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Difference between revisions of "Template:Potential level"
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m (Text replacement - "大氷縛結晶" to "Glacial Crystal") |
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| 3 = Increase power based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds. | | 3 = Increase power based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Elder] transformation time by 7 seconds. | ||
}} | }} | ||
+ | | Darkness Brilliance = | ||
+ | {{#switch| {{{2}}} | ||
+ | | 1 = Increase power based on [[Dark Blast]] Gauge (15% MAX). Increase rate of Dark Blast Gauge accumulation by 10% and Dark Blast [Loser] transformation time by 5 seconds. | ||
+ | | 2 = Increase power based on [[Dark Blast]] Gauge (16% MAX). Increase rate of Dark Blast Gauge accumulation by 15% and Dark Blast [Loser] transformation time by 6 seconds. | ||
+ | | 3 = Increase power based on [[Dark Blast]] Gauge (17% MAX). Increase rate of Dark Blast Gauge accumulation by 20% and Dark Blast [Loser] transformation time by 7 seconds. | ||
+ | }} | ||
| Lucky Shot = | | Lucky Shot = | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
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| 2 = Increase power by 10% and increase Critical Hit Rate by 8%. | | 2 = Increase power by 10% and increase Critical Hit Rate by 8%. | ||
| 3 = Increase power by 12% and increase Critical Hit Rate by 10%. | | 3 = Increase power by 12% and increase Critical Hit Rate by 10%. | ||
+ | }} | ||
+ | |Quadruple Grenade= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase power by 5% and change Normal Attack into four homing shells. | ||
+ | | 2 = Increase power by 6% and change Normal Attack into four homing shells. | ||
+ | | 3 = Increase power by 7% and change Normal Attack into four homing shells. | ||
+ | }} | ||
+ | |Angelic Guidance | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase power by 6% and automatically charge Gear while in mid-air. | ||
+ | | 2 = Increase power by 7% and automatically charge Gear while in mid-air. | ||
+ | | 3 = Increase power by 8% and automatically charge Gear while in mid-air. | ||
+ | }} | ||
+ | |Gleaming Lance | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Boost the power of Grappling PAs when at max Gear. Consume no Gear for a short duration after performing a Just Guard. | ||
+ | | 2 = Boost the power of Grappling PAs when at max Gear. Consume no Gear for a short duration after performing a Just Guard. | ||
+ | | 3 = Boost the power of Grappling PAs when at max Gear. Consume no Gear for a short duration after performing a Just Guard. | ||
+ | }} | ||
+ | |Illusion Technique | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase power by 10% and shorten the charge time of Support Techniques. | ||
+ | | 2 = Increase power by 11% and shorten the charge time of Support Techniques. | ||
+ | | 3 = Increase power by 10% and shorten the charge time of Support Techniques. | ||
+ | }} | ||
+ | |Cyclic Cyclone | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Increase power by 7%. PP recovery changes when you consume 50% of your maximum PP. | ||
+ | | 2 = Increase power by 8%. PP recovery changes when you consume 50% of your maximum PP. | ||
+ | | 3 = Increase power by 9%. PP recovery changes when you consume 50% of your maximum PP. | ||
}} | }} | ||
<!--Hidden Potential--> | <!--Hidden Potential--> |
Revision as of 19:14, 11 April 2018