||
+ | |異彩共闘= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta. | ||
+ | | 2 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta. | ||
+ | | 3 = Grant Deband when casting Shifta. Reduce the PP consumption of Shifta. | ||
+ | }} | ||
+ | |蒼き潮流= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase Power by 6%. Recover HP and PP during an attack interval based on the amount of damage dealt. | ||
+ | | 2 = Increase Power by 8%. Recover HP and PP during an attack interval based on the amount of damage dealt. | ||
+ | | 3 = Increase Power by 10%. Recover HP and PP during an attack interval based on the amount of damage dealt. | ||
}} | }} | ||
<!--Hidden Potential--> | <!--Hidden Potential--> |
Revision as of 07:07, 10 July 2019