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Difference between revisions of "Template:Potential level"
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m (Text replacement - "風の囁き" to "Wind's Whisper") |
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| Physical Defense Stance= | | Physical Defense Stance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Reduces damage taken by Striking and | + | | 1 = Reduces damage taken by Striking and Ranged attacks by 10%. |
− | | 2 = Reduces damage taken by Striking and | + | | 2 = Reduces damage taken by Striking and Ranged attacks by 14%. |
− | | 3 = Reduces damage taken by Striking and | + | | 3 = Reduces damage taken by Striking and Ranged attacks by 20%. |
}} | }} | ||
| Technique Defense Stance= | | Technique Defense Stance= | ||
Line 1,938: | Line 1,938: | ||
| Elem. Tracking - Ice/Wind= | | Elem. Tracking - Ice/Wind= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX)if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Ice or Wind. |
}} | }} | ||
| Elem. Tracking - Lightning/Dark= | | Elem. Tracking - Lightning/Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Lightning or Dark. |
}} | }} | ||
| Elem. Tracking - Fire/Dark= | | Elem. Tracking - Fire/Dark= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) when attacking if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Dark. |
}} | }} | ||
| Elem. Tracking - Fire/Ice= | | Elem. Tracking - Fire/Ice= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 7% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. |
− | | 2 = | + | | 2 = Increase Power by 10% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. |
− | | 3 = | + | | 3 = Increase Power by 14% and recover 1% of damage dealt as HP (50 HP MAX) if the weapon element matches the enemy elemental weakness or if the enemy elemental weakness is Fire or Ice. |
}} | }} | ||
| Blessed Season= | | Blessed Season= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase the Power of Photon Arts/Techniques by 5% and reduce their PP consumption by 10% |
− | | 2 = | + | | 2 = Increase the Power of Photon Arts/Techniques by 7% and reduce their PP consumption by 15%. |
− | | 3 = | + | | 3 = Increase the Power of Photon Arts/Techniques by 10% and reduce their PP consumption by 20%. |
}} | }} | ||
| Divine Radiance= | | Divine Radiance= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by ?% and increase Automatic PP Regeneration by 50% in midair. Increase Active PP Regeneration by ?% on the ground. |
− | | 2 = | + | | 2 = Increase Power by ?% and increase Automatic PP Regeneration by 75% in midair. Increase Active PP Regeneration by ?% on the ground. |
− | | 3 = | + | | 3 = Increase Power by 11% and increase Automatic PP Regeneration by 100% in midair. Increase Active PP Regeneration by 40% on the ground. |
}} | }} | ||
− | | | + | | 風の囁き= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Reduces the charge time for | + | | 1 = Reduces the charge time for Wind Techniques by 10%. |
− | | 2 = Reduces the charge time for | + | | 2 = Reduces the charge time for Wind Techniques by 16%. |
− | | 3 = Reduces the charge time for | + | | 3 = Reduces the charge time for Wind Techniques by 19%. |
}} | }} | ||
| Immediate Extstrike= | | Immediate Extstrike= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Boosts the effects of Just Attacks by 7% and | + | | 1 = Boosts the effects of Just Attacks by 7% and increase Active PP Recovery by 7%. |
− | | 2 = Boosts the effects of Just Attacks by 10% and | + | | 2 = Boosts the effects of Just Attacks by 10% and increase Active PP Recovery by 11%. |
− | | 3 = Boosts the effects of Just Attacks by 13% and | + | | 3 = Boosts the effects of Just Attacks by 13% and increase Active PP Recovery by 15%. |
}} | }} | ||
| Starlight Remnants= | | Starlight Remnants= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = | + | | 1 = Increase Power by 6% and increase Active PP Recovery by 20%. |
− | | 2 = | + | | 2 = Increase Power by 9% and increase Active PP Recovery by 30%. |
− | | 3 = | + | | 3 = Increase Power by 12% and increase Active PP Recovery by 40%. |
}} | }} | ||
| Eternal Operation Device= | | Eternal Operation Device= |
Revision as of 19:38, 19 July 2018