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Difference between revisions of "Template:Potential level"

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   | 2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 
   | 2 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 
   | 3 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 
   | 3 = Changes form with a Just Guard: ?% HP Recovery every 10 sec, fills Gear over time (? seconds to max), and immunity to flinch (Sealed Form); Power increased by ?% and PP Consumption decreased by ?%, fixed chance to reduce damage taken by ?%. (Unsealed Form); returns to Sealed form if gear runs out.
 +
  | ultimate = true
 +
  }}
 +
|Eternal Operation Device Plus=
 +
  {{#switch: {{{2}}}
 +
  | 1 = Boosts the effects of Elemental Conversion (?% matching element, ?% other element) and decreases the PP consumption of Techniques by ?.
 +
  | 2 = Boosts the effects of Elemental Conversion (?% matching element, ?% other element) and decreases the PP consumption of Techniques by ?.
 +
  | 3 = Boosts the effects of Elemental Conversion (?% matching element, ?% other element) and decreases the PP consumption of Techniques by ?.
 
   | ultimate = true
 
   | ultimate = true
 
   }}
 
   }}

Revision as of 20:57, 29 May 2019