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Difference between revisions of "Template:Potential level"
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m (Text replacement - "絶幻創滅牙" to "Phantom Devourer") |
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Line 1,870: | Line 1,870: | ||
| 3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified. | | 3 = Damage is increased by 6%, damage taken is reduced by 20%, and knock back is nullified. | ||
}} | }} | ||
− | | | + | | 絶幻創滅牙= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | + | | 1 = Increases damage dealt to Phantoms by 9% and reduces damage taken from Phantoms by 10%. | |
− | | 2 = | + | | 2 = Increases damage dealt to Phantoms by 12% and reduces damage taken from Phantoms by 15%. |
− | | 3 = | + | | 3 = Increases damage dealt to Phantoms by 15% and reduces damage taken from Phantoms by 20%. |
}} | }} | ||
| Full-Body Strike= | | Full-Body Strike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase the Power of Ducking Blow and Heartless Impact by 10%. |
− | | 2 = | + | | 2 = Increase the Power of Ducking Blow and Heartless Impact by 13%. |
− | | 3 = | + | | 3 = Increase the Power of Ducking Blow and Heartless Impact by 17%. |
}} | }} | ||
| Elem. Tracking - Lightning/Light= | | Elem. Tracking - Lightning/Light= | ||
Line 1,908: | Line 1,908: | ||
| Elem. Tracking - Fire/Wind= | | Elem. Tracking - Fire/Wind= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Wind. |
}} | }} | ||
| Elem. Tracking - Wind/Dark= | | Elem. Tracking - Wind/Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Dark. |
}} | }} | ||
| Elem. Tracking - Fire/Lightning= | | Elem. Tracking - Fire/Lightning= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Lightning. |
}} | }} | ||
| Elem. Tracking - Ice/Lightning= | | Elem. Tracking - Ice/Lightning= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Lightning. |
}} | }} | ||
| Elem. Tracking - Wind/Light= | | Elem. Tracking - Wind/Light= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Wind or Light. |
}} | }} | ||
| Elem. Tracking - Ice/Wind= | | Elem. Tracking - Ice/Wind= | ||
Line 1,940: | Line 1,940: | ||
| 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | ||
| 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | ||
− | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX)if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. |
}} | }} | ||
| Elem. Tracking - Lightning/Dark= | | Elem. Tracking - Lightning/Dark= |
Revision as of 19:54, 19 July 2018