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Difference between revisions of "Template:Potential level"

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m (Text replacement - "絶幻創滅牙" to "Phantom Devourer")
Line 1,870: Line 1,870:
 
     | 3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified.
 
     | 3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified.
 
     }}
 
     }}
  | Phantom Devourer=
+
  | 絶幻創滅牙=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
    | 1 = Damage is increased by 7% to Phantoms, damage taken from Phantoms is reduced by 10%.
+
  | 1 = Increases damage dealt to Phantoms by 9% and reduces damage taken from Phantoms by 10%.
     | 2 = Damage is increased by 10% to Phantoms, damage taken from Phantoms is reduced by 15%.
+
     | 2 = Increases damage dealt to Phantoms by 12% and reduces damage taken from Phantoms by 15%.
     | 3 = Damage is increased by 13% to Phantoms, damage taken from Phantoms is reduced by 20%.
+
     | 3 = Increases damage dealt to Phantoms by 15% and reduces damage taken from Phantoms by 20%.
 
     }}
 
     }}
 
  | Full-Body Strike=
 
  | Full-Body Strike=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Boosts damage of Ducking Blow and Heartless Impact by 10%.
+
     | 1 = Increase the Power of Ducking Blow and Heartless Impact by 10%.
     | 2 = Boosts damage of Ducking Blow and Heartless Impact by 13%.
+
     | 2 = Increase the Power of Ducking Blow and Heartless Impact by 13%.
     | 3 = Boosts damage of Ducking Blow and Heartless Impact by 17%.
+
     | 3 = Increase the Power of Ducking Blow and Heartless Impact by 17%.
 
     }}
 
     }}
 
  | Elem. Tracking - Lightning/Light=
 
  | Elem. Tracking - Lightning/Light=
Line 1,908: Line 1,908:
 
  | Elem. Tracking - Fire/Wind=
 
  | Elem. Tracking - Fire/Wind=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind.
 
     }}
 
     }}
 
  | Elem. Tracking - Wind/Dark=
 
  | Elem. Tracking - Wind/Dark=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark.
 
     }}
 
     }}
 
  | Elem. Tracking - Fire/Lightning=
 
  | Elem. Tracking - Fire/Lightning=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning.
 
     }}
 
     }}
 
  | Elem. Tracking - Ice/Lightning=
 
  | Elem. Tracking - Ice/Lightning=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning.
 
     }}
 
     }}
 
  | Elem. Tracking - Wind/Light=
 
  | Elem. Tracking - Wind/Light=
 
     {{#switch: {{{2}}}
 
     {{#switch: {{{2}}}
     | 1 = Increases power by 7% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
+
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
     | 2 = Increases power by 10% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
+
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
     | 3 = Increases power by 14% and recovers HP, 1% of damage dealt (max 50 HP), when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light.
 
     }}
 
     }}
 
  | Elem. Tracking - Ice/Wind=
 
  | Elem. Tracking - Ice/Wind=
Line 1,940: Line 1,940:
 
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 
     | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 
     | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX)if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
+
     | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind.
 
     }}
 
     }}
 
  | Elem. Tracking - Lightning/Dark=
 
  | Elem. Tracking - Lightning/Dark=

Revision as of 19:54, 19 July 2018