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Difference between revisions of "Template:Potential level"
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Line 2,233: | Line 2,233: | ||
| 2 = Increase damage dealt by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) at regular intervals (every 30s). | | 2 = Increase damage dealt by 15%. Generates a barrier (-40% Damage Taken, 15% PP Cost Reduction) at regular intervals (every 30s). | ||
| 3 = Increase damage dealt by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) at regular intervals (every 30s). | | 3 = Increase damage dealt by 17%. Generates a barrier (-40% Damage Taken, 20% PP Cost Reduction) at regular intervals (every 30s). | ||
+ | }} | ||
+ | |Sacred Melody= | ||
+ | {{#switch: {{{2}}} | ||
+ | | 1 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s). | ||
+ | | 2 = Generates a barrier (-40% Damage Taken, ?% PP Cost Reduction) at regular intervals (every 20s). | ||
+ | | 3 = Generates a barrier (-40% Damage Taken, 30% PP Cost Reduction) at regular intervals (every 20s). | ||
}} | }} | ||
|誘惑の魔盾= | |誘惑の魔盾= | ||
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Increase damage dealt by 12%. Generates a barrier (Negate Knockback, | + | | 1 = Increase damage dealt by 12%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). |
− | | 2 = Increase damage dealt by 15%. Generates a barrier (Negate Knockback, | + | | 2 = Increase damage dealt by 15%. Generates a barrier (Negate Knockback, ?% Automatic PP Recovery and ?% Attack PP Recovery) at regular intervals (every 30s). |
| 3 = Increase damage dealt by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s). | | 3 = Increase damage dealt by 17%. Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 30s). | ||
}} | }} | ||
− | | | + | |誘惑の調べ= |
{{#switch: {{{2}}} | {{#switch: {{{2}}} | ||
− | | 1 = Generates a barrier ( | + | | 1 = Generates a barrier (Negate Knockback, 10% Automatic PP Recovery and 20% Attack PP Recovery) at regular intervals (every 20s). |
− | | 2 = Generates a barrier ( | + | | 2 = Generates a barrier (Negate Knockback, 20% Automatic PP Recovery and 30% Attack PP Recovery) at regular intervals (every 20s). |
− | | 3 = Generates a barrier ( | + | | 3 = Generates a barrier (Negate Knockback, 30% Automatic PP Recovery and 40% Attack PP Recovery) at regular intervals (every 20s). |
}} | }} | ||
|撃技昇攻= | |撃技昇攻= |
Revision as of 05:00, 9 December 2017